
CommanderData211
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Posted - 2011.02.22 10:24:00 -
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Finn, I enjoy your enthusiasm in this post as I have in many others, but I think you just need to slow down a tiny bit. You have to understand that this is completely new territory for CCP. This will be a staged launch that potentially in the future will be just as playable and important as spaceships. What is coming with the first iteration of Incarna is the most basic of the elements.
If you read the blogs about upcoming features, they are rife with statements about staged releases and having a new approach to the way they release content - namely, that they want to do it slowly and deliberately so that it doesn't blow up in their faces and make us hate them.
I think what CCP is trying to do is create a space in the game to connect players more solidly to their character. In so doing, they can appeal to, and retain more, of a demographic of gamers that they might not ordinarily lure in with the promise of soul crushing lag (I mean super-awesome-epic-mega fleet fights.)
For these reasons however, what CCP seems to be doing is tiptoeing around to figure out how this completely new game will fit in with the current one they are developing. Give them time.
However, I would be remiss if I didn't throw out an idea or two as to how to make Incarna content scalable to risk/reward.
How about Concord shows up in the stations as soldiers patrolling around? They have super crazy battle armor and they will engage a criminal with extreme prejudice. They could be supported by sentry towers and camera's in heavily populated areas of stations.
The security status of the systems the stations are in could also dictate the effectiveness of Concord troops. CCP uses this as a metric in space, why not in stations? It could also possibly be more granular in stations however. 1.0 stations would have troops that vaporize you immediately (lots of troops, lots of guns and such) but 0.4 stations could have only a couple of sentries and a sleeping mercenary guard in the security office.
Player owned stations could go one of two ways (or both) in my eyes. There could be NPC bought sentry guns or mercenaries, or it could be left to the players themselves to police the stations. It being that station access rights can be set by the sovereignty holding entity, I don't see much of a problem in that respect, but NPC 0.0 stations could be extremely interesting.
With all of that being said, I can only say that I believe it will happen one day, and not in an "arena" style of combat. We just need to give them time to fully realize and implement any ideas they have without alienating their player-base.
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