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SolusLunes
Caldari The Python Cartel. The Defenders of Pen Island
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Posted - 2011.02.21 23:00:00 -
[1]
What manner of discrimination, you ask?
Simple. When you think of tanking, what kinds come to mind? Shield and armor. BUT YOU ARE WRONG.
CCP has discriminated against the manliest of tanks: that of the noble HULL TANK.
So where is the discrimination, you ask? Surely not in the massive possible EHP you get from slapping seven Reinforced Bulkhead IIs on a Revelation! Surely not. However, what about those of us who wish to hulltank something else? What of those of us who want to make use of the hilariously unnecessarily high number of midslots on the Legion for an active hulltank?
No, sayeth CCP. You armor tank that ****.
What of those of us who wish to hulltank the mighty Caracal and actually give it a tank worth having?
No, sayeth CCP, ye who wish to hull tank shall have ridiculous cycle times and obscene capacitor usage.
And what of those of us who wish to use the aforementioned hulltanking Revelation because of our massive balls, but do not have a capital hull rep mod with which to do it?
No, sayeth CCP. We shall do what we can to crush your manliness.
So what exactly am I proposing? Not a buff to the EHP side of hulltanking, rather, a decrease in cycle time for hull reps, and a decrease in capacitor usage. And if I should be so bold to dream, capital hull reps. Now, I'm not saying that they should be as capacitor efficient as armor tanks or as fast as shield tanks. Nay, that would be overpowered.
But at least bring the hull reps into the realm of plausibility. If only for those of us with massive balls. And it might actually bring the Minmatar carriers into usefulness: give them the hull rep bonuses. Because then you would know, when you fight someone who brings a Hel or Nidhoggur: you are fighting real men.
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Andrea Griffin
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Posted - 2011.02.21 23:05:00 -
[2]
Hull tanking absolutely needs a boost. There is absolutely no reason, other than total lulz, to use an active hull repper. They use far too much cap, repair far too little, and the fitting reqs are silly.
Stealth Gallente buff? 
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |

Anjerrai Meloanis
Minmatar FLA5HY RED The Defenders of Pen Island
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Posted - 2011.02.21 23:14:00 -
[3]
/Signed, More plausible hull tank! uh.
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Alotta Baggage
Imperial Manufactorum Armada Assail
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Posted - 2011.02.22 01:36:00 -
[4]
Support this or you get to see me naked 
Originally by: Magnus Andronicus ur character looks like a f***ing clown dude.
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Nomad Ignatius
The Python Cartel. The Defenders of Pen Island
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Posted - 2011.02.22 02:17:00 -
[5]
I support this can i see you naked now
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Aerich e'Kieron
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Posted - 2011.02.22 02:23:00 -
[6]
Yes.
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Cebit
FLA5HY RED The Defenders of Pen Island
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Posted - 2011.02.22 02:25:00 -
[7]
Make this happen CCP.
My suggestion would be to maybe move the hull-rep to a lowslot using mod. WOuld be a main galente thing or something. Makes no sence we got the modules for it, but absolutely useless compared to the other 2 tanks. Would give EVE even more diversity, making it even more awesome than already is.
Ceb The Rustbucket Outlaw |

Nomad Ignatius
The Python Cartel. The Defenders of Pen Island
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Posted - 2011.02.22 02:27:00 -
[8]
and btw thumbs up
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The Crushah
The Python Cartel. The Defenders of Pen Island
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Posted - 2011.02.22 03:04:00 -
[9]
I hull tank if RL, why cant I do it properly in EVE?
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Azishkra'elhykai Mizamel
Capital Construction Research Pioneer Alliance
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Posted - 2011.02.22 03:31:00 -
[10]
I REALLY WANT TO TRY MY HULL-TANKING BRUTIX.
_____________________________ Yes, it's a long name. |
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EdwardNardella
Capital Construction Research
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Posted - 2011.02.22 04:25:00 -
[11]
It would be awesome if hull tanking offered something different from either armor or shield tanking.
Perhaps the ability to counter massive amounts of DPS but consume a very large amount of cap doing so or some other severe drawback. CCRES is recruiting pilots who want to live in WSpace/Wormholes. Fill out an application here! |

SolusLunes
The Python Cartel. The Defenders of Pen Island
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Posted - 2011.02.22 06:55:00 -
[12]
Originally by: EdwardNardella It would be awesome if hull tanking offered something different from either armor or shield tanking.
Perhaps the ability to counter massive amounts of DPS but consume a very large amount of cap doing so or some other severe drawback.
Technically, I would say it already does. It CAN grant you massive buffer (due to Bulkheads being percentage based, as opposed to flat numbers), it is extremely slot efficient (one resist mod gets you to 60% on all resists, and the buffer is lowslot with the reps being midslot), but it's just really, really bad at it, aside from a few shining examples (Brutix, Taranis, lolrevelation). The thing is, all of those rely on buffer. And I want the ability to plausibly active hulltank.
Sure, it'll need to be less effective/efficient as armor/shield. I understand that. But it's different, and more variety is always awesomesauce.
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.02.22 08:49:00 -
[13]
Not supported for the reason of ball shrinkage - hulk tank buff will mean it takes less balls to do it.
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Korg Leaf
Time Bandits.
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Posted - 2011.02.22 10:20:00 -
[14]
I support.
I would like the speed loss to be reduced on reinforced bulkheads too, annoys the crap out of me that the hull tanked domi I have is slower than the triple trimarked triple plated one
-------------------------------------------- Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! |

Korg Leaf
Time Bandits.
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Posted - 2011.02.22 10:33:00 -
[15]
just realised i forgot to support
-------------------------------------------- Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! |

Cyrus Doul
Infinite Covenant
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Posted - 2011.02.22 12:18:00 -
[16]
if i remember the fit right.
lolmoros
3x large capacitor control circuit I
damage control ii 6x Reinforced Bulkhead ii
Capital Shield Booster 4x cap recharger
2x capital guns (either fit) siege module Cyno generator
The thing will laugh off a doomsday, have 300k ehp left, pop a cyno (I need to go on the test server for this last bit) then if allowed drop into siege and start a cap stable 10k ish tank
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Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.02.22 17:18:00 -
[17]
A humble Damage Control II sets your hull resists to 60% across the board, takes up only 1 lowslot, and is virtually impossible to neut, since it only drains 1 GJ per cycle. This is by far the most powerful tanking mod in the game, stat-wise. I believe actual hull tanking would be a difficult thing to really implement without unbalancing things.
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Lykouleon
Bad Kitty Inc.
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Posted - 2011.02.22 18:27:00 -
[18]
Originally by: Horizonist I still play this game like its '07
You can easily put another ship into 0% cap and knock out a DCU. And once that things off, its "OH HAI INSURANCE"
MOAR HONOUR TANK!!!!~ Don't click on this. No, really, don't, it'll make your eyes bleed. |

Ospie
The Python Cartel. The Defenders of Pen Island
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Posted - 2011.02.24 06:57:00 -
[19]
I support this proposal.
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How2FoldSoup
Hull Tanking Elitists
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Posted - 2011.02.25 07:39:00 -
[20]
I, as a member of The Hull Tanking Elitists, fully endorse this product and/or service. We have been oppressed for far too long! It needs to change!
I call on ccp to remedy this injustice within 18 months or fear the wraith of my resignation!
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Captain McAwesomepants
Hull Tanking Elitists
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Posted - 2011.02.25 08:06:00 -
[21]
As CEO of the Hull Tanking Elitists, I, too, support the concept of improving hull tanking as a viable form of ship defense. It is rediculous that for as many years as this game has existed and been alive that CCP has not been called to allow those of us that wish to hull tank to do so in a viable manner.
Now is the time for us to demand these changes. This is the generation that MUST demand CCP's compliance with our wishes, lest they ignore other vital parts of Eve as well. CCP must learn that we are the Players, and being the Players, we hold a significant share of the way this game will continue to evolve. We are CCP's customers, and as all good buisnesses know, the customer knows best.
I personally have posted before; while not directly on hull tanking, it is very related. My proposal falls directly in line with yours, and, if I may be so bold, I would suggest that hull repair modules be moved to be fit to the high slot, so that they would remain balanced in the face of their improvements.
Other instances of forum-goers discussing this concept, along with highlighting the need for change:
Does anyone hull tank? Why use hull repairers? |

Zilberfrid
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Posted - 2011.02.25 10:41:00 -
[22]
I support viable hull tanking
------------------------------------- I like to fly around and shoot stuff.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.02.25 16:29:00 -
[23]
Yeah, the piddle rep a LHR2 does is pretty sad, especially when you consider it is 1:1 cap:hp ratio. Compared to 1:3 for armor (roughly) and 1:2 for shields (roughly). Add to that the silly cycle time and yeah, needs to be made functional or just removed as it is pretty much a waste as is.
This signature is useless, but it is red.
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Nogusha
FLA5HY RED The Defenders of Pen Island
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Posted - 2011.03.06 08:31:00 -
[24]
Epic hull tanking thread is epic.
Shameless bump - for great justice. __________________________________________________________ "I have great faith in fools; self-confidence my friends call it." |

Ambrosious Martin
Anarchist Movment
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Posted - 2011.03.07 13:06:00 -
[25]
Originally by: SolusLunes
Originally by: EdwardNardella It would be awesome if hull tanking offered something different from either armor or shield tanking.
Perhaps the ability to counter massive amounts of DPS but consume a very large amount of cap doing so or some other severe drawback.
Technically, I would say it already does. It CAN grant you massive buffer (due to Bulkheads being percentage based, as opposed to flat numbers), it is extremely slot efficient (one resist mod gets you to 60% on all resists, and the buffer is lowslot with the reps being midslot), but it's just really, really bad at it, aside from a few shining examples (Brutix, Taranis, lolrevelation). The thing is, all of those rely on buffer. And I want the ability to plausibly active hulltank.
Sure, it'll need to be less effective/efficient as armor/shield. I understand that. But it's different, and more variety is always awesomesauce.
You forgot to mention the Enyo in that shiny list... its the only way to fly it, and you get an impressive ehp number with just a psudo dcu.
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Swynet
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Posted - 2011.03.07 16:24:00 -
[26]
Originally by: Nogusha Epic hull tanking thread is epic.
Shameless bump - for great justice.
I'd love to hull tank with my mega...ho wait!! I already do it when I use failblasters  ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Van Derka
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Posted - 2011.03.08 09:13:00 -
[27]
awesomely written.
I generally fly an armor tanked ship, and I just dont feel like I've been in a fight unless I hit hull. Theres only a few things better than hitting ~10% hull as the other guys ship splodes.
+1 for more options for hull tanking.
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Dirk Decibel
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Posted - 2011.03.08 23:17:00 -
[28]
Hull tanking, best tanking!
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