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Dramis
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Posted - 2011.02.23 22:07:00 -
[31]
Edited by: Dramis on 23/02/2011 22:08:27
Originally by: Kengutsi Akira we can build out own stuff an sell it an everything except the meta 1 - 4 stuff... How is it made? I keep hearing that its only from drops. If thats true isnt that going against the player run market idea? If thats the way this stuff is obtained them the AH in WoW is a player run market too
If not, where do I get BPOs for this stuff?
Troll 0/10
[/bite] Have you even played this game yet?
Get a clue. [/endbite]
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Barakkus
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Posted - 2011.02.23 22:31:00 -
[32]
Edited by: Barakkus on 23/02/2011 22:32:34
Originally by: Kengutsi Akira Hey wait, I think I just came to the reason for them
Invention Or w/e its called now. You have to have a T1 item to use for the research for the T2 BPC right?
Actually, meta 0 doesn't affect invention, only meta 1+. You need the meta 0 items are for production of the t2 item. (except for ammo, and there's probably some other ammo like things that don't need the t1 version of the item). - - [SERVICE] Corp Standings For POS anchoring
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Gimpb
The Scope
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Posted - 2011.02.23 22:48:00 -
[33]
You can make meta items as well. The aesthetics of the way it's presented are a bit different and one uses guns instead of manufacturing slots, but it's not really different in the grand scheme of things.
That said, I do wish these things could be created with manufacturing slots... perhaps by reverse engineering a multi run BPC from an actual drop or something along those lines.
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DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2011.02.23 22:56:00 -
[34]
So your complaint is that the t1 market is crap.. Perhaps you should look at the t2 market where bpo's and invention rule... In fact, just look at invented only items. It's crap...
So you want bpo's for high meta items... Do you know what that'll do to the market.. The price on those items will become... Crap.... ----------- Never Forget the joy of finding a main to link to a scammer alt. N-y-p-h-u-r ! ! |

Kengutsi Akira
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Posted - 2011.02.24 05:14:00 -
[35]
Edited by: Kengutsi Akira on 24/02/2011 05:16:26
Originally by: Dramis Edited by: Dramis on 23/02/2011 22:08:27
Originally by: Kengutsi Akira we can build out own stuff an sell it an everything except the meta 1 - 4 stuff... How is it made? I keep hearing that its only from drops. If thats true isnt that going against the player run market idea? If thats the way this stuff is obtained them the AH in WoW is a player run market too
If not, where do I get BPOs for this stuff?
Troll 0/10
[/bite] Have you even played this game yet?
Get a clue. [/endbite]
wow... a troll trolling me while calling me a troll.
Originally by: DeODokktor So your complaint is that the t1 market is crap.. Perhaps you should look at the t2 market where bpo's and invention rule... In fact, just look at invented only items. It's crap...
So you want bpo's for high meta items... Do you know what that'll do to the market.. The price on those items will become... Crap....
well Im not understanding the point of manufacturing if 99% of the things you have access to are worthless, including T2 stuff, and hell, T3 ships go for half the price of faction ships if not far less lol ------------------------------------ "You know, my foot oughta vandilize your ass" |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.02.24 06:02:00 -
[36]
Originally by: Kengutsi Akira *snip*
Originally by: DeODokktor So your complaint is that the t1 market is crap.. Perhaps you should look at the t2 market where bpo's and invention rule... In fact, just look at invented only items. It's crap...
So you want bpo's for high meta items... Do you know what that'll do to the market.. The price on those items will become... Crap....
well Im not understanding the point of manufacturing if 99% of the things you have access to are worthless, including T2 stuff, and hell, T3 ships go for half the price of faction ships if not far less lol
People make those things and sell those things, but sometimes get the "raw material cost + time invested should be greater than the price the product is sold for"-part wrong.
The reason? Several.. - because they do it for fun instead of profit - because they can - because they don't really bother - because their raw material was really cheaper than yours and they can't be arsed to price them at the same value as you do - because they don't know better - because they want to get out of the market - because they want to read whine threads on forums or ig-mails - because the time they invest is not much worth to them (intentionally or not) - ..
So the guy you quoted is right. We manage to bring anything down to raw material costs + 5to15% in the long rung in Eve.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Venkul Mul
Gallente
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Posted - 2011.02.24 07:47:00 -
[37]
Originally by: Kengutsi Akira
Originally by: Cory Sopapilla You still can. Not everything drops. Avoid building stuff where you see meta 2-4 stuff saturing the market to the point of crashed prices and abuse those who are bad at math putting refinable stuff up at half their melt-down value. Even crashed segments of the market are profitable.
IE dont build anything other than ships. everything else I see on the market is destroyed by meta 1 - 4 stuff. Im not trying to come off like Im whining, Im trying to see the point of even having meta 0 BPOs anymore.
Can you point me to the mission that drop probe launchers (the tutorial mission where you get 1 from the agent don't count, it is not a drop)?
The mission that drop prototype cloaking devices?
And so on for plenty of stuff.
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Eastman Color
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Posted - 2011.02.24 10:10:00 -
[38]
Originally by: Kengutsi Akira
99% of the things you have access to are worthless
You've been snorting brick dust right?
Firstly Your gripe appears to be about manufacturing not about the market, there's a large difference.
Secondly WoW has one AH (or 3, don't care, what ever) Eve effectively has an auction house in every start across the server. On top of that, Eve has the contract system. WoW has thousands of servers with like 1000 players per server. Eve has 1 server with thousands and thousandes of people in it.
Thirdly Don't sell in ball sucking jita, maybe go to a 0.0 border system... maybe one that's near a load of guys that are fighting tooth and nail?
You know, go where the demand is?
That's what makes eve a player run market, Supply and demand, based on location, based on what's happening near those locations, that's not ****ed about with by the company that runs it to "make it fair".
Jita is convienient and you can buy stuff cheap there, doesn't mean you'll get the best price there.
gah... you're not gonna get it you seem to thing that all t1 stuff is useless.... clearly it is
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knobber Jobbler
Executive Intervention Controlled Chaos
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Posted - 2011.02.24 11:04:00 -
[39]
Originally by: Kengutsi Akira
Originally by: Nika Dekaia
If there actually were BPOs for meta items, THEN there would be no reason to have T1 BPOs.
so whats the point now? where I am: Heavy missile launcher I 35,000 isk 1-2 1.1 million 3 4 million 4 14 million
whats the point of being able to build variants that are worth all of 35k when the dropped ones are worth 14 mil?
because not everyone will fit them due fitting restrictions so they sell. pvp is a major driver in the module market, probably the biggest by a wide margin.
I can pretty much use every subcap combat related item in eve and have all 5 in support skills but often use low meta items for pvp due to fitting restrictions and in favour of better t2 items to compliment the ship bonuses
I.e on a rapier you put on the best webs and target painters, tank and often a cloak and then fit around those items the role requires. that might be low meta level guns or propulsion.
a common compromise on many pvp ships is t1 webs, disruptors and scramblers, afterburners, mwd's so higher t2 damage weapons or tank can be fitted.
also t1 armor in some cases is better than or the same as t2 but with lower fitting requirements.
and there is no way I'd ever put arbalests for instance on a pvp Drake, it would double the price of a ship which I'll lose at some point for a marginal damage increase.
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