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Sinful Justification
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Posted - 2011.04.12 13:33:00 -
[31]
Stay away from Ze-Blob. It lurks -_-
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NoLimit Soldier
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Posted - 2011.04.12 13:57:00 -
[32]
Quote: TBH red v blue sounds likw a better place to get some pvp now. Never tried it, but it sounds more like there's more pvp and less elitism.
Eh It can be, kinda sucks going against punishers with 20,000 EHP though.
Also don't call the CEO's girl friend an E-tranny, it is what got me banned :)
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Dark Pangolin
Caldari Four Horsemen of the Apocalypse
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Posted - 2011.04.12 20:24:00 -
[33]
Go look at the Cal/Gal/Minnie/Amarr KBs find the 5 most active corps via monthly kills etc. Join one of them. Complain about the other side blobbing/running away/calling friends/ having alts/having spais...etc...etc (doesn't matter what side you're on the other side always does all of these things and your side never does :) )
Pretty standard stuff, but usually more action than not.
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.13 12:05:00 -
[34]
Edited by: Mekhana on 13/04/2011 12:06:50 So you joined up the Caldari Militia.
The next logical step is to quit because your fleet will always run away and you'll always be either ganked or spend all day docked up.
Edit: Or you will only fly cloaked ships all the time.
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Dark Pangolin
Caldari Four Horsemen of the Apocalypse
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Posted - 2011.04.13 13:36:00 -
[35]
Originally by: Mekhana Edited by: Mekhana on 13/04/2011 12:06:50 So you joined up the Caldari Militia.
The next logical step is to quit because your fleet will always run away and you'll always be either ganked or spend all day docked up.
Edit: Or you will only fly cloaked ships all the time.
See what I mean in my previous post?
What I've gathered from that post is that unlike Caldari militia the Gallente militia as a rule never fly anything with a cloak (that would be cowardly) and never ever ever run from a fight, ever, even when they are likely to not win, ever...as long as you're in Gallente militia this is a true statement. Now if you join Gallente militia you will find that the Caldari militia hates you because..."[your] fleet will always run away and you'll always be either ganked or spend all day docked up.
Edit: Or you will only fly cloaked ships all the time."
But they must be wrong, your militia would never do things like avoid fights or use cloaks, only the ENEMY militia would ever do that. You are noble space warriors who only look for even good fights where neither side has an advantage and always engage even when outnumbered or out-gunned and you reprocess every cloak you run across.
Same principle applies to Amar/Minnie front, or pretty much anyone you fight in EVE. Your side = super awesome, their side = n00b f4gz0rz.
Read my previous post and enjoy EVE! (PS it helps if you use the block button to avoid smack in local if you get riled up easily :) )
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.13 15:29:00 -
[36]
Edited by: Mekhana on 13/04/2011 15:33:56 Edited by: Mekhana on 13/04/2011 15:33:35 Edited by: Mekhana on 13/04/2011 15:32:35 Edited by: Mekhana on 13/04/2011 15:30:32 I never said we were flawless pro-ultra-leet players. It's just the general rule among the squids of not engaging unless you have certain chance of victory doesn't award you many respect points.
Holding the field for us is a lot more important than keeping our ships. You can ask any militia member this. A good example is the fight we had with Dirty Nap Squad with resulted in the self destruction of their carrier weeks ago, when many of us had to reship multiple times and the efficiency was nearly even.
Dark Circle Enforcement however aren't scared to engage or lose ships and they are sportsmanlike gentlemen. I believe you'd gain a better overall PVP experience there if you absolutely must remain in the Caldari side. Otherwise Gallente, Minmatar and even Amarr would be better for you.
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Dark Pangolin
Caldari Four Horsemen of the Apocalypse
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Posted - 2011.04.13 16:01:00 -
[37]
Originally by: Mekhana Edited by: Mekhana on 13/04/2011 15:33:56 Edited by: Mekhana on 13/04/2011 15:33:35 Edited by: Mekhana on 13/04/2011 15:32:35 Edited by: Mekhana on 13/04/2011 15:30:32 I never said we were flawless pro-ultra-leet players. It's just the general rule among the squids of not engaging unless you have certain chance of victory doesn't award you many respect points.
Holding the field for us is a lot more important than keeping our ships. You can ask any militia member this. A good example is the fight we had with Dirty Nap Squad with resulted in the self destruction of their carrier weeks ago, when many of us had to reship multiple times and the efficiency was nearly even.
Dark Circle Enforcement however aren't scared to engage or lose ships and they are sportsmanlike gentlemen. I believe you'd gain a better overall PVP experience there if you absolutely must remain in the Caldari side. Otherwise Gallente, Minmatar and even Amarr would be better for you.
I appreciate your non-flametastic reply. The DCE guys are good guys, so are a lot of other cal militia guys (including Th4 btw). Just as you noted an example on your post I can stream off a series of examples from the last year of when the Gals have refused to engage, also of when the squids have run away like babies from fights that were only slightly lop sided also when we have both engaged and had happy brawlfests where many ships went boom. The Gals have developed a reputation for outnumbering or overescalating (read Cruiserss Vs frigs, BCs vs Cruisers, BS vs BCs etc etc) (blob) (whatever game slurr there is now) and the Squids have developed a rep for running form those fights (at least in my TZ). My point is its not black and white. I can tell you right now when I'm in charge we don't run from fights that are 50/50 or even 60/40...but when a fight is 80/20, I run. Because getting slaughtered is not fun. Thats the lat thing I'm going to say on this topic.
To the OP who I'm sure stopped reading this threat long ago. If you are staying in cal militia find one of the more active corps and join them. If not the advice doesn't change, find an active corp and join it in whatever you do in EVE.
-Pangolin
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.13 16:28:00 -
[38]
Edited by: Mekhana on 13/04/2011 16:33:03 Edited by: Mekhana on 13/04/2011 16:30:21 Yeah I guess we generalized a little. Lately though that's how things have been and we get more fights out of reds than war targets, we frequently have to go out into Amarr space because we can't find anyone to shoot.
Meanwhile W-BR only has a fleet up when people are asleep, always camping the same gate with the same fleet composition. Basically heavy ewar and nano so they can control the fight and to escape quickly even though there's nothing really to kill or much less anything to chase their fleet away at that time of the day. Sometimes I wonder if this all really low self esteem. Then they all magically disappear when one of our FCs get on.
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Cephelange du'Krevviq
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Posted - 2011.04.13 19:22:00 -
[39]
Based on what I've read in this thread, joining FW does not remove you from your current corp, correct?
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DaDudeinDump
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Posted - 2011.04.13 20:15:00 -
[40]
Edited by: DaDudeinDump on 13/04/2011 20:18:15 It doesn't matter what side you join the enemy side is ALWAYS going to be the dishonorable bad guy and you will be the knight in shining armor good guy. I'm not going to lie Caldari milita isn't honorable I've ganked people in one-sided fights with my fleets before, but Gallente isn't no different they have killed me and plenty others in one sided fights.
If you are on a gate with 5 other milita members and a Wt drake warps 15km off gate are you going to kill him? Or leave him because it isn't a 'fair fight'
Being on topic though, join a fw corp, finding fleets in milita chat can be annoying, but in a corp you can always go out on a roam with a few friends. Use fleet finder if you need to look, sometimes you can find people roaming, wolfsbrigade (spelling is probably wrong) and 4horses are very well known, if you want a smaller corp though, then join mine, we are all pretty cool 
Edit: joining Fw will make you leave your corp, unless your CEO enlists everyone in the milita
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joshua boston
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Posted - 2011.04.14 01:22:00 -
[41]
Originally by: Emperor Cheney
Quote: I just joined the Caldari Militia, now what?
Start talking about exploits, sign posts with your FW "rank" and turn every thread you can find on the forums into a litany of the oppressions someone named "chatgris" has visited upon you.
HAHAHA i've been on the recieving end of chatgris's fleets. Hes a great FC. Much respect.
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Rek Jaiga
Minmatar Crimson Path Shaktipat Revelators
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Posted - 2011.04.14 02:29:00 -
[42]
Originally by: Atreyubeat Should I grab a few frigates, fit them and just go at it with some others that are roaming around?
Yes. X up in the militia channel when at all possible and hope someone will take a frigate (If you can fly the Griffin you may want to fly it for gang pvp as ECM is a welcome addition to any fleet; I used it to great effect in Minmatar militia). And as Mutnin said going plexing or missioning (and helping others with plexes/missions) is a sure way to make friends, get a good reputation, and be accepted into gangs or corps.
Also FW is considered by many as an ISK sink. Be sure to take advantage of the reduced costs of the LP store and the higher rewards of the militia missions to make some income by selling faction frigates/gear ------------------- The path which can be seen is not the True Path |

Rek Jaiga
Minmatar Crimson Path Shaktipat Revelators
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Posted - 2011.04.14 02:39:00 -
[43]
Oh also, if you need to hide or otherwise want an advantage hang around your friendly Caldari plexes. Caldari FW NPCs use ECM and since the recent update which revamped NPC ECM the Caldari plexes have been incredibly frustrating for people who don't know how to use FoF missiles or can't get lucky with the boinked drone auto-aggro. So you should always keep that in mind if you need some place to hide or want an unfair advantage. But then, I'd imagine most Gallente militia pilots would have more wits than to warp into a Caldari FW plex... ------------------- The path which can be seen is not the True Path |

Cromwell Savage
Quantum Cats Syndicate
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Posted - 2011.04.14 03:24:00 -
[44]
Originally by: Cephelange du'Krevviq Based on what I've read in this thread, joining FW does not remove you from your current corp, correct?
The whole corp joins FW or you can join "solo" by dropping your corp and joining one of the default NPC FW Corps - i.e. State Protectorate, Federal Defence Union, etc...
If memory serves (it's been a while), you need .5 faction standing to join - someone please correct me if I am off on this. |

Cephelange du'Krevviq
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Posted - 2011.04.14 05:07:00 -
[45]
Thanks about the corp issue information.
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Forum Chav
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Posted - 2011.04.14 11:55:00 -
[46]
Originally by: San Severina Ok, you're in FW.
Now start paying attention, learn, use Dotlan or similar & learn the region, learn the pipes & study back ways - entrances & exits of the active (frontline systems).
Start working on your FW NPC standings by getting familiar with FW Missions, run them when you can.
Look for quiet times to move ships & other essentials to a lowsec base of operations. Establish Jump Clones at same lowsec hubs.
Get a hisec market alt setup in your case in Jita.
Start making yourself familiar with the major FW Corps on your team, get in any fleets that will have you, make sure your overview is setup correctly & you have a working Mic. Have a range of ships ready to use at a moments notice so you can fill any requirements an FC might have. Short range/long range, nano/ tank, fast tackle/ bait/DPS/Stealth frigs thru to BS. (learn to scout in a stealthy- make dscan your friend, learn fleet jargon by getting in fleets)
Keep comms clear, don't get excited at your first gank & blurt all over comms like a noob. Keep your cool. Be prepared to lose ships, insure T1. Be ready, know your dmg types, learn to fit for a situation, discuss fits, learn, learn , learn.
Get familiar with the FW Kill Boards, these are a wealth of info about what is going down, where & who did what to who. Also it will give you valuable intel on ship fits, what ammo etc. etc. The KB should be visited regularly.
Imo you need EFT or EvE HQ - it's an insanely valuable tool to get the best out of your fits for your character, all pilots are different & there are so many variables, use one of these API fitting tools to learn what's best for you, also helps with training direction.
Missy Lorelai once put it better than I ever could so I'll roughly quote him - "Eve PVP is all about being in the right place at the right time, with the right ship ready to go. Forward thinking Pilots have ships stashed at strategic locations along with jump clones so they can take advantage of a situation at a moments notice." Having ships ready to roll, fitted & loaded, with jump clones at stations is invaluable, even if you don't need to jump clone, you don't want to be messing around fitting a BC while there's a local spike & intel is calling for backup. By the time you get there local will be spamming GF's.
Make your Bookmarks, this is very important, make strategics off all the gates, safes, strats of all stations, quick warp BM's off gates & stations, bookmark, bookmark, bookmark. In lowsec a good set of bookmarks & knowing where they are will save your a$$ & get you many, many kills.
Remember you are playing to have fun, be patient & learn & faction war can be very rewarding. It's a steep learning curve at first but once you get setup & familiar with the players & surrounds it's a blast.
Have Fun out there

What a fantastic reply. Superb.
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Rob Bison
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Posted - 2011.04.30 02:36:00 -
[47]
autopilot your haulers and mission running ships in friendly highsec cos it's totally safe
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