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Henka
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Posted - 2005.01.31 18:09:00 -
[1]
okies.. just went into test server.
Opened Mega pulse info, and D250 rail info.
Well
Megapulse VS Dual 250mm railgun
Optimal: 28km vs 24km Cap use: 40 vs 15 Damage mod: 3 vs 1.5 Rof: 7.88 vs 5.85 (wtf, twice the dmg but not half the rof..) Tracking: 0.027 vs 0.0175 (okay, whats with that tracking speed?)
Okay, these two guns is the closest matching in range, 250 is easier to fit but the 350 has higher optimal and even lower tracking.
so this is just unfair, both are MID range guns but yet the mega pulse has alot more tracking AND damage mod.. this are both unfitted req.. with anti L and Multi spect. the rails comes out with just a tiny bitt less cap use per shot then the megapulse (if L4 in all cap lowering skills for both guns).
this is just stupid.. why do i even need to consider useing D250 compared to the Mp? the damage on d250 is just pathetic compared to the, well, you know... flawor of the month.
realy hoped they changed atleast SOMETHING on the Megapulse so it dont track so uberly.
and this is fun to.. compared to a NEUTRON BLASTERS (wich is a gun you normaly cant fitt with its 2750 mw useage (19k Mw avail power on a decent mega pilots fitting).. well, they only have 0.5 more damage mod then the megapulse
that is
3 for mega, 3.5 for neutron. optimal for the later (neu) is 6km... dude, u got almost the same damage mod but 22km more optimal then the neutron.. and the neu takes 30 !!! cap per shot, base! thats stupid considering gall has low cap as it is atm and we dont have a -10% cap useage skill like amarr does.
arghhhhh mayor suckage! And drones cant kill **** tbh, they are just to weak (give us some kind of 500m3 drone that has 50 or so damage so that we can use 15 of those and not just 15 weak havy drones...)
oh well, i know this is ranty but... face it, something needs to be done! [list=null][/list=null]
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Jim Raynor
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Posted - 2005.01.31 18:19:00 -
[2]
What? Railguns suck? This can not be.......!!!!!!!
Don't forget the ability to plop a Radio L in the Mega Pulse and do even better damage compared to a hybrid using ranged ammo! ------
ROBBLE ROBBLE |

Marnix
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Posted - 2005.01.31 18:25:00 -
[3]
You might wanna compare the Dual 250mm to a Dual Heavy Beam.
See: 250mm railgun -> Dual 250mm Heavy Beam laser -> Dual Heavy Beam laser
Admitted i dont have a clue how that changes things, but you're comparing guns that are simply different.
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Na'Axin
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Posted - 2005.01.31 18:30:00 -
[4]
Edited by: Na'Axin on 31/01/2005 18:30:16
[sarcasm]my god! thanks for informing us all off this astonishing finding...[/sarcasm]
now join the other 40 page thread:
http://oldforums.eveonline.com/?a=topic&threadID=141944
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

akim
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Posted - 2005.01.31 18:46:00 -
[5]
That comparison is just plain wrong. You should be comparing Dual 250's to Dual heavy beams, NOT mega pulses. And even then, you can't compare the 2 like that. Just because they match in range doesn't meen they should serve the same purpose.
Granted the rails are not as good as Beams for dammage. However hybrid users have the option of blasters aswell.
So Hybrid: Very short range, high dammage, high tracking (blasters) OR long range, low-medium dammage, low tracking (rails).
Lasers: short-medium range, good dammage, good tracking (Pulses) OR medium-long range, medium dammage, low tracking (Beams).
So for your next test you should try: Beams Vs rails and pulses Vs blasters. And don't forget to include power/cpu requirements and cap use.
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Jennae
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Posted - 2005.01.31 18:57:00 -
[6]
Originally by: akim That comparison is just plain wrong. You should be comparing Dual 250's to Dual heavy beams, NOT mega pulses. And even then, you can't compare the 2 like that. Just because they match in range doesn't meen they should serve the same purpose.
Granted the rails are not as good as Beams for dammage. However hybrid users have the option of blasters aswell.
So Hybrid: Very short range, high dammage, high tracking (blasters) OR long range, low-medium dammage, low tracking (rails).
Lasers: short-medium range, good dammage, good tracking (Pulses) OR medium-long range, medium dammage, low tracking (Beams).
So for your next test you should try: Beams Vs rails and pulses Vs blasters. And don't forget to include power/cpu requirements and cap use.
so when is 0-55km "short range"? Also, blasters use more cap than megapulses (with the amarr skill at 3-4) and I think even more cpu on a megathron that already needs to have 75 eated by MWD, and 40 by the hvy cap injector.
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Jim Raynor
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Posted - 2005.01.31 19:06:00 -
[7]
There's already a 44 page thread about the magical 'short' range pulse lasers that own it up from 5-60km. ------
ROBBLE ROBBLE |

akim
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Posted - 2005.01.31 19:28:00 -
[8]
Umm, yeah. You might want to read that again. It said short-medium range...
If there is an imbalance it lays in radio crystals Vs iron charges. But from what I can tell, all you want is a unification of the guns. I use both hybrids and laser for different setups on different ships. They each have their uses. I would hate it if hybrids became just like lasers and vice versa. What would the point be of that? They're all different guns, with different uses. Each gun, hybrid or laser, is better at a specific task than any of the others.
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Minyon
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Posted - 2005.01.31 19:48:00 -
[9]
I wish people would stop moaning about how some wepond has some sort of an advantage over the ones they trained for. like missiles not hitting has fast as guns or pulse lasers have too much range. Whats cool about all the differnt wepon types is that they are differnt and dont all the same thing with a new name for each race.
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Jorlin
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Posted - 2005.01.31 20:04:00 -
[10]
Quote: I wish people would stop moaning about how some wepond has some sort of an advantage over the ones they trained for. like missiles not hitting has fast as guns or pulse lasers have too much range. Whats cool about all the differnt wepon types is that they are differnt and dont all the same thing with a new name for each race.
sure, difference is good. BUT...if there is one weapon to rule 'em all, everyone starts using them and you can safely delete all others from the game. so much for difference then...
no police, no summons, no courts of law; no proper procedure, no rules of war; no mitigating circumstance; no lawyers fees, no second chance! |

Nafri
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Posted - 2005.01.31 21:16:00 -
[11]
I can use Megapulse, or could use them since over a year now
but I wont use such a stupid overpowered weapon  Wanna fly with me?
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Toran Mehtar
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Posted - 2005.01.31 21:25:00 -
[12]
Originally by: Henka Megapulse VS Dual 250mm railgun
Optimal: 28km vs 24km Cap use: 40 vs 15 Damage mod: 3 vs 1.5 Rof: 7.88 vs 5.85 (wtf, twice the dmg but not half the rof..) Tracking: 0.027 vs 0.0175 (okay, whats with that tracking speed?)
Powergrid usage: 2500mw vs 1250mw
So the weapon that needs twice the grid to fit is better ? Wow, that's such a shocker. [/sarcasm]
As it happens, I think the mega pulse is overpowered. If the best argument you can come up with though is comparing to a randomly chosen weapon that nobody uses then, well... All I can say is that I hope the devs are a little more subjective if and when they do take a look at it.
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Typherin laidai
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Posted - 2005.02.01 07:57:00 -
[13]
Originally by: Toran Mehtar
Originally by: Henka Megapulse VS Dual 250mm railgun
Optimal: 28km vs 24km Cap use: 40 vs 15 Damage mod: 3 vs 1.5 Rof: 7.88 vs 5.85 (wtf, twice the dmg but not half the rof..) Tracking: 0.027 vs 0.0175 (okay, whats with that tracking speed?)
Powergrid usage: 2500mw vs 1250mw
So the weapon that needs twice the grid to fit is better ? Wow, that's such a shocker. [/sarcasm]
As it happens, I think the mega pulse is overpowered. If the best argument you can come up with though is comparing to a randomly chosen weapon that nobody uses then, well... All I can say is that I hope the devs are a little more subjective if and when they do take a look at it.
Lol good point..
Urrr and would just like to add that with a few Heat Sink's and the RoF that the megapulse has..
Cap use: 40 vs 15
How the **** is that a 'small' difference in cap use 
Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

RollinDutchMasters
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Posted - 2005.02.01 08:04:00 -
[14]
Edited by: RollinDutchMasters on 01/02/2005 08:04:29
Originally by: Toran Mehtar
Originally by: Henka Megapulse VS Dual 250mm railgun
Optimal: 28km vs 24km Cap use: 40 vs 15 Damage mod: 3 vs 1.5 Rof: 7.88 vs 5.85 (wtf, twice the dmg but not half the rof..) Tracking: 0.027 vs 0.0175 (okay, whats with that tracking speed?)
Powergrid usage: 2500mw vs 1250mw
So the weapon that needs twice the grid to fit is better ? Wow, that's such a shocker. [/sarcasm]
As it happens, I think the mega pulse is overpowered. If the best argument you can come up with though is comparing to a randomly chosen weapon that nobody uses then, well... All I can say is that I hope the devs are a little more subjective if and when they do take a look at it.
And your battleships only have twice the grid and more highslots/hardpoints! And more cap for the weapons that use less cap!
Youre right! The fact that they use twice the grid is in no way canceled out by these two facts! Originally by: Typherin laidai How the **** is that a 'small' difference in cap use 
How the **** have you never looked at the amarr ship bonuses?
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Thyro
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Posted - 2005.02.01 09:13:00 -
[15]
Hei!
I've got one idea!
Let ask CCP to remove all weapons and leave just one!
This way, will not be any differences between weapon characteristics... this way some of you will have to winnnnnnee about something else.
I'm sorry but again someone is moaning and crying for balance... what a hell! Balance of what!
How many races are in the game? just 1?
Then why should not one race have more powerfull capabilitys than other in some aspects?
Does that means that people will stop using weapons of one time and start using other type? I don't think so.
Anyway... the damage of cruise missiles and torpedos is far better compared with any weapon available in this game... but of course no one will wine about since most of you shut up to avoid changes at that level too.
What will be the next comparation?
Large hybrid and small projectile? 

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