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Blake Uta
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Posted - 2011.03.01 08:52:00 -
[1]
Edited by: Blake Uta on 01/03/2011 08:52:55 Highs: Assault Missile Launcher 1 [x5]
Meds: Large Shield Extender 1 Cap Recharger 2 Shield Boost Amplifier 1 Medium Shield Booster 2 10Mn Afterburner 1
Lows: Ballistic Control System 1 [x2]
Rigs: Medium Anti-EM Screen Reinforcer 1 [x2] Medium Anti-Thermal Screen Reinforcer 1
Currently working to getting T2 prerequisites for all these fittings but after some searching it seems Passive Tanking is preferred for Caracal and my planned upgrade, Drake.
Just want to know if following this skill/fitting track will gimp me terribly for the Drake or is it just 'ok but not optimal'?
Edit: For PvE
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Jennifer Starling
Imperial Navy Forum Patrol
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Posted - 2011.03.01 09:13:00 -
[2]
Edited by: Jennifer Starling on 01/03/2011 09:16:10
It's not bad but if you do PvE you like to be able to adjust your resistances according to the mission's specific rats - so resistance rigs is not a good idea, it's more a PvP thing to have good omni resists. I'd switch the rigs for capacitor control circuits and/or Defence Capacitor safeguards and keep your mid slots free for flexible resistances.
Also the extender is more for a buffer/passive shield fit than an active tank fit. Extenders and shield rigs also make your sig radius bigger so you're easier to hit.
A Passive shield tank works quite differently, but it¦s never bad to train shield skills as Caladri pilot, for instance the Raven and Tengu usually use active tanks as well.
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Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.03.01 09:38:00 -
[3]
What ms Starling said. Note that the shield rigs also make your ship larger, and thus more prone to take damage from medium and large weapons.
Putting in a single hardener will increase your tank by almost 50%. Most rats are heavily biased towards a single damage type. For instance, Guristas do about 80% Kinetic, 20% thermal damage. Fitting a T1 Kinetic hardener to your Caracal would reduce incoming damage by 40% when fighting Guristas. Your resist rigs currently reduce incoming Guristas damage by 6%.
Additionally, Arbalest AMLs are pretty cheap, I believe, about 500-600k each. Fitting these will increase your DPS, and therefore your mission completion time, and therefore your income, by about 25%. Additionally, "Dead rats do no DPS"; more firepower will reduce the strain on your tank.
Training Weapon Upgrades 4 will allow you to use T2 Ballistic Controls, which will also have a similar effect, increasing your DPS about 12%
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Cygnus Zhada
Custodians of Athra
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Posted - 2011.03.01 10:09:00 -
[4]
Edited by: Cygnus Zhada on 01/03/2011 10:10:21 If it's for lvl 2 missions you don't have to worry about your sig radius and all that, you also don't need expensive purger rigs, save that money for the Drake. Replace the boost amp and shield booster with 2 resists for your missions (if you do caldari it's going to be either 2 kinetic or kin and thermal, that's all you gotta do.
I've done lvl 2 in an armor tanked ship against sanshas and they hardly ever break through my gimped shield so no problems there. Rest of the fit looks good.
-edit-
@Malcanis, wth no more INIT? Also, your corp name has a typo :P --- Stultorum infinitus est numerus.
EVE tutorials
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Toshiro GreyHawk
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Posted - 2011.03.01 11:14:00 -
[5]
Just noting that there is a Ships & Modules forum for exactly this type of question. You've gotten some good replies here but you'd probably get more there.
The one thing about the fits in that forum is you need to specify if you've got no money as they tend to be Uber fits.
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Orbiting vs. Kiting Faction Schools |
Blake Uta
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Posted - 2011.03.01 12:22:00 -
[6]
Cheers for advice guys.
I hadn't realised that increased signature radius would increase the damage I take; I thought it just affected locking speed for my opponents :/
So if I change the rigs to Cap recharge ones, and substitute out the Shield Extender and Cap Recharger for resist modules, should I go for Shield Resistance Amplifiers or Shield Hardeners?
Using Hardeners worry me a little incase I run out of energy in a tough encounter, particularly against EM damage as the Caracal starts with 0 EM resist as base.
Don't know why but I really don't want to give up on my Shield Recharger.
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Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.03.01 12:54:00 -
[7]
Originally by: Blake Uta Edited by: Blake Uta on 01/03/2011 12:41:02 Cheers for advice guys.
I hadn't realised that increased signature radius would increase the damage I take; I thought it just affected locking speed for my opponents :/
So if I change the rigs to Cap recharge ones, and substitute out the Shield Extender and Cap Recharger for resist modules, should I go for Shield Resistance Amplifiers or Shield Hardeners?
Using Hardeners worry me a little incase I run out of energy in a tough encounter, particularly against EM damage as the Caracal starts with 0 EM resist as base.
Don't know why but I really don't want to give up on my Shield Booster.
Remember that only Sansha and Blood Raider rats do much EM damage (Certain specific Mercenary and Angel rats do some). Guristas and Serpentis rats dont do any.
Take a look at the bonuses on your Caracal. It's specifically intended to be a ship that engages at long range (like many Caldari ships). And your damage is missile-based, and therefore exactly the same at maximum range as it is at point-blank.
Accordingly, wherever possible, let range be your tank: burn away from the rats and cheerfully murder them at a distance whre they can barely scratch your shields.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Destination SkillQueue
Are We There Yet
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Posted - 2011.03.01 16:02:00 -
[8]
If you feel uncomfortable removing the shield booster, don't remove it. It's just something people with more flying experience know they can get away with on low level missions. There really is no harm keeping it, especially if you're going to replace it with another tanking module anyway, and when trying new things it's always better to lose some efficiency to overtanking than lose a ship to overconfidence.
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Tau Cabalander
Caldari
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Posted - 2011.03.01 19:03:00 -
[9]
Edited by: Tau Cabalander on 01/03/2011 19:04:42
Originally by: Malcanis Take a look at the bonuses on your Caracal. It's specifically intended to be a ship that engages at long range (like many Caldari ships). And your damage is missile-based, and therefore exactly the same at maximum range as it is at point-blank.
Accordingly, wherever possible, let range be your tank: burn away from the rats and cheerfully murder them at a distance whre they can barely scratch your shields.
At long range you will not take turret damage, but may take the occasional missile hit. The only time you will take turret damage is after warp-in, as you move to range.
Typically NPC frigates max out their range at around 20 km or less. Beyond that they can't touch you.
NPC cruisers typically can reach out to about 25-35 km. Though they are much slower than a frigate, and easier to keep at range.
I don't really know the max range of NPC battlecruisers, as they pop in two volleys with a battleship. Likely around 50 km or so.
NPC battleships max out at about 90 km. I set my orbit for 105 km and turn-off my hardeners.
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Matalino
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Posted - 2011.03.01 19:32:00 -
[10]
Originally by: Blake Uta Don't know why but I really don't want to give up on my Shield Booster.
You probably won't have that fear if you go for an all out passive tank. The problem with your current setup is that it is split between active and passive. Try fitting 2x Large Shield Extenders and 3x Medium Core Defence Field Purgers. That combination will give you similar sustained tanking as a Medium Shield Booster, Shield Boost Amplifier and 3x Medium Capacitor Control Circuit. The advantage of the Extenders+Purgers is that you still have all of your capactitor available for Hardeners and/or an Afterburner and you have 4x more shield hit points. Originally by: Blake Uta Using Hardeners worry me a little incase I run out of energy in a tough encounter, particularly against EM damage as the Caracal starts with 0 EM resist as base
As noted, this is a non-issue with passive tanks as they don't use capacitor aside from the hardeners.
For other uses the signature penalty might be an issue, but with level 2 missions, the signature penalty from shield rigs should not be a problem: you will be gank-tanking not speed tanking.
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Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.03.01 20:21:00 -
[11]
Originally by: Matalino The only difference is that the Drake will not use Caldari Cruiser 4 or 5.
Training a racial Cruiser 5 is never a bad idea. Training Caldari Cruiser 5 will open up the Tengu, for instance, perhaps the premier subcap PvE ship in the game.
And it also opens up the Rook, Falcon, Cerberus, Onyx and Basilisk, all of which can excel in their niche.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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