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Tasardur
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Posted - 2011.03.02 14:14:00 -
[1]
I think Eve will be much more fun if ccp removes all Stargates from this game, replacing it for a jump range in ly (skill based) (like capital jump range) to instant warp from a system to another one.
So if I am in Vuorrassi and want to go to Jita, I just go on map and look for a near system in my jump range, undock and instant warp to any celestial body or station in the nearest system and repeat it until arrive Jita.
It will be much more realistic and no more freaking gate camp or fleet align warp jump, align warp jump, align warp jump (repeat it 20 times and add lag)...
Wormhole theory is fine, so it doesn't need to be changed, btw we can't see unknown systems on the map so it's perfect.
      
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jahenhs
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Posted - 2011.03.02 14:56:00 -
[2]
Fantastic! But I think ccp dont have balls to do it. They just gonna **** off.
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SevenOfSix
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Posted - 2011.03.02 17:38:00 -
[3]
Love it!
Although I think they can keep the gates for autopilot. Also, not to any station or body... say to a radon spot somewhere around the star? |

ACESsiggy
Gallente
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Posted - 2011.03.02 18:13:00 -
[4]
Edited by: ACESsiggy on 02/03/2011 18:15:05 Yes, this is the only thing I don't care for. It's just annoying to me jumping gate to gate .... only thing that changes maybe is the stargate's structure or the amount of ships camping it 
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.03.02 18:34:00 -
[5]
Get a blackops and stay out of highsec and you can travel like that today. Just let someone else fly the cyno ship and you will never have to see a gate again. :)
Lowsec is like rockets - nobody uses that content, why fix it?
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Marchocias
Snatch Victory
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Posted - 2011.03.02 19:28:00 -
[6]
Edited by: Marchocias on 02/03/2011 19:28:05 Such a change would make the universe much safer, unless other changes are made to increase the opportunity of catching ships.
What changes do you propose to encourage PvP away from gates? ---- I belong to Silent Ninja (Hopefully that should cover it). |

Halin Damal
Gallente
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Posted - 2011.03.02 22:15:00 -
[7]
I see a much more interesting New Eden with those lame stargates gone . There are 10 types of people; those who understand and those who don't understand binary! |

Tasardur
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Posted - 2011.03.02 23:13:00 -
[8]
Originally by: SevenOfSix Love it!
Although I think they can keep the gates for autopilot. Also, not to any station or body... say to a radon spot somewhere around the star?
Even to bookmarks. Autopilot will configure the route using the character jump range and you can configure if the autopilot use planets or stations as jump points.
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I HateScam
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Posted - 2011.03.02 23:15:00 -
[9]
Originally by: Mashie Saldana Get a blackops and stay out of highsec and you can travel like that today. Just let someone else fly the cyno ship and you will never have to see a gate again. :)
Its not the same. You still need a scout to open a cyno in the other side.
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Tasardur
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Posted - 2011.03.02 23:38:00 -
[10]
Originally by: Marchocias Edited by: Marchocias on 02/03/2011 19:28:05 Such a change would make the universe much safer, unless other changes are made to increase the opportunity of catching ships.
What changes do you propose to encourage PvP away from gates?
Targets like people ratting, stations, starbases, custom offices... the enemies will arrive suddenly, not always looking for pvp, maybe just passing through, but in this chaos of jumps the probability of meeting enemies will growth. Actually people don't go 0.0 because they know the dogs are camping on the other side of stargate... but if there is no stargate? Think.
Will be much more dangerous and the pvp will growth. Removing stargates is increase pvp.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.03.02 23:57:00 -
[11]
PvP would be more interesting and dynamic if it stargates were removed. Solo pvp would be viable again.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |

Tyffan
Minmatar T2 Corporation
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Posted - 2011.03.03 01:19:00 -
[12]
I hate Stargates and gate camp, both camp and be camped. This idea can help give solutions to many other problems like lag, solo pvp, small fleet pvp and Im sure it will be much more cool.
CCP, remove these stargates asap please. -- "People lie, Killboards dont."
Originally by: Sk Rooster "...yeah he said accidents do happen??!?!? how about he's just a noob and they lost because they suck!"
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Riseth
Psykotic Meat
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Posted - 2011.03.03 04:17:00 -
[13]
Edited by: Riseth on 03/03/2011 04:19:06 Cool idea, but I dunno... it'd be a pretty big change to the feel EVE, not to mention the mechanics.
Some thoughts and observations:
This idea could knit together well with ccp_grayscale's idea for jump interdiction bubbles.
Pirates could perhaps set them up in lowsec and catch players in the overlap when they're blindly jumping hi-sec to hi-sec.
In the interests of PVP, a jump spin-up and spin-down timer could be implemented in which the player cannot use cloaking modules (except for maybe cov-ops cloaks)
The usefulness of titan and black-ops portals diminishes a bit...
CCP are already worried about force projection and this would definitely muddy the waters further. |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.03.03 04:50:00 -
[14]
Though the general idea has been suggested many times before, there are a couple hundred other concerns and issues and topics that have to be involved in rectifying stargate removal entirely.
Now there are some illusions of grandure
Solving Lag isnt one of them, blobs will still happen.
Now another issue that comes into reality
As a new player without the skill, what is he going to do in system full of... nothing? Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 20JAN11
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Phosphofuctokinase 1
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Posted - 2011.03.03 06:47:00 -
[15]
You vastly, vastly underestimate the scale of space.
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Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2011.03.03 08:11:00 -
[16]
Originally by: jahenhs Fantastic! But I think ccp dont have balls to do it. They just gonna **** off.
Its a pretty ballsy move to take your flagship and only revenue raising product, and scrap it in favor of making a completely new game.
Stargates are as integral to eve as guns are to call of duty. Not only are they important backstory-wise, they (along with the market) are one of the two key elements of eve's gameplay structure.
eve without stargates is not eve at all.
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IronHack
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Posted - 2011.03.03 08:11:00 -
[17]
Edited by: IronHack on 03/03/2011 08:13:36
Originally by: Nova Fox Though the general idea has been suggested many times before, there are a couple hundred other concerns and issues and topics that have to be involved in rectifying stargate removal entirely.
Now there are some illusions of grandure
Solving Lag isnt one of them, blobs will still happen.
Now another issue that comes into reality
As a new player without the skill, what is he going to do in system full of... nothing?
They can set the defaul (lvl 0) range to 1 avg system length, or give you the skill at lvl 1/2 or even add it to the training agents rewards.
No star gates would be nice so you no longer have to follow the "lined path". when the system you want to jump it is like 2Ly away but 18 jump "lined path" away....
Originally by: Kara Sharalien
Originally by: jahenhs Fantastic! But I think ccp dont have balls to do it. They just gonna **** off.
Its a pretty ballsy move to take your flagship and only revenue raising product, and scrap it in favor of making a completely new game.
Stargates are as integral to eve as guns are to call of duty. Not only are they important backstory-wise, they (along with the market) are one of the two key elements of eve's gameplay structure.
eve without stargates is not eve at all.
Maybe just 0.0/lowsec but yea thats a good point for empire.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.03.03 08:14:00 -
[18]
Also gate camp in 0.0? somone is misinformed, we INTERCEPT in 0.0 we dont camp gates, our scouts find you call out ship sizes nubmers and types and we arrange a force to smash your face in. We dont just sit around in 0.0 staring at a gate waitng for a poor smuck to enter we're simply too busy ratting officers out of the belts. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 20JAN11
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IronHack
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Posted - 2011.03.03 08:21:00 -
[19]
Edited by: IronHack on 03/03/2011 08:21:35
Originally by: Nova Fox Also gate camp in 0.0? somone is misinformed, we INTERCEPT in 0.0 we dont camp gates, our scouts find you call out ship sizes nubmers and types and we arrange a force to smash your face in. We dont just sit around in 0.0 staring at a gate waitng for a poor smuck to enter we're simply too busy ratting officers out of the belts.
goto hed-gp, or any other system thats not 10+ jumps behind a war front. you'll be amazed.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.03.03 08:23:00 -
[20]
Originally by: IronHack Edited by: IronHack on 03/03/2011 08:21:35
Originally by: Nova Fox Also gate camp in 0.0? somone is misinformed, we INTERCEPT in 0.0 we dont camp gates, our scouts find you call out ship sizes nubmers and types and we arrange a force to smash your face in. We dont just sit around in 0.0 staring at a gate waitng for a poor smuck to enter we're simply too busy ratting officers out of the belts.
goto hed-gp, or any other system thats not 10+ jumps behind a war front. you'll be amazed.
... There is a difference between a warzone and 0.0 Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 20JAN11
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IronHack
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Posted - 2011.03.03 08:30:00 -
[21]
Originally by: Nova Fox
Originally by: IronHack Edited by: IronHack on 03/03/2011 08:21:35
Originally by: Nova Fox Also gate camp in 0.0? somone is misinformed, we INTERCEPT in 0.0 we dont camp gates, our scouts find you call out ship sizes nubmers and types and we arrange a force to smash your face in. We dont just sit around in 0.0 staring at a gate waitng for a poor smuck to enter we're simply too busy ratting officers out of the belts.
goto hed-gp, or any other system thats not 10+ jumps behind a war front. you'll be amazed.
... There is a difference between a warzone and 0.0
yes but, it will make 0.0 pvp much harder then just numbers on a gate poping you one by one from the server system jump lag when doing mass(500+) battles
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.03.03 08:32:00 -
[22]
Originally by: IronHack
Originally by: Nova Fox
Originally by: IronHack Edited by: IronHack on 03/03/2011 08:21:35
Originally by: Nova Fox Also gate camp in 0.0? somone is misinformed, we INTERCEPT in 0.0 we dont camp gates, our scouts find you call out ship sizes nubmers and types and we arrange a force to smash your face in. We dont just sit around in 0.0 staring at a gate waitng for a poor smuck to enter we're simply too busy ratting officers out of the belts.
goto hed-gp, or any other system thats not 10+ jumps behind a war front. you'll be amazed.
... There is a difference between a warzone and 0.0
Chances are however its going to increase lag by alot becuase they're not going to move out until they have everyone.
yes but, it will make 0.0 pvp much harder then just numbers on a gate poping you one by one from the server system jump lag when doing mass(500+) battles
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 20JAN11
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.03.03 09:28:00 -
[23]
Edited by: Infinity Ziona on 03/03/2011 09:31:17 Theres quite an easy solution to the problem of the vastness of space and player interaction.
Scenario:
I'm flying from Rens to Jita. Lets say it takes 8 minutes in warp.
Hopeful pirate is sitting in a system somewhere with a new type of scanner that can pick up and probe out a warping ship that comes within proximity.
Hopeful pirate successfully scans me and probes my trajectory, if an intercept is possible, calculates an intercept and jumps into warp to intercept.
Hopeful pirate either activates a special scrambler / bubble that drops us both out of warp.
Not a great deal of detail as to exact mechanics but a general idea of how something like this could be accomplished.
Edit:
Some things to consider:
Faster warping ship would be beneficial for the pirate for pursuing (8 minutes so warp speed counts). Slower warping ship would be beneficial for the pirate for pre-positioning, he intercepts ahead of me, my ship warps faster, I eventually catch up to him and inadvertantly intercept him.
--------------------------------------------- I AM BETTER THAN YOU. |

TharOkha
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Posted - 2011.03.03 10:00:00 -
[24]
Edited by: TharOkha on 03/03/2011 10:01:44 Hmm, realy intersting idea . And how about this -Keep all stargates as they are -But add to every system a public cyno generator -Those generators are visible just like stargates -Create new module to low slot (or other) "jump engine" so ship can use those cynos -Those public cyno generators are only in lowsec and hisec, not in null (and WH) -Using this cyno will cost you some isks (for example 100k per jump) and consumes fuel -Capital ships (exept jump freighter) are still prohibited using those cynos in hisec
So there will be two methods of traveling -fast but costly (cynos) -slow but free (stargates)
and pirates dont wory, from that point, you could gatecamp gates and cyno generators too. 
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.03.03 10:16:00 -
[25]
Stargates didn't exist in early alpha, they were introduced so folks could find one another to have fights as it proved very difficult to find one another. |

Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.03.03 10:23:00 -
[26]
Originally by: El'Niaga Stargates didn't exist in early alpha, they were introduced so folks could find one another to have fights as it proved very difficult to find one another.
Which is just one problem with bookmark based navigation. |

El'Niaga
Minmatar Republic Military School
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Posted - 2011.03.03 10:52:00 -
[27]
I'm not against having smaller ships have jump drives, in fact should be some rig that adds them to ships imho, it would certainly change dynamic of fighting, assuming though it still requires a cyno gen signal to jump to though folks will just warp to it that are prepared for battle when it opens and gank the jumper. I'd assume such ranges would be much smaller than that currently enjoyed by capital ships, probably 5 ly or so max.
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Zagonetka
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Posted - 2011.03.03 12:43:00 -
[28]
this is fantastic!! CCP remove the stargates!!!
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Marchocias
Snatch Victory
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Posted - 2011.03.03 14:39:00 -
[29]
Anyone who doesn't understand that the game server is a network of connected nodes, and doesn't actually have any space between those nodes should probably not post in this discussion.
This isn't a simple matter, there are massive issues with both server technology and game mechanics that would need to be solved first. Nobody in this thread has even attempted to address them. ---- I belong to Silent Ninja (Hopefully that should cover it). |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.03.03 14:44:00 -
[30]
Then again the Alpha had 2d graphics...
I say keep the star gates in give all ships an optioin to be able to travel without using it. Being able to enter system without the camps, may take you alot longer to get there but. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 20JAN11
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