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Flurren
Susurruss
0
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Posted - 2012.08.25 11:27:00 -
[1] - Quote
I've been having some success with my sleipnir for about a month or so in level 4 missions, getting the missions done in about 20-40 mins before salvage and looting. I'm looking for people with experience of using both the mael and the sleip and want to get their opinions on which is faster.
My sleip fit is as follows:
Sleipnir: Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
10MN Afterburner II Gistii C-Type Medium Shield Booster Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II
720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M 720mm Howitzer Artillery II, Fusion M
Medium Core Defense Operational Solidifier I Medium Capacitor Control Circuit I
I'm pulling about 500 gun dps with about 80 additional dps from t2 light drones with this setup. With 66km falloff, 18km optimal I can reliably kill from 50km, usually well out of harms way. 500m/s max speed gets me out of dodge or across long missions in a reasonable time and 400ish cap-stable defense tends to keep me alive for long enough to get rid of the rats.
I am tempted to fit more faction and deadspace mods but frankly I have lost a ship to negligence (read going afk while warping to mission, not realising said mission had rats at the very start) and do not wish to make that any more expensive than it already is. I consider the gistii shield booster to be worth while because its efficiency is over 200% of a t2 (a ridiculous figure compared to gains from most other deadspace loot but whatever).
I'm really just wondering if I'm going to see any major missions effectiveness increase in a mael or if this is as good as it gets until I get into a vargur.
DISCLAIMER: I will say I'M NOT INTERESTED IN SWITCHING AND TRAINING MISSILES. I know they are faster (marginally in most cases) for missions but i don't like using them and i'd rather not waste the 10 mil or so sp i've got together to fly minmatar ships well (17 mil sp overall but 10 mil is in relevant skills). |
Diesel47
Painkiller.
182
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Posted - 2012.08.25 13:30:00 -
[2] - Quote
One benefit of this set up is you will track smaller ships better.
Whatever works for you. I think Mael might be a bit faster.. But this seems easier to manage, probably more fun too.
Really depends on what kinds of rats there are in the mission, for mostly smaller stuff... I think this will outperform the mael. If there are alot of battleships and high health enemies... then obviously you'd benefit from the maels extra dps. |
Kasutra
Tailor Company IMPERIAL LEGI0N
63
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Posted - 2012.08.25 19:52:00 -
[3] - Quote
Looks like a useful ship to keep around for travel/frig heavy missions. I'd still get a BS for the BS-heavy ones, too.
Flurren wrote:DISCLAIMER: I will say I'M NOT INTERESTED IN SWITCHING AND TRAINING MISSILES. I know they are faster (marginally in most cases) for missions but i don't like using them and i'd rather not waste the 10 mil or so sp i've got together to fly minmatar ships well (17 mil sp overall but 10 mil is in relevant skills). You have T2 projectiles, I doubt anyone is going to tell you to train for a Raven or Golem. The Tengu isn't so damn great you just have to crosstrain for it, either.
The next logical step is probably the Machariel/Vargur. |
Zhilia Mann
Tide Way Out Productions
622
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Posted - 2012.08.25 21:08:00 -
[4] - Quote
Short range missions the Sleip wins. Medium it's a wash. Mael wins at longer ranges. And yes, I have experience with both. I have a similar Sleip fit plus a dual prop AC Sleip. I've only taken the Mael out for fun as by the time I could fly it I could also get into a Mach, which is better than either hands down. |
Beta Stryker
Trinity Operations Aurora Irae
10
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Posted - 2012.08.26 11:24:00 -
[5] - Quote
Kasutra wrote:Looks like a useful ship to keep around for travel/frig heavy missions. I'd still get a BS for the BS-heavy ones, too. Flurren wrote:DISCLAIMER: I will say I'M NOT INTERESTED IN SWITCHING AND TRAINING MISSILES. I know they are faster (marginally in most cases) for missions but i don't like using them and i'd rather not waste the 10 mil or so sp i've got together to fly minmatar ships well (17 mil sp overall but 10 mil is in relevant skills). You have T2 projectiles, I doubt anyone is going to tell you to train for a Raven or Golem. The Tengu isn't so damn great you just have to crosstrain for it, either. The next logical step is probably the Machariel/Vargur.
OP, you should train for Golem....its SOOO much better.
**bwahaha**
But usually if your Mael/Vargur isn't getting better kill times than your Sleip, it means your larger gun skills aren't there yet. Or you need to bump your drone skills a bit to clean up the frigs/cruisers. |
Gabrielle Lamb
Pator Tech School Minmatar Republic
15
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Posted - 2012.08.26 12:36:00 -
[6] - Quote
From everything I've heard a Vargur is easily on par with a Golem. And a Machariel is better. Makes a lot of sense to me overall, as a Golem Pilot.
Besides, a well fit Golem is a 3 billion isk ship with 60k EHP and a huge sig. |
Nestara Aldent
Citimatics
76
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Posted - 2012.08.26 15:42:00 -
[7] - Quote
Beta Stryker wrote:Kasutra wrote:Looks like a useful ship to keep around for travel/frig heavy missions. I'd still get a BS for the BS-heavy ones, too. Flurren wrote:DISCLAIMER: I will say I'M NOT INTERESTED IN SWITCHING AND TRAINING MISSILES. I know they are faster (marginally in most cases) for missions but i don't like using them and i'd rather not waste the 10 mil or so sp i've got together to fly minmatar ships well (17 mil sp overall but 10 mil is in relevant skills). You have T2 projectiles, I doubt anyone is going to tell you to train for a Raven or Golem. The Tengu isn't so damn great you just have to crosstrain for it, either. The next logical step is probably the Machariel/Vargur. OP, you should train for Golem....its SOOO much better. **bwahaha** But usually if your Mael/Vargur isn't getting better kill times than your Sleip, it means your larger gun skills aren't there yet. Or you need to bump your drone skills a bit to clean up the frigs/cruisers.
A gunned pirate battleship or marauder will be at least on par with it, if its properly fit. And do you know how sorry I am for people that followed such advice and want to run an incursion for a change, but cant fly anything but Caldari missile boats?
Missiles are sub-par weapon system, and they happen to work on rats because rats will move very slow and generally dont have MWDs except sometimes in L4 epic arcs. Drones have the same problem, but are good fro missions because rats there have weak AI that never targets them. And if you dont fly a carrier, you dont need T2 sentries at all.
Gun supports on the other hand open three races to chose ships from. |
Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
109
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Posted - 2012.08.26 16:43:00 -
[8] - Quote
It really does depend on the mission you're running. The sleip has better natural resists vs laser rats, drones, and mercs, whereas the mael is only really tilted toward angels, but the mael puts out more raw dps. The trick is balancing out which missions can be done with fewer tank mods on which ship...less tank means more tools to pew rats with.
For example, mael vs blood raiders would be much harder to use than the sleip, since the sleip really only needs a booster and a single thermal resist or invuln, so it has room for a cap booster, and perhaps a web or an extra TC to help counter NPC TDs. Triple rep Myrms are like what you'd get if you strapped a beehive to Robocop. |
Vrykolakasis
Trinity Operations Aurora Irae
60
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Posted - 2012.08.26 19:33:00 -
[9] - Quote
Gabrielle Lamb wrote:From everything I've heard a Vargur is easily on par with a Golem. And a Machariel is better. Makes a lot of sense to me overall, as a Golem Pilot.
Besides, a well fit Golem is a 3 billion isk ship with 60k EHP and a huge sig.
I fly both Vargur and Machariel in missions with extremely similar fits and get somewhat faster completion times and isk/hr with a Vargur (but great isk either way). While Machariel has better paper dps and kills battleships as well or better than the Vargur, and is overall better in fleet PvE (incursions), the Vargurs tracking bonus means killing the smaller ships is way, way faster. However, the obscenely bad sensor strength and scan resolution of marauders can be a major annoyance (hopefully to be changed with ship re-balancing, when they get to marauders in year 2114).
As per Sleipnir vs Maelstrom, I have personally had better luck in level 4 missions with the Mael. 800 IIs with tracking computers push a lot of dps out quite far and effectively, and allow for a very effective sit-still-and-tank style of mission running. I haven't run enough missions with either ship to really be an effective judge, however. |
Mocam
EVE University Ivy League
169
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Posted - 2012.08.27 08:50:00 -
[10] - Quote
A Maelstrom is an excellent ship - I flew one before going to my Machariel. From your statements, it sounds like you favor that Sleipnir fit.
What I ask is a bit different.
First - have you flown a Maelstrom to try it out? Second - which did you like flying better?
If both get the job done and 1 is more fun for you to fly - that's the one I'd go with. Faster, more DPS ... that's not always the most fun way of doing things but it really does depend on what you enjoy.
Seriously - "I finish 5 minutes faster in a [insert ubah ship]" - so what? 5 min here or there is diddly compared to a bit more fun *WHILE* flying |
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Matriarch Prime
Sebiestor Tribe Minmatar Republic
9
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Posted - 2012.08.27 23:46:00 -
[11] - Quote
I fly a maelstrom and it is a good ship. Nice easy tank, and plenty of flexibility for tank. The only thing that I don't like about it is that it feels uncharacteristically sluggish for a minmatar ship. I think it is the first minimatar ship that I flown that doesn't go faster than the rats without an AB running. Or it feels that way. 12 second align...I mean really?
Anywho, its a good ship, and most of the equipment that you buy for it can be used to fit a machariel or vargur later on. |
Songbird
59
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Posted - 2012.08.28 22:18:00 -
[12] - Quote
they're both good for incursions - shield HQ fleets usually make 60 mil an hour , I think that would be faster than any lvl 4 mission - I think it's time you graduated to the next level of pve :P |
Maeltstome
Caldari Deep Space Ventures Intrepid Crossing
58
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Posted - 2012.08.29 08:57:00 -
[13] - Quote
I may start using my sleip for PVE - i have a maelstrom which ive used for both AC's and Arty and i found it to be a let down due to how slow it was. You have to sacrifice too much to fit a speed mod on it due it's default t1 resists. The sleip on the other hand is much faster, so for everything except killing the sliep will probably be better - also it has a utility high slot.
The machariel thought, even with a t2 fit, crushes both of them. |
Vrykolakasis
Trinity Operations Aurora Irae
63
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Posted - 2012.08.31 07:19:00 -
[14] - Quote
Songbird wrote:they're both good for incursions - shield HQ fleets usually make 60 mil an hour , I think that would be faster than any lvl 4 mission - I think it's time you graduated to the next level of pve :P
Not at all. Many fits/pilots can pull 60M/hr in level 4 missions. Some missions less, some more, usually including salvaging. Not to mention not having to form a fleet or get into one, just starting as soon as you log in. Incursions are quite fun, though, good ways to meet people, learn some basic fleet dynamics, etc. Both are options. |
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