Pages: [1] 2 3 4 5 6 7 8 9 |
1. Sticky:Dev Blog: To Inception and Beyond - in EVE Information Portal [original thread]
I recently went through the Gallente and Caldari NPE, and there are some goods and bads. The problem is that the goods aren't going to be apparent to a new player, and the bads are really quite bad. After finishing the Caldari NPE, I just quit the...
- by Vrykolakasis - at 2017.03.06 19:18:51
|
2. Announcement:Crius Feedback - in EVE Information Portal [original thread]
No exact feedback on industry since I don't do it (beyond a mostly failed attempt at making ammo when I first started the game, and a 10% ME Drake BPO I will probably never use), although with all of the concern about capital prices I did finally ...
- by Vrykolakasis - at 2014.07.25 10:01:00
|
3. Sticky:Dev blog: New Eden Open II - Rules, Signups, and Specifics - in EVE Information Portal [original thread]
I'd like to request a clarification. The devblog states: Quote: Teams may field no more than 1 logistics ship, or 1 tech one support cruiser, or up to 2 support frigates. and Quote: All Remote Armor Repair modules and Remote Shield Tran...
- by Vrykolakasis - at 2013.12.13 11:35:00
|
4. Sticky:Dev blog: Announcing the New Eden Open II - in EVE Information Portal [original thread]
Hi all - for those who didn't participate last year and only watched, and can't really remember everything (like me) - could we get something added to the devblog that lists the procedures a little more clearly and not just the changes since last ...
- by Vrykolakasis - at 2013.12.10 02:12:00
|
5. [UI] Simple changes and additions - in Player Features and Ideas Discussion [original thread]
Simc0m wrote: This is in the misc section of the overview settings. uncheck "show targeting crosshairs" I think you got the wrong quote there, but it definitely worked for one of the things I was after - thanks!
- by Vrykolakasis - at 2013.11.30 00:11:00
|
6. [Missiles and Bastion] is it just me.. - in Missions & Complexes [original thread]
This was a problem on the test server that I remember reported and I believe I may have even reported myself. I was never able to see if they had fixed it because CCP removed and stopped giving out marauder skills very early on in bastion testing....
- by Vrykolakasis - at 2013.11.29 23:45:00
|
7. [UI] Simple changes and additions - in Player Features and Ideas Discussion [original thread]
For the several years I've been playing I've only modified my user interface a little, and I've never really liked it so I finally decided to completely customize it today. I was very pleasantly surprised at how many more options I have now than I...
- by Vrykolakasis - at 2013.11.25 23:37:00
|
8. We expect CSM members who lack integrity to be removed. - in EVE General Discussion [original thread]
While I do expect CSM members to have some level of integrity, and to be held to it, being nice to everyone is not the same thing. After reading the original post I thought Malcanis must have posted someone's home address, cell number, bank accoun...
- by Vrykolakasis - at 2013.11.25 09:59:00
|
9. Window snap distance option - in Player Features and Ideas Discussion [original thread]
Also supporting this, although in the past I have tended to use the snapping feature (I don't like it though, and didn't think to check if I could turn it off - just may now). I'd also like to echo negative comments made on the general dumbing-d...
- by Vrykolakasis - at 2013.11.24 06:46:00
|
10. Announcement:EVE Online: Rubicon - Feedback - in EVE Information Portal [original thread]
I don't know how many times I've left a post on something, clicked "Post" and walked away to do something, and then returned to see that my post vanished into thin air. Catch it immediately and it's saved as a draft but if you don't catch it the d...
- by Vrykolakasis - at 2013.11.21 01:51:00
|
11. Announcement:EVE Online: Rubicon - Feedback - in EVE Information Portal [original thread]
Negative feedback concerning the optimal/falloff stacking penalty for guns when using bastion, the reduction of drone bandwidth on marauders, the overpowered tank of marauders in bastion mode, and the change of bonuses on the Paladin and Kronos. A...
- by Vrykolakasis - at 2013.11.19 17:00:00
|
12. Loot Spew 4 Months Later - in Missions & Complexes [original thread]
I tested out the hacking mini game for the first time, didn't like it but didn't hate it, but abandoned the whole exploration thing after the loot spew.
- by Vrykolakasis - at 2013.11.13 09:17:00
|
13. How to make high sec suicide ganking more difficult - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Stop being anal retentive. You knew exactly who I meant. I was simply trying to avoid pointing fingers and falling into the "grrr Goons" cliche. As far as the closing that exploit is concerned... the side affect of was tha...
- by Vrykolakasis - at 2013.11.11 08:25:00
|
14. Marauder (Paladin) + Bastion + Mobile Depot... - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: Vrykolakasis wrote: What happens when you unfit and refit capacitor batteries? Your capacitor size changes, but your capacitor amount doesn't. Ah, good, I wasn't sure if they started charged.
- by Vrykolakasis - at 2013.11.11 07:45:00
|
15. Marauder (Paladin) + Bastion + Mobile Depot... - in Test Server Feedback [original thread]
What happens when you unfit and refit capacitor batteries?
- by Vrykolakasis - at 2013.11.11 00:43:00
|
16. How to make high sec suicide ganking more difficult - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Vrykolakasis wrote: 4. Again, if this is based on killmail value than it does really help prevent farming. And I think players should have to fill out a game mechanics poll before being able to register an opinion on...
- by Vrykolakasis - at 2013.11.10 19:00:00
|
17. Ship Destruction - in Player Features and Ideas Discussion [original thread]
I love the idea. I don't think it's necessary to make a whole new set of explosion animations though, just make ships drop wrecks that look like the ships and keep the current animation, and I'd be set for a few years till everyone's computers cou...
- by Vrykolakasis - at 2013.11.10 17:08:00
|
18. How to make high sec suicide ganking more difficult - in Player Features and Ideas Discussion [original thread]
EDIT: I should note that I don't support making suicide ganking more difficult, it's both a relatively difficult and exciting profession that is key to EVE's status as a simulated universe as opposed to a grindy solo game with other people around,...
- by Vrykolakasis - at 2013.11.10 16:59:00
|
19. Bastion/Marauder Feedback - in Test Server Feedback [original thread]
I had sort of abandoned this thread a while ago thinking it wouldn't get many more responses. I'm glad to see it's at least been getting a little bit of attention. I won't make a huge line of quotes, I'll just try to address and clarify without th...
- by Vrykolakasis - at 2013.10.30 22:55:00
|
20. Bastion/Marauder Feedback - in Test Server Feedback [original thread]
Well, I do think any neutralizer resistance or immunity should be coupled with a reduction in the current tanking mechanics, giving marauders a vulnerability to extreme DPS as well. Bastion SHOULD make tanking better, but it stacks a 100% repair b...
- by Vrykolakasis - at 2013.10.15 08:35:00
|
Pages: [1] 2 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |