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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Fotsman
Pelican. Cult of War
0
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Posted - 2013.11.19 17:09:00 -
[61] - Quote
Well Done CCP Nice patch and smooth ! thumps up |
Elder Ozzian
Frozen Dawn Inc Arctic Light
94
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Posted - 2013.11.19 17:13:00 -
[62] - Quote
Awesome work with the launcher! It worked perfectly! Seriously!
I was a bit worried when the launcher told that the setup failed, because I didn't have enough space. Cleared some folders and restarted the launcher. I was afraid that it would say something about corrupted install or something, but no - it all went fine like nothing happened.
\o/ I disagree! |
SurrenderMonkey
Space Llama Industries
114
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Posted - 2013.11.19 17:18:00 -
[63] - Quote
Tippia wrote:What did you do to the UI (or is it the DB?) backend? Suddenly, my poor old Air is wizzing by when manipulating both the market and the S&I interface. Or did TQ just need a bit of defragging?
This. I can't believe how much attention this isn't getting. |
Altrue
Exploration Frontier inc
707
|
Posted - 2013.11.19 17:33:00 -
[64] - Quote
The download is so slooooow.... G££ <= Me |
Weaselior
GoonWaffe Goonswarm Federation
5495
|
Posted - 2013.11.19 17:42:00 -
[65] - Quote
Fotsman wrote:Well Done CCP Nice patch and smooth ! thumps up I've got to commend this as well, getting the entire patch done so quickly was quite impressive. "I can hire one-half of the working class to kill the other half." |
James Amril-Kesh
4S Corporation Goonswarm Federation
6253
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Posted - 2013.11.19 17:45:00 -
[66] - Quote
Suggestion for ISIS:
Show the relevant subsystem skill levels under "Ship group bonus skills" EVE Online - A Rigged Game |
Crusher Gearbox
Republic Military School Minmatar Republic
6
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Posted - 2013.11.19 18:05:00 -
[67] - Quote
DogTyred wrote:Nighthawk now using Drake model ?. Icon show Ferox model but live model is Drake.
Yep... Eos uses a Myrm, Abso uses a Harb and Sleipner uses a Cane hull now... (if i remember correctly) |
Tippia
Sunshine and Lollipops
17430
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Posted - 2013.11.19 18:08:00 -
[68] - Quote
Crusher Gearbox wrote:DogTyred wrote:Nighthawk now using Drake model ?. Icon show Ferox model but live model is Drake. Yep... Eos uses a Myrm, Abso uses a Harb and Sleipner uses a Cane hull now... (if i remember correctly) If the icon doesn't match the model, it's probably a caching issue. Just nuke the cache and it should show the right image. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Dimitrios Dazhusu
DAZHUSU
1
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Posted - 2013.11.19 18:14:00 -
[69] - Quote
Haven't tried the new ships/structures yet. However, here's a list of minor things I don't like (and gosh I hope you had your bit of irony cereal for breakfast):
- ISIS screen feels weird since all scales are different. Catalyst looks three times beefier than Algos. Side projection combined with small size of ship pictures seems messy.
- Login screen is too bloody bright. I'd prefer neat and modest older version. And where're my news, man?
- Female corpses are ruined. Shoulda called this expansion Noboobicon instead. Apparently feminazi agenda forced CCP to stop sexualizing the dead. Could see this coming though.
- RIP ol' good blue Info icon and warm&fuzzy book icons. All hail 50 shades of grey! |
Claire Raynor
NovaGear Limitless Inc.
193
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Posted - 2013.11.19 18:24:00 -
[70] - Quote
Rubicon is AWESOME!!!!!
:)
FIRST - There are things I like about it - but CBA to talkas am in it now :)) |
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Solstice Project
Red Federation RvB - RED Federation
4596
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Posted - 2013.11.19 18:36:00 -
[71] - Quote
Why isn't ISIS at least highlighting the ships i can use ?
That would have been usefull ... |
KIller Wabbit
The Scope Gallente Federation
467
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Posted - 2013.11.19 18:43:00 -
[72] - Quote
Continue to hate the launcher
Love the client splash screen
Mail Notifications tab blinking, but no new notifications
Edit: After 3 hours of patching 2 clients. CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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SurrenderMonkey
Space Llama Industries
115
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Posted - 2013.11.19 18:47:00 -
[73] - Quote
Not sure if this was report elsewhere, but apparently Bastion modules have an insane compression ratio - may want to move some portion of their materials to the "extra" category.
Someone did the math and found you could fit about 1.5 titans worth of minerals into a JF with bastions. |
Liner Xiandra
Sparks Inc Zero Hour Alliance
239
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Posted - 2013.11.19 18:47:00 -
[74] - Quote
Solstice Project wrote:Why isn't ISIS at least highlighting the ships i can use ?
That would have been usefull ...
It does, but it's not very outspoken. |
KIller Wabbit
The Scope Gallente Federation
468
|
Posted - 2013.11.19 18:50:00 -
[75] - Quote
Tippia wrote:A bit more ISIS feedback:
Could you loosen up the constraints for scrolling around on the page? Right now, it assumes that it will be the only thing showing, and while you can certainly do that by minimising or closing all windows, it's a pretty silly assumption to make in a window-heavy game such as EVE.
It would be a lot better if I could place the edges of current scrolling limits at least at the middle of the screen (where I would assume most people leave an opening between all their windows). Right now, there are many ship boxes that simply can't be centred because the scroll limits don't allow for it. It really should be possible to put any item on that screen at the centre of your display.
e: Fundamentally, it's the same functionality that Morganta is asking for GÇö I'm just noticing that it applies just as well to single-screen setups.
Agreed. Apparently CCP only had people test it that used the right hand of the screen for all other windows. Most of the pilots I know have windows surrounding the entire perimeter - in and out of station.
Also - Need more zoom levels.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Cynter DeVries
Spheroidal Projections
684
|
Posted - 2013.11.19 19:21:00 -
[76] - Quote
KIller Wabbit wrote:Tippia wrote:A bit more ISIS feedback:
Could you loosen up the constraints for scrolling around on the page? Right now, it assumes that it will be the only thing showing, and while you can certainly do that by minimising or closing all windows, it's a pretty silly assumption to make in a window-heavy game such as EVE.
It would be a lot better if I could place the edges of current scrolling limits at least at the middle of the screen (where I would assume most people leave an opening between all their windows). Right now, there are many ship boxes that simply can't be centred because the scroll limits don't allow for it. It really should be possible to put any item on that screen at the centre of your display.
e: Fundamentally, it's the same functionality that Morganta is asking for GÇö I'm just noticing that it applies just as well to single-screen setups. Agreed. Apparently CCP only had people test it that used the right hand of the screen for all other windows. Most of the pilots I know have windows surrounding the entire perimeter - in and out of station. Edit: With more use - definitely need more extensive scrolling limits from all directions. Also - Need more zoom levels. Zooming in and out should put the focal center over the cursor. Scrolling would be unnecessary. Think Supreme Commander. Cynter's Law of feature suggestion: Thou shalt not suggest NPCs do something players could do instead. |
Tippia
Sunshine and Lollipops
17430
|
Posted - 2013.11.19 19:28:00 -
[77] - Quote
Cynter DeVries wrote:Zooming in and out should put the focal center over the cursor. Scrolling would be unnecessary. Think Supreme Commander. HmmGǪ I'm not sure. I prefer to do my scrolling manually rather than have it follow my mouse, if that's what you mean, especially if I'm going to interact with other UI elements at the same time. Maybe if there was a closer zoom level that did that, but in genera, I just see it creating moves I don't want and/or ensuring that the mouse cursor will always cover up what I want to look at. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Bo Bojangles
Reliables Inc The Unthinkables
22
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Posted - 2013.11.19 19:28:00 -
[78] - Quote
Slowing down BS warp speeds was just plain ill-conceived.
While some of these ships still see fleet duty, no one ever wants to include them into their roam (or even local ops) due to their slow alignment and speed in warp.
And to nerf them in this fashion off-handedly in order to create teleporting interceptors that allow their pilots to finish that slice of pizza before they go chase that guy down who & arrive in plenty of time light the cyno, get up & afk for another slice.
Is Fozzio just a terrible inty pilot? I mean cmon you already had to slow down the deceleration phase due to how broken it was,.. it's kind of obvious.
I'm cking fleet finder now. It's already intys online baby... |
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Chribba
Otherworld Enterprises Otherworld Empire
10058
|
Posted - 2013.11.19 19:30:00 -
[79] - Quote
nm
/c
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The Spod
Center for Advanced Studies Gallente Federation
110
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Posted - 2013.11.19 19:43:00 -
[80] - Quote
EVE ONLINE SHARKJUMP
Was my guess for the name of this expansion back when guessing it was the fad. Not very far off - in the inpeccable CCP fashion, the theme was communicated through some slick romanification. Crossing the line of no return.
Announcing a new region is the Rubicon, the line of no return, after which for some unknown reasons EVE finally jumped the shark. The decline has begun and it's now officially dead. |
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Jowen Datloran
Science and Trade Institute Caldari State
707
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Posted - 2013.11.19 19:54:00 -
[81] - Quote
Why do Mastery of Jump Freighters require the Capital Ships skill? It is not like that skill benefits Jump Freighters in any way(?) Mr. Science & Trade Institute, EVE Online Lorebook-á |
KIller Wabbit
The Scope Gallente Federation
468
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Posted - 2013.11.19 20:06:00 -
[82] - Quote
Jowen Datloran wrote:Why do Mastery of Jump Freighters require the Capital Ships skill? It is not like that skill benefits Jump Freighters in any way(?)
I was wondering about that too. Capital Ships give agility bonus. Faster align for JF.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
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Vaju Enki
Secular Wisdom
1081
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Posted - 2013.11.19 20:12:00 -
[83] - Quote
Well done CCP. The Tears Must Flow |
Jowen Datloran
Science and Trade Institute Caldari State
707
|
Posted - 2013.11.19 20:20:00 -
[84] - Quote
KIller Wabbit wrote:Jowen Datloran wrote:Why do Mastery of Jump Freighters require the Capital Ships skill? It is not like that skill benefits Jump Freighters in any way(?) I was wondering about that too. Capital Ships give agility bonus. Faster align for JF. Except that the Capital Ships skill specifically states that it only bonus ships which requires it to fly; which Jump Freighters do not.
Capital Ships wrote: The operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Can not be trained on Trial Accounts.
Mr. Science & Trade Institute, EVE Online Lorebook-á |
Koki Ottic
Hitcher's
16
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Posted - 2013.11.19 20:27:00 -
[85] - Quote
I came to feast on the river of salty tears, and to request folk contract their stuff to me, but left disappointed. |
Hairpins Blueprint
Paragraph 22 Aureus Alae
21
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Posted - 2013.11.19 20:29:00 -
[86] - Quote
ISIS is Superb !!! Great Thanks : ) also the new charakter selection is super awsome, it loads super fast :>>
would be very nice to see EFT in ISIS too, i would be very happy to see that.
Keep up the good work. Thank you for this wonderful game :) |
fuer0n
Republic Military School Minmatar Republic
104
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Posted - 2013.11.19 20:40:00 -
[87] - Quote
Koki Ottic wrote:I came to feast on the river of salty tears, and to request folk contract their stuff to me, but left disappointed.
wait till i find the bugs.
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Solstice Project
Red Federation RvB - RED Federation
4598
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Posted - 2013.11.19 20:52:00 -
[88] - Quote
Liner Xiandra wrote:Solstice Project wrote:Why isn't ISIS at least highlighting the ships i can use ?
That would have been usefull ... It does, but it's not very outspoken. Now i'm confused. |
Grey Stormshadow
Fistful of Finns Bearf0rce One
1615
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Posted - 2013.11.19 20:58:00 -
[89] - Quote
The noise level of my gpu fans is much greater with rubicon clients than it was with the crucible clients. For this reason I expect that the clients are using quite a bit more gpu resources than before.
This really shows on situations where you either jump/undock/ zoom closer into your ship/have big ship, but the usage is somewhat greater even while docked @ station.
I kind of notice this well, because with 2 clients my dual ati radeon hd7770 crossfire setup used to be practically silent. Now the fans are constantly very audible even when parked to station.
Even I can still run all my clients at vsync, some optimization would be really welcome. I expect that some ppl might actually have bigger issues with this than me.
...and just to clarify the cpu usage of the clients both minimized and maximized is ok.
Thank you for your time.
Get |
Dun'Gal
Myriad Contractors Inc.
50
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Posted - 2013.11.19 21:01:00 -
[90] - Quote
Dun'Gal wrote:Was it intended that when in the solar system view you can no longer right click on anomalies/scanned signatures to warp-to them anymore?
Reposting because I've not seen a reasponse on this yet, and to add to what I've seen.
My first attempt at dual-boxing since Rubicon landed was unsuccesful; within moments of opening a second client both stopped responding and terminated themselves. Now upon reloading I've noticed a graphical bug whenever I warp, there is a very large black (untextured area) surrounding my ship that is kinda like a tunnel - in that, if you are facing towards or directly away from where you are warping to, you have an opening in the black that you can see everything fine. But if you point your camera towars a point perpinduclar with your warp past you see the black on the majority of the screen - which I should point out, rotates around your ship with openings in the "tunnel." Hope that makes sense, if not I'll try and get a screen shot of it. |
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