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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Florian Kuehne
Tech3 Company
19
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Posted - 2013.11.19 14:18:00 -
[31] - Quote
On the new login Screen i cant see in what ship im currently sitting, do you remove this feature from your list? On sisi i can see it.
btw: lancher broken :( patch stucks on randomly percentages |
Jim Parsons
EVE University Ivy League
9
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Posted - 2013.11.19 14:23:00 -
[32] - Quote
Here's some feedback: why can't you deploy the new launchers before release either seperately or as part of the SiSi testing? This isn't the first time the launcher has broken with an update. |
uhnboy ghost
retard hills
4
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Posted - 2013.11.19 14:29:00 -
[33] - Quote
dont know if im posting in the right tread...
I do not like the new white color of the "i" (info) button, it feels like they disappear among all text etc. when they were blue, I felt like they were more visible |
Rek Seven
Probe Patrol Polarized.
1036
|
Posted - 2013.11.19 14:32:00 -
[34] - Quote
I don't link the placement restrictions on the mobile cyno jammer. You could be able to place it within 5k of a station, POS or gate. Right now it's unnecessarily complicated. +1 |
Antihrist Pripravnik
Paravan Korporacija
130
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Posted - 2013.11.19 14:34:00 -
[35] - Quote
I haven't noticed this before, so I think that it was added in Rubicon:
The sound of the ship is now dynamic depending on the viewing angle. This is fantastic Thanks Sound guys CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Tippia
Sunshine and Lollipops
17424
|
Posted - 2013.11.19 14:35:00 -
[36] - Quote
What did you do to the UI (or is it the DB?) backend? Suddenly, my poor old Air is wizzing by when manipulating both the market and the S&I interface.
Or did TQ just need a bit of defragging? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Crosi Wesdo
War and Order Samurai Pizza Cats
730
|
Posted - 2013.11.19 14:47:00 -
[37] - Quote
I put this in the issues thread but ccp have understandibly got more important things to do for people who cant get online.
However, since this thread is dead i thought someone who was paying more attention to these changes could answer me something.
This is my alts boosting tengu;
[Tengu, Booster] Co-Processor II 'Dyad' Co-Processor I Nanofiber Internal Structure II Nanofiber Internal Structure II
Command Processor I Command Processor I Command Processor I Conjunctive Gravimetric ECCM Scanning Array I Conjunctive Gravimetric ECCM Scanning Array I Conjunctive Gravimetric ECCM Scanning Array I
Skirmish Warfare Link - Evasive Maneuvers II Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Rapid Deployment II Information Warfare Link - Electronic Superiority II Covert Ops Cloaking Device II Sisters Expanded Probe Launcher, Core Scanner Probe I
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II
Tengu Defensive - Warfare Processor Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Intercalated Nanofibers
It was fairly tight on CPU but worked. After patch it is rought 130 CPU short. Did i miss something obvious in the notes? |
Galmas
United System's Commonwealth
119
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Posted - 2013.11.19 14:49:00 -
[38] - Quote
The stored fleet setups don't contain the order of the squads and wings. This feels a bit half-baked to be honest.
Would be nice if the stored setups would contain the order of the wings and squads and when loading a setup it would be nice to have it not add wings to the currently existing wings but replace everything with the stored setup.
Also it would be nice to be able to create a fleet by selecting a stored setup instead of creating a fleet and then load a setup into that now existing fleet. This would work around the second point i mentioned above regarding adding stuff instead of replacing.
....
Well, we don't run fleets with hundreds of folks in them of course but after playing around with that feature a bit more i find it even more disappointing tbh.
Please store the order of the wings and squads!
Maybe also include the advert settings in these profiles if somehow possible.
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ZoraTestra
Caldari Provisions Caldari State
32
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Posted - 2013.11.19 14:55:00 -
[39] - Quote
A very early POV, but generally I have to say - well done! I run 4 clients on one computer and this is the smoothest expansion yet. Look and feel generally cleaner and crisper - and general multi-client speed much improved over Odyssey.
Congrats! |
Dav Varan
Spiritus Draconis Sicarius Draconis
103
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Posted - 2013.11.19 14:56:00 -
[40] - Quote
Crosi Wesdo wrote:I put this in the issues thread but ccp have understandibly got more important things to do for people who cant get online.
However, since this thread is dead i thought someone who was paying more attention to these changes could answer me something.
This is my alts boosting tengu;
[Tengu, Booster] Co-Processor II 'Dyad' Co-Processor I Nanofiber Internal Structure II Nanofiber Internal Structure II
Command Processor I Command Processor I Command Processor I Conjunctive Gravimetric ECCM Scanning Array I Conjunctive Gravimetric ECCM Scanning Array I Conjunctive Gravimetric ECCM Scanning Array I
Skirmish Warfare Link - Evasive Maneuvers II Skirmish Warfare Link - Interdiction Maneuvers II Skirmish Warfare Link - Rapid Deployment II Information Warfare Link - Electronic Superiority II Covert Ops Cloaking Device II Sisters Expanded Probe Launcher, Core Scanner Probe I
Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II
Tengu Defensive - Warfare Processor Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Covert Reconfiguration Tengu Propulsion - Intercalated Nanofibers
It was fairly tight on CPU but worked. After patch it is rought 130 CPU short. Did i miss something obvious in the notes?
hyperspatial velocity rigs now penalise cpu instead of armor.
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Guttripper
State War Academy Caldari State
390
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Posted - 2013.11.19 14:59:00 -
[41] - Quote
James Amril-Kesh wrote:MWD sound is now way too loud, and I'm hearing it loudly for other ships at a distance. I purposely set the volume higher to see if there was any changes.
One thing I noticed was once the ship reaches maximum warp (in my test case, I used a blockade runner), the sound goes from a somewhat low rumble to a tinny sound - rumble rumble rumble eeeeeeeeee rumble rumble rumble before decelerating. Of course, growing up around them, I would love to have the high speed equivalent to a late 60's to early 70's big block muscle machines out of Detroit going all out down the strip. You'd think all that engine power pushing that mass would be guzzling fuel like nothing fierce and thus sound throaty.
Just a thought! |
Spaminator
Caldari Provisions Caldari State
7
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Posted - 2013.11.19 15:01:00 -
[42] - Quote
Character selection screen: Awesome
Gameplay: Awesome
New intro music: Horrible. - Let me know if I can help. Send a note.
(and for those of you having launcher problems, see a workaround fix in the bug report forum. It works fine).
-Spam |
Crosi Wesdo
War and Order Samurai Pizza Cats
730
|
Posted - 2013.11.19 15:07:00 -
[43] - Quote
Dav Varan wrote: hyperspatial velocity rigs now penalise cpu instead of armor.
I knew it would be something obvious. Cheers mate! |
Phoenix Czech
AZ Solutions CZ CZECH Alliance
8
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Posted - 2013.11.19 15:24:00 -
[44] - Quote
Nice new features. Grats.
I found one bug (I hope it is a bug). When jumping through the wormhole, there is no sound. The same when I am guarding wormhole and somebody else jump through - no sound. This could be realy probl+¬m for wormhole residents (one character is guarding wormhole - listening and another character is farming or mining for example). Can you tell us something to this issue - is this a bug - when it will be fixed?
Thanks |
Dnaizohd Orlenard
The Scope Gallente Federation
5
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Posted - 2013.11.19 15:28:00 -
[45] - Quote
Would it be possible to make the ISIS Tree not anchored to the bottom left corner of side of the screen?
The reason is because I'm currently playing with 3 monitors and I would just like to be able to drag the window to the main screen in front of me, which is not possible .
Overall great deployment and great Expansion! Thanks again CCP! Try Dust 514 with this link and get rewards!: https://dust514.com/recruit/L5zcPh/ |
James Amril-Kesh
4S Corporation Goonswarm Federation
6246
|
Posted - 2013.11.19 15:43:00 -
[46] - Quote
"5 new music tracks have been added to low sec."
What the ****? Are you serious? You told us way back, just before Odyssey, that null would be getting some new music. Then you released Odyssey and gave lowsec new music instead. Now here's Rubicon and low has more new music. Meanwhile null still has that same, single, droning, buzzing, irritating track.
Seriously, what's your motivation for this? EVE Online - A Rigged Game |
NextDarkKnight
Fury Lords Intergalactic Brotherhood
22
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Posted - 2013.11.19 15:57:00 -
[47] - Quote
The warp speed on the raptor is the exact same as the other interceptors. It use to be a little faster then the others was this missed or just a sweeping change to all ships to get them ready for Rubicon in the needed timeframe? |
Morganta
Peripheral Madness Clockwork Pineapple
1907
|
Posted - 2013.11.19 16:00:00 -
[48] - Quote
First and immediate impressions:
ISIS needs better functionality in a multi monitor environment. More zoom-out and the ability to pan it so you can bring a region of interest to your primary rather than having to move open windows out of the way and look at something on the far side of a display. could you just expand the image with a lot of black space on the margins so we can zoom out and pan it?
also noticed an odd GFX thing in warp. I was warping to station and had the station selected (it was on hud with reticule and tag) and while I'm in warp, I see a second tag for the same station, somewhat offset, that blinks on and off at regular intervals. It seemed to have no relation to mouse position on the hud or camera angle.
more as I play with it |
Astaphanos
Hedion University Amarr Empire
0
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Posted - 2013.11.19 16:01:00 -
[49] - Quote
why have you removed more ice belts? |
James Amril-Kesh
4S Corporation Goonswarm Federation
6247
|
Posted - 2013.11.19 16:01:00 -
[50] - Quote
NextDarkKnight wrote:The warp speed on the raptor is the exact same as the other interceptors. It use to be a little faster then the others was this missed or just a sweeping change to all ships to get them ready for Rubicon in the needed timeframe? Maybe you should read the patch notes / dev blog / thread about this. EVE Online - A Rigged Game |
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Grey Stormshadow
Fistful of Finns Bearf0rce One
1615
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Posted - 2013.11.19 16:22:00 -
[51] - Quote
Thank you for the compare tool icon.
Get |
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CCP Maverick
C C P C C P Alliance
0
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Posted - 2013.11.19 16:32:00 -
[52] - Quote
Dnaizohd Orlenard wrote:Would it be possible to make the ISIS Tree not anchored to the bottom left corner of side of the screen? The reason is because I'm currently playing with 3 monitors and I would just like to be able to drag the window to the main screen in front of me, which is not possible . Overall great deployment and great Expansion! Thanks again CCP!
Morganta wrote:First and immediate impressions:
ISIS needs better functionality in a multi monitor environment. More zoom-out and the ability to pan it so you can bring a region of interest to your primary rather than having to move open windows out of the way and look at something on the far side of a display. could you just expand the image with a lot of black space on the margins so we can zoom out and pan it?
Thanks for the feedback!
We want everyone to enjoy the ISIS in all its glory and as such - rest assured that multiple monitor support is something that we are currently looking into. CCP Maverick | EVE Quality Assurance | Team Game of Drones |
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Weaselior
GoonWaffe Goonswarm Federation
5494
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Posted - 2013.11.19 16:37:00 -
[53] - Quote
issue: isis seems to think that you should train amarr t2 drones on any ship with drones
feedback: isis should penalize you on any drone ship for being dumb enough to train amarr t2 drones. "you thought this was a good idea? never ever fly an ishtar, hang your head in shame"
"I can hire one-half of the working class to kill the other half." |
DogTyred
PILGRIMS Insane Asylum
3
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Posted - 2013.11.19 16:41:00 -
[54] - Quote
Nighthawk now using Drake model ?. Icon show Ferox model but live model is Drake. |
NextDarkKnight
Fury Lords Intergalactic Brotherhood
22
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Posted - 2013.11.19 16:45:00 -
[55] - Quote
James Amril-Kesh wrote:NextDarkKnight wrote:The warp speed on the raptor is the exact same as the other interceptors. It use to be a little faster then the others was this missed or just a sweeping change to all ships to get them ready for Rubicon in the needed timeframe? Maybe you should read the patch notes / dev blog / thread about this.
Yes, and watched the awesome video.. the fleet Interceptors also had a little faster warp time then the other interceptors. Checking stats today they are all 8.0 au. I use to fly a raptor with the warp speed rigs back in my wormhole days. So my question is why did the two classes of interceptors get the same warp speed and one not a little faster then the other. |
Dav Varan
Spiritus Draconis Sicarius Draconis
104
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Posted - 2013.11.19 16:50:00 -
[56] - Quote
NextDarkKnight wrote:James Amril-Kesh wrote:NextDarkKnight wrote:The warp speed on the raptor is the exact same as the other interceptors. It use to be a little faster then the others was this missed or just a sweeping change to all ships to get them ready for Rubicon in the needed timeframe? Maybe you should read the patch notes / dev blog / thread about this. Yes, and watched the awesome video.. the fleet Interceptors also had a little faster warp time then the other interceptors. Checking stats today they are all 8.0 au. I use to fly a raptor with the warp speed rigs back in my wormhole days. So my question is why did the two classes of interceptors get the same warp speed and one not a little faster then the other.
Because ccp ignore player feedback |
Benny Ohu
Chaotic Tranquility Casoff
1823
|
Posted - 2013.11.19 16:53:00 -
[57] - Quote
Dragging and zooming in ISIS feels a bit of a chore, please make it more responsive. Also if you can make ISIS zoom in/out to where the mouse pointer is positioned, that'd be great
I like the new ship preview window, metallic effects don't look bad anymore
Uhm. Did my Oracle change colour? I'm not sure. |
Vrykolakasis
Trinity Operations Aurora Irae
91
|
Posted - 2013.11.19 17:00:00 -
[58] - Quote
Negative feedback concerning the optimal/falloff stacking penalty for guns when using bastion, the reduction of drone bandwidth on marauders, the overpowered tank of marauders in bastion mode, and the change of bonuses on the Paladin and Kronos. Also I feel that the marauders tractor bonus is silly, but that's not a major point of complaint.
Positive feedback on nearly everything else, including marauder fitting balances. I am not bothered by the marauder speed and agility changes, but feel that, again, slowing down an already slow group of ships was silly.
Oh, and warp deceleration is capped too slowly. |
Dnaizohd Orlenard
The Scope Gallente Federation
5
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Posted - 2013.11.19 17:02:00 -
[59] - Quote
CCP Maverick wrote:Dnaizohd Orlenard wrote:Would it be possible to make the ISIS Tree not anchored to the bottom left corner of side of the screen? The reason is because I'm currently playing with 3 monitors and I would just like to be able to drag the window to the main screen in front of me, which is not possible . Overall great deployment and great Expansion! Thanks again CCP! Morganta wrote:First and immediate impressions:
ISIS needs better functionality in a multi monitor environment. More zoom-out and the ability to pan it so you can bring a region of interest to your primary rather than having to move open windows out of the way and look at something on the far side of a display. could you just expand the image with a lot of black space on the margins so we can zoom out and pan it? Thanks for the feedback! We want everyone to enjoy the ISIS in all its glory and as such - rest assured that multiple monitor support is something that we are currently looking into.
Great news!
Thanks for the quick feedback, you guys are awesome! Try Dust 514 with this link and get rewards!: https://dust514.com/recruit/L5zcPh/ |
Tippia
Sunshine and Lollipops
17428
|
Posted - 2013.11.19 17:05:00 -
[60] - Quote
A bit more ISIS feedback:
Could you loosen up the constraints for scrolling around on the page? Right now, it assumes that it will be the only thing showing, and while you can certainly do that by minimising or closing all windows, it's a pretty silly assumption to make in a window-heavy game such as EVE.
It would be a lot better if I could place the edges of current scrolling limits at least at the middle of the screen (where I would assume most people leave an opening between all their windows). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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