Pages: 1 2 3 4 5 6 [7] 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Infinity Ziona
Cloakers
820
|
Posted - 2013.11.21 13:12:00 -
[181] - Quote
Rek Seven wrote:So exploration is going on google, finding out the names of the ghost sites and then committing them to memory?
They are a special site like relic and data sites, so they should stand out from the run of the mill combat sites. How you metagame is up to you. If you like google go for it. |
Jenn aSide
STK Scientific Initiative Mercenaries
3435
|
Posted - 2013.11.21 14:32:00 -
[182] - Quote
KIller Wabbit wrote:"... and thus we saw the end of battleship production"
Not a single one of those ships were properly fit for Rubicon ratting.
|
Rek Seven
Probe Patrol Polarized.
1039
|
Posted - 2013.11.21 14:36:00 -
[183] - Quote
Infinity Ziona wrote:Rek Seven wrote:So exploration is going on google, finding out the names of the ghost sites and then committing them to memory?
They are a special site like relic and data sites, so they should stand out from the run of the mill combat sites. How you metagame is up to you. If you like google go for it.
Thanks but you can keep your unconstructive comments to yourself. I'm not interested what you have to say, my comments are feed back for CCP staff only.
+1 |
bowlofmilk
Aliastra Gallente Federation
28
|
Posted - 2013.11.21 14:55:00 -
[184] - Quote
thank you for the smoke when i am in hull
great fun
looks great
http://i.imgur.com/Yk6y0GZ.jpg[/IMG]][IMG]http://i.imgur.com/Yk6y0GZ.jpg[/IMG] |
Oraac Ensor
School of Applied Knowledge Caldari State
310
|
Posted - 2013.11.21 15:16:00 -
[185] - Quote
Rek Seven wrote:Ghost site - They should stand out more on your ship scanner. Instead of labeling them cosmic anomalies, they should be labeled as, wait for it... Ghost site! Ghost sites are cosmic anomalies, so they are labelled as, wait for it . . . cosmic anomalies! |
Steijn
Quay Industries CAStabouts
428
|
Posted - 2013.11.21 15:53:00 -
[186] - Quote
erm, are mission npc supposed to kill mobile tractor units? because mine just popped lol |
Honourain
The Tall Order Zombie Pony Express
1
|
Posted - 2013.11.21 16:29:00 -
[187] - Quote
Steijn wrote:erm, are mission npc supposed to kill mobile tractor units? because mine just popped lol
Same here it seems..
Running a mission late last night, deployed a mobile tractor unit.. cleared all the NPC rats, salvaged wrecks, and went to bed. I come back on this morning, to clear mission again 'mission reset' after DT. And no mission mission NPC's. no beacon, the mission log is still active, the warp to is still active, and to top it all off the mobile tractor i deployed is gone too..
Any chance I can atleast get my Moblie tractor unit back?
|
Steijn
Quay Industries CAStabouts
428
|
Posted - 2013.11.21 16:35:00 -
[188] - Quote
Honourain wrote:Steijn wrote:erm, are mission npc supposed to kill mobile tractor units? because mine just popped lol Same here it seems.. Running a mission late last night, deployed a mobile tractor unit.. cleared all the NPC rats, salvaged wrecks, and went to bed. I come back on this morning, to clear mission again 'mission reset' after DT. And no mission mission NPC's. no beacon, the mission log is still active, the warp to is still active, and to top it all off the mobile tractor i deployed is gone too.. Any chance I can atleast get my Moblie tractor unit back?
check combat log as it generates a KM, mine was killed by an angel sentry, see if yours was by a rat or a sentry, they might have not told sentries to ignore them. |
Honourain
The Tall Order Zombie Pony Express
1
|
Posted - 2013.11.21 16:40:00 -
[189] - Quote
Steijn wrote:Honourain wrote:Steijn wrote:erm, are mission npc supposed to kill mobile tractor units? because mine just popped lol Same here it seems.. Running a mission late last night, deployed a mobile tractor unit.. cleared all the NPC rats, salvaged wrecks, and went to bed. I come back on this morning, to clear mission again 'mission reset' after DT. And no mission mission NPC's. no beacon, the mission log is still active, the warp to is still active, and to top it all off the mobile tractor i deployed is gone too.. Any chance I can atleast get my Moblie tractor unit back? check combat log as it generates a KM, mine was killed by an angel sentry, see if yours was by a rat or a sentry, they might have not told sentries to ignore them. EDIT: hmm sounds like yours was cleared when the mission reset and not actually killed.
Yea. no kill log.. guess it was cleared when ' mission reset ' ? but the mission location has nothing there..
|
Rammix
TheMurk
159
|
Posted - 2013.11.21 17:24:00 -
[190] - Quote
Oraac Ensor wrote:Rammix wrote:MWD activation sound is awful. Like scratching a glass with metal. Awful. This is obviously playing differently on different systems. I think it's great, doesn't sound anything like metal on glass to me - more like the revs being turned up on a powerful electric motor. How so? So many games, so many sounds and this one is so special that it sounds SO differently on different SYSTEMS? Nonsence. Maybe you're just a bit deaf to the higher-pitched sounds. It can be if you have listened to a similar pitch sound which was too loud. OpenSUSE 12.2, wine 1.5 Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread |
|
electrostatus
Center for Advanced Studies Gallente Federation
58
|
Posted - 2013.11.21 17:50:00 -
[191] - Quote
Argh! forced certs are the worse! I avoided them because I knew they would drive me crazy trying to get them all to V, but now they're forced upon me and their lack of V is driving me crazy! AAAAAAAAAAA!!!!! Asteroid Timer: Know exactly when that roid depletes! PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |
Rekkr Nordgard
The Ardency of Faith
201
|
Posted - 2013.11.21 17:50:00 -
[192] - Quote
Since it's been over 24 hours since the last reply in regards to this in the issues thread and yet another Euro business day is drawing to a close, I'll post it here as well. For a large minority of us, the icons for ships, drones, rats, structures, BPOs, and more are simply black screens or collections of random neon colors. This was reported to you during the test server deployment and apparently ignored. We want this fixed.
Rek Seven wrote:If the ghost sites have "been declared off limits by concord" why don't you get some much as a suspect timer when completing the sites in HS?
"Capsuleer access to these illicit facilities is strictly forbidden. Unauthorized [garbled] will be considered a violation, and should you fail to comply, there will be consequences."
We will allow you to run the sites, manufacture the BPCs, and sell the products from these illicit sites anywhere in highsec and then charge you a very small sales tax on them, hahahahaha; TAKE THAT CAPSULEERS!!!!!!!!!!! Because screw the lore. |
Kara Trix
PVE Corporation
28
|
Posted - 2013.11.21 18:34:00 -
[193] - Quote
Can't get the Mobile Depot to Unfit a module... only says offline |
Oraac Ensor
School of Applied Knowledge Caldari State
311
|
Posted - 2013.11.21 19:06:00 -
[194] - Quote
Rammix wrote:Oraac Ensor wrote:Rammix wrote:MWD activation sound is awful. Like scratching a glass with metal. Awful. This is obviously playing differently on different systems. I think it's great, doesn't sound anything like metal on glass to me - more like the revs being turned up on a powerful electric motor. How so? So many games, so many sounds and this one is so special that it sounds SO differently on different SYSTEMS? Nonsence. Maybe you're just a bit deaf to the higher-pitched sounds. It can be if you have listened to a similar pitch sound which was too loud. So the game can't work differently on different systems?
Go tell that to all the players complaining that their launcher is messed-up - mine is fine so there can't be anything wrong with theirs, right?
[Edit] Same goes for all the graphics distortions that people complain of. Nothing wrong with my graphics, so theirs must be behaving exactly the same, right? |
AcePM
The Scope Gallente Federation
0
|
Posted - 2013.11.21 21:19:00 -
[195] - Quote
Well ccp so far rubicon.. i asked for more animations on the ships u made it thanks for that... i realy like improvments optical and stats of ships.. progress always good
but turning things back or lower.. like the ******* warp speed of battle ships... guys are u kiding?
i dont want suport this! improf the warp speed of bs to 4au and incrase of all other ships the warp speed for more in same % like now.. i hate be that slow... waist of my expensiv time!!!
and i still missing the colesions animations or effects.. stupid bumping w/o to damage or see some sparks or even shild efects or damaged ship parts.. thats shold be posible by improved grafics this days.
thanks |
Porucznik Borewicz
Love Squad Black Legion.
7
|
Posted - 2013.11.21 21:31:00 -
[196] - Quote
MWD soundeffect. Really CCP?...
The MWD soundeffect is louder then anything else in the game... CCP is at it again. You can't even hear Aura saying Warp Drive Active. Please CCP, get your sound levels straight before adding the samples to the game. And what exactly was wrong with the subtle "Boooooosh!" soundeffect anyway? Sheeesh... |
Min Mar
Republic University Minmatar Republic
0
|
Posted - 2013.11.21 21:51:00 -
[197] - Quote
There are several issues with the sound and camera effects:
1) The camera does not stay at the same zoom level after a jump through a gate/wh. 2) As a result, the cacophony of the engine sounds is amplified too much for those of us running either multiple clients or trying to pay attention to wh jumps. 3) I may be mistaken but I've observed this twice already: There does not appear to be a sound generated when someone else jumps through WH you're watching. I heard a "thump" noise and that was the guy decloaking AFTER he had jumped through. 4) WHs generate random noises when nothing is happening to them. For example, while watching a WH, it made the "decrease in size" sound but no one had gone through to generate the sound.
I hope none of these are intentional because they are annoying and game changing... |
Grozen
Titan Core
19
|
Posted - 2013.11.21 23:26:00 -
[198] - Quote
This time you've done it ccp.
This is by far my FAVORITE expansion EVER.Honestly you have a big pat on the back from me to all the people that designed the new modules they rock! knowledge is power. |
Metolus
JoyMiningMachinery
0
|
Posted - 2013.11.22 02:02:00 -
[199] - Quote
I'm just glad I'm not the only one broken here... launcher works, but the graphics is all scrambled...
|
Ezio Burner
Tequila Boosters
0
|
Posted - 2013.11.22 03:47:00 -
[200] - Quote
Thanks ccp for f***up wormhole life again, first with ore sites now with warp speeds. I put lot of time training my alt for mining in wh after I finish odyssey came out with ore site free for all, thats ok all my spending time go to trash, now rubicon with crazy warp speed and interceptors, that is stupid crazy for a wh, do u guys forget we don't have LOCAL in wh? The probability for escape from an interceptor is almost null, even spamming dscan and keep eyes on it all the time without blinking, dscan works every 2 seconds without lag and one interceptor take only 2 to 3 seconds to arrive and catch, so that means we have only 1 or 2 sec max for try to scape, crazy! If before rubicon was risky now is more risky to use a mining barger inside a wh, anomalies are risky too and don't worth it, if I lose my ship I will lose more isk than the one I loot. At least in kspace is more safer because they have a local and can fly away to a safer spot if somebody enter, wh we never know if is people inside o not, somebody can alert with scout and bring and interceptor and catch right away without chance, is no way to scape that is stupid crazy...!!! Wh life is way more risky than low even like null and now u guys are making it more and more difficult to live, and the isk than we make don't worth it, now do anomalies in wh is like throw a coin to the air and pray for no interceptors because behind an interceptor will be always a fleet on the back, thats not fun, was more fun when the more faster to react is the one who survive, warp speeds and interceptors are too much OP for a wh even for kspace too, now ccp is trying to people lose and lose more ships looks like and make mining more difficult, and they don't care about small corps or solo players All the others changes I like it |
|
Celeste Taylor
Ruby Dynasty
195
|
Posted - 2013.11.22 03:52:00 -
[201] - Quote
The new log in screen is really much nicer, although it would be neat to see a CQ style screen I do think the load speed factor was a wise choice,
I love the new ships and bought the BP right after patch. The Stratios is easily my favorite T1 cruiser. I've been waiting for a Covert Op cruiser+ that isn't a Force Recon. I love the huge drone bay and ship bonuses along with a nice Grid and CPU. Now if only there were a new BC/BS that could employ the T2 cloak. I like the idea of new weirder ships that are not just straight forward combat ships. I would love to see the "stay undocked and explore" idea with larger ships with larger cargo bays and more nifty non-combat related bonuses.
Also the new warp changes are great since I tend to like those faster ships plus I have a couple characters who use Viators. |
Infinity Ziona
Cloakers
824
|
Posted - 2013.11.22 08:03:00 -
[202] - Quote
Ezio Burner wrote:Thanks ccp for f***up wormhole life again, first with ore sites now with warp speeds. I put lot of time training my alt for mining in wh after I finish odyssey came out with ore site free for all, thats ok all my spending time go to trash, now rubicon with crazy warp speed and interceptors, that is stupid crazy for a wh, do u guys forget we don't have LOCAL in wh? The probability for escape from an interceptor is almost null, even spamming dscan and keep eyes on it all the time without blinking, dscan works every 2 seconds without lag and one interceptor take only 2 to 3 seconds to arrive and catch, so that means we have only 1 or 2 sec max for try to scape, crazy! If before rubicon was risky now is more risky to use a mining barger inside a wh, anomalies are risky too and don't worth it, if I lose my ship I will lose more isk than the one I loot. At least in kspace is more safer because they have a local and can fly away to a safer spot if somebody enter, wh we never know if is people inside o not, somebody can alert with scout and bring and interceptor and catch right away without chance, is no way to scape that is stupid crazy...!!! Wh life is way more risky than low even like null and now u guys are making it more and more difficult to live, and the isk than we make don't worth it, now do anomalies in wh is like throw a coin to the air and pray for no interceptors because behind an interceptor will be always a fleet on the back, thats not fun, was more fun when the more faster to react is the one who survive, warp speeds and interceptors are too much OP for a wh even for kspace too, now ccp is trying to people lose and lose more ships looks like and make mining more difficult, and they don't care about small corps or solo players All the others changes I like it why not pop all the non static holes and leave an alt or two cloaked at statics? Leave sound up and you'll hear anything entering? |
Xenial Jesse Taalo
Red Federation RvB - RED Federation
67
|
Posted - 2013.11.22 09:31:00 -
[203] - Quote
Porucznik Borewicz wrote:MWD soundeffect. Really CCP?... The MWD soundeffect is louder then anything else in the game... CCP is at it again. You can't even hear Aura saying Warp Drive Active. Please CCP, get your sound levels straight before adding the samples to the game. And why, oh why, does it have to be a persistent, looped effect?! And what exactly was wrong with the subtle "Boooooosh!" soundeffect anyway? Sheeesh...
To be honest I'm sick of hearing every sound effect get derped up. Everything they touch sound effects-wise, they botch. CCP, stop fixing sounds that aren't broken. If you really must, then get a better team for it?
New MWD sound: - jumps abruptly into its intro sound. - does not pan its intro or outro sound like the rest of the effect loop. - is really unconvincing in trying to be directional. --- it sounds the same from the front as it does from the back --- it sounds the same from the right as it does from the back (guessing this is a bug) --- it sounds different from the left as it does from the right --- can be heard zoomed way out from the front, but is totally silent if my camera is right in the ship's face, but to the side. It's just so unconvincing, because it has been implemented in such a cheap way. - is sometimes on when I've just undocked. - sounds like I'm a spectator at an F1 GP. - the AB sound comes with squeaking metal. - is obviously too loud. This is not MWD Online. To make it tolerable means Aura is barely audible.
So regardless of the fact that I'm travelling at 7km/s in space and am expected to believe that it's thanks to some mechanically whirring, squeaking engine, the implementation itself is just amateurish.
How hard is it to make a sound effect that synchronises properly with the speed, and pans correctly, and builds up in a way that makes sense. Like thousands of other games? Is it too hard to make something that the listener can believe is actually connected to what's happening? I could suggest that the sound should change for an overheated MWD as well, because surprise surprise that does nothing to the effect either, but I'm afraid that someone in CCP's sound team might actually do that and stuff that up too.
Of course it's not just the MWD that has me annoyed. They ruined the warp effect. Again, the listener now can't feel or imagine what the sounds are actually connected to. It used to be perfect, a nice soft "boom" and the listener could feel that they are now truly in warp. Nowadays... wtf is going on with warp? Am I falling down a toilet? Can't tell. It used to be perfect.
Stargate effect. Used to be boss. The listener used to understand precisely what every second of that sound meant. Now it is a big confused slurp, just like the warp sound, with the odd "targetting" sound randomly sitting in there just being more distracting. And that is also obvious.
So yeah, it's not just that the new effect is bad, it's that they keep borking up things in really dumb, obvious ways.
Can we please have the AB, MWD, warp and stargate sounds all returned to pre-Inferno? They were all simply much better. |
Infinity Ziona
Cloakers
824
|
Posted - 2013.11.22 11:05:00 -
[204] - Quote
Xenial Jesse Taalo wrote:Porucznik Borewicz wrote:MWD soundeffect. Really CCP?... The MWD soundeffect is louder then anything else in the game... CCP is at it again. You can't even hear Aura saying Warp Drive Active. Please CCP, get your sound levels straight before adding the samples to the game. And why, oh why, does it have to be a persistent, looped effect?! And what exactly was wrong with the subtle "Boooooosh!" soundeffect anyway? Sheeesh... To be honest I'm sick of hearing every sound effect get derped up. Everything they touch sound effects-wise, they botch. CCP, stop fixing sounds that aren't broken. If you really must, then get a better team for it? New MWD sound: - jumps abruptly into its intro sound. - does not pan its intro or outro sound like the rest of the effect loop. - is really unconvincing in trying to be directional. --- it sounds the same from the front as it does from the back --- it sounds the same from the right as it does from the back (guessing this is a bug) --- it sounds different from the left as it does from the right --- can be heard zoomed way out from the front, but is totally silent if my camera is right in the ship's face, but to the side. It's just so unconvincing, because it has been implemented in such a cheap way. - is sometimes on when I've just undocked. - sounds like I'm a spectator at an F1 GP. - the AB sound comes with squeaking metal. - is obviously too loud. This is not MWD Online. To make it tolerable means Aura is barely audible. So regardless of the fact that I'm travelling at 7km/s in space and am expected to believe that it's thanks to some mechanically whirring, squeaking engine, the implementation itself is just amateurish. How hard is it to make a sound effect that synchronises properly with the speed, and pans correctly, and builds up in a way that makes sense. Like thousands of other games? Is it too hard to make something that the listener can believe is actually connected to what's happening? I could suggest that the sound should change for an overheated MWD as well, because surprise surprise that does nothing to the effect either, but I'm afraid that someone in CCP's sound team might actually do that and stuff that up too. Of course it's not just the MWD that has me annoyed. They ruined the warp effect. Again, the listener now can't feel or imagine what the sounds are actually connected to. It used to be perfect, a nice soft "boom" and the listener could feel that they are now truly in warp. Nowadays... wtf is going on with warp? Am I falling down a toilet? Can't tell. It used to be perfect. Stargate effect. Used to be boss. The listener used to understand precisely what every second of that sound meant. Now it is a big confused slurp, just like the warp sound, with the odd "targetting" sound randomly sitting in there just being more distracting. And that is also obvious. So yeah, it's not just that the new effect is bad, it's that they keep borking up things in really dumb, obvious ways. Can we please have the AB, MWD, warp and stargate sounds all returned to pre-Inferno? They were all simply much better. Workaround for this |
Xenial Jesse Taalo
Red Federation RvB - RED Federation
67
|
Posted - 2013.11.22 12:11:00 -
[205] - Quote
My mouth is literally hanging open...
You just won Eve. |
Ezio Burner
Tequila Boosters
0
|
Posted - 2013.11.22 15:01:00 -
[206] - Quote
Infinity Ziona wrote:Ezio Burner wrote:Thanks ccp for f***up wormhole life again, first with ore sites now with warp speeds. I put lot of time training my alt for mining in wh after I finish odyssey came out with ore site free for all, thats ok all my spending time go to trash, now rubicon with crazy warp speed and interceptors, that is stupid crazy for a wh, do u guys forget we don't have LOCAL in wh? The probability for escape from an interceptor is almost null, even spamming dscan and keep eyes on it all the time without blinking, dscan works every 2 seconds without lag and one interceptor take only 2 to 3 seconds to arrive and catch, so that means we have only 1 or 2 sec max for try to scape, crazy! If before rubicon was risky now is more risky to use a mining barger inside a wh, anomalies are risky too and don't worth it, if I lose my ship I will lose more isk than the one I loot. At least in kspace is more safer because they have a local and can fly away to a safer spot if somebody enter, wh we never know if is people inside o not, somebody can alert with scout and bring and interceptor and catch right away without chance, is no way to scape that is stupid crazy...!!! Wh life is way more risky than low even like null and now u guys are making it more and more difficult to live, and the isk than we make don't worth it, now do anomalies in wh is like throw a coin to the air and pray for no interceptors because behind an interceptor will be always a fleet on the back, thats not fun, was more fun when the more faster to react is the one who survive, warp speeds and interceptors are too much OP for a wh even for kspace too, now ccp is trying to people lose and lose more ships looks like and make mining more difficult, and they don't care about small corps or solo players All the others changes I like it why not pop all the non static holes and leave an alt or two cloaked at statics? Leave sound up and you'll hear anything entering?
I understand and works for people with enough accounts or medium size corp, but we are an small corp we need all character on duty, and sometimes we have like 5 to 6 wh gates open. to collapse all of them are risky and take lot of time for a small corp |
Rikiri Kardo
Warriors of the Dark Vale
0
|
Posted - 2013.11.22 15:20:00 -
[207] - Quote
Ok, after living with it for a few days... I really don't see that you guys had to slow Battleships down so much. More speed for ceptors? Great! But this is just adding more dead game time while we warp. Not needed , just my opinion for feedback. (and I'm usually one of the silent masses of Eve) |
Nitrous Nine
Concordiat Spaceship Samurai
5
|
Posted - 2013.11.22 15:55:00 -
[208] - Quote
After a few more days of hunting in my Stiletto, I found that my first post was not quite true. Although on the first day of the patch I caught every BS I warped to, I assumed that ment that with the warp speed changes I could catch them even if they started warping as soon as I entered system. However, over the last two days there have been several time when the BS was just leaving grid when my stiletto came out of warp, so my initial assertion that I could catch a BS even if they start warping the instant I enter system isn't true, but if even waiting a few seconds before waping their chances of getting caught are very high. Despite this It is true that with the warp speed changes catching ratters is much easier. Here are four more to prove that point: http://eve-kill.net/?a=kill_detail&kll_id=20578166 http://eve-kill.net/?a=kill_detail&kll_id=20577811 http://eve-kill.net/?a=kill_detail&kll_id=20566040 http://eve-kill.net/?a=kill_detail&kll_id=20565314
Like some other posters said, they are not fit for anti-tackle. I think that with Rubicon we'll see an evolution of more anti-tackle BS fits and natrual selection will weed out the ones that don't adapt.
- Nitrous |
Andy Landen
Sub--Zero Northern Associates.
299
|
Posted - 2013.11.22 20:08:00 -
[209] - Quote
Guttripper wrote:James Amril-Kesh wrote:MWD sound is now way too loud, and I'm hearing it loudly for other ships at a distance. I purposely set the volume higher to see if there was any changes. One thing I noticed was once the ship reaches maximum warp (in my test case, I used a blockade runner), the sound goes from a somewhat low rumble to a tinny sound - rumble rumble rumble eeeeeeeeee rumble rumble rumble before decelerating. Of course, growing up around them, I would love to have the high speed equivalent to a late 60's to early 70's big block muscle machines out of Detroit going all out down the strip. You'd think all that engine power pushing that mass would be guzzling fuel like nothing fierce and thus sound throaty. Just a thought! No space jam in warp. At top speed, the ship just coasts. No need for the engine until it has to slow down again. Removing space jam in regular flight for the next release? Considering the coasting in warp, how about warp in any direction without requiring a target destination "lock" in order to allow constant coasting during warp? "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
KIller Wabbit
The Scope Gallente Federation
476
|
Posted - 2013.11.22 20:58:00 -
[210] - Quote
Nitrous Nine wrote:After a few more days of hunting in my Stiletto, I found that my first post was not quite true. Although on the first day of the patch I caught every BS I warped to, I assumed that ment that with the warp speed changes I could catch them even if they started warping as soon as I entered system. However, over the last two days there have been several times when the BS was just leaving grid when my stiletto came out of warp, so my initial assertion that I could catch a BS even if they start warping the instant I enter system isn't true, but if even waiting a few seconds before waping could spell their death. Despite this it is true that with the warp speed changes catching ratters is much easier. Here are four more examples since patch to prove that point: http://eve-kill.net/?a=kill_detail&kll_id=20578166http://eve-kill.net/?a=kill_detail&kll_id=20577811http://eve-kill.net/?a=kill_detail&kll_id=20566040http://eve-kill.net/?a=kill_detail&kll_id=20565314Like some other posters said, they are not fit for anti-tackle. I think that with Rubicon we'll see an evolution of more anti-tackle BS fits and natrual selection will weed out the ones that don't adapt. - Nitrous
Are you keeping track of the distance for each attempt? Could simply be longer warps giving them the extra seconds they need.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 :: one page |
First page | Previous page | Next page | Last page |