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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.03.05 17:50:00 -
[31]
Originally by: SGT FUNYOUN Cloaking devices are SUPPOSED to be NEARLY Invincible. They have been that way since the days of Issac Asimov writing about them in his stories. This is Sci-Fi not Dungeons and Dragons.
not invincible, undetectable. and nice exaggerated list of what you need to stop a covert op SB.
Quote: I think you mean four. Five if you count SB separate from CovOps.
there are recons and covert ops... don't tell me you are counting block-aid runner transports as threats.. yes, they can sit covert in a system.. and you don't know what they are... but what are they going to do, tickle you?
If there were no ops cloaks the complaints about mining being "invincible" would rein.
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Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.03.05 19:22:00 -
[32]
If an AFK cloaker is able to stop your from ratting/mining, you are simply not ready to live in nullsec. I am getting mighty tired of these threads.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.03.05 19:33:00 -
[33]
Edited by: Nova Fox on 05/03/2011 19:37:43 Edited by: Nova Fox on 05/03/2011 19:34:52 remove local while we are at it then again that doesn't stop me from telling all my folks back home what sorta ships you are rolling out with today and how the local patrols are, as I'm not afk when i do my patrol routes, sure i listen and watch youtube while I wait for overview to pop something.
Overall the mechanic is just plain broken.
There needs to be effort or a means of a way to hunt down a stealthed ship so if they really are AFK they will be bitten on their rear ends losing the expensive ship at end of the day, there is simply too much reward for what little risk is posed by an afk cloaker. Also cloak systems should be 'perfect' in their function all that radiation and heat has to be going somewhere.
Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 25FEB11
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2011.03.06 03:35:00 -
[34]
Ditch local and its no longer an issue.
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Selinate
Amarr Red Water Syndicate
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Posted - 2011.03.06 05:45:00 -
[35]
Originally by: Val'Dore Local is the problem, not the cloaker.
This times 1 ****ing thousand. Any other argument against cloakers is absolutely asinine. Cloaking should not "consume fuel", that's an absolutely terrible idea.
Remove local once and for all, implement something to make up for it, problem solved.
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Selinate
Amarr Red Water Syndicate
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Posted - 2011.03.06 05:52:00 -
[36]
Originally by: Barbara Nichole
If you aren't checking local.. and scanning for unfriendly ships you aren't trying. Only two types of ships can fly the ops cloak.. No change to cloak necessary.
4, actually.
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Phencyn
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Posted - 2011.03.06 06:38:00 -
[37]
Anyone thinking that nerfing cloaks would solve this problem hasn't thought about it enough. Remove cloaking, and then people will just start using unprobable T3s in safe spots instead.
Also, anyone who complains about cloakie neuts in null should stop living in a station system. That's where the vast majority of them are, and the rest tend to not stick around that long.
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Davelantor
Caldari Ore Exploration Team
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Posted - 2011.03.06 09:12:00 -
[38]
I agree that the cloak poses an issue such as long term usage abuse. BUT the problem is not that you can just go and say, "ow here is someone in the system, i better not do anything" = lock down Its the result of LOCAL, you can see the person is there, so you take action The logic of cloak is to be UNDETECTABLE, but the local gives a person a huge advantage, it shows you he is there. But to be honest, a fuel system might be interesting. It could add more fun to the game.
I am a Stealth Bomber pilot, and i bizarrely support this idea ... IF cloaked pilots also get removed from LOCAL
The Hunt |

Robert Caldera
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Posted - 2011.03.06 09:48:00 -
[39]
another noob afk cloak whine.
lock this thread, please
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.03.06 10:20:00 -
[40]
If hot drops are the problem here, get rid of the hot drop ability. And yeah, local should go the way of the dodo as an instant intel tool and be replaced (together with probing and d-scan) with a coherent way to get information about your surrounding.
If being surprise-butt-sexed by some Recon is the problem here.. well, it's nullsec. What did you expect? If there was no local you wouldn't know that the threat is out there.. although the threat is always out there. That's Eve. The profits/income in zero-zero should be able to compensate for those encounters. If it would become a widespread phenomenon (read: plague) then there would be the need for some more counter-measures to this.. but even then. A simple decloaking pulse that reaches out xAU can't be the answer here, as this kind of solution impacts on many different (viable) playstyles all over New Eden.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Resunas
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Posted - 2011.03.06 11:46:00 -
[41]
Making stealthed ships scannable/detectable/etc would completely break wormhole space. Sometimes I spend hours watching systems, waiting for the right opportunity to strike, etc.
Second: You can easily fit a t1 scanning frigate w/ enough ECCM to make it unscannable, so you aren't going to find it anyways. It can bug you on d-scan all day.
Now what would be interesting is a communications distortion array or something that could be setup like blockade units, but instead jam the local count. But that might be because I enjoy the surprise Wormhole space offers(even when the trick is played on me).
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Dadder
Quantum Revolutions
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Posted - 2011.03.08 17:33:00 -
[42]
add a 30 or 60 min cycle time to cloaks depending on the type. T1 = 30 min, cov ops = 60 min.
problem solved
you may thank me later
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Covert Kitty
Amarr ISK Solutions SRS.
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Posted - 2011.03.08 19:54:00 -
[43]
Get rid of local and problem would be solved. Your not intended to be able to just solo farm safely 24/7. It's better gameplay to require security fleets, this would become mandatory in a post-local eve.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2011.03.08 20:41:00 -
[44]
Originally by: Tippia
Originally by: Mag's
Originally by: Antihrist Pripravnik If an AFK cloaker locks down your system, you don't deserve that system anyway.
This.
Those. Originally by: Val'Dore Local is the problem, not the cloaker.
àand that, to some extent.
Pretty much this.
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Commander Funyoun
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Posted - 2011.03.10 01:05:00 -
[45]
Originally by: Dadder add a 30 or 60 min cycle time to cloaks depending on the type. T1 = 30 min, cov ops = 60 min.
problem solved
you may thank me later
Ohhhhh... riiiight... that is what we need...
The same suggestion over and over again. Your idea of a timer is the same as the fuel idea... bad.
Cloaks are supposed to be NEARLY invincible and are supposed to run for as long as they have power.... This is not WOW this is Sci-Fi. STOP F***ING WITH MY SCI-FI D*** IT!!!
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Oculus Widowmaker
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Posted - 2011.03.10 03:06:00 -
[46]
Edited by: Oculus Widowmaker on 10/03/2011 03:06:28 -20
If a cloaky locks down your system, make a plan you unresourceful git. You're probably one of those pilots that want EVE to have a HUGE BIG FAT "I win button". Think outside the box a bit, be creative, deal with the problem, play him at his own game! You may just find that you get on a killboard with a Retriever... .
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