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Zaratustra
People of Random Nature
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Posted - 2011.03.06 19:04:00 -
[121]
Edited by: Zaratustra on 06/03/2011 19:06:20 So, you mad you can't use pathetic and stupid 'cloud-up-space-with-trash-because-I'm-too-lazy-to-work-for-my-kills-against-ships-designed-to-****-me-off' techniques, and would actually have to use REAL strategy?
Well... they sort of have an area of the game where you can somewhat do that. It's called null sec. Why don't you go to null sec, use interdictors to set up bubbles, and use interceptors to burn towards where the cloaky appeared for a moment and decloak him?
Oh wait! You probably think those people are douchy and annoying for sitting there with a warp prevention bubble and ruin your fun when they kill you when you can't escape.
Too bad you aren't man enough
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Burnharder
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Posted - 2011.03.06 19:13:00 -
[122]
I've long believed that tardsec pirates are the real carebears of Eve.
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Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
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Posted - 2011.03.06 19:21:00 -
[123]
Hey everyone. Just want to clear something up. Drones do not decloak a ship, but they can prevent it from cloaking.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.06 19:26:00 -
[124]
Originally by: Siigari Kitawa Hey everyone. Just want to clear something up. Drones do not decloak a ship, but they can prevent it from cloaking.
More specifically, they don't drop the gate cloak, but then again, nothing does. They do, however, kill any kind of cloak that you activate, which is why you want to assign them to your fast tacklersà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Gogela
Freeport Exploration
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Posted - 2011.03.06 20:16:00 -
[125]
Originally by: Ambassador Helios I dont understand why people gate camp... it seems boring, frustrating, difficult, you are just ruining other peoples day who are just trying to get from point A to B, and you dont profit. Seems strange to me. Least favorite aspect of eve. Makes the universe feel like Im a kid trying to climb through a jungle gym and a fat ******ed kid is in the middle punching people.
Everything you said there is true except the part about profit. There are PvPers that just kill everyone, and then there are pirates that try to sc**** together a living on the contents of haulers caught on gate. The latter is a hard way to make some dough I'll admit, but it's also fun when you get a good one. They can make all the days of waiting or getting worthless kills over and over and loosing ships all the time totally worth it. I can't speak for everyone, but as a casual gamer (relatively speaking) it is my favorite way to play.

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"A hungry man will tell you anything if you give him a cookie." |

BinaryData
Gallente Impact Theory The Jagged Alliance
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Posted - 2011.03.06 20:44:00 -
[126]
Originally by: Tippia
Originally by: Siigari Kitawa Hey everyone. Just want to clear something up. Drones do not decloak a ship, but they can prevent it from cloaking.
More specifically, they don't drop the gate cloak, but then again, nothing does. They do, however, kill any kind of cloak that you activate, which is why you want to assign them to your fast tacklersà
WRONG! Gate Cloak can be decloaked by a ship/drone/anchorable item. I've had it happen to me before. My friends and I tested it, you can be decloaked.
Using jet cans to decloak people is an exploit. Few people I know have had it happen to them, and the person(s) who did it got a 3 day ban for Exploiting the game.
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Cambarus
Thunderfury Blessed Blade of the Windseeker
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Posted - 2011.03.06 20:46:00 -
[127]
Originally by: BinaryData
Originally by: Tippia
Originally by: Siigari Kitawa Hey everyone. Just want to clear something up. Drones do not decloak a ship, but they can prevent it from cloaking.
More specifically, they don't drop the gate cloak, but then again, nothing does. They do, however, kill any kind of cloak that you activate, which is why you want to assign them to your fast tacklersà
WRONG! Gate Cloak can be decloaked by a ship/drone/anchorable item. I've had it happen to me before. My friends and I tested it, you can be decloaked.
Using jet cans to decloak people is an exploit. Few people I know have had it happen to them, and the person(s) who did it got a 3 day ban for Exploiting the game.
BS. I've tested this myself, and been in situations where I've been ~500m from a freighter and not been decloaked after jumping. You do know that gate decloak wears off after a bit yeh? |

BinaryData
Gallente Impact Theory The Jagged Alliance
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Posted - 2011.03.06 21:23:00 -
[128]
Originally by: Cambarus
Originally by: BinaryData
Originally by: Tippia
Originally by: Siigari Kitawa Hey everyone. Just want to clear something up. Drones do not decloak a ship, but they can prevent it from cloaking.
More specifically, they don't drop the gate cloak, but then again, nothing does. They do, however, kill any kind of cloak that you activate, which is why you want to assign them to your fast tacklersà
WRONG! Gate Cloak can be decloaked by a ship/drone/anchorable item. I've had it happen to me before. My friends and I tested it, you can be decloaked.
Using jet cans to decloak people is an exploit. Few people I know have had it happen to them, and the person(s) who did it got a 3 day ban for Exploiting the game.
BS. I've tested this myself, and been in situations where I've been ~500m from a freighter and not been decloaked after jumping. You do know that gate decloak wears off after a bit yeh?
Omg it does? /sarcasm. I'm in nullsec, and I've been decloaked immediately after jumping through a gate. Why? It was a Cynabal flying by me, and then the other one was a battleship that flew past me.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.06 21:28:00 -
[129]
Originally by: BinaryData Omg it does? /sarcasm. I'm in nullsec, and I've been decloaked immediately after jumping through a gate. Why? It was a Cynabal flying by me, and then the other one was a battleship that flew past me.
à"flying by" being the operative word, so not the same thing. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

DarkSchneider666
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Posted - 2011.03.07 04:42:00 -
[130]
Get cheap haulers and fit it them with shuttles.
Have then sit at 15 km points on the gate, make them jet shuttle and blow them up, making it looks like they were noobs hauling shuttles and got caught in gate camp. The swarm of shuttles will saturate the gate area and prevent anyone from cloaking and bump people out of warp!
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garus banta
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Posted - 2011.03.07 05:02:00 -
[131]
Is this Charlie Sheen?
Eve is about WINNING?
TIGERBLOOD???
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Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.03.07 05:32:00 -
[132]
Originally by: Kuronaga No exploit here, and saying it doesn't make it so. Not even if CCP says it.
"Just because the cops say something is illegal doesn't make it illegal."
Nice logic.
You can keep arguing and you'll still be wrong. .
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BinaryData
Gallente Impact Theory The Jagged Alliance
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Posted - 2011.03.07 05:55:00 -
[133]
Originally by: DarkSchneider666 Get cheap haulers and fit it them with shuttles.
Have then sit at 15 km points on the gate, make them jet shuttle and blow them up, making it looks like they were noobs hauling shuttles and got caught in gate camp. The swarm of shuttles will saturate the gate area and prevent anyone from cloaking and bump people out of warp!
CCP logs all that sort of info. You'd be boned regardless.
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MatrixSkye Mk2
Minmatar
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Posted - 2011.03.07 12:27:00 -
[134]
Originally by: DarkSchneider666 Get cheap haulers and fit it them with shuttles.
Have then sit at 15 km points on the gate, make them jet shuttle and blow them up, making it looks like they were noobs hauling shuttles and got caught in gate camp. The swarm of shuttles will saturate the gate area and prevent anyone from cloaking and bump people out of warp!
In other words, let's encourage cheating and lying.
And I'm willing to bet you hate macroers for what they do, but find no qualms in you yourself cheating.
Grief a PVP'er. Run a mission today! |

Mag's
the united Negative Ten.
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Posted - 2011.03.07 12:29:00 -
[135]
Originally by: DarkSchneider666 Get cheap haulers and fit it them with shuttles.
Have then sit at 15 km points on the gate, make them jet shuttle and blow them up, making it looks like they were noobs hauling shuttles and got caught in gate camp. The swarm of shuttles will saturate the gate area and prevent anyone from cloaking and bump people out of warp!
You win this weeks Darwin award.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Ghoest
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Posted - 2011.03.07 13:02:00 -
[136]
checking in to laugh at the noob OP trying to be a space tough guy
    
Wherever you went - Here you are.
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Zraktoras
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Posted - 2011.03.07 13:18:00 -
[137]
okay okay so natural junk isn't an exploit, so how about getting 600 rookie ships blowing them up and using a tractor beam to carefully position them ?
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Everinsearch
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Posted - 2011.03.07 13:52:00 -
[138]
Since this thread is now about brainstorming ways to kill kill covert ops people heres my idea!
Make a hauling corp like Redcow or Redturtle... or whatever their called. Have an elaborate "front end" to fool the skilled hauler into believing your a legit hauling corp so he joins up. Fool them for years making billions of iskies. Then...
Kill them at your whim. Make it look like an accident so you can kill them again, and then again....and again....
/
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Jhagiti Tyran
Caldari Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2011.03.07 14:25:00 -
[139]
I have no words to describe the OPs post and I can only say,
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Shingorash
Caldari Silentium Mortalitas Mortal Destruction
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Posted - 2011.03.07 14:43:00 -
[140]
There are some valid points here...
If you are GCC and enter a high sec system you cant cloak. There should be some concession for 0.0 alliances to be able to stop cloaking in their systems. That would prevent a whole number of issues like scouts who are cloaked in systems for hours on end doing nothing, or people sat in anomalies cloaked so they don't de spawn (technically griefing???).
If the high sec empires can do it, why cant nullsec system owners. It is far too easy to take a system at the moment, I know you have to wait for reinforcement timers etc at the moment. But that doesnt help small alliances defend space.
Also put mines back in the game, those would be good for defending systems from cloaking pilots.
I dont know about you but it seems all the useful things in the game have been removed.
I guess some large alliance has moaned about it and CPP bent over to help them. Impartially would be nice. --------------------------------------------------
I'm in your space, eating your ships! |

Lex Dante
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Posted - 2011.03.08 05:13:00 -
[141]
I'm fine with this if it means we can petition the same GM to remove the 20+ cans some corps drop around belts.
And re the pictures of "outrageous" numbers of drones around a gate, you just need to be in a belt when a huge orca/hulk crew comes through and you'll see many, many more drones in play than that.
Maybe it's only an exploit when the wind blows north-north-west. When it's southerly the server performs fine.
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Pesky LaRue
Brotherhood Of Fallen Angels Etherium Cartel
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Posted - 2011.03.08 05:30:00 -
[142]
Edited by: Pesky LaRue on 08/03/2011 05:31:01
Originally by: Lex Dante I'm fine with this if it means we can petition the same GM to remove the 20+ cans some corps drop around belts.
And re the pictures of "outrageous" numbers of drones around a gate, you just need to be in a belt when a huge orca/hulk crew comes through and you'll see many, many more drones in play than that.
Maybe it's only an exploit when the wind blows north-north-west. When it's southerly the server performs fine.
I think the point is if you're actively using the drones, that's not an exploit but if you're actively launching/abandoning drones for the sole purpose of saturating an area with items that'll force cloaks to drop, that's an exploit.
Confusing stuff, obviously. .
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Shpenat
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Posted - 2011.03.08 15:04:00 -
[143]
A lot of arguments here are just from misunderstanding. The arguments are about the word "exploit" which people understand differently.
From dictionary.com exploit is: ùn 1. a notable deed or feat, esp one that is noble or heroic ùvb 2. to take advantage of (a person, situation, etc), esp unethically or unjustly for one's own ends 3. to make the best use of: to exploit natural resources
If we use this definition nearly every action in EvE IS AN EXPLOIT.
In the MMO comunity another definition is usually used. But it is not clearly defined and confusion may arise.
If Exploit = an act that breaks the set of rules established by rulesmaker. then launching unreasonable amount of drones is an exploit no matter where or how you do it.
if Exploit = an act of taking advantage of glitch in (game) programming then launching any number of drones anywhere is not an exploit as launching drones is an intended programming and not a glitch.
In the end it does not matter if this falls into category of exploit or not. The rule says that launching unreasonable of objects into space is forbidden. So if you did launch unreasonable amount of drones you broke the rules and thus can be penalized. Only problem here I can see is that "reasonable amount" is not defined. Is it 30 drones? 50? 150? 5 billions?
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Cipher Jones
Minmatar
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Posted - 2011.03.08 17:29:00 -
[144]
Originally by: Kuronaga How exactly is that an exploit?
Objects decloak pilots. They are designed to.
There is no glitch going on here, therefore it can't be classified as an exploit.
Read the terms of service, it directly states that it is not acceptable.
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Burnharder
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Posted - 2011.03.08 17:33:00 -
[145]
Originally by: Shpenat Only problem here I can see is that "reasonable amount" is not defined. Is it 30 drones? 50? 150? 5 billions?
Eve defines precisely how many drones you're allowed to control. It's called drone bandwidth. I don't know why you're finding this whole "exploit" business so hard to understand...
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Eternus8lux8lucis
Minmatar Knights of Nii The 20 Minuters
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Posted - 2011.03.09 12:00:00 -
[146]
Nice troll by the OP tbh and yes I read all 5 pages of whine and counter whine. I do love tears from PvPers when they dont get their kills as I enjoy tears from most people simply for being idiots.
I remember when I first started playing. m0o used to do jetcan tricks exactly like this in Mara ages ago. Its the reason this rule went into effect. Grid loads were so horrendous that when I jumped through I lagged out and loaded straight to my clone facility in station. I just had the load screen, then it went black and suddenly the station loaded. Made me do a WTF doubletake. I didnt realize what had happened until I went through later on and saw all the cans left floating in space.
This has been an old trick and CCPs basically laid the rules down effectively imo. The OP is just ****ed off cuz he cant kill everybody or at least someone he knows or is purposely camping for with good loot. And by one of the linked pics Id say theres a nice pile of wrecks around as to not worry about not getting enough kills.
Gate camps arent supposed to be I-win eve tools, or to make it impossible to pass through systems. Its tough enough with the game mechanics making it hard either way, to kill or get killed, so its fun or enjoyable for both involved. CCP will naturally side with the aggressor as usual. But man OP is hilarious and obviously got bored with whatever in game thing he was doing and went to "camp" the forums with this epic gate camp thread.
Just consider me a cloaky watching the slaughter and loling in local and to myself at the carnage. 
 *********************************************** Where do we go from here? When theres no up and no down anymore...onward....eve
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Rortim
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Posted - 2011.03.09 12:15:00 -
[147]
lowsec, cloaky/instaundocking/unprobable t3(tengus) running high profit missions with no risk because they'll traverse gates with cloak subsys and agility mods, be in warp before you can get ontop/decloak and point them. That if you can use a ceptor; if they would actually not leave their player corp for npc corp when they get wardecced. You trying to play by the rules by waring to allow you to use ships better suited to do the job, countered by npc corp, meanwhile they continue to make tremendous amounts of cash without benefitting the old 'holder' group of the area that might have spent a few months clearing the place up of enemies, kicking people out, putting work and resources in, working as a team to build their little outpost/home in lowsec, all that effort into nothing because now: cloaky(insta undocks/insta docks and switch to damage subsys for the actual mission)& unprobables solo missionrunners can do what you wanted, but they spent an hour setting their instas up; you spent a month or more fighting, losing isk and ships to secure your area and draw the benefit of extra lowsec mission rewards. unprobable made lowsec better then highsec for lvl4 runners because with a few steps you make more isk and dont have to worry about a set of tempests warping into your missions sniping your faction fitted tengu out of existence; meaning you can fit more faction/deadspace mods->complete missions faster->even more isk. Great thanks ccp for turning all effort to mean nothing.
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Gogela
Freeport Exploration
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Posted - 2011.03.09 16:36:00 -
[148]
Originally by: Rortim lowsec, cloaky/instaundocking/unprobable t3(tengus) running high profit missions with no risk because they'll traverse gates with cloak subsys and agility mods, be in warp before you can get ontop/decloak and point them. That if you can use a ceptor; if they would actually not leave their player corp for npc corp when they get wardecced. You trying to play by the rules by waring to allow you to use ships better suited to do the job, countered by npc corp, meanwhile they continue to make tremendous amounts of cash without benefitting the old 'holder' group of the area that might have spent a few months clearing the place up of enemies, kicking people out, putting work and resources in, working as a team to build their little outpost/home in lowsec, all that effort into nothing because now: cloaky(insta undocks/insta docks and switch to damage subsys for the actual mission)& unprobables solo missionrunners can do what you wanted, but they spent an hour setting their instas up; you spent a month or more fighting, losing isk and ships to secure your area and draw the benefit of extra lowsec mission rewards. unprobable made lowsec better then highsec for lvl4 runners because with a few steps you make more isk and dont have to worry about a set of tempests warping into your missions sniping your faction fitted tengu out of existence; meaning you can fit more faction/deadspace mods->complete missions faster->even more isk. Great thanks ccp for turning all effort to mean nothing.
This ^
It is a shame that this is written so messily, because I think Rortim is bringing up some really valid points here... (imho) ------------------------------------
"A hungry man will tell you anything if you give him a cookie." |

Morganta
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Posted - 2011.03.09 16:57:00 -
[149]
Originally by: Mella Elcus
Originally by: Kuronaga That is two intended functions coming toghether to create a TACTIC, not an EXPLOIT.
Dropping some drones on a few well chosen locations to decloak someone is a TACTIC. Dropping a ridiculous amount of drones all over the place to crash someone's client is an EXPLOIT.
I would say being able to crash other people's clients is pretty much the definition of "a GLITCH in the games programming that gives you an unintended advantage".
and therin lies the rub, player intent. dumping drones on a hole or gate just to decloak can not be an exploit as the intent is to kill ships, not create an artificial logoffski. crashing clients is an exploit used to nullify large fleets (by logging half of them off) so intending to decloak ships is 100% within the mechanic of the game.
CCP's GMs do need to stick to the rules as written and not to their own interpretation of said rules. its pretty obvious in most cases where the intent is, and in the OPs case I'd have to say the GM overstepped his bounds and interfered with the customer's gaming experience because he misread or didn't bother to understand the gangs intent.
and for you folks complaining about 50-100 static drones crashing your client, time to get a new computer, why should the rest of us suffer because you are too broke to get a good enough computer to play a decade old game?
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Watyu
Minmatar Kels Corsair's Insidious.
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Posted - 2011.03.09 17:46:00 -
[150]
Originally by: Kuronaga
Originally by: Mag's It's the amount of objects used, that tends to elicit a reaction.
If you have say 5 to 10 objects here and there, I'm sure you'd be fine. If you have many more all over, then you'll get a visit from a GM.
Then thats BS.
That's basically just telling a player they are not allowed to be creative in their pvp, or ever try to seek any kind of advantage in combat. I mean really, ten drones? What the heck is that going to decloak?
Eve is about winning, not playing the damn honor system.
If it's a problem with CCP being unable to handle the lag from that many drones, then CCP needs to fix the problem from the server end, plain and simple.
Even making drones degrade and die over time would ensure that this didn't plague the servers permanently.
You my friend, have clearly never undocked into a 0.0 station camp that has anchored litrally hundreds off cans/drones with the express purpose off causing client lag.
You could do something crazy and have 10 or so ships bouncing drones around eachother, unless it makes your alt tabbed camping tricky.
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