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MadMuppet
Minmatar
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Posted - 2011.03.04 23:19:00 -
[1]
Edited by: MadMuppet on 04/03/2011 23:22:31 Requires Warp Driver Operation V and Acceleration Control V
Each level permits the pilot to reduce autopilot jumps to gates by 1500m.
Bascialy permitting jumps from 15,000 m (default) 13,500 m (level 1) 12,000 m (level 2) 10,500 m (level 3) 9,000 m (level 4) 7500 m (level 5)
Just a thought. I'm sure this will get filled with, just fly your ship posts, but hey, why not see if any constructive commentary comes from it.
-M Two pencils, sharpened to a razor-like point, are my only defense. |

buddy 2006
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Posted - 2011.03.05 00:23:00 -
[2]
I like the idea.
Could also turn it around. The higher the skill the closer u exit the gate on the other side.
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MadMuppet
Minmatar
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Posted - 2011.03.05 00:35:00 -
[3]
Originally by: buddy 2006 I like the idea.
Could also turn it around. The higher the skill the closer u exit the gate on the other side.
Didn't think about that side of it. Maybe that would be a different/parallel skill. Jump Gate Mechanics. The problem I see with it would be you would have no control of your jumping through a gate. Sure, you could run back faster, but it narrows down the area you might pop up when entering a system. Jump Gate Mechanics would not be a welcome skill to cloakers I'd think.
-M Two pencils, sharpened to a razor-like point, are my only defense. |

Tippia
Sunshine and Lollipops
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Posted - 2011.03.05 00:44:00 -
[4]
Why? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.03.05 00:52:00 -
[5]
Think of it like this:
Autopilot is for people who are usually busy, ut autopilot also warps you quite a distance away from the stargate, which is a really bad thing in the event of criminals and faction/corporation/alliance warfare. And what if you are in an incursion system? -- I WANT MY TAX REFUND! |

Naomi Wildfire
Amarr Men Who Stare At Gates
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Posted - 2011.03.05 01:15:00 -
[6]
Another "idea" to make the AP more safe? Sorry, but if you want to afk travel, take your time and take it like it is. There is no reason to implement something like this.
With the second thing to spawn closer on the other side of a gate... That would be a must have for pvpers and would become a real pita for those who try to defend something since you really cant stop anyone to reapproach a gate.
Also what does Acceleration Control has in common with the AP?
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MadMuppet
Minmatar
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Posted - 2011.03.05 02:02:00 -
[7]
Edited by: MadMuppet on 05/03/2011 02:04:49 The idea isn't to give a total hand-out to player to make AP safer (if you want that you can always find third-party solutions that'll warp to zero). My thought on this is that, if I player chooses to invest the time required to learn it, they can get a shorter flight time while using auto pilot.
The thought behind this would effectively, for a trained pilot, reduce the flight time of large ships by half while flying on AP. It still dumps the ship 5000m off the minimum jump distance for the gankers/shooters.
The other side of the effect, coming throught he gate and ending up nearer the gate is not really part of this idea, more of a secondary idea, which to be honest I think is probably a bigger hindrance than a help.
The reason I listed the two skills I did was to provide a condition similar to other skills that require two skills to attain the third (fleet command, flying a Machariel, etc)
TL;DR If a player wants to train a month or two to get better autopilot speeds, why not?
-M
Two pencils, sharpened to a razor-like point, are my only defense. |

shady trader
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Posted - 2011.03.05 15:43:00 -
[8]
This idea comes up at least one a month. Its even in the commonly proposed idea's thread which you are supposed to check before posting.
As someone has said the autopilot warping to 15KM and manual to 0km is to give player who pilot their ships manually an advantage over people away from keyboard.
auto pilot warp to zero. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

Naomi Wildfire
Amarr Men Who Stare At Gates
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Posted - 2011.03.05 16:07:00 -
[9]
Quote: (if you want that you can always find third-party solutions that'll warp to zero)
You should not give tips that lead to a ban
Quote: It still dumps the ship 5000m off the minimum jump distance for the gankers/shooters.
Sorry, but thats enough imho, the current AP is really fine.
Quote: My thought on this is that, if I player chooses to invest the time required to learn it, they can get a shorter flight time while using auto pilot.
If the player wants to go afk and still continue to play, deal with the drawbacks (or invest the time to do RL stuff while still playing).
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Horizonist
Yulai Guard 2nd Fleet Yulai Federation
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Posted - 2011.03.05 19:25:00 -
[10]
+1
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2011.03.05 19:30:00 -
[11]
Warp Operation was the original name of this skill, its still on the database but at lvl 5 it be 0 instead of being 20kms off the original alpha called for. Who knows I for once don't see that much of an issue with the higher skill requirements it be a time sink that may barely pay itself off. Pre-order your Sisters of ≡v≡ Exploration ship today, Updated 25FEB11
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Yolo
Intergalactic Combined Technologies
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Posted - 2011.03.05 23:14:00 -
[12]
Auto-Pilot Configuration (5x) Reduce range to gate by 1,5km per level (minimum 7,5km)
Jump Gate Manipulation (14x) Increase entry range from gate by 7,5km per level (maximum 52,5km)
Auto-Pilot Configuration would recude time spent on auto-pilot. Highly valuable for those who use it.
Jump Gate Manipulation would make life very different all over the universe. It would prevent entry point smartbombing which is known to some parts of the universe as a quick and painfull death, and force alternative solutions to current gate camp setups. ---
A disgruntled ex-employee who has been harrassing local customers. Threat level: pathetic |

Mag's
the united Negative Ten.
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Posted - 2011.03.06 09:02:00 -
[13]
Edited by: Mag''s on 06/03/2011 09:04:42
Originally by: MadMuppet
The idea isn't to give a total hand-out to player to make AP safer. My thought on this is that, if I player chooses to invest the time required to learn it, they can get a shorter flight time while using auto pilot.
No, it would be another skill everyone should train and would make AP safer. AP should have a negative effect, that being the 15Km distance.
Originally by: Yolo Auto-Pilot Configuration would recude time spent on auto-pilot. Highly valuable for those who use it.
Jump Gate Manipulation would make life very different all over the universe. It would prevent entry point smartbombing which is known to some parts of the universe as a quick and painfull death, and force alternative solutions to current gate camp setups.
Tell me where you perform, I'd pay to watch you. That is some hilarious material you've got. 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Davelantor
Caldari Ore Exploration Team
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Posted - 2011.03.06 12:31:00 -
[14]
Auto Pilot ...Its Automatic ... Meaning you dont control it ... Perhaps you want to suggest a special script that can be installed on ships to increase the efficiency of Auto pilot, while sacrificing something else .. like CPU or/and Cargo space.
The Hunt |

MadMuppet
Minmatar
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Posted - 2011.03.06 15:25:00 -
[15]
The thought behind being a skill would be an improvement in calculations by the pilot while he hits the 'big red button' and sends the ship on its merry way.
A module or script would be an interesting alternative, but it has a minor flaw with the use of Freighters, they can't be fit with anything. Maybe an implant? Or even a set of implants?
Regardless the total bonus should not be able to exceed 7500m bonus so as to still permit the gate watchers 5000m of kill time which would still buy you a solid minute to kill a max-skilled Fenrir (factoring acceleration in) without any tackling.
-M
Two pencils, sharpened to a razor-like point, are my only defense. |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.03.06 15:54:00 -
[16]
Originally by: MadMuppet *snip* TL;DR If a player wants to train a month or two to get better autopilot speeds, why not?
- Jita is already 'The Hub', making AP even faster won't help to turn this trend around - inter region trade will get kicked in the balls even more - Eve feels small already, no need to further expand on this
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |
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