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Capn Blood
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Posted - 2003.07.01 01:25:00 -
[1]
Well done CCP!
Lots of stuff being fixed/modified that needed it.
I'm sure some will complain, but I think this will be a very positive patch.
Looks like the Devs actually do listen :P ============================================== "Trust no man who says to you that 'The ends justify the means' or who says that 'We will do whatever it takes...'. These men have no honour, and are fit only to be politicians."
The book of Rab Chapter 1, Verse 3. ============================================== |

Endureth
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Posted - 2003.07.01 01:37:00 -
[2]
The new factory/research interface is much improved. The weapon damages aren't 'as' devastating as it was before.
A good patch it seems.
-E
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Morkt Drakt
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Posted - 2003.07.01 01:44:00 -
[3]
Missing info:
Missile Launcher Capacity has changed but so has missile volume.
Light missiles are now 0.5, heavy missiles 2.5 and cruise 5 (volume).
Pirate drop launchers have capacity bonus over standards now. (eg A3 arbalest holds 9, M12 Arbalest 14, Limos 55 <lights>)
Cruise missile dam now 300
Torpedo now 450
lots more
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Ronyo Dae'Loki
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Posted - 2003.07.01 01:50:00 -
[4]
Oh good my Heavy Limos launchers will be improved.
I have several if anyone wants to buy them. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

loci
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Posted - 2003.07.01 01:58:00 -
[5]
any change on missile speed?
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StaticW
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Posted - 2003.07.01 02:08:00 -
[6]
Good job so far CCP. Now lets work on all the BP copies flooding the market.
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StoreSlem
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Posted - 2003.07.01 02:14:00 -
[7]
Congratulations ccp, you successfully nerfed multispectral shieldhardeners to hell and beyond. No-one will EVER whine about them being overpowered again.
Mission Accomplished.
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Molly
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Posted - 2003.07.01 02:17:00 -
[8]
What happened to them?
And where the hell can I loot some EM / Heat wards? I recycled my spare ones (call me dumb) and old loot point isn't working. ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

Muaddid
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Posted - 2003.07.01 02:18:00 -
[9]
http://oldforums.eveonline.com/?a=topic&threadID=14789
On vacations (need a new sig too) |

Seraph Warbird
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Posted - 2003.07.01 02:45:00 -
[10]
Is there a page where I can read the release notes about this patch?
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ga'ia
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Posted - 2003.07.01 02:46:00 -
[11]
"Congratulations ccp, you successfully nerfed multispectral shieldhardeners to hell and beyond. No-one will EVER whine about them being overpowered again."
Well...imo just made them more of a b-ship modul, hard for crusiers to support them now ;).
Molly, thermal = serps (frigates). EMP should be amarr, dont hunt there much so i dont know. __________________________________________________________ |

Molly
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Posted - 2003.07.01 02:47:00 -
[12]
Try this:
http://oldforums.eveonline.com/?a=topic&threadID=14780
---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

StoreSlem
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Posted - 2003.07.01 02:48:00 -
[13]
Thermals also drop from angel frigates. Dont know why, they dont seem to help vs most angel frigates.
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Main
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Posted - 2003.07.01 09:03:00 -
[14]
I would of liked some news about the blueprint copies disappearing, player built stations and the problems with large weapon's tracking speed.
Not really fixed in this patch but at least where we stand on them currently. Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Sybylle
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Posted - 2003.07.01 09:10:00 -
[15]
woop! That's a big good patch...Can't wait to try it !p
Finally some help for pirate hunters :) -less space for modules -more loots (different) -weapons optimisation
Great! Good work on that CCP. Keep on this way and you won't have more carebears whining :D (\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Alessa
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Posted - 2003.07.01 10:22:00 -
[16]
There is something said in the patch notes about a "Fast Talk" skill. Will it be in the market ? Or not available like some others skill... Anyway, we'll see tomorrow.
Thinking about it, as I am playing a female char, shouldn't I have that "Fast Talk" skill at lvl 5 from character creation. ;)
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Sanru
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Posted - 2003.07.01 10:40:00 -
[17]
I don't like that they will make webbing and warp scrambling considered attacks. It's basiclly the only defense miners have against vultures out to steal ore from their operating.
They may intend there to be a risk to group mining, but where's the risk to the thieves ? They can slip in and snatch ore and with this change, there's nothing you can do but cuss them out as they fly away laughing. If you attack them, the cops blow up your ship (or try to). Even if you succeed in destroying their ship, you take a security hit, so you still wind up screwed.
As it is now, if we can web and warp scramble them, we at least have some recourse. If folks want to act as criminals, then there should be accountability for their acts. As it stands with stealing ore from someone, there is no accountability, you can't even place a bounty on them if they have positive security status.
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drunkenmaster
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Posted - 2003.07.01 11:11:00 -
[18]
please, people, stop dragging ore theft into every thread. I know it's a pain in the ass, but there *are* secure containers, and like has been said before, if you don't leave your ore floating in space for ages, then there's nothing for them to steal.
Most of the problem stems from people mining more than their team can effectively manage, leaving it floating in space/switching ships, etc.
The other alternative is to just kill them, suck up the sec hit, and laugh for the rest of the night, because ore-thieves expect to get away free, and haven't got the common sense to fit ECM. .
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snotty
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Posted - 2003.07.01 11:13:00 -
[19]
yep i dont like the web/warp thing either.
but, when you drop ore in space, its basicly "free for all". I think that the devs want to "force" players to dock regular to bring the ore's back to station, or use the miner's with indy scenario. Problem would be solved if there were some bigger cargo containers in the game that you can password protect, 250m3 does not cut it when you are pulling 65 m3 with one miner, or 350 m3 per minute with a full mining set. At the rate i and some others in a my corp are mining Indy sized cargo containers would be a good thing.
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Ulendar
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Posted - 2003.07.01 11:16:00 -
[20]
I see alot of GREAT changes in the patch previeuw notes
FINALLY the range modifiers on ammo works!! FINALLY the weaponskills have stoped stacking with weaponupgrades!!
This should bring a very good fix to those 'uber' weapons that have been sturing things up on these forums...
The new corp management options look to be very very potent. I aplaud any increase in security and expansion on given roles!
Thumbs up for this patch!
Now i only hope the implementation goes as smooth as possible and doesnt require an emergency fix...
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Sanru
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Posted - 2003.07.01 11:31:00 -
[21]
Quote: please, people, stop dragging ore theft into every thread. I know it's a pain in the ass, but there *are* secure containers, and like has been said before, if you don't leave your ore floating in space for ages, then there's nothing for them to steal.
I'll comment as I please. Your not forced to read it, and if the topic bothers you, skip it.
Secure containers aren't an option. They do not hold nearly enough. Plus they can still just blow them up without consequence. I'm sure most of these thieves only do it to make someone angry than for profit anyways.
Quote: Most of the problem stems from people mining more than their team can effectively manage, leaving it floating in space/switching ships, etc.
Or they can hang out and try grabbing it before the Indi pilot can take it.
Quote: The other alternative is to just kill them, suck up the sec hit, and laugh for the rest of the night, because ore-thieves expect to get away free, and haven't got the common sense to fit ECM.
Killing them isn't really a good option. Especially if they are stealing in a rookie ship as they don't even lose the cost of their ship. Killing them costs them nothing, and costs you alot. The sec hit for blowing up a ship is not trivial and can take quite awhile to repair. Yes, you can kill them, but then you will be hiding in the station for 10-15 minutes. Then afterwards, there's really nothing to discourage them from coming back to harrass you.
Perhaps you enjoy stealing from others and finding ways to grief people. And perhaps someday you will grow up.
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Paddyman
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Posted - 2003.07.01 11:49:00 -
[22]
Surgical Strike will no longer affect damage modification on basic gyrostabilizers, heat sinks and magnetic field stabilizers.
could some-one clear this up.
do they just mean the skill wont effect Basic-dmg mod equipment like basic gyrostabilizers or does it mean all dmg mod equipment including hydro-gyros and fluid-gyros.
tnx
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Sanru
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Posted - 2003.07.01 11:51:00 -
[23]
I'm pretty sure they mean that surgical strike won't add to any damage adding module. I doubt that was intended, it's not even in the skill's description.
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Tharrn
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Posted - 2003.07.01 11:51:00 -
[24]
OK, so:
- no one should be able to take something from 'your' container - the container should be indestructible - it should hold an unlimited ammount of ore
Right? Does someone smell the cheese?
This is not a single player game - you are not left without options either:
- find a backwater system (often only 3 jumps from the 'n00b systems') to mine - take enough Indies for mining to be able to jettison only when an Indy is ready for pickup - take the hit and blast the thief into scrap metal - declare war on his corp and blast him into scrap metal repeatedly - put some of your hard-earned money to good use and hire mercenaries to do the dirty work for you (scrap metal, you know...)
Why are people so unimaginative and want everything to be covered by rules, terms and gamemechanics. EVE is freeform and in fact that's what makes it comparable to Elite ;)
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smokeruk
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Posted - 2003.07.01 11:59:00 -
[25]
hmm wednesday patch was tuesday patch O-o
re:surgical strike so will i be able to use 1 looted weapon enhancer or none skill stacking :/ so training level 5 of small hybrid is pointless ammo hmm so we back to where we was a week+ ago err let me see 80 rounds i think in 1 gun
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Sanru
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Posted - 2003.07.01 12:14:00 -
[26]
So Tharrn, you believe someone should be able to steal from someone else risk free and without repercussion ? That is what your supporting anyways.
Can't declare war on someone who hasn't joined a corp. And someone can do this with a disposable character. Hardly takes a developed character to accomplish this. You don't even need a good ship. Hence, the cost is nothing. Even if someone does blow you up, you have not lost anything.
Perhaps you missed the reason why blowing up said thieves isn't terribly practical. For one, it doesn't prevent them from returning. For two, it will get the police on you, which will halt your mining operation. And lastly, you take a security hit.
Tell me again why they should benefit from your effort while taking no personal risk, or even having to spend any time developing the character they use. Using a disposable character for this means bouties are pointless, and they don'tt even earn a bad rep.
Only a coward would consider an obvious loophole like this "fair". Quit being lazy and mine for yourself.
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drunkenmaster
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Posted - 2003.07.01 12:19:00 -
[27]
Sanru, what's your damage?
"Perhaps you enjoy stealing from others and finding ways to grief people. And perhaps someday you will grow up."
Well done. Sanru intel -60%
Don't make unsupported accusations. It's weak.
I have not fired upon another player. Ever.
Although you might not understand this, but a decent mining op *does not* leave any substantial amount of ore floating around. If someone comes into range while you are handing your indy the ore, then get someone to ram him out of container range. It works a treat. Hand over the goods, indy goes back to station, cycle continues.
If you can't manage to move the indy fast enough, use another indy, rather than another miner. It's greed or ignorance that opens these extreme theft opportunities, much like giving too much hangar access to someone who has promised you the moon a stick.
to summarize:
Shut up Sanru Organise your strip mining better
If the concept of improving the quality of your operations is worrisome, please let me know, we have an FAQ available. .
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Tharrn
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Posted - 2003.07.01 12:25:00 -
[28]
You ignored three out of five points I raised and chose to start mudslinging instead.
I am with drunkenmaster on this one :P
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drunkenmaster
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Posted - 2003.07.01 12:37:00 -
[29]
I don't think anyone said it was 'fair'. It's not. But it will have to be looked at. But there are so many ways to avoid it, it's hard to start.
I know people who will come in and kill the griefer, for a small fee. (my alt being one of them)
Alternatively, just send him 25k isk and tell him to **** off.
Or shooting them. Seriously, I have never shot anyone but NPCs so far. But if I was running a slipshod, greedy, eyes-bigger-than-belly mining op, and someone came over to steal ore, I'd kill him.
But it sounds like you want to get maximum ore with no hindrance whatsoever, not even to untarget a rock to target the thief. That's greed. One of the seven sins, last time I checked.
Seriously, how much does it cost to 'not mine' for 3 minutes while you ram some stupid thief from one side of the belt to the other? (1 minute with MWD) .
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Relic
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Posted - 2003.07.01 12:39:00 -
[30]
Factory and Research slots changes have not gone far enougth.
If you have seen my posts elsewhere you will wonder why I make such a statement! While I'm against many of the ideas put forward in these forums, CCPs current changes will only help a little. The reasons being:-
1) for Factory slots a player can still block a complete station, or region just by producing 100 rounds of ammo in each slot they own per 3 day cycle.
2) Reseach slots can be locked by just creating 1000 copies of a basic BP at a time and the player does not even have to revisit the station.
More work will be required, the idea of ownership limits based on player skill and Corp size is still required. The only people hit by these changes seem to be 'real' solo players who decide to take a holiday or need to go on a business trip.
Relic
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