| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Trevedian
|
Posted - 2005.02.01 22:41:00 -
[1]
I find it really annoying how after I fulfill mission objectives they are changed after each wave of NPC's I kill.
My agent asked me to kill say 10 cruisers, 7 frigs, 3 indies... I do that and guess what? Another wave spawns and the objectives change.... again!
What is the purpose of having mission objectives, if they change arbitrarily and without warning?
Why can't my agent just ask for something... and then when he gets those objectiles fulfilled, say MISSION ACCOMPLISHED
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
|

Joshua Calvert
|
Posted - 2005.02.01 22:44:00 -
[2]
Yah, this kind of annoys me too.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Zaintiraris
|
Posted - 2005.02.01 23:08:00 -
[3]
Stop an ore transport....Oh wait! Kill 16 gallente intys *boom* My raven!? Nooess! Even with the best resists I could get, I didn't stand much chance against the SECOND spawn of 8 intys, 3 vexors, and 2 dominix. Thats after I killed the 3 transports with their ore and their small mercenary escort... Not what I expected, to say the least. ---
Originally by: CCP Hammer This game was so much better back before people knew math.
|

JerMagni
|
Posted - 2005.02.02 00:14:00 -
[4]
Unforeseen resistance? Surprise attacks? Any number of reasons as to why this is.
|

Trevedian
|
Posted - 2005.02.02 00:40:00 -
[5]
Well they usually make mention that there will be additional waves of enemies to encounter, but I don't think the Sabotage the Supply Line mission does and pop went my apoc!
How embarassing to lose my ship to an NPC !

Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
|

Ka'lorn Font'a
|
Posted - 2005.02.02 01:39:00 -
[6]
Edited by: Ka'lorn Font'a on 02/02/2005 01:39:22 I've just finished this
Read in the mission description about Gallente Navy getting involved, but didn't think any of it.
Fighting Mercs with my alt's Raven, so hardened EM/Thermal (as I always do against Mercs), blew them up from 60km, and was semi-surprised when the Gallente Frigates spawned.
Nps, took them out, cap still at about 75%, shield at 90%
Didn't have any dominix' spawn, but had around 15 Gallente Navy Thoraxes, which then MWD'd 60km in seconds (yes, seconds), and started tearing me a new one. Blew all but 5 out then was forced to warp out as my XL-C5l + Amp couldn't keep up (cap was still about 30%).
Warped back in 100km from them, finished them, then 5 more Thoraxes + about 8 Vexors + frigs.
Very lucky to still be here, I tell you now, but the LP reward was good (almost 5k LPs), and ~3million in ISK + bounties for the Merc Frigs.
Different to see new missions (and enjoyable), but I do agree with a little heads up.
|

Stormking
|
Posted - 2005.02.02 06:11:00 -
[7]
Having multiple waves is more fun when it's an easier mission is all I can say. It was fun running lvl 2/3s in a Thorax, when each wave was a few more cruisers to deal with, but I also wouldn't mind just having to kill ONE wave ocasionally now that we're dealing with larger ships...
|

Conductor943
|
Posted - 2005.02.02 06:22:00 -
[8]
Let me get this straight, you guys are whining because you lose/almost lose ships when soloing level 4 agent missions?
LOL
Never underestimate the power of S.T.U.P.I.D
-C
|

VossKarr
|
Posted - 2005.02.02 06:48:00 -
[9]
Originally by: Ka'lorn Font'a Edited by: Ka'lorn Font'a on 02/02/2005 01:39:22 I've just finished this
Read in the mission description about Gallente Navy getting involved, but didn't think any of it.
Fighting Mercs with my alt's Raven, so hardened EM/Thermal (as I always do against Mercs), blew them up from 60km, and was semi-surprised when the Gallente Frigates spawned.
Nps, took them out, cap still at about 75%, shield at 90%
Didn't have any dominix' spawn, but had around 15 Gallente Navy Thoraxes, which then MWD'd 60km in seconds (yes, seconds), and started tearing me a new one. Blew all but 5 out then was forced to warp out as my XL-C5l + Amp couldn't keep up (cap was still about 30%).
Warped back in 100km from them, finished them, then 5 more Thoraxes + about 8 Vexors + frigs.
Very lucky to still be here, I tell you now, but the LP reward was good (almost 5k LPs), and ~3million in ISK + bounties for the Merc Frigs.
Different to see new missions (and enjoyable), but I do agree with a little heads up.
Here's mine:
Sabotage the Supply Line Mission briefing One of our spies within the Gallente Federation reported that a ore convoy would be heading through on a routine trip to supply their construction workers with minerals. We managed to locate the ore convoy and trace its route to a Gallente Federation outpost in a nearby system; Apparently they are building an extension to the structure of their base there. We will deal with that in due time, but first we need to disrupt their supply lines. So I'd like you to head to out to a rendevouz point with the next ore freight that passes through and ambush it. You don't need to bring back the ore, just make sure any Gallente Federation ships in the area are destroyed and the cargo with them. As you can see in the journal, the encounter looks easy enough. The convoy is being guarded by a small mercenary force, hired by the Gallente Federation. But I warn you, these ore convoys are probably under heavy surveillance, if there are any Gallente Federation fighter ships in the vicinity, they WILL attack you as soon as they receive the distress call from their precious convoy. This mission expires at 2005.02.03 05:08:57 Overview and Objectives The following objectives must be completed to finish the mission: Kill Objective Destroy these targets: These targets have already been destroyed <img:factionlogo:500001>Target Location Target #1three Ore Supply Freights Target #2five Mercenary Fighters Target #3five Mercenary Wingmans Target #4two Mercenary Commanders Kill Objective Destroy these targets: These targets have already been destroyed <img:factionlogo:500001>Target Location Target #1two Gallente Navy Thoraxs Target #2seven Gallente Navy Vexors Target #3four GN Delta II Class Support Frigates Target #4six GN Delta I Class Support Frigates Kill Objective Destroy these targets: These targets have already been destroyed <img:factionlogo:500001>Target Location Target #1eight Gallente Navy Thoraxs Target #2four GN Gamma II Class Support Frigates Kill Objective Destroy these targets: These targets have already been destroyed <img:factionlogo:500001>Target Location Target #1one Gallente Navy Megathron Target #2four GN Gamma II Class Support Frigates Target #3four GN Gamma I Class Support Frigates Rewards The following rewards and bonuses will be yours if you complete this mission: 1270000 credits. fourteen hundred units of Photon Microprocessor will be awarded to you as a bonus if you complete the mission before 2005.02.02 07:55. 4145 Loyalty Points.
In the last spawn, GN Megathron had an interesting skin, btw, which I up to that moment had never seen before. I believe it's from a T2 version of the Megathron. I assume this because GN Thorax had an icon and skin identical to that of a Deimos.
|

Minerva IV
|
Posted - 2005.02.02 07:45:00 -
[10]
As far as im aware all of the mission discriptions that have multiple waves hint at this fact you just have to read the details.
Quote: As you can see in the journal, the encounter looks easy enough. The convoy is being guarded by a small mercenary force, hired by the Gallente Federation. But I warn you, these ore convoys are probably under heavy surveillance, if there are any Gallente Federation fighter ships in the vicinity, they WILL attack you as soon as they receive the distress call from their precious convoy.
Looks like a prity big hint to me :)
|

Andarvi
|
Posted - 2005.02.02 09:37:00 -
[11]
I think most of you missed the point. He's not ****ed because reinforcments warp in, but because they get added to mission objectives. If the mission was to kill a convoy, then it should complete there, killing any additional wings should not be required to finish the mission.
|

Crusari
|
Posted - 2005.02.02 09:56:00 -
[12]
Yup lost my apoc there aswell . Killed everything till the last wave, couldn't tank everything anymore.
|

Lagar
|
Posted - 2005.02.02 10:37:00 -
[13]
To be honest i am not suprised at all that they have upped the amount of rats. I dont think it's bad tho.
More risk more Isk.. that's my motto. even tho i'd probebly have a few peeps ready for backup 
|

Skumy
|
Posted - 2005.02.02 10:45:00 -
[14]
It seems taht GN ships are quite random.
Mines were : 2nd wave : 6 GN frigs, 8 G vexors, 6 GN thorax 3rd wave : 8 GN frigs, 10 GN thorax, 1 GN dominix 4th wave : 16 GN frigs (mix of gamma and delta), 8 GN thorax
believe me, 16 GN frigs and 8 GN thorax around you ship in VERY difficult to tank. Of course all GN frigs scramble/web your ship (I bareley escaped)
Next time I'll fit another thermal hardener instead of the EM one that I fitted expecting more mercs like in the first wave 
|

Armi Tage
|
Posted - 2005.02.02 10:56:00 -
[15]
the mission objectives also change with the blockade or beserk mission. You always ever had only the first wave mentioned since i play
|

Crayathan
|
Posted - 2005.02.02 11:53:00 -
[16]
I think in missions like the ore one, the killing of gallente (or any race) rats should not be an objective unless its a initial one
I found the ore mission was very straight forward and standard tactics worked fine
Even though I walk through the valley of the shadow of death, I fear no evil |

Joshua Foiritain
|
Posted - 2005.02.02 13:19:00 -
[17]
I always assume whatever mission im doing could be multi spawn. Missions tha require you to kill an indy can be done from long range, you can warp out in under a second if youre already at top speed.
The enemy should respawn at the place the indy died. (They did before yesterdays patch anyway, prolly didnt change) ---------------------------
[Coreli Corporation Mainframe] |

Lizanne
|
Posted - 2005.02.02 13:47:00 -
[18]
Originally by: Trevedian I find it really annoying how after I fulfill mission objectives they are changed after each wave of NPC's I kill.
My agent asked me to kill say 10 cruisers, 7 frigs, 3 indies... I do that and guess what? Another wave spawns and the objectives change.... again!
What is the purpose of having mission objectives, if they change arbitrarily and without warning?
Why can't my agent just ask for something... and then when he gets those objectiles fulfilled, say MISSION ACCOMPLISHED
That's not annoying at all! That's real life! When your lead officer send you in mission, he doesn't know what can go wrong. If you're unable to do such missions go get lvl 2 missions. That's all!
|

Larysse
|
Posted - 2005.02.02 14:00:00 -
[19]
well Lizanne.. to go along with your analogy: If your officer gives specific targets (silence the informant, kill the spy, kill the transports), then THAT is your main objective. Killing the 4 squadrons that come to the rescue isn't that relevant for the outcome of the conflict. As long as the informant/spy/transport is dead and can't work against your organisation.
So I agree with the first poster, it's weird that killing reinforcements is added to the mission objectives. Perhaps it could be added as secondary objective, giving a better reward of completed too.
|

Jim Steele
|
Posted - 2005.02.02 14:03:00 -
[20]
i usally expect another spawn so keep my distance especially after patch day, i dont think they should change the mission just have a subtile hint that more are coming. i.e something like "more rats are a possilility but i honestly dont know as intel have been on a mad quaffe binge and havent reported to work this morning"
Saying that tho i do like the occasional supprise just dont think rats should spawn ontop of you after the next spawn, mabye 15k away from the last point, and a warning pop-up saying more rats are en-route, giving you time to get away.
Death to the Galante |

Stregone
|
Posted - 2005.02.02 14:41:00 -
[21]
Those missions used to tell you that there 'might' be additional waves. ('might' meaning definitly)
|

Fjellu
|
Posted - 2005.02.02 14:47:00 -
[22]
I really have to agree. It should be against the law or sumtin' to change the mission objectives mid-mission.
Take the other day, I get a mission called "Angel Surprise" or somethin. I'm supposed to kill one freighter and that's it. Then all of a sudden I'm jumped bu multiple frigs, cruiser and some BS. And then when I look the mission objectives have changed.
I mean, what kind of bs is this. I'm supposed to get 1200 Tech 2 components 1mil' reward and 4500 LP's for killing that freighter. What kind of crap is this.
Some corp mate told me I shoulda read the mission objectives carefully, I might have realised that there was coming a second spawn. This is just crap, I'm not supposed to have to read all of that.
CCP has to do something about this abuse..
[/sarcasm off]
|

Lizanne
|
Posted - 2005.02.02 14:56:00 -
[23]
Originally by: Larysse well Lizanne.. to go along with your analogy: If your officer gives specific targets (silence the informant, kill the spy, kill the transports), then THAT is your main objective. Killing the 4 squadrons that come to the rescue isn't that relevant for the outcome of the conflict. As long as the informant/spy/transport is dead and can't work against your organisation.
So I agree with the first poster, it's weird that killing reinforcements is added to the mission objectives. Perhaps it could be added as secondary objective, giving a better reward of completed too.
As a soldier, you won't have additionnal benefits from successfully destroying secondary objective.
The point is that you should not be penalised to not doing secondary objectives.
|

Khaldorn Murino
|
Posted - 2005.02.02 15:00:00 -
[24]
Guys, dont turn missions into mining! there meant to be fun are they not. If all they turn into is go here, kill this, no surprises or anything then they will be ... boring as hell.
If anything id vote for more surprises, twists, waves. Id want the mission to change half way thru so you have to chase some pirate 4 systems to claim a object back and then rush back to defend an outpost.
They need more variation and interest. Make them harder! -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
|

Lizanne
|
Posted - 2005.02.02 15:03:00 -
[25]
Originally by: Fjellu I really have to agree. It should be against the law or sumtin' to change the mission objectives mid-mission.
Take the other day, I get a mission called "Angel Surprise" or somethin. I'm supposed to kill one freighter and that's it. Then all of a sudden I'm jumped bu multiple frigs, cruiser and some BS. And then when I look the mission objectives have changed.
I mean, what kind of bs is this. I'm supposed to get 1200 Tech 2 components 1mil' reward and 4500 LP's for killing that freighter. What kind of crap is this.
Some corp mate told me I shoulda read the mission objectives carefully, I might have realised that there was coming a second spawn. This is just crap, I'm not supposed to have to read all of that.
CCP has to do something about this abuse..
[/sarcasm off]
That's not an abuse! When you get a contract read all the lines even tiny ones and you wont get surprised. Accepting a mission IS a contract. CCP makes it work the way they want and that's it. If you don't like doing missions the way CCP sees it, just go do some mining.
That's the way EVE is, and I like it! 
|

Lizanne
|
Posted - 2005.02.02 15:08:00 -
[26]
Originally by: Khaldorn Murino Guys, dont turn missions into mining! there meant to be fun are they not. If all they turn into is go here, kill this, no surprises or anything then they will be ... boring as hell.
If anything id vote for more surprises, twists, waves. Id want the mission to change half way thru so you have to chase some pirate 4 systems to claim a object back and then rush back to defend an outpost.
They need more variation and interest. Make them harder!
I approve all this! Make missions longer and multitask! But have some agent ONLY giving small missions and other bigger ones. So you can play 30 minutes or 3 hours... 
|

Snake Jankins
|
Posted - 2005.02.02 15:40:00 -
[27]
Edited by: Snake Jankins on 02/02/2005 15:40:55 If you don't know the mission and you are given only one location, then better expect a second and third wave of enemies.
I think missions like 'Angel Surprise' are somehow cool. I like the agent's dialog. Intention: Hey, go out and kill this angel transport. Easy job ! .... Oh, sorry. So our information was wrong, it was an ambush. But you're still alive. Keep cool, everyone makes mistakes.  I like this, it gives the agents more personality. I also like the new mission dialogs that refer to the last completed mission. Like 'In the last mission you arrested some marines, now we ...' That's nice.
|

Joshua Foiritain
|
Posted - 2005.02.02 15:51:00 -
[28]
Omg wait i signed up for the army? 
Updating objectives = More loot and Bounties which is always good. ---------------------------
[Coreli Corporation Mainframe] |

Khaldorn Murino
|
Posted - 2005.02.02 16:19:00 -
[29]
I had one the other day which was simpyl called 'Surprise' in which i had to intercept a concord drone, and a fleet of concord ships jumped me.
Best fun ive ever had doing a mission. More variation please, keeps us all on our toes -
"Whenever I hear any one arguing for slavery I feel a strong impulse to see it tried on him personally." - Unknown Warrior
|

Lizanne
|
Posted - 2005.02.02 16:46:00 -
[30]
Originally by: Khaldorn Murino I had one the other day which was simpyl called 'Surprise' in which i had to intercept a concord drone, and a fleet of concord ships jumped me.
Best fun ive ever had doing a mission. More variation please, keeps us all on our toes
Way to go! We need that kind of thing to keep interest in the game! 
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |