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Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 10:22:00 -
[1] - Quote
Would it be possible to give us pre-defined probe formations?
Like i launch my probes, put them in a formation and then press a save button and the next time i launch probes i can choose the formation without having to move the probes around. It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever. |

Demolishar
United Aggression
346
|
Posted - 2012.08.26 10:24:00 -
[2] - Quote
That's actually quite a good idea. I'm still going to say "put it in Features and Ideas", but in a "that's a good idea and CCP should read it" way rather than a "get out of my GD you noob" way.
Of course I expect many replies saying it "dumbs down" probing or makes it too easy. |

Solstice Project
Red Federation RvB - RED Federation
1708
|
Posted - 2012.08.26 10:26:00 -
[3] - Quote
Everything is a waste of time in some way or the other, if you just argument it the right way.
How about seeking a more efficient way of dropping and positioning them ?
Inappropriate signature removed. Spitfire |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 10:27:00 -
[4] - Quote
The current system is already 100x easier then the old one. Having preformed locations would dumb down a already simple system. Might as well just remove probing and just click scan and get sites..
Demolishar wrote:
Of course I expect many replies saying it "dumbs down" probing or makes it too easy.
 |

Solstice Project
Red Federation RvB - RED Federation
1708
|
Posted - 2012.08.26 10:29:00 -
[5] - Quote
Demolishar wrote:That's actually quite a good idea. I'm still going to say "put it in Features and Ideas", but in a "that's a good idea and CCP should read it" way rather than a "get out of my GD you noob" way.
Of course I expect many replies saying it "dumbs down" probing or makes it too easy.
The problem with this is, that "making things faster/easier" has no end. It's an ever ongoing process making people accustomed to things getting easier, which leads to people not having to actually work for something, but just asking others to do it for them.
It's the lack of challenge people get used to ... and suddenly they don't want challenge at all.
Things like this ... probing formations ... are just a minor part of the overall picture of people not wanting to do something, with the argument that it's a waste of time.
EVERYTHING is a waste of time. There is NOTHING that's not a waste of time, you just need the right arguments.
edit: Your post was a waste of time. My post was a waste of time. Still the OP posted it, instead of doing something more fruitfull or productive. See what i mean ? He INTENTIONALLY wasted his time, although he didn't perceive it as such. That's actually a really stupid thing to do and yet he did it.
More and more people cry about things being a "waste of time" and what's hidden behind their argument is that it's "effort".
"Effort" is a waste of time, thus please give me a way to deal with this faster/easier. Inappropriate signature removed. Spitfire |

Riot Girl
State War Academy Caldari State
2
|
Posted - 2012.08.26 10:32:00 -
[6] - Quote
I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface? |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 10:34:00 -
[7] - Quote
It's not about making things faster. In my opinion there are things that need brain and skill and whatever and then there are things that are just monotone and dumb things that are annoying and waste your time. Putting probes into formation has nothing to to with creativity or being "better" than others. It's just annoying.
So it doesn't make it easier to find sites or ships. It just takes out a boring part of launching probes. If you fear that it makes probing too fast then add a timer and say the formation takes 5 or 10 seconds to finish. |

Solstice Project
Red Federation RvB - RED Federation
1709
|
Posted - 2012.08.26 10:34:00 -
[8] - Quote
Riot Girl wrote:I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface? No, he's not. He' asking for "effort" to be removed, not for making something more user-friendly.
There are hundreds of things that could be hidden behind the "user-friendly"-argument, but again ... it's only about removing "effort".
And the arguments already keep coming ... Inappropriate signature removed. Spitfire |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 10:35:00 -
[9] - Quote
Riot Girl wrote:I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface?
It really has nothing to do with UI. Having predefined formation mostly removes the challenge of actually finding a site. |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 10:38:00 -
[10] - Quote
Brooks Puuntai wrote: It really has nothing to do with UI. Having predefined formation mostly removes the challenge of actually finding a site.
Ok you need to explain that. How does it remove the challenge to find a site? It's not like the probe automatically launches at the spot of the site. I think you dont understand what i'm asking for. The probes just launch where your ship is and put themself into formation as you would do it in a manually monotone way too. Then you have to adjust them and move them around to find your sites like you do it anyway
|

Solstice Project
Red Federation RvB - RED Federation
1709
|
Posted - 2012.08.26 10:39:00 -
[11] - Quote
Haxxi wrote:It's not about making things faster. In my opinion there are things that need brain and skill and whatever and then there are things that are just monotone and dumb things that are annoying and waste your time. Putting probes into formation has nothing to to with creativity or being "better" than others. It's just annoying.
So it doesn't make it easier to find sites or ships. It just takes out a boring part of launching probes. If you fear that it makes probing too fast then add a timer and say the formation takes 5 or 10 seconds to finish.
There are several ways to drop your probes and there are ways to do it faster or slower. You're just doing it in a non-efficient way.
Quote:It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever.
Quote:If you fear that it makes probing too fast then add a timer and say the formation takes 5 or 10 seconds to finish. Ah ... so now it's not a "waste of time" anymore, but actually "effort".
Thanks for proving my point. It's not about the time, it's about the effort ... as you just stated.
What i really hate about people is when they just drop random arguments that fit, just so they get what they want.
Too bad people will not see behind this and actually still respond to you ... Inappropriate signature removed. Spitfire |

Riot Girl
State War Academy Caldari State
2
|
Posted - 2012.08.26 10:45:00 -
[12] - Quote
Solstice Project wrote:Riot Girl wrote:I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface? No, he's not. He' asking for "effort" to be removed.
I wasn't aware effort was an important feature of scanning. Of course in real life, if such probes existed, it would be impossible to imagine that designers would create them in such a way that they could move in predefined patterns or have programmable formations to allow them to be used more conveniently... Even if they could, they would probably refuse to because that would be dumbing down their jobs and removing the effort it takes to do their jobs and no-one wants that. |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 10:48:00 -
[13] - Quote
Haxxi wrote:Brooks Puuntai wrote: It really has nothing to do with UI. Having predefined formation mostly removes the challenge of actually finding a site.
Ok you need to explain that. How does it remove the challenge to find a site? It's not like the probe automatically launches at the spot of the site. I think you dont understand what i'm asking for. The probes just launch where your ship is and put themself into formation as you would do it in a manually monotone way too. Then you have to adjust them and move them around to find your sites like you do it anyway
Figuring out a proper formation is part of learning how to probe, not only that people use different methods and formations based off of learning how to probe. Having them just plop out in a single formation would remove that learning curve as well as remove most thought needed in learning how to probe. It's already easy to set it up with being able to shift-click move/resize, I don't see why it would even be needed for those who already know how to probe to need predefined formations, actually I would see it as annoying.
|

Serena Serene
Heretic University Heretic Nation
3076
|
Posted - 2012.08.26 10:53:00 -
[14] - Quote
I think it's a good thing to have to position the probes manually. It's already been made really easy to get a warp-in on a signal once you found it by the ability to scale the probe-formation you set up with the alt key.
The manual positioning and how fast you are doing that, how good you are to quickly bring your probes in a good formation can make differences when you have to scan down ships. Being fast here, or being prepared by prearranging your probes, is a real advantage, and so it is one more way player-skill or foresight is rewarded. |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 10:57:00 -
[15] - Quote
Solstice Project wrote: Ah ... so now it's not a "waste of time" anymore, but actually "effort". .
Uhm yes it is ? Actually it's both. It's a no-brain effort that is just annoying and yes it saves time cause while the formation loads you could do stuff that is more useful for the world.
Brooks Puuntai wrote: Blubb
Somehow you still dont get it. The formations dont get pre-defined by ccp. New players still have to find their lovely formation, then they can save it and re-use it the next time. When you launch them they are all at the same spot, then you move single probes to get a 7-probe-formation for example. It has nothing to do with brain or a super high learning curve. It's just a dumb effort you have to do each single freaking time for the rest of your life.
Serena Serene wrote:I think it's a good thing to have to position the probes manually. It's already been made really easy to get a warp-in on a signal once you found it by the ability to scale the probe-formation you set up with the alt key.
The manual positioning and how fast you are doing that, how good you are to quickly bring your probes in a good formation can make differences when you have to scan down ships. Being fast here, or being prepared by prearranging your probes, is a real advantage, and so it is one more way player-skill or foresight is rewarded.
Edit: I realize I'm talking about mere seconds here, but those can be important, too.
Same for you :P I dont talk about the probes "following" sig IDs to scan them down. I only talk about putting the probes into formation when you launch them. So the only argument you could have is that it might save you 5 seconds. Then just implement it the way that it takes 5 seconds for the probes to get into formation. So nothing has changed for your example |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 11:07:00 -
[16] - Quote
Ah yes it was my mistake by overlooking the "save" part of it. My apologies. Even still I don't find it necessary, moving 4-5 probes around doesn't warrant the need for a feature like that. |

Rhea Rankin Nolen
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.26 11:13:00 -
[17] - Quote
GREAT IDEA!!! Even better to just launch probes and just hit 'scan' button to scan down things! I mean, why do we need to pinpoint those pesky sigs manually every single time? It's just a waste of time.. LOL
Also when you scan down pilots, it would give them less time to spot the probes on the d scan, with predefined..so hippy hip hooray for predefined probe formations!  |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 11:17:00 -
[18] - Quote
Rhea Rankin Nolen wrote:GREAT IDEA!!! Even better to just launch probes and just hit 'scan' button to scan down things! I mean, why do we need to pinpoint those pesky sigs manually every single time? It's just a waste of time.. LOL Also when you scan down pilots, it would give them less time to spot the probes on the d scan, with predefined..so hippy hip hooray for predefined probe formations! 
Why do i get the feeling that really no one here reads what i'm saying -.- You can make it exactly the same time. As i said you can launch the probes and then they move into formation which could take 5 or 10 seconds if you want. They would be on d-scan exactly the same time. And you still need to scan to find the sig, move probes to the sig, adjust range and so on. It's only the step i linked in the picture.
Next time please read the text before answering. But thanks for trying .... |

rodyas
Tie Fighters Inc
681
|
Posted - 2012.08.26 11:24:00 -
[19] - Quote
Because a Boob formation works best, and it would be too much seeing players pop out boobs all the time. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Serena Serene
Heretic University Heretic Nation
3076
|
Posted - 2012.08.26 11:25:00 -
[20] - Quote
Haxxi wrote: [...] So the only argument you could have is that it might save you 5 seconds. Then just implement it the way that it takes 5 seconds for the probes to get into formation. So nothing has changed for your example [...]
I understood what you meant. But whether you make the formation you saved appear instantly upon clicking "load formation" or selecting it from a dropdown or whatever.. or whether you make it last 5 seconds.. it'll still make the difference between people who can arrange them in to their formation quickly and those who can't go away.
Yes, the difference isn't huge, but it's there and it's also not really that annoying to do that part manually. Like you said. it's only 5 seconds. And you won't do it that often anyway.. like once per system you're scanning in or something. So I think there isn't much gained by having saveable and loadable formations either.
I'd instead like to see a way to avoid accidentally clicking on some celestial names instead of the probe when attempting to move it around.. without having to aim for that single right pixel. (if there is already, please, for the love of god, tell me how!) |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 11:34:00 -
[21] - Quote
Serena Serene wrote:
I'd instead like to see a way to avoid accidentally clicking on some celestial names instead of the probe when attempting to move it around.. without having to aim for that single right pixel. (if there is already, please, for the love of god, tell me how!)
If you don't care to know where things are you can hide the icons in the "Solar System Map"
|

Rhea Rankin Nolen
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.26 11:35:00 -
[22] - Quote
Haxxi wrote:Rhea Rankin Nolen wrote:GREAT IDEA!!! Even better to just launch probes and just hit 'scan' button to scan down things! I mean, why do we need to pinpoint those pesky sigs manually every single time? It's just a waste of time.. LOL Also when you scan down pilots, it would give them less time to spot the probes on the d scan, with predefined..so hippy hip hooray for predefined probe formations!  Why do i get the feeling that really no one here reads what i'm saying -.- You can make it exactly the same time. As i said you can launch the probes and then they move into formation which could take 5 or 10 seconds if you want. They would be on d-scan exactly the same time. And you still need to scan to find the sig, move probes to the sig, adjust range and so on. It's only the step i linked in the picture. Next time please read the text before answering. But thanks for trying ....
You're welcome. However there is one more thing.
You never place probes in the EXACT same order as before. So it's up to every pilot how he will place probes. Will he be careful and patient every time when positioning probes, or will he just be sloppy about it and get worst results than the careful one?
Predefined probe formations would require effort just that one time, before the save. |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 11:38:00 -
[23] - Quote
Serena Serene wrote: I understood what you meant. But whether you make the formation you saved appear instantly upon clicking "load formation" or selecting it from a dropdown or whatever.. or whether you make it last 5 seconds.. it'll still make the difference between people who can arrange them in to their formation quickly and those who can't go away.
I just think the current probe launching is a pure clickfest that needs no brain. You have to press the probe launcher 7 or 8 times and wait until each cycle is done, then drag*drop all probes where you want them to get the formation, size them and so on. If you check a full constellation for explo sites for example you will hate probes and when you jump into a system you think "oh no not again that clickfest". If you want make the probes take 30 seconds to get into formation vOv in the meanwhile i could have some chat or answer mails or do some other stuff.
And it shouldn't be mandatory, so if someone thinks he's faster manually he still can do it. See it like the autopilot. You can jump the route manually but you also can use the autopilot. It may take a bit more time but you can do other stuff in the meanwhile and you dont have to make the same monotone clicks again and again.
Rhea Rankin Nolen wrote: You never place probes in the EXACT same order as before. So it's up to every pilot how he will place probes. Will he be careful and patient every time when positioning probes, or will he just be sloppy about it and get worst results than the careful one? .
Come on .... it's not a complex scientific field where you need a diploma. And yes i always put them in the same way as before. It may differ by a millimeter but that makes no difference for the process of scanning |

Serena Serene
Heretic University Heretic Nation
3077
|
Posted - 2012.08.26 11:47:00 -
[24] - Quote
Haxxi wrote: [...] I just think the current probe launching is a pure clickfest that needs no brain. You have to press the probe launcher 7 or 8 times and wait until each cycle is done, then drag*drop all probes where you want them to get the formation, size them and so on. If you check a full constellation for explo sites for example you will hate probes and when you jump into a system you think "oh no not again that clickfest". If you want make the probes take 30 seconds to get into formation vOv in the meanwhile i could have some chat or answer mails or do some other stuff.
And it shouldn't be mandatory, so if someone thinks he's faster manually he still can do it. See it like the autopilot. You can jump the route manually but you also can use the autopilot. It may take a bit more time but you can do other stuff in the meanwhile and you dont have to make the same monotone clicks again and again. [...]
Agreed on the "pressing probe launcher 6, 7, 8 times" .. That's pretty annoying and doesn't do anything for anyone.
And if you have probes on "load formation" need 20-30 seconds to assume the formation centered around your ship, or the first dropped probe or so: That'd be fine with me, too. Then you'd still do it manually if speed matters, it'd still be an advantage to be good at it, but if speed doesn't matter you avoid the tedium. |

Scatim Helicon
GoonWaffe Goonswarm Federation
725
|
Posted - 2012.08.26 11:49:00 -
[25] - Quote
Presumably the people opposing this are also opposed to saved fittings, and think that every time a player undocks they should have to refit their ship from scratch?
Forcing players to participate in a tedious clickfest to replicate the activity they carried out 10 minutes ago doesn't add skill, or depth, or complexity, its just user-unfriendliness for the sake of user-unfriendliness and bad game design. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Marcus Harikari
Guitar Players of EVE
75
|
Posted - 2012.08.26 11:55:00 -
[26] - Quote
I've contemplated this idea before. Great idea, probing is annoying as hell, and I use the same probe configuration every freakin time. |

Vera Algaert
Republic University Minmatar Republic
332
|
Posted - 2012.08.26 11:55:00 -
[27] - Quote
Haxxi wrote:Would it be possible to give us pre-defined probe formations?
Like i launch my probes, put them in a formation and then press a save button and the next time i launch probes i can choose the formation without having to move the probes around. It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever. I wonder how you got that idea 
I'm a NPC corp alt, any argument I make is invalid. |

Borlag Crendraven
Future Corps Sleeper Social Club
71
|
Posted - 2012.08.26 11:57:00 -
[28] - Quote
20-30 seconds until the probes are in formation can easily mean that your target sees your probes way before he's supposed to. Also when thinking about the actual formation, and the possible problems you might get with it such as probes set to be in a specific formation around a gate or wormhole to uncloak boats easier, it could really end up causing more problems than it fixes. Sure the world map doesn't allow such presicion for probe formations, but what's there to stop a player in flying around a gate/hole and dropping probes in convenient locations and then saving that as a formation.
If anything, I'd welcome an option of having the probe launcher launch a set amount of probes on demand rather than having that clickfest. The positioning and formation part of probing is just fine currently. |

StudleyManiac
Z3R0 RETURN MINING INC. Illusion of Solitude
4
|
Posted - 2012.08.26 12:01:00 -
[29] - Quote
Riot Girl wrote:I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface?
Your asking the developers who in their infinite wisdom decided that the new inventory UI was user-friendly? |

Vera Algaert
Republic University Minmatar Republic
332
|
Posted - 2012.08.26 12:17:00 -
[30] - Quote
Borlag Crendraven wrote:20-30 seconds until the probes are in formation can easily mean that your target sees your probes way before he's supposed to. A good prober will always launch drones outside dscan range, move them way above/below the solar system plane, assemble his formation, narrow down the location of the target with dscan & F11 map and then drag the probes in for one scan that will get him the 100% hit.
Borlag Crendraven wrote:Also when thinking about the actual formation, and the possible problems you might get with it such as probes set to be in a specific formation around a gate or wormhole to uncloak boats easier, it could really end up causing more problems than it fixes. that's a real problem - but not something entirely new. There is a well-known python injection script that allows for stored probe formations (and also had the alt-drag functionality long before CCP implemented it). One of its uses is to grab the location of an enemy ship as it drops gatecloak and instantly send an array of (deep space) probes to these coordinates to uncloak the ship. I'm a NPC corp alt, any argument I make is invalid. |

Haxxi
EVE University Ivy League
3
|
Posted - 2012.08.26 12:29:00 -
[31] - Quote
Also i said earlier that it's not mandatory. The old way would work too (launching probes manually). It's like the auto pilot, you can jump gates manually or via autopilot. Same for probe formations. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
672
|
Posted - 2012.08.26 12:35:00 -
[32] - Quote
Brooks Puuntai wrote:The current system is already 100x easier then the old one. Having preformed locations would dumb down a already simple system. Might as well just remove probing and just click scan and get sites..
Just because this became easier doesn't mean it can't get better. brb |

Borlag Crendraven
Future Corps Sleeper Social Club
71
|
Posted - 2012.08.26 12:35:00 -
[33] - Quote
Vera Algaert wrote:Borlag Crendraven wrote:20-30 seconds until the probes are in formation can easily mean that your target sees your probes way before he's supposed to. A good prober will always launch drones outside dscan range, move them way above/below the solar system plane, assemble his formation, narrow down the location of the target with dscan & F11 map and then drag the probes in for one scan that will get him the 100% hit.
You can't always launch them outside range, mainly in systems that aren't big enough to do so. Sure you can move them out of range as soon as they're launched, which should be what every sensible pilot does anyway.
|

Disdaine
418
|
Posted - 2012.08.26 12:37:00 -
[34] - Quote
INB4 people using ProbeHelper injection with predefined probe layouts defending their advantage.
Oops. |

Selinate
967
|
Posted - 2012.08.26 12:44:00 -
[35] - Quote
You mean to suggest removing a key feature of the game that serves no other purpose except to annoy us with a click fest and waste our time manually moving probes??? That would be removing a key time-wasting, annoyance-inducing feature. I mean, think if they bothered to remove something like... oh say... learning skills.
EE GAD. The horror.
Oh wait... |

Anubis Star
Federal Navy Academy Gallente Federation
8
|
Posted - 2012.08.26 12:51:00 -
[36] - Quote
Great Idea, If it's a save your own formations and nothing pre-definded by default |

Serena Serene
Heretic University Heretic Nation
3077
|
Posted - 2012.08.26 13:49:00 -
[37] - Quote
Borlag Crendraven wrote:20-30 seconds until the probes are in formation can easily mean that your target sees your probes way before he's supposed to. Also when thinking about the actual formation, and the possible problems you might get with it such as probes set to be in a specific formation around a gate or wormhole to uncloak boats easier, it could really end up causing more problems than it fixes. Sure the world map doesn't allow such presicion for probe formations, but what's there to stop a player in flying around a gate/hole and dropping probes in convenient locations and then saving that as a formation.
If anything, I'd welcome an option of having the probe launcher launch a set amount of probes on demand rather than having that clickfest. The positioning and formation part of probing is just fine currently.
As was said before, you'd still be able to do it manually, too, which would be advisable if the goal is to be quick. The saved formations would then mainly be used by people scanning for cosmic signature stuff, as convenience feature.
About the formation .. I imagined the formation being saved relative to your ship, not in absolute positions in a system. You couldn't save a formation "probe 1 at this point in system x, probe 2 at that point" and so on, but only how the probes are positioned relative to each other. When loading a formation, the probes would, for example, arrange themselves with your ship at the center of the formation, before you then had to move the probe-cluster to wherever you want it to be. |

YuuKnow
412
|
Posted - 2012.08.26 14:10:00 -
[38] - Quote
Except that it makes it too easy for amateurs. Perhaps if the formation was saved by the user on an individual basis.
yk |

Serena Serene
Heretic University Heretic Nation
3077
|
Posted - 2012.08.26 14:24:00 -
[39] - Quote
YuuKnow wrote:Except that it makes it too easy for amateurs. Perhaps if the formation was saved by the user on an individual basis.
yk
That's exactly how I understood the idea: you can, for yourself, save a formation of probes you yourself set up before. |

Selinate
968
|
Posted - 2012.08.26 14:39:00 -
[40] - Quote
Serena Serene wrote:
That's exactly how I understood the idea: you can, for yourself, save a formation of probes you yourself set up before.
I wouldn't be opposed to this, but there has to be some way to position probes without clicking and dragging. Something to allow us to easily experiment with other geometries would be nice. I still wouldn't mind a coordinate system where I could type in coordinates relative to some origin and have it retain that shape.
Also, some way to move a probe to a cluster of other probes is needed BADLY. I hate trying to scan down a site and realize that the signal is too weak and that I need another probe, but moving it with clicking and dragging is terrible for this. |

The Riddik
Dark Club
8
|
Posted - 2012.08.26 15:15:00 -
[41] - Quote
yes, lets make something easy easier.
/sarcasm
|

Gillia Winddancer
Shiny Noble Crown Services
51
|
Posted - 2012.08.26 15:23:00 -
[42] - Quote
Whilst it is A and O when it comes to reducing the number of actions for any given interface, when it comes to probes I believe that this should take time, considering it is used for actually finding something.
A compromise wouldn't hurt in this regard though. Sure, allow formation malls to be created, which will obviously result in typical 4-5 standard patterns. But to compensate, increase the scan time by x number of seconds as to make up for the time it takes on average to manually position probes.
Yep, fewer clicks = good. But no real advantage gained otherwise compared to how it is now. Everyone is happy.
|

Selinate
968
|
Posted - 2012.08.26 15:32:00 -
[43] - Quote
The Riddik wrote:yes, lets make something easy easier.
/sarcasm
You're an idiot if you think that pre-making probe configurations is easier than dragging them and dropping them everywhere. Difficulty is not an issue here, it's just getting rid of repetitive and boring/annoying tasks.
/nosarcasm |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
17
|
Posted - 2012.08.26 15:36:00 -
[44] - Quote
Brooks Puuntai wrote:Haxxi wrote:Brooks Puuntai wrote: It really has nothing to do with UI. Having predefined formation mostly removes the challenge of actually finding a site.
Ok you need to explain that. How does it remove the challenge to find a site? It's not like the probe automatically launches at the spot of the site. I think you dont understand what i'm asking for. The probes just launch where your ship is and put themself into formation as you would do it in a manually monotone way too. Then you have to adjust them and move them around to find your sites like you do it anyway Figuring out a proper formation is part of learning how to probe, not only that people use different methods and formations based off of learning how to probe. Having them just plop out in a single formation would remove that learning curve as well as remove most thought needed in learning how to probe. It's already easy to set it up with being able to shift-click move/resize, I don't see why it would even be needed for those who already know how to probe to need predefined formations, actually I would see it as annoying.
When i read the OP's it quite clearly says
1) Launch Probes 2) Arrange Probes 3) Save Arrangement for later re-use
Was I meant to ignore that part of his post too ? |

Saile Litestrider
Finest Kobold Engineering
51
|
Posted - 2012.08.26 17:17:00 -
[45] - Quote
The people arguing against this strike me as having never scanned systems/ships continuously for hours on end, as some professions are wont to do. The tedium of dragging your probes into the exact same formation every time is immense, and this feature could easily remove it without actually giving anyone any advantage (unless you count the lack of carpal tunnel as an advantage). If you do it right, people who are skilled at arranging formations quickly could still scan people down significantly faster.
All the fallacious slippery slopes and asserting that clicking and dragging 10 times constitutes real effort and not simply tedium honestly baffles me. This would be a fantastic addition. |

Zagdul
Clan Shadow Wolf Fatal Ascension
946
|
Posted - 2012.08.26 17:21:00 -
[46] - Quote
Un-fun tasks that take time are not necessarily hard tasks. They're tedious tasks.
Removing tedium doesn't dumb things down, it makes things more enjoyable and increases quality of life.
A list of fixes for the new inventory
Dual Pane idea clicky |

Zagdul
Clan Shadow Wolf Fatal Ascension
946
|
Posted - 2012.08.26 17:25:00 -
[47] - Quote
Matter of fact, removing tedium makes things smarter as intelligent game and UI design makes mundane and repetitive tasks a non-issue.
Probing and finding results still requires the same amount of skill to achieve if it takes 20 minutes or 5 seconds. Increasing the amount of time to achieve the same result dos not make probing any more challenging.
A list of fixes for the new inventory
Dual Pane idea clicky |

Komen
Capital Enrichment Services Transmission Lost
129
|
Posted - 2012.08.26 17:31:00 -
[48] - Quote
I read a bit and I am wholly in favor of preset formations. The idea is not to remove effort but to eliminate a repetitive, no-choice task. Hell, even give it a delay of 10 seconds or so to get the probes into formation, much like the 'in-warp' delay currently.
In my corp, everyone scans, and we go for hours-long sessions of hunting the chains. It would be nice to have this one dull, tedious, repetitive, no-choice task be automated.
Again, even with a small 10 second delay. Heck, intro a new skill, training it up makes your probes go fasta into formation. Untrained, probes would be a bit slower than they are now. Trained, a bit faster. |

Ensign X
105
|
Posted - 2012.08.26 17:54:00 -
[49] - Quote
Any idea that reduces tedious, boring tasks and the prevalence of carpal-tunnel syndrome is worthy of a thumbs up, a high five and a pat on the back. EVE Devs could do so much good for their game if they would focus on reducing or removing the silly little click fests that plague this game's terrible UI. |

Cheshirepus
Divinity Rising
0
|
Posted - 2012.08.26 18:46:00 -
[50] - Quote
I like the idea of being able to save your probe configurations for one button clicks in the future.
But then, I also prefer the (relatively) old way of probing that required the use of multispec and about 1 - 2 hours of your time to locate grav and radar sites. Used to run those in low sec all the time without having to worry too much about getting jumped (even though we still got jumped, but hey, at least we were bringing high sec people to low sec, right?).
Given the probe mechanics we have now compared to the pain in the ass they used to be, what's the issue with saved probe configurations considering probing has been dumbed down to levels where it often takes less time to probe a grav site full of Hulks on your scanner than it does with combat probes? You still have to manually move them around to save them in the first place.
So, in short, saving patterns would be making something mindless just a little more mindless in my opinion, which still produces a net value of "probing is mindless".
* NOTE: I do understand the necessity for the mechanics as they exist today to make messing about in wormholes realistically possible. I just miss mining Gneiss and Crokite in 0.3... and selling Alpha chips for 14M. |

Smohq Anmirorz
State War Academy Caldari State
42
|
Posted - 2012.08.26 18:56:00 -
[51] - Quote
I would suggest to make it so manually arranging them is faster than auto-arrange, so that the person putting in more effort to be fast is actually faster. So if you want it easier, it takes longer. |

Omega Sunset
Caldari Roughnecks
35
|
Posted - 2012.08.26 19:23:00 -
[52] - Quote
Haxxi wrote: It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever. Good. Then I do it fast and you do it slow, I have the advantage. It's not even an issue for me. So no!
|

Jax Bederen
Dark Horse RM
148
|
Posted - 2012.08.26 19:31:00 -
[53] - Quote
I don't get those who enjoy the mundane and think this is some sort of badge of honor. If one knows how to set up probes and has a particular pattern he uses, he should be able to lock that pattern in and have it saved. You are still going to have to adjust your probes to home in after they deploy in your pattern anyway. |

Borlag Crendraven
Future Corps Sleeper Social Club
72
|
Posted - 2012.08.27 05:31:00 -
[54] - Quote
Smohq Anmirorz wrote:I would suggest to make it so manually arranging them is faster than auto-arrange, so that the person putting in more effort to be fast is actually faster. So if you want it easier, it takes longer.
If done like this, I'd be in support of it. |

Debora Tsung
The Investment Bankers Guild
1
|
Posted - 2012.08.27 06:23:00 -
[55] - Quote
Solstice Project wrote:
It's the lack of challenge people get used to ... and suddenly they don't want challenge at all.
Wait, just so I get this right, You don't really believe that putting probes into fromation is a challenge, do you?
There's nothing a million chinese guys can't do cheaper. |

Grumpymunky
Super Monkey Tribe of Danger
504
|
Posted - 2012.08.27 09:39:00 -
[56] - Quote
When I activate a mining laser, it should instantly fill up my ore-bay. Waiting for miner cycles is a waste of time. When I accept a mission, I should be able to complete it without undocking. Killing those NPCs is a waste of time. When I set my autopilot, I should instantly jump to my destination. Traveling is a waste of time. Post with your monkey. |

Gillia Winddancer
Shiny Noble Crown Services
53
|
Posted - 2012.08.27 09:44:00 -
[57] - Quote
Grumpymunky wrote:When I activate a mining laser, it should instantly fill up my ore-bay. Waiting for miner cycles is a waste of time. When I accept a mission, I should be able to complete it without undocking. Killing those NPCs is a waste of time. When I set my autopilot, I should instantly jump to my destination. Traveling is a waste of time.
Clearly you don't know what the term "user friendly interface" means.
Then again, that's too much to expect from a chimp. |

Sin Pew
Dakini Rising The Kali Cartel
98
|
Posted - 2012.08.27 10:01:00 -
[58] - Quote
Ensign X wrote:Any idea that reduces tedious, boring tasks and the prevalence of carpal-tunnel syndrome is worthy of a thumbs up, a high five and a pat on the back. EVE Devs could do so much good for their game if they would focus on reducing or removing the silly little click fests that plague this game's terrible UI. Don't use a mouse but a trackball...  Removing the multiple clicks to launch X probes would be neat, but no, I will go against the idea. Name another module that can launch more than one "ammo" at once. Launching probes is a moment of vulnerability, you can move to an area out of dscan to do so, yet you will never be 100% sure there isn't a cloaked ship that still has you in range unless in k-space and there's only you and the target in local, but then again, the target might be really dumb to stay there waiting to be probed down. Sure a good hunter might probe you in one scan, but a probe cycle still takes a few seconds, so that means the target still has a chance of noticing he's being probed. Reduce it even further and it'll become nigh impossible to detect a threat. Everything in EVE is supposed to have a counter, cumulating this multiple probes launch with auto-layout, I'd set a 7 probes layout 50AU below and would be exposed merely 1 second. DScan already has a cycle delay, so what would be the counter then? probing the whole system every second to see if there's a new K162 and have someone on it to see if someone jumps? Right now, the target still has a chance of noticing, if they don't pay attention then they can only blame themselves. As for saving layouts, I don't find any valid argument to not have the functionnality, we can already filter the results, ain't different. Make it so probes travel to your saved formation once you hit scan the first time. "haiku are easy, But sometimes they don't make sense, Refrigerator." |

Riot Girl
State War Academy Caldari State
8
|
Posted - 2012.08.27 10:09:00 -
[59] - Quote
Sin Pew wrote:Name another module that can launch more than one "ammo" at once I don't think launching all the ammo at once is the issue, but it seems there is a lack of an auto-repeat option so you only have to press the button once. |

Sin Pew
Dakini Rising The Kali Cartel
98
|
Posted - 2012.08.27 10:24:00 -
[60] - Quote
Riot Girl wrote:I don't think launching all the ammo at once is the issue, but it seems there is a lack of an auto-repeat option so you only have to press the button once. Yep, auto-repeat would be acceptable. "haiku are easy, But sometimes they don't make sense, Refrigerator." |

Roxwar
Dreddit Test Alliance Please Ignore
100
|
Posted - 2012.08.27 11:02:00 -
[61] - Quote
Haxxi wrote:Would it be possible to give us pre-defined probe formations?
Like i launch my probes, put them in a formation and then press a save button and the next time i launch probes i can choose the formation without having to move the probes around. It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever.
No, just no.
My other char is an explorer, both high, low and null just to be clear.
Having pre defined probe formations, although a noble suggestion, is just another step towards dumbing EVE down for the tards.
I understand it gives no advantage to actually finding sites, but damnit people learning the best way to find stuff, the most efficient and the fastest is what eve is all about fundementaly. It's where the joy comes from when you find that formation that works for you and finds you a site within 30 seconds of dropping, this idea to me, is dumbing down.
People can moan and say 'but its not dumbing down its just making it faster ect' and i'd reply, your right, but still, GTFO and learn to scan like everybody else instead of wanting an easy(er) butan.
Next we'll be seeing suggestions of 'hey, hows about when jumping through a gate, we all automatically get planted at our optimals to make taking on gate camps easier'. You can mock but i bet its been thought about by some idiots already even if it hadnt been posted.
Leave scanning as it is and dont fix what isnt broken.
Learn to play eve, instead of wanting to change eve to make it easier for yourself. EVE is hard, i knew this before making an account, and its the primary reason i bothered signing up, i dont want hand holding, i want to be punished for stupid mistakes, and i want to be proud of myself for my once bitten twice shy outlook regarding Eden when i dodge that camp/bubble whatever else.
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
674
|
Posted - 2012.08.27 11:05:00 -
[62] - Quote
Zagdul wrote:Matter of fact, removing tedium makes things smarter as intelligent game and UI design makes mundane and repetitive tasks a non-issue.
It's like forcing me kill red crosses to get enough isk to buy pvp ships and go miserably die with some friends. Why shouldn't I get my wallet blinking when I kill or help to kill by any means or form, an enemy?
I want to log in and go kill spaceships.
PS: it's quite obvious the "tedious" part of the game is made so people spend more time playing the game. IT's also part of any MMO but in Eve specific case some things like probing are not the kind of task that brings retention, it's just plain tedious. Making so we could save our own probe formations just like fittings is not and will never be a dumbing down like many idiots tend to think, it's just giving tools to players so they can spend more time doing things they enjoy, and for sure more players would get involved with probing and that I think is the real problem for some around. brb |

Lin-Young Borovskova
Science and Trade Institute Caldari State
674
|
Posted - 2012.08.27 11:09:00 -
[63] - Quote
Roxwar wrote:Haxxi wrote:Would it be possible to give us pre-defined probe formations?
Like i launch my probes, put them in a formation and then press a save button and the next time i launch probes i can choose the formation without having to move the probes around. It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever. No, just no. My other char is an explorer, both high, low and null just to be clear. Having pre defined probe formations, although a noble suggestion, is just another step towards dumbing EVE down for the tards. I understand it gives no advantage to actually finding sites, but damnit people learning the best way to find stuff, the most efficient and the fastest is what eve is all about fundementaly. It's where the joy comes from when you find that formation that works for you and finds you a site within 30 seconds of dropping, this idea to me, is dumbing down. People can moan and say 'but its not dumbing down its just making it faster ect' and i'd reply, your right, but still, GTFO and learn to scan like everybody else instead of wanting an easy(er) butan. Next we'll be seeing suggestions of 'hey, hows about when jumping through a gate, we all automatically get planted at our optimals to make taking on gate camps easier'. You can mock but i bet its been thought about by some idiots already even if it hadnt been posted. Leave scanning as it is and dont fix what isnt broken. Learn to play eve, instead of wanting to change eve to make it easier for yourself. EVE is hard, i knew this before making an account, and its the primary reason i bothered signing up, i dont want hand holding, i want to be punished for stupid mistakes, and i want to be proud of myself for my once bitten twice shy outlook regarding Eden when i dodge that camp/bubble whatever else.
So since this option for saving probes formation looks to you as something that will make instantly everyone capable to find sites and become the probing star, I guess you are ok to move away fittings saving because it's exactly the same thing. If you can't or don't want to admit it's exactly the same thing then you're just being bitter because you can. brb |

Riot Girl
State War Academy Caldari State
10
|
Posted - 2012.08.27 11:12:00 -
[64] - Quote
Lin-Young Borovskova wrote:for sure more players would get involved with probing and that I think is the real problem for some around.
I think it's more to do with elitism. It seems some players are annoyed because it took them 5 minutes to figure out how to deploy their probes and that makes them better than the noob scum who can't be bothered to figure it out. Of course they haven't bothered to read the topic so they don't realise that this isn't even what is being suggested... They just skim over a couple of sentences and a quiet rage begins to grow within their gut, forcing them to litter the thread with their oh-so-important opinions.
|

Ensign X
114
|
Posted - 2012.08.27 13:24:00 -
[65] - Quote
Roxwar wrote:Haxxi wrote:Would it be possible to give us pre-defined probe formations?
Like i launch my probes, put them in a formation and then press a save button and the next time i launch probes i can choose the formation without having to move the probes around. It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever. No, just no. My other char is an explorer, both high, low and null just to be clear. Having pre defined probe formations, although a noble suggestion, is just another step towards dumbing EVE down for the tards.
Congratulations on either a) Not reading the OP, or b) Failing to understand it. Although, more likely a combination of the two.
The OP did not suggest that predefined probe formations would be handed to people on a silver platter. He was suggesting, quite clearly I might add, that we be given the option of saving formations that we create. It's still up to the pilot to create the formation on his own, without his hand being held and save that formation for future use.
Nobody becomes dumber if this suggestion is ever implemented and EVE does not become any easier than it already is. it simply diminishes one of the tedious click-fests that can and often does occur with EVE's poorly designed UI. |

Roime
Shiva Furnace Dead On Arrival Alliance
1103
|
Posted - 2012.08.27 13:32:00 -
[66] - Quote
Why scan at all?
It would be even less time if all the signatures just appeared on your overview, and you could choose from a context-sensitive dropdown menu your options:
- receive loot to cargo hold - sell loot in Jita - create cargo contract for gas/ore - refine ore - enter amount of melted nanoribbons - send AHARM/TLOST/EXHALE/VoC to evict inhabitants
And you would receive free bacon with every choice. Gallente - the choice of the interstellar gentleman |

BoBoZoBo
MGroup9 Quantum Cafe
80
|
Posted - 2012.08.27 13:45:00 -
[67] - Quote
Fine Idea
Dumbing it down would be giving them an effective deployment in the preset. But thats not what is happening. You are just letting them save the configurations they come up with.
They still have to move and shuffle them to pin the scans. What is the big deal? Primary Test Subject GÇó SmackTalker Elite |

Vyktor Abyss
The Abyss Corporation
174
|
Posted - 2012.08.27 13:53:00 -
[68] - Quote
Completely agree.
Probing is something I've not really done much of in the 6 years playing purely because it is an annoying mess just setting up your probes in the first place.
Ability to save a few configurations would make probing less of a chore for everyone. |

Sin Pew
Dakini Rising The Kali Cartel
98
|
Posted - 2012.08.27 16:32:00 -
[69] - Quote
Roxwar wrote:Haxxi wrote:Would it be possible to give us pre-defined probe formations?
Like i launch my probes, put them in a formation and then press a save button and the next time i launch probes i can choose the formation without having to move the probes around. It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever. No, just no. My other char is an explorer, both high, low and null just to be clear. Having pre defined probe formations, although a noble suggestion, is just another step towards dumbing EVE down for the tards. I understand it gives no advantage to actually finding sites, but damnit people learning the best way to find stuff, the most efficient and the fastest is what eve is all about fundementaly. It's where the joy comes from when you find that formation that works for you and finds you a site within 30 seconds of dropping, this idea to me, is dumbing down. People can moan and say 'but its not dumbing down its just making it faster ect' and i'd reply, your right, but still, GTFO and learn to scan like everybody else instead of wanting an easy(er) butan. Next we'll be seeing suggestions of 'hey, hows about when jumping through a gate, we all automatically get planted at our optimals to make taking on gate camps easier'. You can mock but i bet its been thought about by some idiots already even if it hadnt been posted. Leave scanning as it is and dont fix what isnt broken. Learn to play eve, instead of wanting to change eve to make it easier for yourself. EVE is hard, i knew this before making an account, and its the primary reason i bothered signing up, i dont want hand holding, i want to be punished for stupid mistakes, and i want to be proud of myself for my once bitten twice shy outlook regarding Eden when i dodge that camp/bubble whatever else. Plain stupid reaction, having the option of saving a probe layout doesn't dumb-down the game, just like having filters to restrict what sigs are returned doesn't. The guys still need to learn how to use the probes, how to position them and then save a layout. Same silly complain as those who whined when someone suggested corporate bookmarks, because really, EVE is some much more l33t/hardcore if you have to stack them in a can to share them with your corp. "haiku are easy, But sometimes they don't make sense, Refrigerator." |
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