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Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 10:22:00 -
[1] - Quote
Would it be possible to give us pre-defined probe formations?
Like i launch my probes, put them in a formation and then press a save button and the next time i launch probes i can choose the formation without having to move the probes around. It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever. |

Demolishar
United Aggression
346
|
Posted - 2012.08.26 10:24:00 -
[2] - Quote
That's actually quite a good idea. I'm still going to say "put it in Features and Ideas", but in a "that's a good idea and CCP should read it" way rather than a "get out of my GD you noob" way.
Of course I expect many replies saying it "dumbs down" probing or makes it too easy. |

Solstice Project
Red Federation RvB - RED Federation
1708
|
Posted - 2012.08.26 10:26:00 -
[3] - Quote
Everything is a waste of time in some way or the other, if you just argument it the right way.
How about seeking a more efficient way of dropping and positioning them ?
Inappropriate signature removed. Spitfire |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 10:27:00 -
[4] - Quote
The current system is already 100x easier then the old one. Having preformed locations would dumb down a already simple system. Might as well just remove probing and just click scan and get sites..
Demolishar wrote:
Of course I expect many replies saying it "dumbs down" probing or makes it too easy.
 |

Solstice Project
Red Federation RvB - RED Federation
1708
|
Posted - 2012.08.26 10:29:00 -
[5] - Quote
Demolishar wrote:That's actually quite a good idea. I'm still going to say "put it in Features and Ideas", but in a "that's a good idea and CCP should read it" way rather than a "get out of my GD you noob" way.
Of course I expect many replies saying it "dumbs down" probing or makes it too easy.
The problem with this is, that "making things faster/easier" has no end. It's an ever ongoing process making people accustomed to things getting easier, which leads to people not having to actually work for something, but just asking others to do it for them.
It's the lack of challenge people get used to ... and suddenly they don't want challenge at all.
Things like this ... probing formations ... are just a minor part of the overall picture of people not wanting to do something, with the argument that it's a waste of time.
EVERYTHING is a waste of time. There is NOTHING that's not a waste of time, you just need the right arguments.
edit: Your post was a waste of time. My post was a waste of time. Still the OP posted it, instead of doing something more fruitfull or productive. See what i mean ? He INTENTIONALLY wasted his time, although he didn't perceive it as such. That's actually a really stupid thing to do and yet he did it.
More and more people cry about things being a "waste of time" and what's hidden behind their argument is that it's "effort".
"Effort" is a waste of time, thus please give me a way to deal with this faster/easier. Inappropriate signature removed. Spitfire |

Riot Girl
State War Academy Caldari State
2
|
Posted - 2012.08.26 10:32:00 -
[6] - Quote
I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface? |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 10:34:00 -
[7] - Quote
It's not about making things faster. In my opinion there are things that need brain and skill and whatever and then there are things that are just monotone and dumb things that are annoying and waste your time. Putting probes into formation has nothing to to with creativity or being "better" than others. It's just annoying.
So it doesn't make it easier to find sites or ships. It just takes out a boring part of launching probes. If you fear that it makes probing too fast then add a timer and say the formation takes 5 or 10 seconds to finish. |

Solstice Project
Red Federation RvB - RED Federation
1709
|
Posted - 2012.08.26 10:34:00 -
[8] - Quote
Riot Girl wrote:I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface? No, he's not. He' asking for "effort" to be removed, not for making something more user-friendly.
There are hundreds of things that could be hidden behind the "user-friendly"-argument, but again ... it's only about removing "effort".
And the arguments already keep coming ... Inappropriate signature removed. Spitfire |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 10:35:00 -
[9] - Quote
Riot Girl wrote:I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface?
It really has nothing to do with UI. Having predefined formation mostly removes the challenge of actually finding a site. |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 10:38:00 -
[10] - Quote
Brooks Puuntai wrote: It really has nothing to do with UI. Having predefined formation mostly removes the challenge of actually finding a site.
Ok you need to explain that. How does it remove the challenge to find a site? It's not like the probe automatically launches at the spot of the site. I think you dont understand what i'm asking for. The probes just launch where your ship is and put themself into formation as you would do it in a manually monotone way too. Then you have to adjust them and move them around to find your sites like you do it anyway
|

Solstice Project
Red Federation RvB - RED Federation
1709
|
Posted - 2012.08.26 10:39:00 -
[11] - Quote
Haxxi wrote:It's not about making things faster. In my opinion there are things that need brain and skill and whatever and then there are things that are just monotone and dumb things that are annoying and waste your time. Putting probes into formation has nothing to to with creativity or being "better" than others. It's just annoying.
So it doesn't make it easier to find sites or ships. It just takes out a boring part of launching probes. If you fear that it makes probing too fast then add a timer and say the formation takes 5 or 10 seconds to finish.
There are several ways to drop your probes and there are ways to do it faster or slower. You're just doing it in a non-efficient way.
Quote:It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever.
Quote:If you fear that it makes probing too fast then add a timer and say the formation takes 5 or 10 seconds to finish. Ah ... so now it's not a "waste of time" anymore, but actually "effort".
Thanks for proving my point. It's not about the time, it's about the effort ... as you just stated.
What i really hate about people is when they just drop random arguments that fit, just so they get what they want.
Too bad people will not see behind this and actually still respond to you ... Inappropriate signature removed. Spitfire |

Riot Girl
State War Academy Caldari State
2
|
Posted - 2012.08.26 10:45:00 -
[12] - Quote
Solstice Project wrote:Riot Girl wrote:I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface? No, he's not. He' asking for "effort" to be removed.
I wasn't aware effort was an important feature of scanning. Of course in real life, if such probes existed, it would be impossible to imagine that designers would create them in such a way that they could move in predefined patterns or have programmable formations to allow them to be used more conveniently... Even if they could, they would probably refuse to because that would be dumbing down their jobs and removing the effort it takes to do their jobs and no-one wants that. |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 10:48:00 -
[13] - Quote
Haxxi wrote:Brooks Puuntai wrote: It really has nothing to do with UI. Having predefined formation mostly removes the challenge of actually finding a site.
Ok you need to explain that. How does it remove the challenge to find a site? It's not like the probe automatically launches at the spot of the site. I think you dont understand what i'm asking for. The probes just launch where your ship is and put themself into formation as you would do it in a manually monotone way too. Then you have to adjust them and move them around to find your sites like you do it anyway
Figuring out a proper formation is part of learning how to probe, not only that people use different methods and formations based off of learning how to probe. Having them just plop out in a single formation would remove that learning curve as well as remove most thought needed in learning how to probe. It's already easy to set it up with being able to shift-click move/resize, I don't see why it would even be needed for those who already know how to probe to need predefined formations, actually I would see it as annoying.
|

Serena Serene
Heretic University Heretic Nation
3076
|
Posted - 2012.08.26 10:53:00 -
[14] - Quote
I think it's a good thing to have to position the probes manually. It's already been made really easy to get a warp-in on a signal once you found it by the ability to scale the probe-formation you set up with the alt key.
The manual positioning and how fast you are doing that, how good you are to quickly bring your probes in a good formation can make differences when you have to scan down ships. Being fast here, or being prepared by prearranging your probes, is a real advantage, and so it is one more way player-skill or foresight is rewarded. |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 10:57:00 -
[15] - Quote
Solstice Project wrote: Ah ... so now it's not a "waste of time" anymore, but actually "effort". .
Uhm yes it is ? Actually it's both. It's a no-brain effort that is just annoying and yes it saves time cause while the formation loads you could do stuff that is more useful for the world.
Brooks Puuntai wrote: Blubb
Somehow you still dont get it. The formations dont get pre-defined by ccp. New players still have to find their lovely formation, then they can save it and re-use it the next time. When you launch them they are all at the same spot, then you move single probes to get a 7-probe-formation for example. It has nothing to do with brain or a super high learning curve. It's just a dumb effort you have to do each single freaking time for the rest of your life.
Serena Serene wrote:I think it's a good thing to have to position the probes manually. It's already been made really easy to get a warp-in on a signal once you found it by the ability to scale the probe-formation you set up with the alt key.
The manual positioning and how fast you are doing that, how good you are to quickly bring your probes in a good formation can make differences when you have to scan down ships. Being fast here, or being prepared by prearranging your probes, is a real advantage, and so it is one more way player-skill or foresight is rewarded.
Edit: I realize I'm talking about mere seconds here, but those can be important, too.
Same for you :P I dont talk about the probes "following" sig IDs to scan them down. I only talk about putting the probes into formation when you launch them. So the only argument you could have is that it might save you 5 seconds. Then just implement it the way that it takes 5 seconds for the probes to get into formation. So nothing has changed for your example |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 11:07:00 -
[16] - Quote
Ah yes it was my mistake by overlooking the "save" part of it. My apologies. Even still I don't find it necessary, moving 4-5 probes around doesn't warrant the need for a feature like that. |

Rhea Rankin Nolen
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.26 11:13:00 -
[17] - Quote
GREAT IDEA!!! Even better to just launch probes and just hit 'scan' button to scan down things! I mean, why do we need to pinpoint those pesky sigs manually every single time? It's just a waste of time.. LOL
Also when you scan down pilots, it would give them less time to spot the probes on the d scan, with predefined..so hippy hip hooray for predefined probe formations!  |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 11:17:00 -
[18] - Quote
Rhea Rankin Nolen wrote:GREAT IDEA!!! Even better to just launch probes and just hit 'scan' button to scan down things! I mean, why do we need to pinpoint those pesky sigs manually every single time? It's just a waste of time.. LOL Also when you scan down pilots, it would give them less time to spot the probes on the d scan, with predefined..so hippy hip hooray for predefined probe formations! 
Why do i get the feeling that really no one here reads what i'm saying -.- You can make it exactly the same time. As i said you can launch the probes and then they move into formation which could take 5 or 10 seconds if you want. They would be on d-scan exactly the same time. And you still need to scan to find the sig, move probes to the sig, adjust range and so on. It's only the step i linked in the picture.
Next time please read the text before answering. But thanks for trying .... |

rodyas
Tie Fighters Inc
681
|
Posted - 2012.08.26 11:24:00 -
[19] - Quote
Because a Boob formation works best, and it would be too much seeing players pop out boobs all the time. I will not be voting in the CSM election, so you need to go vote to make up for me. |

Serena Serene
Heretic University Heretic Nation
3076
|
Posted - 2012.08.26 11:25:00 -
[20] - Quote
Haxxi wrote: [...] So the only argument you could have is that it might save you 5 seconds. Then just implement it the way that it takes 5 seconds for the probes to get into formation. So nothing has changed for your example [...]
I understood what you meant. But whether you make the formation you saved appear instantly upon clicking "load formation" or selecting it from a dropdown or whatever.. or whether you make it last 5 seconds.. it'll still make the difference between people who can arrange them in to their formation quickly and those who can't go away.
Yes, the difference isn't huge, but it's there and it's also not really that annoying to do that part manually. Like you said. it's only 5 seconds. And you won't do it that often anyway.. like once per system you're scanning in or something. So I think there isn't much gained by having saveable and loadable formations either.
I'd instead like to see a way to avoid accidentally clicking on some celestial names instead of the probe when attempting to move it around.. without having to aim for that single right pixel. (if there is already, please, for the love of god, tell me how!) |

Brooks Puuntai
Nomadic Asylum Still Censored
665
|
Posted - 2012.08.26 11:34:00 -
[21] - Quote
Serena Serene wrote:
I'd instead like to see a way to avoid accidentally clicking on some celestial names instead of the probe when attempting to move it around.. without having to aim for that single right pixel. (if there is already, please, for the love of god, tell me how!)
If you don't care to know where things are you can hide the icons in the "Solar System Map"
|

Rhea Rankin Nolen
Science and Trade Institute Caldari State
0
|
Posted - 2012.08.26 11:35:00 -
[22] - Quote
Haxxi wrote:Rhea Rankin Nolen wrote:GREAT IDEA!!! Even better to just launch probes and just hit 'scan' button to scan down things! I mean, why do we need to pinpoint those pesky sigs manually every single time? It's just a waste of time.. LOL Also when you scan down pilots, it would give them less time to spot the probes on the d scan, with predefined..so hippy hip hooray for predefined probe formations!  Why do i get the feeling that really no one here reads what i'm saying -.- You can make it exactly the same time. As i said you can launch the probes and then they move into formation which could take 5 or 10 seconds if you want. They would be on d-scan exactly the same time. And you still need to scan to find the sig, move probes to the sig, adjust range and so on. It's only the step i linked in the picture. Next time please read the text before answering. But thanks for trying ....
You're welcome. However there is one more thing.
You never place probes in the EXACT same order as before. So it's up to every pilot how he will place probes. Will he be careful and patient every time when positioning probes, or will he just be sloppy about it and get worst results than the careful one?
Predefined probe formations would require effort just that one time, before the save. |

Haxxi
EVE University Ivy League
1
|
Posted - 2012.08.26 11:38:00 -
[23] - Quote
Serena Serene wrote: I understood what you meant. But whether you make the formation you saved appear instantly upon clicking "load formation" or selecting it from a dropdown or whatever.. or whether you make it last 5 seconds.. it'll still make the difference between people who can arrange them in to their formation quickly and those who can't go away.
I just think the current probe launching is a pure clickfest that needs no brain. You have to press the probe launcher 7 or 8 times and wait until each cycle is done, then drag*drop all probes where you want them to get the formation, size them and so on. If you check a full constellation for explo sites for example you will hate probes and when you jump into a system you think "oh no not again that clickfest". If you want make the probes take 30 seconds to get into formation vOv in the meanwhile i could have some chat or answer mails or do some other stuff.
And it shouldn't be mandatory, so if someone thinks he's faster manually he still can do it. See it like the autopilot. You can jump the route manually but you also can use the autopilot. It may take a bit more time but you can do other stuff in the meanwhile and you dont have to make the same monotone clicks again and again.
Rhea Rankin Nolen wrote: You never place probes in the EXACT same order as before. So it's up to every pilot how he will place probes. Will he be careful and patient every time when positioning probes, or will he just be sloppy about it and get worst results than the careful one? .
Come on .... it's not a complex scientific field where you need a diploma. And yes i always put them in the same way as before. It may differ by a millimeter but that makes no difference for the process of scanning |

Serena Serene
Heretic University Heretic Nation
3077
|
Posted - 2012.08.26 11:47:00 -
[24] - Quote
Haxxi wrote: [...] I just think the current probe launching is a pure clickfest that needs no brain. You have to press the probe launcher 7 or 8 times and wait until each cycle is done, then drag*drop all probes where you want them to get the formation, size them and so on. If you check a full constellation for explo sites for example you will hate probes and when you jump into a system you think "oh no not again that clickfest". If you want make the probes take 30 seconds to get into formation vOv in the meanwhile i could have some chat or answer mails or do some other stuff.
And it shouldn't be mandatory, so if someone thinks he's faster manually he still can do it. See it like the autopilot. You can jump the route manually but you also can use the autopilot. It may take a bit more time but you can do other stuff in the meanwhile and you dont have to make the same monotone clicks again and again. [...]
Agreed on the "pressing probe launcher 6, 7, 8 times" .. That's pretty annoying and doesn't do anything for anyone.
And if you have probes on "load formation" need 20-30 seconds to assume the formation centered around your ship, or the first dropped probe or so: That'd be fine with me, too. Then you'd still do it manually if speed matters, it'd still be an advantage to be good at it, but if speed doesn't matter you avoid the tedium. |

Scatim Helicon
GoonWaffe Goonswarm Federation
725
|
Posted - 2012.08.26 11:49:00 -
[25] - Quote
Presumably the people opposing this are also opposed to saved fittings, and think that every time a player undocks they should have to refit their ship from scratch?
Forcing players to participate in a tedious clickfest to replicate the activity they carried out 10 minutes ago doesn't add skill, or depth, or complexity, its just user-unfriendliness for the sake of user-unfriendliness and bad game design. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Marcus Harikari
Guitar Players of EVE
75
|
Posted - 2012.08.26 11:55:00 -
[26] - Quote
I've contemplated this idea before. Great idea, probing is annoying as hell, and I use the same probe configuration every freakin time. |

Vera Algaert
Republic University Minmatar Republic
332
|
Posted - 2012.08.26 11:55:00 -
[27] - Quote
Haxxi wrote:Would it be possible to give us pre-defined probe formations?
Like i launch my probes, put them in a formation and then press a save button and the next time i launch probes i can choose the formation without having to move the probes around. It's just a waste of time to do it each time, especially when you scan systems for explo sites or whatever. I wonder how you got that idea 
I'm a NPC corp alt, any argument I make is invalid. |

Borlag Crendraven
Future Corps Sleeper Social Club
71
|
Posted - 2012.08.26 11:57:00 -
[28] - Quote
20-30 seconds until the probes are in formation can easily mean that your target sees your probes way before he's supposed to. Also when thinking about the actual formation, and the possible problems you might get with it such as probes set to be in a specific formation around a gate or wormhole to uncloak boats easier, it could really end up causing more problems than it fixes. Sure the world map doesn't allow such presicion for probe formations, but what's there to stop a player in flying around a gate/hole and dropping probes in convenient locations and then saving that as a formation.
If anything, I'd welcome an option of having the probe launcher launch a set amount of probes on demand rather than having that clickfest. The positioning and formation part of probing is just fine currently. |

StudleyManiac
Z3R0 RETURN MINING INC. Illusion of Solitude
4
|
Posted - 2012.08.26 12:01:00 -
[29] - Quote
Riot Girl wrote:I don't think it's a bad idea. He's only asking for a more user friendly feature for the UI, not for the sites to be nerfed. Since when has it been a bad thing to create a more user-friendly interface?
Your asking the developers who in their infinite wisdom decided that the new inventory UI was user-friendly? |

Vera Algaert
Republic University Minmatar Republic
332
|
Posted - 2012.08.26 12:17:00 -
[30] - Quote
Borlag Crendraven wrote:20-30 seconds until the probes are in formation can easily mean that your target sees your probes way before he's supposed to. A good prober will always launch drones outside dscan range, move them way above/below the solar system plane, assemble his formation, narrow down the location of the target with dscan & F11 map and then drag the probes in for one scan that will get him the 100% hit.
Borlag Crendraven wrote:Also when thinking about the actual formation, and the possible problems you might get with it such as probes set to be in a specific formation around a gate or wormhole to uncloak boats easier, it could really end up causing more problems than it fixes. that's a real problem - but not something entirely new. There is a well-known python injection script that allows for stored probe formations (and also had the alt-drag functionality long before CCP implemented it). One of its uses is to grab the location of an enemy ship as it drops gatecloak and instantly send an array of (deep space) probes to these coordinates to uncloak the ship. I'm a NPC corp alt, any argument I make is invalid. |
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