
Cyniac
Gallente Twilight Star Rangers
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Posted - 2011.03.08 17:52:00 -
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Originally by: TLWE Hi!
Hi! 
Quite a few interesting thoughts, nice to start to see threads that go beyond the "extraction rates deplete too fast" mode.
Originally by: TLWE 1. There is some bug that makes routes not to stick after clicking "confirm" and planet ui fooling you they were applied. Work around is to make sure that the route is applied on transport line that was existing already before starting to make new set of changes.
Sounds bad. Never ran into it. Does it have to do with complex routes (i.e. those which go through multiple pins?) I've seen some materials being routed in a funky way at times (i.e. the route taking by the materials doesn't seem to be optimal) but as it worked I never bothered much about it.
Originally by: TLWE 2. There is some bug screaming "Can not add yet another mining head! Changes not applied!" when clicking "confirm" even if after changes there is like only command center left alone on planet. Work around is to cancel all changes and start applying them small tiny step after small tiny step and watching timer warnings after every clicking "confirm" go down. Time after time till all changes has been tediously applied.
Again never ran into this one... needs to be fixed if this is the case. I tend to plonk down the whole colony, "confirm" start the extractors "confirm" set all the schematics and routes "confirm" then I just kick back!
Originally by: TLWE 3. There is huge issue with downgrading transport lines. To downgrade from lv3 to lv2 you need to tear the transport line, upgrade it to lv2, click "confirm" and then redo routing and click "confirm" again. Bug 1 applies here, when setting routes up, so it is particularly nasty if you happen to forget about it. I put suggestion of adding "downgrade" besides "upgrade" button on transport lines in topic in "suggestions and ideas" thread, but I didn't see much interest awakened about it from other eve players or CCP.
Great idea. In practice I've never needed to downgrade a transport line though.
Originally by: TLWE 4. There is an irritating thing with auto-zoom feature. On entering planetary view you are automatically centered upon your command center, which is not bad. If only the cursed thing didn't go then MAX ZOOM on its own. It is particularly irritating, as you never happen to have your extractors any close to your command center. Never. So every planet you happen visit starts with desperate effort of mass double clicks in order to break out the cursed spell of auto-zoom on command center. Unless you were too slow of course, because then you must un-zoom whole damage back to the max. Only on max you can easily spin around the planet and find your ECUs.
Ugh yeah - we can all agree this is annoying.... really annoying.
Originally by: TLWE 5. There is an irritating thing with planetary menu. It always opens on building list. It is irritating because of dynamic way of planetary industry one needs it more to be opened on a scanning page. Preferably on same resource and place of bar, which was used exactly on this planet last time. There should be some way to make these last setting remembered for each planet.
This one... depends on how you use PI. For me this is perfect, because I am mostly interested in buildings (I have yet to move colonies around though) so I would say situational... if only such things could be configured right?
Originally by: TLWE 6. Setting a new ECU up is a bit of a click party of old. This is because each time you set these ECU you can go with minimum setting of 4 hours or max setting of 14 days. Anything else involves dragging the bar around and then clicking for minute or so to get exactly the timing you are wishing for. Why there is no keyboard way to enter the number of duration time or one preset "user's default" setting a player can use with single click to set ECU without major clicking party?
Yep. But the advantage is you do it once and then not have to fret about it again!
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