| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

bullwyff
|
Posted - 2005.02.02 23:54:00 -
[31]
And there can be like 3 different types off Titans.
1 Combat and Warfare (for combat and ship transport) 2 Industrial-Mining (Factory-refining-mining) 3 Science-Research (Agent missions-Research labs)
Every ship with his own specific attributes. Can also make instaed off a combat Titan a defensive one.
Bully 
|

Wired
|
Posted - 2005.02.03 00:10:00 -
[32]
I think it'll be more like a Jump drive will let you travel 2 systems at lvl1, and for each lvl you can go 2 systems further, or something to that effect, so at lvl5 a 50 jump trip would only take 10 jumps, and with the 2min spin up/down time thatd be 20mins approx, compared to the hour it takes to do 50ish jumps in a shuttle with super bm's that drop you on a gate. And a improved jump drive will have a base range of 3systems and each lvl adds 3 to max distance, so at lvl5 you could jump 15 systems in one go.
But i would like to see it implemented with a different approach, just to have a bit of variety rather than the click, jump and repeat approach. =============================================
If you cant have sex with the monkey Make friends with the organ grinder.... |

Jane Vladmir
|
Posted - 2005.02.03 00:20:00 -
[33]
you'll probably have to wait a while for them to shoot you so people cant just jump out of battle whenever and they'll probably have the sun as the jump in point. seems logical
|

bullwyff
|
Posted - 2005.02.03 00:24:00 -
[34]
Jumping on skill based sounds great but that would get a titan behind enemy lines without any difficulty. Thow i like the idea. A little fleet running away without a titan are being catched up very fast by the bigger fleet with titan included easily. They would be like rats in a trap and that shall make them log out. And i dont like the idea of people logging out because they have no other opportunity otherwise they losse there ships. A battle should be hard but it still has to be fair and with skill based jumping titans that is what is going to happen. Iff a little fleet is running and can intercept the Titans drone that has been sent to 5 systems the same direction they still have a fair chance to make it. Just an idea dont blame me for my thoughts 
Bully 
|

Zanthiuse
|
Posted - 2005.02.03 00:33:00 -
[35]
beacons and fuel. You can jump to any beacon that belongs to your alliance, or that you've found and "logged" before. Beacons always show up as warp to options in system and can be added onto your overview etc. If they can be locked onto from several systems away, anybody could see them. It would take maybe 1-2 minutes per system to align a jump, and when you pop out it would take time to re-power the rest of your systems. Ships near you get jumped to, depending on their sig rad. Smaller ships first. So like a dreadnaught would take 5000 sig rad worth of ships with it, a titan 10,000. That sort of thing. Anybody in the system you are jumping into could see that somone is jumping to that beacon. ____________________________ Waiting to cut out the deadwood. Waiting to clean up the city. Waiting to follow the worms. |

Jesilys
|
Posted - 2005.02.03 01:15:00 -
[36]
I like the 'exit at star jumping concept.
- No need for new 'beacons' or extra game mechanics - Explains Jump Drive method for reaching the non-gate linked globular clusters (and maybe future jump gate connectors, player built perhaps). - You use the gravity wells of stars to 'snatch' you out of your jump state. Miscalculation would lose the ship, pilot and crew to eternity, hence the long 'warm up' necessary between jumps which is 'pre-calc', a city sized computer bank calculating exact trajectory so you exit safely. - Could introduce 'misjump' for activating the drives early in an emergency. Gives a chance of surviving, otherwise everyone aboard wakes up in a clone. Extra suspense and chance taking if you get ambushed. - Departure could be from anywhere in a system. Only arrival would be at stars. - Stars become strategic locations, not just scenery for immersion.
"Teach, your alts well, their unskilled hell, will slowly go by..." |

Xavier Perez
|
Posted - 2005.02.03 03:13:00 -
[37]
I like the idea of stars being used as gravity wells to snag titans.
|

goobet
|
Posted - 2005.02.03 16:13:00 -
[38]
strap hundreds of frigates to the hull and light em off like the biggest mwd in the universe.
How would you like to get bumped by one of those coming out of warp?
Wha? Where the ??
Fountain! How the heck did i get in Fountain!
|

Joshua Foiritain
|
Posted - 2005.02.03 16:30:00 -
[39]
Edited by: Joshua Foiritain on 03/02/2005 16:31:21 Titans are nice but what about Carriers and Dreadnaughts?
Being a drone fan im prolly buying me a carrier, i would hate to be stuck in a system unless i always have someone around to hold my hand and deploy beacons for me...
I do like Jesilys idea. ---------------------------
[Coreli Corporation Mainframe] |

Gerome Doutrande
|
Posted - 2005.02.03 16:40:00 -
[40]
i'm wondering what you people think about titans and persistence in space. as titans supposedly are close to "mobile stations", would it be reasonable to make em persistent aka not having em disappear when you log?
|

Germain
|
Posted - 2005.02.03 17:24:00 -
[41]
Jumpdrives should be useable by any ship bigger then a frig. you should only be able to jump to a sun as the nav computers can see them from almost anywhere in eve, they also have a lot of gravaty for the folding of space ect. jumpdrive modules need to be put in the high slots because they use a lot of power. they should also have a second module in the med slot for capturing fuel from the sun. more skills = more efficeint capture and usage of the fuel. use more than one 'scoop' faster capturing of fuel. advanced navigation skill and engineering skills for the drive itself and another skill for the 'fuel scoop'. 'fuel scoop' takes time to charge when you are near the sun say 60sec for a full charge 2%reduction for skill of jump drive operation. the ablity of POS to be linked up say corpX has two POS and needs to get ppl/equipment/fuel from POSa > POSb a expensive POS addon so that ppl can jump from inside the warp bubble to the other POS warp bubble. lets corps have secure transit from one POS to the other.
do you think that this type of fuel could be stored if the POS was at a sun? i do not think that the ships could store it as it would be to volatile for the ship to safely contain, the jump drive themselves whould be a self contained Jovian unit so if it is used it would be automaticaly use the two slots (High,Mid)
|

Vashir Maturin
|
Posted - 2005.02.03 17:37:00 -
[42]
My ideas for Titans/Jump Drives are as follows(apologies for any idea-stealing or repetition):
Titans: should function as, essentially, a really fecking large ship normally, either configured as a combat or mining vessel. When I say "normal ship", I of course, mean massive behemoth, bristling with weapons and enough shield/armour to take on multiple Battleships without worries. They should take IMMENSE amounts of effort to aquire, regardless of blueprints, the pure ISK-cost to build one of these things should be above and beyond everyone's grandest imaginings.
Titans, however, should be able to anchor themselves. This should take a substantial period of time, perhaps 20-30 minutes both ways, to make pilots think twice before plonking one down in front of an enemy fleet. When anchored, they should gain a substantial boost to defense, but not to offense, and would also have all the functions of a station that would be likely/balanced/practicle, such as Refining, Docking, Repair and Storage (to the extent of the cargo hold of course).
Ships will be able to dock with a Titan only when it is anchored, but may undock at any time(solves any griefing issues and also allows an instantly deployable escort), and when docked, can travel inside the Titan when it jumps. 15 Frigate-hull or 10 Cruiser-hull ships docked at once sounds fair.
Jump Drives: should funtion in two ways, the first being for normal travel, and the second for long range. When simply jumping from system to system, a Jump Drive allows a Titan to move in a normal fashion, it uses the "beacons" projected by the Jumpgates to assist in navigation, but still consumes a small amount of fuel for each jump.
In its second mode, the pilot can lock-on to a deployable Beacon(takes 5-10 mins), and then execute a long-range jump sequence(takes another 5-10 mins), which would bring the ship out within 50km of the Beacon. This Beacon should NOT be able to be transported in frigates, it should require a decent amount of cargo space to move them around. The Beacon itself consumes similar fuels(in type, not amount) to POS every hour that it is active(deployed), and each jump a Jump Drive makes should require fuel which can be filled again for free at any Sun(should take around 10 minutes to go from 0-100% fuel). A Titan should also require a small amount of fuel to anchor itself.
The fuel requirement allows CCP to easily balance or rebalance the maximum distance a Jump Drive can travel in one go(by simply changing the amount of fuel to travel X jumps), and prevents corps from simply placing a network of Beacons in enemy space with no disadvantage.
In my view, Titans should be the ULTIMATE ship in EVE, capable of holding off a fleet of enemies or strip-mining a belt in record time, but there have to be limitations to prevent just anybody from getting hold of one above and beyond initial cost and skill requirements.
|

Maya Rkell
|
Posted - 2005.02.03 18:47:00 -
[43]
Edited by: Maya Rkell on 03/02/2005 18:48:11 2 jumpdrive modes
One for "normal" large ships AND titans - you can jump within say 30 km of a gate, however activation will disable your systems for (5+ distance in km from jump gate) seconds.
The second mode for titans only. You can, with a stationary titan, "search" for a path to a aystem ala the description of the "advanced" jump drives. This will disable systems throughout the 5 minute search time, and use say 100 of a MINEABLE mineral (tying it to POS removes the freedom you should have). The success chance depends on the distance away (in jumps) of the target system and the skills of the jump plotter
Titan entry via a long-jump is detectable (by a dreadnought module?), and 30s pass before the Titan's power comes back online and ships can launch. Location is random but allways near the center of the system.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Maya Rkell
|
Posted - 2005.02.03 18:50:00 -
[44]
Originally by: Gerome Doutrande i'm wondering what you people think about titans and persistence in space. as titans supposedly are close to "mobile stations", would it be reasonable to make em persistent aka not having em disappear when you log?
They're mobile stations. Players should be able to take over ASPECTS of them, like guns, or movement, or jump drives. Anyone wanna argue they SHOULDN'T be persistant?
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Joshua Foiritain
|
Posted - 2005.02.03 18:56:00 -
[45]
I would love to have my Titan blown up while im offline sleeping [:O]
Not that im getting a titan... ---------------------------
[Coreli Corporation Mainframe] |

Maya Rkell
|
Posted - 2005.02.03 19:15:00 -
[46]
So park it in Empire :P
Or have an Alliance build one, which is the way to go...
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

MIGHTYDWC
|
Posted - 2005.02.03 22:39:00 -
[47]
Seems to me if a nav computer would use the grav pull from something in system to pull the ship outa jump, then sun's grave well is the way to go. Would simplify things abit. Maybe add a advanced Nav skill. As to how far you could jump, I would say have 2 capacitors. One for normal flight/ship mods and basic operations in system, one for the Jump Drive itsefl. The Jump Drive cap would need alot more time to charge before it could be used again, or in emergencies, could jump out of system to say the next closest system depending on the charge of the cap, but giving a charge time or delay as to how often the Jump Drive could be used. And what about in-system flight? Would the BFS be able to warp from say planet 1 to planet 2? I don't like the idea of being able to jump whole fleets with a BFS. Imaging 200+ ships comming into system, pwning, and then leaving. There would have to be something added to allow said system's inhabitants to stop it. Perhaps the BFS could jump into system, and open a wormhole from the system it left to the system it came into. Make this process take time to allow said system to prepare for incomming before the fleet arrived. Or you could always go the Homeworld 2 path, allow the Jump Drive to have a "sphere of influance" where ships inside that sphere could jump with it. There are a number of possiblites. The mind could ponder on this forever. Hopefully CCP will not disappoint us. Favorite saying on TS: This "phoon of Doom" is very easy to kill things with. They die very fast. <---JaegerX
|

Mrissa Easeah
|
Posted - 2005.02.03 23:24:00 -
[48]
Edited by: Mrissa Easeah on 03/02/2005 23:24:55 Ooh!
A Robotech style hyperspace fold bubble!
*laughs*
All that would be needed to make that perfect is ships on the perimeter of the field getting cut in half by it when it activates 
|

Archbishop
|
Posted - 2005.02.04 05:38:00 -
[49]
I dream of the day these become available.
Archbishop 
VISIT THE PIE HOMEPAGE & FORUMS PIE INFORMATION CENTER |

Zerobyte1
|
Posted - 2005.02.04 12:16:00 -
[50]
MAyby there a stargate onboard....
|

Thomdril Merrilin
|
Posted - 2005.02.04 14:21:00 -
[51]
Edited by: Thomdril Merrilin on 04/02/2005 14:21:06 I like the idea of having to exit out at a star, this would be very kewl as defence force can predict an attack into their space and position forces at stars to report the entry of enemy forces.
However I do not feel it is suitable to have Jump Drive capabilities on ANY ship, it should be restricted to BFS/Titans as an onboard feature? OR ANY ship could fit a Jump Drive in the high slot for xxxx amount of power and CPU, thus a BS *could* fit a Jump Drive but would be sufficiently handicapped.
Think of the Dreadnaughts as the individuals BFS and a Titan as a Corp/Alliances Mobile POS. 
|

Razin
|
Posted - 2005.02.04 15:13:00 -
[52]
Originally by: Thomdril Merrilin Edited by: Thomdril Merrilin on 04/02/2005 14:21:06 I like the idea of having to exit out at a star, this would be very kewl as defence force can predict an attack into their space and position forces at stars to report the entry of enemy forces.
Yeah, letÆs move the gank camps from the gates to the suns (or ôbeaconsö)! That sounds new and exiting.
Quote: However I do not feel it is suitable to have Jump Drive capabilities on ANY ship, it should be restricted to BFS/Titans as an onboard feature? OR ANY ship could fit a Jump Drive in the high slot for xxxx amount of power and CPU, thus a BS *could* fit a Jump Drive but would be sufficiently handicapped.
Why not have it available for ANY ship? And why gimp the setups instead of limiting the jumpdrive operationally (the gimping only gimps the solo players)? For example, the time to jump (power-up) could be made much longer then it takes to travel the same route by jumpgates, so that a defense force has a chance to catch up or flee. Warping could be inhibited while powering-up the jumpdrive (or warping would cancel the power-up) so that ships trying to jump out of system would have problems evading the pursuers suitably equipped with scan probes. Jumpdrives for everyone would add many new tactical and strategic possibilities to EVE and would probably increase the number of people taking their chances in 0.0 (which should be good for everyone: more targets for pirates and alliances and exciting game for solo players).
|

Varia
|
Posted - 2005.02.04 16:30:00 -
[53]
Edited by: Varia on 04/02/2005 16:31:30 I would like jump drives to be able to open hyperspace wormholes, your jump drive skill would determine number of systems your able to jump but your exit point is a random location within your target destination.
Once you have entered your destination the jump drive sends out a high intensity navigational beam and a wormhole will start to form, the formation of this wormhole takes 30 minutes û 5 minutes per level. The wormhole stays open for 5 minutes and can be used as a two way gateway.
Mean while at your destination system anybody at the location the wormhole is forming will be able to see this formation appearing.
If CCP then added a new med slot module that could detect these high intensity navigational beam a ship fitted with one could scan for system wide wormhole formations and once detected could gang warp to that point as a welcoming committee.
Oh and one last thing these jumpdrives should only be fitted to BFS.
Women that strive to equal men lack ambition. |

Morhon
|
Posted - 2005.02.04 17:57:00 -
[54]
I quite like the Elite style of jumping. Limited to range of fuel and need to refuel by scooping fuel from a sun.
Scooping the fuel can be made to take sometime and also jumping could need several mins to create the wormhole.
That way if people want to jump into enemy territory they can do so without having to mess about placing beacons everywhere they want to jump to in advance, it will still take time and the ship isn't capable of jumping straight back out if it wants to, even if it has enough fuel left for a jump somewhere. That would create a good risk of a fleet battle.
So maby 10 mins of scooping from a sun gives fuel for the equivilent of 20 jumps. When you click on the jump drive it starts counting down from 30 mins (and cannot warp out) and then jumps directly to the target system when the countdown finishes at a random point.
I'm wondering tho where you are supposed to park these supersized ships and if they will be persistant? e.g. Can dock them or will the only place you can leave them in relative safty is floating inside a POS's sheilds.
Does my bum look big in this cape? |

Hygelac
|
Posted - 2006.03.31 12:14:00 -
[55]
Hmm looks like a lot of ideas from this original discussion were implemented. \o/ for CCP!
ps. Do I get a medal? :D
|

Teblin
|
Posted - 2006.03.31 12:20:00 -
[56]
Originally by: Hygelac Hmm looks like a lot of ideas from this original discussion were implemented. \o/ for CCP!
ps. Do I get a medal? :D
No.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |