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Leksi Bar'zuk
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Posted - 2011.03.25 05:58:00 -
[61]
Originally by: Forgotten Heathen If I couldn't be podded in low sec, then maybe I would go there. Maybe leave the podding to 0.0 systems only, I would consider the venture to not be as silly dangerous as it currently is. Instead, as the OP points out, I live in WH space, because it's safer here....
Assuming you can muster the ability to spam click warp to something as your ship goes the way of the dodo, you effectively cannot be podded.
Loosing your pod in lowsec is about like loosing your overtanked rattlesnake in a lvl 4 mission. It's POSSIBLE when the stars align for it to happen, but the likelyhood of it ever occuring when you pay the least bit of attention is close to zero.
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Forgotten Heathen
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Posted - 2011.03.25 06:33:00 -
[62]
Spamming Warp To won't save you much from smartbombs.
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Kiyirari
All Star Shipyards
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Posted - 2011.03.25 09:08:00 -
[63]
Edited by: Kiyirari on 25/03/2011 09:10:26
To be able to purchase a monthly bountie hunters licence which lets you shoot any one from -0.1 to -10 sec status with out gaining a sec hit your self or sentry guns engage you on gate/station, licence revoked for XXX peroid of time for shooting + sec targets. ONLY PURCHASABLE by + sec avatars
We buy a monthly GTC, don't see why we can not purchase bountie hunters licence for a month... not sure on the programming required for it tho
Revenge is my god and my guns are her angels |
Leksi Bar'zuk
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Posted - 2011.03.25 18:02:00 -
[64]
Originally by: Forgotten Heathen Spamming Warp To won't save you much from smartbombs.
Depending on the number of smartie ships, yes it can.
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Orakkus
Minmatar m3 Corp Fidelas Constans
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Posted - 2011.03.28 17:20:00 -
[65]
The deadline for submitted plans/ideas is March 31st. After that, we will not be taking any more suggestions/plans. I've seen quite a few PVP ones and it would be nice to see more industrial based plans. Suggestions made on this thread do not count as submissions, however, so be sure to send them to either myself or to any one else listed in the low-sec improvement team.
I only do diplomancy because I haven't found you.. yet. |
Mitchum DuFinn
Gallente WABCO
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Posted - 2011.04.28 17:02:00 -
[66]
I like low-sec just the way it is. It keeps me on my toes and my survival skills sharp. W-space is often too quiet and I get complacent and neglect things like d-scans. In Nul-sec I always keep on top of everything or go boom. In hi-sec CCP takes care of everything and it's easy to get very soft on survival. Regions like Aridia are beautiful, mostely low-sec playgrounds with just a few hi-sec systems for essential services and of course the paths into 0.0 as well.
low-sec just takes a little skill and a lot of brains to live and work in. It can be very rewarding however.
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Joan Avon
Amarr Proletariat Manifesto The United Corporations
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Posted - 2011.04.28 22:52:00 -
[67]
Edited by: Joan Avon on 28/04/2011 22:53:09
Originally by: Mitchum DuFinn I like low-sec just the way it is. It keeps me on my toes and my survival skills sharp. W-space is often too quiet and I get complacent and neglect things like d-scans. In Nul-sec I always keep on top of everything or go boom. In hi-sec CCP takes care of everything and it's easy to get very soft on survival. Regions like Aridia are beautiful, mostely low-sec playgrounds with just a few hi-sec systems for essential services and of course the paths into 0.0 as well.
low-sec just takes a little skill and a lot of brains to live and work in. It can be very rewarding however.
Perhaps if low sec had some kind of unique resource. Be it a object, or ore or material or whatever that would make it the entire sector something other then a diluted version of both high sec and null sec.
"As the world turns; such are the days of our lives" |
Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.28 23:27:00 -
[68]
Edited by: Emperor Cheney on 28/04/2011 23:35:45
Fundementally changing low-sec mechanics to make it safer removes the unique qualities of low sec for little overall benefit. There is already plenty of highsec and plenty of nullsec. Making lowsec more like one or the other seems pointless. Low sec with the qualities of highsec will still be inferior to highsec in those qualities, ditto with nullsec.
As a lowsec resident, most of these suggestions to "improve" lowsec would be disastrous. There is plenty of space for everyone. No need to get rid of mine for no reason.
edit to add: as I pointed out in the other thread, the idea that there is no isk to make in lowsec is very wrong, and is generally propagated by those who do not and will never choose to live there. FW missions and level 5 missions give more isk/hour than anything achievable in highsec, outside of market trading, even including the added risk (minimal, in the case of FW missions). Lowsec exploration is also profitable. Those of use who choose to live in lowsec and are willing to adapt to the environment do quite well, thankyouverymuch.
While mining in lowsec is not feasible, there are thousands of readily securable and mine-able nullsec systems with even greater potential for profit, and many of those systems are even emptier than lowsec. We do not lack for space for anything lowsec can provide.
second edit: so, I looked you up, OP, Mr. I will singlehandedly "fix" lowsec. You don't live here. Why do you dislike other people's game play decisions so much? Why do you even care about lowsec?
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Kraizer793
88Flak
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Posted - 2011.04.29 03:59:00 -
[69]
For me, it really depends on the location.
I'd never try to do any industry in Black Rise or Lonetrek Lowsec, as this is some of the most active areas in the surrounding regions. Black Rise is home to a lot of FacWar roaming parties and Lonetrek is a bit tricky to get into without having to blitz like a madman through Tama. (I'm sure there's other entrances, but I still tend to avoid Lonetrek Lowsec for the same reasons that I avoid Tama and Black Rise lowsec [for industry. PvP here is second to none.])
OYet, in lower-population lowsec systems such as some lowsec systems near Providence that have few "Residents" and are mostly comprised of passerby, these are the areas I tend to set up shop. Few people in these areas means more abundance of resources, which results in lesscompetition over resources, so you don't have to worry about your POS tower being reinforced a week after you've put it up because you snagged the only remaining moon location in system.
Just my take on the OP's question. AFK, Need more Quafe. |
lil brat
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Posted - 2011.04.29 18:00:00 -
[70]
Low Sec is fine the way it is. I'm make 50 mil an hour scanning down Radar/Mag sites in low sec.
Have I died, yes many times. Will i die again, yes I planning on many more.
Rinse, repeat and profit! |
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TravisWB
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Posted - 2011.04.30 23:54:00 -
[71]
Meh, as many speed tanked Industrials as there are zipping though low sec something must be going on there.
After all, just how dangerous (or smart) are most gatecampers anyway?
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Sabre WinterDrake
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Posted - 2011.05.01 05:54:00 -
[72]
Orakkus -
It seems to me, as you mentioned on page 1 that there are few industrialists who are commenting.
As an industrialist myself, I have no problem making ISK in low-sec... in fact my entire operations are in lowsec.
I run moon-mining and reaction POSes, enough PI to help reduce my fuel costs and T2 Invention/manufacturing.
These three revenue streams take a fair bit of time to operate; PI clickfests aside, this is where I get a fair bit of game satisfaction.
But the main reason I'm here, in lowsec, is not because of the marginally-higher-than-hi-sec rewards, it is because the anticipated higher risk profile of living here (or even exploring lowsec) acts to prevent most of my competition from even being here.
Combined with the added (sometimes dubious) protection of being in a decent pirate alliance, I'm getting higher yields than hisec, with almost everyone around me blue, leaves more of the local lowsec pie for me to exploit.
The few times I've warped to a Customs station for PI pickup and found some neutral ship already there, they've freaked out and warped off. Without realising I'm in an unarmed Crane transport. (Of course the neut's destruction by my alt in a T3 or Zealot is just an alt-tab and a warp to fleet member away, but I digress...)
The reputation for lowsec as a dangerous place makes it more inviting for those willing to risk even just a little. If you have lowsec friends, then like me, you only risk a little, and its easily manageable...if you come in alone, or uninvited, you risk a lot.
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Losvar
Caldari The Tuskers
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Posted - 2011.05.02 15:45:00 -
[73]
Edited by: Losvar on 02/05/2011 15:49:01 Edited by: Losvar on 02/05/2011 15:48:19 someone should throw rotten fruit on the nutcase that wanted concord in low sec, that will just make blobs the only way to pirate in low sec...
my favourite part about low sec is that it's possible to fly solo or in really small wolfpacks there.
if we had concord in low sec, that would be pretty much impossible in cruisers and smaller, because you would have to gank the living shait out of people to avoid getting concorded.
this would end up in even more blobby gameplay than what is already plaguing eve right now.
low sec needs a boost for the little guys, not sure how to fix this, but getting rid of gate guns and introducing better plexes and belt rats might be one way, and a general bonus to station services and agents.
low sec should provide a lot better profit than high sec, because the risk is a lot higher here, hopefully this will attract more bears here, and they might see what they are missing out on.
p.s. keep the damn bubbles out of low sec btw, because there is no point in ransoming people's pods if they don't use implants...
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Elmer Dunley Horsekoch
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Posted - 2011.05.02 16:54:00 -
[74]
Originally by: Losvar low sec should provide a lot better profit than high sec, because the risk is a lot higher here, hopefully this will attract more bears here, and they might see what they are missing out on.
p.s. keep the damn bubbles out of low sec btw, because there is no point in ransoming people's pods if they don't use implants...
Pretty amusing to hear this myth perpetuated by a lowsec resident. Low -does- provide more profit than highsec. You just need the resources to take advantage. Same goes for 0.0, even though most bads are keen to tell us they're moving back to L4s in empire. :herp derp:
Lowsec is p.much fine at the moment really. The vast majority of the problems with lowsec are just issues with FW and moon balance.
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Losvar
Caldari The Tuskers
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Posted - 2011.05.03 13:23:00 -
[75]
it does provide better income, but only marginally.
most people living in low sec use alts in high sec for making isk, because it is a pain to make isk in low sec.
that's the truth, and before low sec get a well deserved boost, we just have to deal with it.
p.s. my isk making alt is also based in low sec, but i would probably make a lot more in high sec, but high sec is too damn boring. i like the risk of low sec, and if this game was safe, i would stop playing.
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tR Mazzy
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Posted - 2011.05.03 18:26:00 -
[76]
Originally by: Bobhead The simple fact is that the Gate system is simply out of date. If you wanna talk about the advantages between high-sec and low-sec consider the fact that the gates are only a tactical advantage to people in low-sec and nul-sec, there is absolutely no purpose in having them in high-sec at all. I would imagine the gate system exists because when this game came out (what oh most a decade ago?) the technology wasn't up to par yet to run a real expansive space game. Take out the gates, or rooms as I call them.
You can't take out the &^*%!-& gates, jeezus people.
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Forum Troll Trolling
Forum Trolling Corp
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Posted - 2011.05.03 20:22:00 -
[77]
CCP isnt going to do jack **** their primary focus is getting their sparkily vampire game out where people can roleplay as a wussy vampire and wussy werewolves
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.05.03 23:18:00 -
[78]
Edited by: Tres Farmer on 03/05/2011 23:18:24
Originally by: tR Mazzy
Originally by: Bobhead The simple fact is that the Gate system is simply out of date. If you wanna talk about the advantages between high-sec and low-sec consider the fact that the gates are only a tactical advantage to people in low-sec and nul-sec, there is absolutely no purpose in having them in high-sec at all. I would imagine the gate system exists because when this game came out (what oh most a decade ago?) the technology wasn't up to par yet to run a real expansive space game. Take out the gates, or rooms as I call them.
You can't take out the &^*%!-& gates, jeezus people.
Would make things more interesting and blur the frontiers when done right though..
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
Uncle Alf
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Posted - 2011.05.04 00:59:00 -
[79]
There is next to no risk if you know what you are doing and use a scout, my corp has been operating there for 2 years now and not one of us has been popped yet.
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InsertxNamexHere
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Posted - 2011.06.03 01:43:00 -
[80]
I understand that this would be a massive change but I think it would solve several problems.
Put large swaths of lowsec with multiple entry and exit points between each faction.
This wouldn't change the mechanics of low-sec so it wouldn't interfere with the gameplay of the current lowsec dwellers. It would make it better by giving them more juicy targets.
It would help decentralize markets to a regional basis instead of Jita being the one stop shop that it is. In turn there would be larger differences in prices from trade hub to trade hub making interfaction trading extremely lucrative. The profits would probably lure more highsec carebears into accepting more risk.
I think a lot of newbies never go into lowsec at all due to all the horror stories of how lowsec is such a gankfest (which it's not if you learn how to survive there) and ending up leaving the game due to boredom. Enticing players there may help player retention to some extent. It takes a special type of person to shoot roids in highsec for years on end or to sit in Jita and play the 0.01 isk games. Most of us carebears need a little bit of excitement to make the game worthwhile.
This would also open up new opportunities for pirate hunters and merc corps.
I don't think that it's necessary to add a new shiny thing to lowsec, or to even change the mechanics. Just give people a good reason to pass through.
Some people still wont go there but, it wont matter. Each faction area is big enough that most wont even notice.
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InsertxNamexHere
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Posted - 2011.06.03 01:53:00 -
[81]
Changing the mechanics of factional warfare to give them some sort of purpose in protecting their faction's trade routes might give more people a reason to join it.
More pew pew = more liquid markets
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Webster Carr
Gallente Old Freelancers
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Posted - 2011.06.03 13:42:00 -
[82]
Not a low sec solution as such but a logic issue. Picture this, I am the manager at a low sec station, a group of pirates keep sitting outside my station ganking my customers, obviously not an ideal business situation. What should I (npc station manager/ccp) logically do?
Ideal: Upgrade station defenses to deter pirates. Con: May not be in the budget. Minimum: Ban these @$$@&$&$ from my station. This would take two forms: Aggression on the same grid as the station bans the aggressor from the station for 30min. AND Aggression outside a station causes neg standing adjustment with the Corp owning the station. Drop too low and you are banned from all that corp's stations and/or attacked on sight by station defenses.
It's a logical start at least...
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Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2011.06.04 15:05:00 -
[83]
Edited by: Shidhe on 04/06/2011 15:08:40 Moon mining used to be good in low sec - the prom / dyspro mess caused us to pull out of low sec. Never seen a good reason to move back. In principle, planetary interaction might provide such a reason. However it needs the following (which would also help dust ...)
1) A lot more economic value for PI - more things to do! Who would want to fight over planets at the moment? Not enough value, not enough investment.
2) Limit what can be done with PI in high sec! Why can I put up any PI structures I want in Rens or Jita? Why do I not have to pay vastly more? Why no rent? Stop high sec being so profitable, the reasonable way - use economics!
In principle low sec should be fun! No nasty laws, either from concord or from some jumped up alliance diplomats - a real wild west. Make it so, make it profitable!
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r0selan
Kasar Infinae
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Posted - 2011.06.04 15:45:00 -
[84]
I have 2 planets in my high sec base systems, and 2 in a lowsec system 4 jumps away.
I don't mind loosing a 1m worth ship from time to time when I go pick up stuff in low sec. Trying to escape pirate is quite fun. Blow up when they catch me too. Is it profitable? I would guess yes... not that I care.
Actually, I'm more bothered by the 4 jumps than the risk. Haulers will laugh at me to be annoyed by 4 jumps, but I'm that lazy. If I didn't bring back my PI back to hisec, it's simply because rebuilding planets and routes would take more efforts. Told you I was lazy ^^ there is no spoon |
Aya Otosaki
Titan Indurstrial
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Posted - 2011.06.07 22:08:00 -
[85]
Edited by: Aya Otosaki on 07/06/2011 22:09:36 risk vs reward, isnt it like that if they make low sec profitable the big null sec boys come in and reap all the reward. especially if you have to build some infrastructur to reap the rewards. anyway im just wondering i have no eve eco knowledge to talk about. i just build stuff. ----- Ignorance is my strength. |
Quality Poaster SEEEEE
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Posted - 2011.06.08 02:37:00 -
[86]
Originally by: Aya Otosaki Edited by: Aya Otosaki on 07/06/2011 22:09:36 risk vs reward, isnt it like that if they make low sec profitable the big null sec boys come in and reap all the reward. especially if you have to build some infrastructur to reap the rewards. anyway im just wondering i have no eve eco knowledge to talk about. i just build stuff.
lowsec is not for you
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Cpt Fina
Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2011.06.08 04:49:00 -
[87]
Edited by: Cpt Fina on 08/06/2011 04:50:00 Want people to populate and try to maintain stable low-sec communities? Simple. Add a unique mineral that can only be found in low-sec systems but is as an integral part of production as the other "base minerals".
This WILL get people into lowsec.
I also believe that super-cap ships should be more restricted in this space to prevent low-sec from being a side-project for the established 0,0 alliances.
And introduce more tools to secure low-sec systems for the industrialists. It's easy (even for one guy) to storm a system and screw over a mining op.
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Aya Otosaki
Titan Indurstrial
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Posted - 2011.06.08 12:49:00 -
[88]
Edited by: Aya Otosaki on 08/06/2011 12:50:38
Originally by: Quality Poaster SEEEEE
Originally by: Aya Otosaki Edited by: Aya Otosaki on 07/06/2011 22:09:36 risk vs reward, isnt it like that if they make low sec profitable the big null sec boys come in and reap all the reward. especially if you have to build some infrastructur to reap the rewards. anyway im just wondering i have no eve eco knowledge to talk about. i just build stuff.
lowsec is not for you
low sec isnt for anybody, thats the problem. they should just off low sec and make it null. ----- Ignorance is my strength. |
Olleybear
Minmatar I R' Carebear
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Posted - 2011.06.09 02:48:00 -
[89]
Hrm, old thread here.
The low-sec problem is this:
Can a person make isk there?
Some ways to make isk in low-sec:
Mining Ratting Normal Mission Running Faction Warefare Mission Running Exploration Planetary Interaction
Which ones get you insta-gibbed:
Mining ( oh gawd we dieing in fire in 20 seconds flat! ) Normal Mission Running in a battleship ( probed out fast = die ) Exploration ( risk is same as mission running ) Ratting ( you only rat in low-sec when looking for fight)
Which ones do you have a chance to survive:
Planetary Interaction ( cloaky haulers rule ) Faction Warefare Mission Running ( cloaky stealth bomber rules )
If you want to increase the population of low-sec, you must be able to do the things above to make isk in relative safety. Only 2 out of 6 in that list can be done without being insta-gibbed. Its not that hard to figure out.
So the next question, do CCP want low-sec to stay the way it is?
Of course they do. Its been this way for years. I've given up hoping to see 50 and 100+ people systems they way it used to be.
Again, CCP wants low sec like it is. Its not changing any time soon.
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Quality Poaster SEEEEE
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Posted - 2011.06.09 04:06:00 -
[90]
Originally by: Aya Otosaki Edited by: Aya Otosaki on 08/06/2011 12:50:38
Originally by: Quality Poaster SEEEEE
Originally by: Aya Otosaki Edited by: Aya Otosaki on 07/06/2011 22:09:36 risk vs reward, isnt it like that if they make low sec profitable the big null sec boys come in and reap all the reward. especially if you have to build some infrastructur to reap the rewards. anyway im just wondering i have no eve eco knowledge to talk about. i just build stuff.
lowsec is not for you
low sec isnt for anybody, thats the problem. they should just off low sec and make it null.
No, it's just not for you.
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