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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Spitfire
C C P C C P Alliance

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Posted - 2011.03.14 13:49:00 -
[1]
CCP Orion talks about the work that the EVE Online engineering team has been doing to make the in-game inventory system more robust. You can read the dev blog here.
Spitfire Community Representative CCP Hf, EVE Online |
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CCP Explorer

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Posted - 2011.03.14 14:49:00 -
[2]
Originally by: JamesCLK Will it blend? That is the question. 
A bit too short and lacking in technobabble for my own likeing, however, I found that the <icelandic balls> made up for that... Delicious! 
Most of the technobabble will follow in CCP Veritas' follow-up dev blog to his Missiles hate my hamsters blog.
But you will also find the technobabble in that dev blog and CCP Creber Cattus' 64 bits should be enough for everybody dev blog.
The purpose of this dev blog was to announce what we did in Incursion 1.3 and to tie all the dev blogs together.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2011.03.14 14:52:00 -
[3]
Originally by: Mashie Saldana So what is the timeframe for Phase 1, April or May?
We are starting the work now on Phase 1 (which is the 3rd phase) and are planning deployment in summer.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Orion

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Posted - 2011.03.14 15:03:00 -
[4]
Originally by: Estel Arador Moar graphs please!
Squeezing this graph in was already stretching the data
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CCP Explorer

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Posted - 2011.03.14 16:39:00 -
[5]
Originally by: Meissa Anunthiel
Originally by: Shandir Can you please elaborate on the benefits this will have to EVE players? The devblog doesn't seem to mention any.
Most likely easier code maintenance.
Also, by decoupling the inventory systems from Eve proper, the game programmers no longer have to worry as much about making it work, since that's Core's job now, and can spend more time doing actual game stuff with the inventory system :-)
That, and also from the dev blog "Another optimization we released as part of this update is "Inventory Setification" which is promising a dramatic performance improvement both in high traffic systems such as Jita, and in inventory heavy operations (such as missile fights). More on that in CCP Veritas' "Missiles hate my hamsters" dev blog, and an upcoming follow-up devblog once the final numbers are in."
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2011.03.14 16:46:00 -
[6]
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2011.03.14 16:58:00 -
[7]
Originally by: Catari Taga
Originally by: CCP Explorer
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.
No doubt, but I was more referring to the upcoming "phase 1", and the fact that the customary humourous introduction in this blog had more content than the actual content part itself. Plus the graph which did actually make me smile. If your blog was not meant as a troll it does however read like one. So indulge me if I troll you back a little. ;)
Humour is at 142 words but content at 328 words? 
... and your trolling was fine.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2011.03.14 17:34:00 -
[8]
To summarise an already brief dev blog to counter the "zero-content":
- Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
- Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
- The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2011.03.14 18:06:00 -
[9]
Indeed it was a recap blog and brief information about what was in Incursion 1.3.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2011.03.22 16:13:00 -
[10]
The details about the performance optimisations in Incursion 1.3 have now been published in Missiles Hate My Hamsters û The Followup.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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