Bangkirai
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Posted - 2011.03.16 19:14:00 -
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Edited by: Bangkirai on 16/03/2011 19:15:44
Quote: As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
If you are going to connect anomalies to true sec: you will make a BIG part of eve 0.0 not usefull for playing in anymore, even high sec mining will give more profit.....
I have the feeling: you have zero understanding how your own 0.0 game works. I have the feeling, you are only looking on 1 variable, instead of looking on tons of variables, that are connected. 0.0 is NOT equal at all. Travel time, numbers of midpoints, which connections do u have with low sec, in general the logistics are making regions totally different.
Now you also got the weird system, that a lot of really really bad true sec systems, are also very far away from high sec and require 5 to 8 midpoints. If you connect anomaly quality to the true sec in these spots, you are kicking tons of small alliances OUT OF THE GAME. Those systems, where the smaller alliances built up the indice by spending a lot of efford into it and then try to make the best of their spot, become too costly to upgrade then with their new lower income, the logistic cost and risks will also get too high. (I do assume, upgrading cost and maintaining indice cost wont be touched, because its my experience, that CCP never thinks about how changes effect other things in game, and that has been proven since 2004....)
If you go ahead with this dumb idea, it would be wise, to also connect upgrade cost/pos fuel cost, (jumpfuel cost), maintaining cost also to true sec. Better true sec=higher cost, lower true sec=lower costs. At least you would reduce the damage then to smaller alliances)
But where can those smaller alliances then go instead? There wont be space left for them anymore.
The current soev system is a total joke already. It only made the game tougher for smaller alliances, it made the game TOO EASY for bigger alliances, instead of really shooting down tons of posses, they now only need to grab a part of their members for some hours to win a "campaign", its mostly a slaugher game, where the smaller alliance has no chance in hell to even give some competition anymore.
Nowadays you barely see any worthwhile defences anymore, with suggestion as this crazy idea, you will see them even less.
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