| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

X Gallentius
Quantum Cats Syndicate
|
Posted - 2011.03.17 16:25:00 -
[31]
Edited by: X Gallentius on 17/03/2011 16:53:45 You counter Minmatar hulls with e-war. With Gallente that means primarily ECM drones, and if you have the mislots tracking disruptors (range script).
They will either have to engage at your optimals or GTFO. You have the same option.
So if it's me and I've got a T1 cruiser gang running, it's Thoraxes with a couple light shield tanked Celestises (massive number of midslots) with webs or tds, or perhaps (remote) sensor boosters to help catch Minmatar when they jump. Release the ec- hounds and have at it.
If they nano*** off the gate, then pull drones and go find another fight. And this is pretty much the strategy you have to use against all nano*** gangs since if you chase after them they'll destroy your tackle (and you) before you can get point.
These evil bastards feed off of your Gallente "balls to the walls charge!" attitude you've developed over the years because you have the courage to brawl that they sorely lack. Don't feed them! 
|

Tanaka Reina
Caldari Happy Penquins
|
Posted - 2011.03.18 13:27:00 -
[32]
fix webber drones and gallente is saved <3
|

The Djego
Minmatar Hellequin Inc.
|
Posted - 2011.03.18 15:03:00 -
[33]
Originally by: Mister Kwong
Originally by: Jerika Bodet Well Mr. Kwong I hope you're very pleased with yourself, the kids are fighting again!
Haha. Should've known better.
I'm referring to primarily small gang, which, based on my observations of primarily lowsec warfare, consist of Minnie ships (t1 and t2 variety) and drakes. I'm not interested in engaging in Battleship-class type warfare and slugging it out. Many of my guys are Gallente specced with a dash of Minnie and Caldari.
You cross train. That is what I did, that is what everybody that flown them once did(and didn't quite yet) and this is what you and your buddy's will do sooner or later. There is a reason low sec looks today like this(close range sucks, people lack balls) and a reason why you do see almost no blaster hulls out there(again close range sucks, they are terrible at close range and pretty useless against 95% of your targets).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Korg Leaf
Time Bandits. Waterboard
|
Posted - 2011.03.18 15:18:00 -
[34]
Originally by: Tanaka Reina fix webber drones and gallente is saved <3
Gallente would be giving up one of there advantages just so they can play on equal footing to others. Fixing blasters will do more good for balance that webber drones. Also whats stopping other ships using webber drones, then your back to square one again.
-------------------------------------------- Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! |

Roosterton
The 57th Overlanders
|
Posted - 2011.03.19 15:53:00 -
[35]
The earlier posted Domi fit in this thread is good, but if you really want to pin down, suck the life out of, and NOMNOMNOM those Minmatar nano ships, a neut Domi can't be beat. You can't Microwarpdrive with two/three heavy neuts on you  -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?!
|

Millia Severasse
|
Posted - 2011.03.19 19:21:00 -
[36]
ITT: More minnie pilots defend the fact their ships are OP.
If I had 5isk for every thread like this i'd be richer than Chribba.
Wake up people, dictating range is king. Short-range brawling is dead. Rails (what should be the alternative to blasters) are not viable in the least due to pathetic damage and tracking. Short of a re-vamp to hybids on the order of what projectiles recieved before, nothing is going to change.
|

chatgris
Quantum Cats Syndicate
|
Posted - 2011.03.19 19:27:00 -
[37]
Edited by: chatgris on 19/03/2011 19:27:16
Originally by: Millia Severasse ITT: More minnie pilots defend the fact their ships are OP.
Minmatar ships aren't OP. This comes from someone who's flown minmatar ships but prefers other races hulls. It's gallente that's underpowered, there's fairly good balance otherwise.
|

Millia Severasse
|
Posted - 2011.03.19 21:34:00 -
[38]
Originally by: chatgris Edited by: chatgris on 19/03/2011 19:27:16
Originally by: Millia Severasse ITT: More minnie pilots defend the fact their ships are OP.
Minmatar ships aren't OP. This comes from someone who's flown minmatar ships but prefers other races hulls. It's gallente that's underpowered, there's fairly good balance otherwise.
Across the all t1 hulls i'd argue to the contrary. Including every little niche and gang setup possible with every hull (excluding cost-efficiency and other variables) you could have a point. What makes gallente and caldari so terrible is their utter reliance on specific setups and more often than not very pricey fits to compete with their minnie and to some extent amarr counterparts. |

Kora Zilesti
|
Posted - 2011.03.19 22:06:00 -
[39]
Scram lachesis + rapier makes for a devastating combo, especially against Minnies. Completely negates their mobility.
|

chatgris
Quantum Cats Syndicate
|
Posted - 2011.03.20 20:38:00 -
[40]
Originally by: Millia Severasse
Across the all t1 hulls i'd argue to the contrary. Including every little niche and gang setup possible with every hull (excluding cost-efficiency and other variables) you could have a point. What makes gallente and caldari so terrible is their utter reliance on specific setups and more often than not very pricey fits to compete with their minnie and to some extent amarr counterparts.
I'd still argue my point. t1 hulls:
Frigates: rifter is a beast, but a well fitted and piloted merlin can fight one to a standstill. There's also the griffin, a powerful frigate. If we're talking a fleet of frigates, I would take a fleet of caldari ones over a fleet of pure minmatar.
Destroyers: No argument with the thrasher.
Cruiser: Rupture is a beast 1v1, but take the fleet scenario again - I'd rather caracals + bb's over an equal number of ruptures in a fleet.
Battlecruiser:
Drake IMO is superior to the cane. It's a very close match 1v1, but as the numbers on both sides scale up, I prefer the drake until you get to alpha numbers.
Battleship: The caldari lineup isn't slacking, though I would admit the minmatar lineup have the advantage due to the massive alpha of artillery. But it's a slim margin - ravens have very good dps, damage projection and damage selection. Scorps are very good in specific roles.
Anyways, overall, I really don't see minmatar being that OP.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |