
Destination SkillQueue
Are We There Yet
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Posted - 2011.03.19 09:06:00 -
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Originally by: Cyberman Mastermind I think the "best" argument against arenas is the idea that once arenas are available, no one would bother with "world pvp".
Which, IMO, translates into "People have to be forced into this playstyle, because they actually don't like it! So don't dare give the people that which they like!". If that really is a concern - doesn't that mean eve is aimed at the wrong playerbase?
Also, WRT to the "roaming is the fun part of solo pvp" - why do you actually destroy your targets? Apparently the actual fight is NOT the reason you're doing it, all you want to play is hide and seek?
They are overstating the effects, but you don't seem to understand it well either. You can think EVE as sort of an biosphere. We all inhabit the same space and interact with each other within it's rules. That is the core of a sandbox MMO. I'm sure everyone has some dislikes to some parts of it and has to be at times to be forced to play in ways they don't enjoy, but catering to those player's wants will always impact other playstyles too as a consequense and usually in a negative way.
When you cater to individual desires and as a consequense separate them from the influence of the rest, you start to go in the direction of a themepark MMO. A nice but ultimately boring type of MMO, where nothing interesting, unexpected or really unwanted can ever happen to people. Sort of like the missioning system in the current EVE, but even more carebearish. All things that are against the core of what EVE is and what makes it interesting.
What they are basicly saying, in addition to it being un-EVE like, is that arenas will remove a portion of the now active players from current areas of the gameworld, it will create a competing feature that will continue to take away focus and players from the actual game world and will propably detract CCP's efforts to improve the gameworld PvP as much as it does today and CCP doesn't do that much even today. In the worst case scenario CCP might even start balancing ships because of their arena performance or start giving NPC rewards for arena fights, creating incentives for people to use arenas instead of playing in the gameworld. All things that the people not interested in arenas will have to suffer even though they never participate in or want the feature, and all things that people have witnessed happen in other games.
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