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Thread Statistics | Show CCP posts - 4 post(s) |

Iseult Kross
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Posted - 2011.03.18 05:53:00 -
[1]
I'm curious as to what the crews actually do. If there is a pod pilot in say a BS, then he controls it entirely, and with such advanced technolgy what could the crew possibly do to aid him?
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.03.18 09:18:00 -
[2]
The general consensus is that the pod pilot replaces the command structure of the ship (bridge officers, department officers, etc) and needs a crew simply to maintain and repair things so everything runs smoothly. Nothing can be fully automated without a cost... unless you are a rogue drone... but even then...  _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |

Janos Saal
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Posted - 2011.03.19 17:40:00 -
[3]
Gunners (this specific job was mentioned in a Chron), engineers, mechanics, security detail, medical staff, janitors etc etc etc.... What good is Pilot stuck in his pod, alone, when a space hamster chews through the wire linking his pod to his gunnery systems?
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John Aubrey
Caldari Death And Honour Shadow Directive
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Posted - 2011.03.19 17:48:00 -
[4]
You might be able to tell the guns to fire, but I imagine somebody has to put the next shell in there.
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Tagera
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Posted - 2011.03.19 18:22:00 -
[5]
Originally by: John Aubrey You might be able to tell the guns to fire, but I imagine somebody has to put the next shell in there.
Automated, alls the crew has to do is ensure the loaders are working and ensure the ammo is in order to be loaded. Meaning properly palletized and/or broken down for the system to feed them in.
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Max Singularity
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Posted - 2011.03.19 20:54:00 -
[6]
I reject your reality, and substitute it with my own:
I've read the fiction, there are references to capsuleers+crews. In the novel "Emperion Age" there is a passage that says they are EITHER robotic, OR crewed. In the game, there are references to crews that you can find a screen capture of someplace.
However, despite the refs, I reject their reality and substitute it for my own...
The ships are refitted former crewed ship now robotically fit for capsuleers. They are the most awesome and incredible technology that the Jovians have presented to the Galaxy. We can move other people around in the cargo bays, and their various life support elements required to plug into the ship is included with the size of their "suitcase" (their icon) we bring into our ships.
As for NPC ships, Faction Navy, Pirates, and civilian cargo ships, they are still fully crewed and when you kill those Gurista 8astards, you take down 1,000s of poor under paid, poverty stricken no choice but better then living on a planet crew members that were shanghied from some bar. (Since I'm Amarr, I'm sending these poor souls to God and liberating them from their plight.)
^^^ This is not cannon, but it is so much more cooler and unique for SciFi. Sort of a deviation from Star Trek crews (so outdated) and almost like Homeworld & Battlestar Galactica Hybrid... I think the model above makes EVE unique, and NOT like those other SciFi stories. I hope CCP gets this soon.
** IN GAME ** Until the game reflects the cannon, I reject reality and "wants" of authors past. There are many threads that talk about crew mechanics which includes "paying salaries", having a "key staff crew" you can move from ship to ship, and "crew experience" ability. There have been advanced concepts suggested to having escape pods during battle animated and the crews would escape "magically" to the designated station where they would meet the Capsuleer.
Most critics simply say, "It's all 'Magic' how this works, and your crews are in your ships, and that's how it is deal with it." But like I said. Nope.
New Eden is in the midst of a very long transition from the old school to the capsuleer environment thanks to the Jovians gift of the Pod technology. Sort of a robotics revolution like Earth 1990's factories.
My point is... if the single pod crew member can control, operate, and maintain a ship with the full power of the technology and his mind, then there is no other SciFi out there that has this as a main feature and it makes Eve unique. But it's not unique the way the players "hold on to their dear crews".
As for the game... They (ccp) show me missile smoke (a minor detail). They animate moving ship parts (minor). They have icons for ultra obscure nicknacks and brickabrack like spice wine et al (minor, and no function). So I do not buy for a second I have a crew because: There is no icon for them; I don't pay them; I have no clue how many I have; I don't get sued for 5exual harassment... all of which is a MAJOR GAME FUNCTION if I had a crew.
That being said... give me the function and I'll accept your reality. But nope, I think there are elements in CCP that also have the vision I've stated and are disappointed the fiction and some player base is taking it so old school. Long live the Capsuleers! :)
Max Singularity
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Roga Dracor
Caldari Starfire Oasis Infinite Conflux
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Posted - 2011.03.20 00:25:00 -
[7]
Edited by: Roga Dracor on 20/03/2011 00:34:01 ISK are the "trade currency". They are worth infinitely more in the precious metals backed "planetary currencies". Much like the Baltic Dry Goods Index of Earth, it is more related to freight prices on goods shipped interstellarly.
It has always been my take on it that the SCC regulated some kind of dockworkers union that your taxes funded. This would be the organization from which you hire crews for your ship and they run all the Concord Stations. They are paid in a local denomination of currency for which your ISK translated to some rediculous local figure.
P.S. I have always liked your way better, Max. I originally assumed it to be along the lines of Farscape, with Pilot and Moia and the DRD's, or the Imperials of Star Wars, with a mix of drones and humans. Really it could work many ways. Some Capsuleers could be able to use smaller crews and many drones. Though with the issue we have with drones going rogue, do you really want to trust thinking machines?
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CCP Dropbear

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Posted - 2011.03.20 03:51:00 -
[8]
Tournament Coverage link.
This might help shed some light on the subject. Down the bottom of the article linked above you can find a series of pieces called Following the Crew. Those articles look at the crew in some good detail.
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Nate Karson
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Posted - 2011.03.20 13:58:00 -
[9]
http://www.eveonline.com/news.asp?a=single&nid=1778
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Max Singularity
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Posted - 2011.03.20 14:00:00 -
[10]
^^^ Thanks for the links Dropbear
It is canon (not cannon that fires shells) that ships have crews. Boring.
Also if you read Emperion Age, in the first chapters a Capsuleer simply commits suicide to make a dramatic exit, and as a purpose of transportation. Death means NOTHING to an immortal that can simply clone away. Life, thereto would mean nothing as well.
Thus, as a Capsuleer myself, what fool would sign up with me for my flights? I dispose of ships sometimes more then I change my under garments. There is no chance of survival or profit, or escape from meager conditions on miserable planets if thy signs up with thee.
As I've said, CCP is close to having a unique SciFi environment like no other, but people just can't let go of their Star Trek Scotty and Spocks.
However, it's my mind and I choose my own dimentia. All ships of House Singularity are not crewed as my mind and best Amarr technologies are incorporated into my ships. The profits of my adventures are unloaded by my slaves, but we all profit from my adventures. (grin)
-Max
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Kenreikko Valitonen
In retirement
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Posted - 2011.03.20 19:58:00 -
[11]
Seems like this topic rears its ugly head every few weeks or months, and even though CCP has continued to reinforce the relationship between pod jockeys and baseliners interesting and inventive ways, folks just don't seem to get it that capsuleer ships still need crews. It's not about having "Spocks and Scotties" sitting around out of an irrational desire for a particular sort of science fiction universe (EVE already uses a rather typical naval analogy for space combat that is not unique in any way). Crews, even the notional ones we currently have, keep alive a certain ethical element in the capsuleer story that would be lost in a "crewless" setting and provide validation for a potentially very interesting game mechanic that may appear in a future expansion.
How about stickying a thread on this topic to forestall repeating the same conversation/debate yet again?
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Seriphyn Inhonores
Gallente Eleutherian Guard
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Posted - 2011.03.20 22:03:00 -
[12]
Originally by: CCP Dropbear Tournament Coverage link.
This might help shed some light on the subject. Down the bottom of the article linked above you can find a series of pieces called Following the Crew. Those articles look at the crew in some good detail.
Links just take me to EVE-O Current News homepage ;_; ------------ Lum Gen Seriphyn Inhonores FDU Commanding Officer, Eleutherian Guard |
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CCP Dropbear

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Posted - 2011.03.21 11:11:00 -
[13]
Hrm, well, it's this article:
Alliance Tournament V: News Coverage Portal Reported by ISD Deckard Bishop | 2008.03.07 18:48:56
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Tavin Aikisen
Caldari State Protectorate
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Posted - 2011.03.21 13:26:00 -
[14]
Originally by: Max Singularity ^^^ Thanks for the links Dropbear
It is canon (not cannon that fires shells) that ships have crews. Boring.
Also if you read Emperion Age, in the first chapters a Capsuleer simply commits suicide to make a dramatic exit, and as a purpose of transportation. Death means NOTHING to an immortal that can simply clone away. Life, thereto would mean nothing as well.
Thus, as a Capsuleer myself, what fool would sign up with me for my flights? I dispose of ships sometimes more then I change my under garments. There is no chance of survival or profit, or escape from meager conditions on miserable planets if thy signs up with thee.
As I've said, CCP is close to having a unique SciFi environment like no other, but people just can't let go of their Star Trek Scotty and Spocks.
However, it's my mind and I choose my own dimentia. All ships of House Singularity are not crewed as my mind and best Amarr technologies are incorporated into my ships. The profits of my adventures are unloaded by my slaves, but we all profit from my adventures. (grin)
-Max
You nor that pilot in the Empyrean age are not the only capsuleers. I personally try a little harder to preserve myself and crew. Just like others do. Hence for the possible risks there is quite a large pay packet. hence there are plenty of people willing to crew ships. The same characters in that novel are perfect examples. Orphaned slaves, disenfranchised caldari citizens, etc.
In addition some crews may condone the behaviour of that pilot who self-destructed. They are amarr as he was and are probably equally religiously crazed. ----
ôRemember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home in peace.ö
-Cold Wind |

Seriphyn Inhonores
Gallente Eleutherian Guard
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Posted - 2011.03.21 16:25:00 -
[15]
Originally by: CCP Dropbear Hrm, well, it's this article:
Alliance Tournament V: News Coverage Portal Reported by ISD Deckard Bishop | 2008.03.07 18:48:56
Yeah, your link there works, but the links in the actual article to the other news items don't work. They take me back to the EVE-O Current News page. ------------ Lum Gen Seriphyn Inhonores FDU Commanding Officer, Eleutherian Guard |

Hiram Alexander
Caldari The Night Crew
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Posted - 2011.03.21 20:45:00 -
[16]
Originally by: Seriphyn Inhonores
Originally by: CCP Dropbear Hrm, well, it's this article:
Alliance Tournament V: News Coverage Portal Reported by ISD Deckard Bishop | 2008.03.07 18:48:56
Yeah, your link there works, but the links in the actual article to the other news items don't work. They take me back to the EVE-O Current News page.
Try this one... it should work.
--HA HD Character Creation Videos - http://www.youtube.com/user/LexHiram?feature=mhsn |

Jeremiah Solo
Amarr Imperial Academy
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Posted - 2011.03.25 15:54:00 -
[17]
What I think would be cool, is if crews had value, and that value increased the more they're used; it should also be tied in with PI somehow(ground crew to run the plants?)they should be able to be bought and sold on the market. say you have to buy some sort of crew before you undock, whatever the number. as they stay with your ship, they grow in value. when you lose a ship, you lose an random number, some survive, but they drop like modules drop when you explode. they can be scooped and sold/traded like anything else. with PI, you should get a bonus for production output based on the experience levels of crew assigned, which they can only get by crewing on various ships. that's the basic outline...
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Mirabi Tiane
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Posted - 2011.03.25 18:05:00 -
[18]
Edited by: Mirabi Tiane on 25/03/2011 18:10:24
Originally by: Max Singularity
Amarr ships are crewed largely by slaves. In the other civilizations, the pay and the benefits are enough to attract people. If they die, their family can still end up in a better financial situation than they had before.
Think about it this way and your idea is revealed to be quite implausible: a single drone capable only of simple combat actions costs anywhere between thousands and millions of ISK. A human crew member can be paid under 1 ISK.
That said, CCP really needs to put a crew statistic into the info window of every ship. It's the only way to convince some players, and the only way to prevent players from getting too comfortable with (innocently or willfully) incorporating errors into their RP. _____________________________ [Sebiestor tattoos and Intaki hair: NEVER GIVE UP, NEVER SURRENDER.] |
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CCP Delegate Zero

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Posted - 2011.03.30 12:36:00 -
[19]
Edited by: CCP Delegate Zero on 30/03/2011 12:37:04
Those who attended TonyG's Novel/IP talk at FanFest (Words, Words, Words) will recall he showed a slide about crew, detailing NPC ship crewing and capsuleer ship crewing per class, racial modifiers on numbers, total capacity (crew + passengers) and survival rates when considering a combat between two vessels of the same class. (Because as Tony said, if a battleship takes a hit from a Titan doomsday beam no-one is getting out alive. Survival is situational but at least an average can be considered.)
Tony also stated the information would be published fairly soon for all to access. The FanFest talk was its first public domain unveiling, so to speak. The info has been used behind the scenes to inform canon material for quite some time.
Look out for it when it comes. Can't give a firm date but we've not forgotten the craving you guys have for info on crew.
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Che Biko
Humanitarian Communists
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Posted - 2011.03.30 20:00:00 -
[20]
Good to hear, Delegate Zero.
I hope I'll get to see that fanfest talk at youtube sometime.
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J Kunjeh
Gallente
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Posted - 2011.04.10 23:54:00 -
[21]
I have a hard time imagining why a crew is even needed in a technologically advanced world where Pod tech and cloning exists. I mean, why wouldn't it all be automated, with robots? You know, like 21st century automotive lines and warehouses are?
~Gnosis~ |

J Kunjeh
Gallente
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Posted - 2011.04.10 23:56:00 -
[22]
Originally by: Che Biko
I hope I'll get to see that fanfest talk at youtube sometime.
It's up right now on CCP's YouTube portal.
~Gnosis~ |

Che Biko
Humanitarian Communists
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Posted - 2011.04.11 00:09:00 -
[23]
Originally by: J Kunjeh I have a hard time imagining why a crew is even needed in a technologically advanced world where Pod tech and cloning exists. I mean, why wouldn't it all be automated, with robots? You know, like 21st century automotive lines and warehouses are?
Well, I guess it could be because humans are better at adapting to unforeseen circumstances, or perhaps the humans are cheaper and more versatile. It could also have something to do with laws prohibiting the advanced tech needed to replace everyone, because of the rogue drones.
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J Kunjeh
Gallente
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Posted - 2011.04.11 00:13:00 -
[24]
Originally by: Che Biko
Well, I guess it could be because humans are better at adapting to unforeseen circumstances, or perhaps the humans are cheaper and more versatile. It could also have something to do with laws prohibiting the advanced tech needed to replace everyone, because of the rogue drones.
I can accept some of those explanations. But then it leads to the question: what do crews do on ships? Cook?
~Gnosis~ |

Che Biko
Humanitarian Communists
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Posted - 2011.04.11 00:23:00 -
[25]
Lol, maybe, but it's not like you would need a crew to keep your crew from starving. Some of their duties are already in some fiction linked in this thread.
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J Kunjeh
Gallente
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Posted - 2011.04.11 00:29:00 -
[26]
Originally by: Che Biko Lol, maybe, but it's not like you would need a crew to keep your crew from starving. Some of their duties are already in some fiction linked in this thread.
Yeah, I have a lot more fiction to read (though I've read quite a bit, some that mentions what crews do). I'll have to read more and see if I can find something that scratches this itch.
~Gnosis~ |
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CCP Delegate Zero

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Posted - 2011.04.11 09:53:00 -
[27]
Edited by: CCP Delegate Zero on 11/04/2011 09:56:45
Those following this thread will find the Words, Words, Words video on our YouTube page interesting. (Particularly the slide at 29:35 û but do watch the whole thing!)
Enjoy!
Delegate Zero
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Cyrus Doul
Infinite Development
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Posted - 2011.04.21 08:35:00 -
[28]
Originally by: Janos Saal Gunners (this specific job was mentioned in a Chron), engineers, mechanics, security detail, medical staff, janitors etc etc etc.... What good is Pilot stuck in his pod, alone, when a space hamster chews through the wire linking his pod to his gunnery systems?
BS to the legion of janitors, an outpost only takes one. and Minmatar outsourced him to a bug thing Fedo
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Rek Jaiga
Minmatar Crimson Path Shaktipat Revelators
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Posted - 2011.04.21 23:09:00 -
[29]
I'm really eager for CCP to implement an actual mechanic regarding crews, even if it's just a little "Crew Killed" count on every killmail. It will really open up possibilities for the RP community and clear questions about the EVE fiction.
If you really reel from the concept of crews..just be like IC Rek and fly only frigs. ------------------- The path which can be seen is not the True Path |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.04.21 23:37:00 -
[30]
Originally by: Rek Jaiga I'm really eager for CCP to implement an actual mechanic regarding crews, even if it's just a little "Crew Killed" count on every killmail. It will really open up possibilities for the RP community and clear questions about the EVE fiction.
If you really reel from the concept of crews..just be like IC Rek and fly only frigs.
Or it would just put more holes in the storyline, as there's no clear reason why so many people sign up to be ships crew in the first place. Obviously the pay is terrible, as even Tritanium merits a spot on the materials list, but the people inside the tritanium hull are effectively free.
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