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Swift Karrde
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Posted - 2005.02.03 14:31:00 -
[1]
Hey there, With last nights patch boost to projectiles, i would like to hear some thoughts on which short / low range L projectile you would prefer using, and some thoughts on why. Strong sides, weak sides on the different weapons. How have the patch affected them etc. If someone have actually conducted tests on the different guns a short resumÚ would be greatly appreciated.
Regards, Swift Karrde 
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Lena Serin
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Posted - 2005.02.03 14:39:00 -
[2]
Just for the sweetness of their tracking and ROF I recommend low range proj's. I personally prefer howies on my tempest and sieges on my typhoon, but all the small ship I have use autocannons. Easy fitting and nice DOT.
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Swift Karrde
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Posted - 2005.02.03 14:41:00 -
[3]
I can see now that i didn't specify my question sry bout that what i wanted to know was which of the low range guns.. and why 
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Shirei
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Posted - 2005.02.03 14:46:00 -
[4]
I'd use 800mm, if you can fit them comfortably. In earlier patches, it was worth picking the other autocannons over them because of better tracking, but with their recent boost, the 800s have quite respectable tracking. If you need more CPU or PG (for example to fit some kind of a shield tank or want to fit Siege Launchers), 'downgrade' some of the guns to Dual 650s to save CPU.
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ByBy Baby
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Posted - 2005.02.03 14:47:00 -
[5]
I have tested small (T1 and T2) and medium projectile. The concussion that I can draw from this test is that they still are worse than other guns. Yes I do have god skills (you canÆt have it higher than 5) and you still need tracking moods like H*ll. I did test with tracking comp (both mid and low slots), like we all used to. The only time that I found it to be fun to use is when I mounted 280 and 250 T2 guns on my destroyer. It gives 5% more damage and 7,5% better tracking each level. Than with destroyer lv 4 I did hit things and produced damage to my rat ôfriendsö. So my conclusions is that they still need a major boost in its tracking. The only way to do so is to give mini ships a 3Ærd bonus. Tracking. And if its 2% each level thatÆs where the small tweaks should be made.
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Siddy
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Posted - 2005.02.03 14:53:00 -
[6]
i find 650 t2 preform more nicely than 800mms t2 cause of better fitting reqs and nice trakking -------------------------------------------
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Swift Karrde
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Posted - 2005.02.03 15:09:00 -
[7]
Originally by: Siddy i find 650 t2 preform more nicely than 800mms t2 cause of better fitting reqs and nice trakking
Is it dual 650mm or cruiser sized 650mm you are referring to here siddy?. Back in the days i used 800mm and since then i havent really flown my love.. been sitting around a hangar for far too long.. think its time to take her for a spin.. and she should have the best around.. dont want to put some crappy gun on her.. so all opinions / ideas are welcome 
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Mikelangelo
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Posted - 2005.02.03 15:53:00 -
[8]
Dual 650's are nice.
Easier to fit than 800 mm guns, and the dual 425 autocannons eat up too much ammo. If you want that nice ra-tatatata sound, fit one of the dual 425 autos.
6 dual 650's, 2 heavy nos, and the usual armor tanking stuff in the lows, med slots for cap recharge and a scrambler. Unfortunatly somebody around here said armor tanking leads to low frame rates right now. I'm at work so I can't test that right now.
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Siddy
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Posted - 2005.02.03 15:53:00 -
[9]
but, ofcorse duals -------------------------------------------
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Weirda
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Posted - 2005.02.03 17:00:00 -
[10]
Originally by: Siddy i find 650 t2 preform more nicely than 800mms t2 cause of better fitting reqs and nice trakking
Ditto. (Duals - as specified - you won't catch Weirda throwing away the Tempest bonus...)  -- Thread Killer
<END TRANSMISSION> |
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Reite
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Posted - 2005.02.03 17:22:00 -
[11]
Originally by: ByBy Baby I have tested small (T1 and T2) and medium projectile. The concussion that I can draw from this test is that they still are worse than other guns. Yes I do have god skills (you can’t have it higher than 5) and you still need tracking moods like H*ll. I did test with tracking comp (both mid and low slots), like we all used to. The only time that I found it to be fun to use is when I mounted 280 and 250 T2 guns on my destroyer. It gives 5% more damage and 7,5% better tracking each level. Than with destroyer lv 4 I did hit things and produced damage to my rat “friends”. So my conclusions is that they still need a major boost in its tracking. The only way to do so is to give mini ships a 3’rd bonus. Tracking. And if its 2% each level that’s where the small tweaks should be made.
Well, then either your skills suck ass, or theres something else wrong. I just compared som small autocannons to lasers and blasters. The autocannons had 1/3 better tracking than the lasers, and aprox the same tracking as light ion blasters...
Im kinda sick of minmatar pilots blaming everything on imbalance when they loose to anything...
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Grimpak
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Posted - 2005.02.03 17:24:00 -
[12]
Originally by: Weirda
Originally by: Siddy i find 650 t2 preform more nicely than 800mms t2 cause of better fitting reqs and nice trakking
Ditto. (Duals - as specified - you won't catch Weirda throwing away the Tempest bonus...) 
....I still prefer dual 425's  -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Moridan
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Posted - 2005.02.03 17:30:00 -
[13]
Well, i noticed on my claw i have like a 4.3 damage mod on my 150mm IIs, and a firing time still way under 2 seconds. Thats pretty sweet. Even sweeter if it had enough cpu to fit 2 damage mods!
Played a little bit with my phoon last night and 650s > 800s definitly. I can fit 4 easily on my phoon along with 4 seiges, and still have a good armor tank. Now if i only had enough cargo to carry 3k large ammo, 200 cruises, 200 FoF cruises, and 300 torps with enough room to carry back loot, i would be smiling brightly :)
Haven't had the chance to mess around with a ruppy, wolf, jag, or cyclone since patch, but i'm betting their more fun than ever.
so, minmatar aren't uber now, but we, er i mean their ships are defnitly not to be scoffed at. "Speak quietly and carry a big torpedo."
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ByBy Baby
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Posted - 2005.02.03 20:26:00 -
[14]
Originally by: Reite
Originally by: ByBy Baby I have tested small (T1 and T2) and medium projectile. The concussion that I can draw from this test is that they still are worse than other guns. Yes I do have god skills (you canÆt have it higher than 5) and you still need tracking moods like H*ll. I did test with tracking comp (both mid and low slots), like we all used to. The only time that I found it to be fun to use is when I mounted 280 and 250 T2 guns on my destroyer. It gives 5% more damage and 7,5% better tracking each level. Than with destroyer lv 4 I did hit things and produced damage to my rat ôfriendsö. So my conclusions is that they still need a major boost in its tracking. The only way to do so is to give mini ships a 3Ærd bonus. Tracking. And if its 2% each level thatÆs where the small tweaks should be made.
Well, then either your skills suck ass, or theres something else wrong. I just compared som small autocannons to lasers and blasters. The autocannons had 1/3 better tracking than the lasers, and aprox the same tracking as light ion blasters...
Im kinda sick of minmatar pilots blaming everything on imbalance when they loose to anything...
No my skills do not "suck ass", but i can se the same problem now as i have done before the patch. But yes, the bost is helping and are in the right direction, but the howitser need better tracking. Have tested autocannons and i can say that they now do what they shuold have done in the begining. Autocannons have a other problem and its amo.
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MeGrand
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Posted - 2005.02.03 21:35:00 -
[15]
er usefull adivce all given i've just bought tempest
(yep yet another newb in a battleship)
what on earth are people talking about dual 800s for in terms of artillary - colsest thing in can find in the BPO for dual 650 repeating artillary
so bassically where on earth do these guns your talking about come FROM thier not on the market - even in you click show all
help - i like mimitar and i'd like to fit thier best weapon! All the right letters - just not nessacarily in the right order |

Turiya Flesharrower
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Posted - 2005.02.03 23:03:00 -
[16]
Originally by: MeGrand er usefull adivce all given i've just bought tempest
(yep yet another newb in a battleship)
what on earth are people talking about dual 800s for in terms of artillary - colsest thing in can find in the BPO for dual 650 repeating artillary
so bassically where on earth do these guns your talking about come FROM thier not on the market - even in you click show all
help - i like mimitar and i'd like to fit thier best weapon!
There's no such thing as DUAL 800mm repeating artillery cannons; they're just 800mm repeating artillery cannons. There's dual 450mm and 650mm but 800mm is single-barelled.
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Selim
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Posted - 2005.02.03 23:41:00 -
[17]
Dual 650mms are definitely much better than 800mms.
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Hakera
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Posted - 2005.02.03 23:51:00 -
[18]
Originally by: Selim Dual 650mms are definitely much better than 800mms.
/me nods and pats full rack of duel 650mm scouts and T2 versions
Dumbledore - Eve-I.com |

Redginald
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Posted - 2005.02.04 02:52:00 -
[19]
Even before the patch I would use autocannons. Always the highest ones, 200mm Smalls, 425mm Medium, and 800mm Large. I wouldn't use the small 200mm's on a slow ship, use them on a t1 frig with a mwd or an inty. I use 425's on my Rupture very effectively and 800mm's on my Tempest and they just shred any other BS. But that's just from my experience.
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Hobbsalong
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Posted - 2005.02.04 06:13:00 -
[20]
I prefer dual 650mm over the 800. Better capacity. tracking, rof etc.
Its easier to fit and does almost same dmg prolly more if you have poor tracking skills.
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Jennae
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Posted - 2005.02.04 17:11:00 -
[21]
I like my setup of 5x D425 scouts, and 1x domination d425mm :)
Except you are right about going thru my cargohold of ammo in seconds. but the tracking is definatly good enough to hit cruisers from 10km+
If you are looking for dual650 Scouts, I have 11 of em. I'll sell for 10m each :)
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Imhotep Khem
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Posted - 2005.02.06 03:57:00 -
[22]
damnit! Here I though the 650s were a best kept secret 
Yea, its just what the grid gives you. When wearin 650s you can get siege launchers on. And sieges are so much better than cruise launchers especially on short range ships. I like 6 x 650s and 2xsiegs or 2xNos, with as many gyros as I can fit. ____ If your not dyin' your not tryin'. |

Orb Lati
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Posted - 2005.02.09 00:03:00 -
[23]
just got to rember. dual 425's = alt with indy waiting in safe spot for ammo resupply :D
"We Worship Strength, because it is through strength that all other values are made possible" |

Harry Voyager
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Posted - 2005.02.12 07:50:00 -
[24]
Originally by: Reite
Originally by: ByBy Baby I have tested small (T1 and T2) and medium projectile. The concussion that I can draw from this test is that they still are worse than other guns. Yes I do have god skills (you canÆt have it higher than 5) and you still need tracking moods like H*ll. I did test with tracking comp (both mid and low slots), like we all used to. The only time that I found it to be fun to use is when I mounted 280 and 250 T2 guns on my destroyer. It gives 5% more damage and 7,5% better tracking each level. Than with destroyer lv 4 I did hit things and produced damage to my rat ôfriendsö. So my conclusions is that they still need a major boost in its tracking. The only way to do so is to give mini ships a 3Ærd bonus. Tracking. And if its 2% each level thatÆs where the small tweaks should be made.
Well, then either your skills suck ass, or theres something else wrong. I just compared som small autocannons to lasers and blasters. The autocannons had 1/3 better tracking than the lasers, and aprox the same tracking as light ion blasters...
Im kinda sick of minmatar pilots blaming everything on imbalance when they loose to anything...
The Lasers also have roughly double the range of autocannon class weapons, and nearly all Gallente ships have a 5% bonus to tracking per level.
Projectiles still have 20% less theoretical damage than lasers of a given range, even with the improvements they got in the last patch.
Plug the numbers, run the tests, and you will find projectiles are still the worse turrets, by a wide margine.
Harry Voyager
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