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1. Profits from production? - in Science and Industry [original thread]
To the OP, The trick to manufacturing is figuring out what sells in your area. Pay attention to the market. If you are at a regional, or local hub/mission area, look at the market history for ammo, for instance. Sort by month or 10 days, and ...
- by Mikelangelo - at 2010.04.10 02:58:00
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2. The upcoming changes with Tyranis and mineral compression - in Science and Industry [original thread]
You can still build T1 modules for compression of minerals. Previous poster was right however, if you want to move a significant amount of materials (for a supercap for example), it will take not only a bit of time to move the stuff, but also to...
- by Mikelangelo - at 2010.04.04 04:02:00
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3. For the t2 BPO whiners - in Science and Industry [original thread]
T2 BPO's aren't a license to print money. You still have to get the skills, research it, product the item and market it. And, at any trade hub, there are at least 6+ more producers all selling the same thing, so there is pretty healthy competiti...
- by Mikelangelo - at 2010.03.17 17:18:00
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4. Why is the game better with T2 BPOs than it would be without them? - in Science and Industry [original thread]
Originally by: clixoras In support of the OP. It's safe to assume there are T2 BPO holders who have monipolized markets. Newcomers simply don't have ANY chance to enter these particular markets as they are simply forced out. And then i'm ...
- by Mikelangelo - at 2010.03.17 17:11:00
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5. A tech 2 bpo socialism story - in Science and Industry [original thread]
I think the whole BPO issue is total bull. If you didn't have 4 agents all getting research points, and you weren't running around like a chicken with your head cut off between all the systems running research missions, and if you didn't have sev...
- by Mikelangelo - at 2010.03.17 17:03:00
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6. T2 Research and Invention - in Science and Industry [original thread]
Here u go. http://eve-agents.com/ I think Caldari R&D corps are Ishukone and one other one. The Caldari don't like me that much, so I don't hang around Citadel too much. But, it should be enough to get u started. Try to get Research Project Ma...
- by Mikelangelo - at 2010.02.03 02:33:00
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7. Invention costs - in Science and Industry [original thread]
Heh, Lutz. No you're right, I did hit the wrong key on the calculator. Your numbers are correct. For a 5 invention job for a T2 marauder hull, you'll spend about 70-80 mil on datacores. So, if you got no successes, you'd be somewhat miffed. 140 m...
- by Mikelangelo - at 2010.02.03 01:28:00
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8. Pos theft issues - in Science and Industry [original thread]
Just contact a research alliance.
- by Mikelangelo - at 2010.02.03 01:19:00
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9. Invention costs - in Science and Industry [original thread]
Say you're trying to invent a T2 cruiser bpc, needing 8 mech engineering and 8 racial starship engineering datacores. Mech engineering will run u about 300k per core, racial starship excluding Gallente about 200k. That's 16 cores per run at 500k...
- by Mikelangelo - at 2010.02.01 03:45:00
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10. Tempest - in Ships and Modules [original thread]
Not counting the Typhoon, of course, which is faster, you are correct. The two Tempests idea is really cool, btw.
- by Mikelangelo - at 2010.01.25 02:37:00
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11. Tempest - in Ships and Modules [original thread]
I'm not gonna argue with you that the Tempest needs extra CPU. It would be nice to have 25 extra cpu. The thing to remember with the Tempest is that it absolutely requires max or pretty close to max fitting skills. That's kind of left over from t...
- by Mikelangelo - at 2010.01.25 01:17:00
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12. Building below cost, not that stupid really? - in Science and Industry [original thread]
Originally by: Scout Ops Building stuff for profit is stupid. With all due respect, I'd have to disagree with you. Some modules you can make 500k or 1 mil per module. Build 100 in a week, and if they sell, that's 100 mil. Not only th...
- by Mikelangelo - at 2010.01.25 01:08:00
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13. BPC's - in Science and Industry [original thread]
Considering the number of drop down menus in EVE, how hard would it be to add a control-right-click or shift-right-click to actually select multiple items? All of this should be in the EVE API already....duh! So much for object oriented programm...
- by Mikelangelo - at 2010.01.19 01:18:00
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14. Funding change for a new corp - in Science and Industry [original thread]
You hardly need anything to get started in mining. Back in the day, I started out with a Probe. Work your way up to a decent mining cruiser like a Vexor or a Stabber and you'll rake in the dough. Takes at most a week. Stop being lazy and get ...
- by Mikelangelo - at 2010.01.17 16:17:00
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15. RVB take down Eve's top pilot - in Warfare & Tactics [original thread]
Originally by: Pel Ukken Edited by: Pel Ukken on 15/01/2010 05:43:19 anyone else getting tired of all these OMGRVBISAWESOME threads?? so you fly t1 gangs in highsec and don't pod each other. \o/ and those final agony guys, militia f...
- by Mikelangelo - at 2010.01.17 16:11:00
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16. Phobos ME -4 prints are worthless - in Science and Industry [original thread]
I highly doubt that -4 ME T2 BPCs are useless. It is simply that, at this moment in time, the market for T2 components is, to put it mildly, slightly out of sync with ship prices, or the other way around. Time will tell as to which is which. In ...
- by Mikelangelo - at 2010.01.10 00:58:00
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17. Datacore Farming - Advice - in Science and Industry [original thread]
Even if someone had a T2 BPO, they have to have the corrensponding T1 item to produce the T2 item. It would be trivial to buy the T1 BPO and research it, make a bunch of copies, and run some invention jobs off of it, you need to make copies anywa...
- by Mikelangelo - at 2010.01.02 04:14:00
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18. Hulkaggedon II.. Operation F*** 'em all! - in Science and Industry [original thread]
Have a cookie and calm down pls.
- by Mikelangelo - at 2010.01.02 03:52:00
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19. almost out of ore - level 2 industry falling to 1 wtf - in Science and Industry [original thread]
How about, you pay REAL miners to come and upgrade your index for you for you?
- by Mikelangelo - at 2009.12.27 18:02:00
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20. Newbie trying to place POS - in Science and Industry [original thread]
The way it works is that you have to have a character with greater than 10x the security level of the system where u want to place the tower (5.0 for 0.5 system, 6.0 for 0.6 system, etc). You make the corp with that character, and I think it take...
- by Mikelangelo - at 2009.12.27 16:59:00
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