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Eugene Kerner
TunDraGon
92
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Posted - 2012.08.28 09:18:00 -
[31] - Quote
Katran Luftschreck wrote:Tiberius Sunstealer wrote:I'm sorry. I didn't realise CCP removed ejecting from a ship/boarding a ship and the Orca Ship Maintenance Bay in the last patch. I honestly have never heard of an EvE pirate demanding that someone abandon their ship so that they can steal it. And I'd have no sympathy for anyone who falls for such an obvious ruse leading directly to a blown up pod, either. What I'm envisioning for pirate capture is that the attacker does not need to leave their ship at all. The captured ship has their pod forcibly ejected (with a few seconds of free cloak, just to give them a chance to escape) and the newly captured ship going straight to autopilot mode set to the nearest available station after 20 to 30 seconds.
People do it on a regular basis - they eject and we sack the vessels...just 2 days ago we aquired a Caldari Battleship (or is it a locomotive?) worth 230 000 000 million ISK of a gentleman from the North-West of New Eden. If I recall correctly the pod did not manage to warp away despite the fact that we were only two Toll - inspectors in battlecruiser. |

Chuckles Beeshaw
Ministry of War Amarr Empire
16
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Posted - 2012.08.29 02:07:00 -
[32] - Quote
Roll Sizzle Beef wrote:Chuckles Beeshaw wrote: well then maybe it's a 'double or nothing' sort of thing then. you could blow his ship up and get three or four modules.. or you could board him, and have the chance to get almost all of his modules. but if you lose... you get nothing. if you lose then you lose all of the isk you spent feeding and training that now very dead infantry combat crew :)
No, you are still looking at it from the "fun" side. the one in power and has their target locked down. I speak of the locked down side. Why bother with the mechanic? You are locked down. Why waste time being a part of some circus seeing how much they get from your corpse? well then lets say failing a board gives the victim enough time to get away. so the guy being locked down has a glimmer of hope to escape. would that not be worth it to you? it would certainly change the tide of battle a bunch.
katran -- agreed. that would be awesome ****. though, my original thoughts on this were influenced by pirates of the burning sea haha. that game is quite similar to eve in a lot of ways. |

Destination SkillQueue
Are We There Yet
2607
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Posted - 2012.08.29 02:35:00 -
[33] - Quote
Chuckles Beeshaw wrote:Roll Sizzle Beef wrote:Chuckles Beeshaw wrote: well then maybe it's a 'double or nothing' sort of thing then. you could blow his ship up and get three or four modules.. or you could board him, and have the chance to get almost all of his modules. but if you lose... you get nothing. if you lose then you lose all of the isk you spent feeding and training that now very dead infantry combat crew :)
No, you are still looking at it from the "fun" side. the one in power and has their target locked down. I speak of the locked down side. Why bother with the mechanic? You are locked down. Why waste time being a part of some circus seeing how much they get from your corpse? well then lets say failing a board gives the victim enough time to get away. so the guy being locked down has a glimmer of hope to escape. would that not be worth it to you? it would certainly change the tide of battle a bunch. katran -- agreed. that would be awesome ****. though, my original thoughts on this were influenced by pirates of the burning sea haha. that game is quite similar to eve in a lot of ways.
That sounds like a very vague thing and I don't see how you could make it work in practise. If you get locked down and boarded, you're likely ganged upon by multiple hostile ships and have no way to escape. Your ship would have to be made immune to everything while being boarded(hi abusable mechanic o/) and also afterwards, if the boarding fails. Otherwise the pirates will kill you, if they think the boarding attempt is likely to fail or the fleet holding you down will do it after the attempt has failed. You're also going to have to implement all kinds of griefin limitation mechanics to the system or just allow the victim to selfdestruct, making all that work largely pointless. None of these are good solutions and some are really immersion breaking and abusable. The details are everything here.
Equally importantly it is not fun for the victim in any scenario, since he has to sit there doing nothing while other people have fun playing the game at his expense. Drawn out boarding mechanics work better in single player games and NPC targets, but not on player controlled entities. For the victim you offer forced removal of control, boredom and almost certain death anyway because of attempted rule evasion by the hostile party. No one wants to be the victim of that let alone pay for the privilage and CCP certainly shouldn't waste their time on such things, unless someone can come up with a detailed plan how it all fits together and provides fun gameplay options for everyone. |
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