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Chuckles Beeshaw
Ministry of War Amarr Empire
16
|
Posted - 2012.08.28 01:24:00 -
[1] - Quote
WOULDNT THAT BE SWELL? Instead of blowing somebody up and only getting a few random modules, you could board them and the dust 514 dudes would fight each other for control of the ship. If they win, you'd get the whole ship and all the modules. If they lose, then you blam them anyways. DOLLA DOLLA BILLS YALL |

Tippia
Sunshine and Lollipops
9269
|
Posted - 2012.08.28 01:27:00 -
[2] - Quote
Attention all shipboard personnel: venting all crew space into hard vacuum in T-5 seconds. Your families will be mailed your last pay-check. Bye-ee. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
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Abel Merkabah
The Executioners Capital Punishment.
109
|
Posted - 2012.08.28 01:30:00 -
[3] - Quote
Tippia wrote:Attention all shipboard personnel: venting all crew space into hard vacuum in T-5 seconds. Your families will be mailed your last pay-check. Bye-ee.
Lol...and they were all 2 days from retirement...such a shame. "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

Selinate
975
|
Posted - 2012.08.28 01:32:00 -
[4] - Quote
I would like to be able to walk around my ship.
Just sayin'.... |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
1952
|
Posted - 2012.08.28 01:47:00 -
[5] - Quote
Selinate wrote:I would like to be able to walk around my ship.
Just sayin'....
I'm sure it wouldn't be hard to allow players to swim around in their pods Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

Selinate
976
|
Posted - 2012.08.28 01:50:00 -
[6] - Quote
Surfin's PlunderBunny wrote:Selinate wrote:I would like to be able to walk around my ship.
Just sayin'.... I'm sure it wouldn't be hard to allow players to swim around in their pods
I condone this idea also. |

Roll Sizzle Beef
Space Mutiny
989
|
Posted - 2012.08.28 01:59:00 -
[7] - Quote
"See you in hell" *slams self destruct button with face* |

Webvan
State War Academy Caldari State
29
|
Posted - 2012.08.28 03:32:00 -
[8] - Quote
Really swell, Beve!
well... I'd go for boarding like in starfleet command. Like drop your commandos onto an enemy ship to disrupt systems etc. ...the counter would be exotic dancers, of course. |

stoicfaux
1515
|
Posted - 2012.08.28 03:57:00 -
[9] - Quote
So if ship weapons cannot penetrate shield and armor (they have to be whittled away first,) how would the boarding crews get on board? I don't think cutting torches and explosives would be all that effective against defenses that can shrug off gigawatt lasers and artillery rounds from a 1400mm (aka 4.5 feet) cannon. Would boarding crews have to wait until the target ship was in hull? And then hope that the shield regen (or shield booster) doesn't fry them like a bug zapper? (Or seal them in solid armor in the case of armor reppers.)
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Raiz Nhell
DEEP CORPS
156
|
Posted - 2012.08.28 03:59:00 -
[10] - Quote
Cause everyone else in system is going to sit quietly while the two (or more) ships are locked in a 30min FPS boarding action...
How many Dust bunnies would hang around after being turned into highly energized particles cause some random flew past, vaporized both ships and wandered off with the loot...
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Alara IonStorm
3057
|
Posted - 2012.08.28 04:04:00 -
[11] - Quote
Abel Merkabah wrote: Lol...and they were all 2 days from retirement...such a shame.
Aren't the crew pretty much always 2 days from "retirement" on a capsuleer ship?
|

Abel Merkabah
The Executioners Capital Punishment.
109
|
Posted - 2012.08.28 04:23:00 -
[12] - Quote
Alara IonStorm wrote:Abel Merkabah wrote: Lol...and they were all 2 days from retirement...such a shame.
Aren't the crew pretty much always 2 days from "retirement" on a capsuleer ship?
I like to imagine the crew changes every time I dock...so when my ship goes boom it means only the group that was unlucky enough to undock on that flight are toast, countless crew members have made flights then without dying.
I don't know if lore addresses this, but I think of the crew more as flight attendents, meaning they aren't tied to my ship exactly. And considering the piloting, targeting and firing are handled by me in the pod, the remaining tasks can't be too heavy on the skilled labor (which leads me to believe the crew members are interchangeable).
Like I said, not a lore buff, so don't know if this is addressed, but I'd like to think not every crew member that flies with me is destined to die horribly...maybe there is that one that lives to old age... "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

Ptraci
3 R Corporation The Irukandji
609
|
Posted - 2012.08.28 04:28:00 -
[13] - Quote
Chuckles Beeshaw wrote:WOULDNT THAT BE SWELL? Instead of blowing somebody up and only getting a few random modules, you could board them and the dust 514 dudes would fight each other for control of the ship. If they win, you'd get the whole ship and all the modules. If they lose, then you blam them anyways. DOLLA DOLLA BILLS YALL
Yeah how wonderful and what would you do for an hour while people are fighting over your ship? |

Abel Merkabah
The Executioners Capital Punishment.
109
|
Posted - 2012.08.28 04:34:00 -
[14] - Quote
Ptraci wrote:Chuckles Beeshaw wrote:WOULDNT THAT BE SWELL? Instead of blowing somebody up and only getting a few random modules, you could board them and the dust 514 dudes would fight each other for control of the ship. If they win, you'd get the whole ship and all the modules. If they lose, then you blam them anyways. DOLLA DOLLA BILLS YALL Yeah how wonderful and what would you do for an hour while people are fighting over your ship?
Someone already had the correct answer...hit the self destruct button...2 min later...glorious dust bunny death...after a few "matches" where both sides are instantly vaporized, players will quit attacking ships...
The idea in theory sounds great, but when you look at the practical application of it, seems really hard to pull off... "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

stoicfaux
1516
|
Posted - 2012.08.28 04:35:00 -
[15] - Quote
Abel Merkabah wrote:
I like to imagine the crew changes every time I dock...so when my ship goes boom it means only the group that was unlucky enough to undock on that flight are toast, countless crew members have made flights then without dying.
I don't know if lore addresses this, but I think of the crew more as flight attendents, meaning they aren't tied to my ship exactly. And considering the piloting, targeting and firing are handled by me in the pod, the remaining tasks can't be too heavy on the skilled labor (which leads me to believe the crew members are interchangeable).
Like I said, not a lore buff, so don't know if this is addressed, but I'd like to think not every crew member that flies with me is destined to die horribly...maybe there is that one that lives to old age...
A couple of the chronicles address that. The one I could find was this http://community.eveonline.com/background/potw/default.asp?cid=20-04-09 which implies that most of the crew manages to escape a destroyed ship in lifepods.
Quote: He said, "I heard ... I heard that a lot of the pods were destroyed right away. They were buffeted away from the ship when it exploded, but instead of heading off-radar like usual, many of them disintegrated. Not the outlying ones, though, with the crew and the families that had been working on nonessential tasks; those got out safe. It was the edge pods, the ones at the core that can only leave a few seconds before the ship literally falls to pieces."
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Abel Merkabah
The Executioners Capital Punishment.
109
|
Posted - 2012.08.28 04:41:00 -
[16] - Quote
stoicfaux wrote:Abel Merkabah wrote:
I like to imagine the crew changes every time I dock...so when my ship goes boom it means only the group that was unlucky enough to undock on that flight are toast, countless crew members have made flights then without dying.
I don't know if lore addresses this, but I think of the crew more as flight attendents, meaning they aren't tied to my ship exactly. And considering the piloting, targeting and firing are handled by me in the pod, the remaining tasks can't be too heavy on the skilled labor (which leads me to believe the crew members are interchangeable).
Like I said, not a lore buff, so don't know if this is addressed, but I'd like to think not every crew member that flies with me is destined to die horribly...maybe there is that one that lives to old age...
A couple of the chronicles address that. The one I could find was this http://community.eveonline.com/background/potw/default.asp?cid=20-04-09 which implies that most of the crew manages to escape a destroyed ship in lifepods. Quote: He said, "I heard ... I heard that a lot of the pods were destroyed right away. They were buffeted away from the ship when it exploded, but instead of heading off-radar like usual, many of them disintegrated. Not the outlying ones, though, with the crew and the families that had been working on nonessential tasks; those got out safe. It was the edge pods, the ones at the core that can only leave a few seconds before the ship literally falls to pieces."
Thank you! I may be a yarr, but I really don't have any hard feelings towards the crew, nice to know they live (mostly...lol). "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |

Chuckles Beeshaw
Ministry of War Amarr Empire
16
|
Posted - 2012.08.28 05:37:00 -
[17] - Quote
stoicfaux wrote:So if ship weapons cannot penetrate shield and armor (they have to be whittled away first,) how would the boarding crews get on board? I don't think cutting torches and explosives would be all that effective against defenses that can shrug off gigawatt lasers and artillery rounds from a 1400mm (aka 4.5 feet) cannon. Would boarding crews have to wait until the target ship was in hull? And then hope that the shield regen (or shield booster) doesn't fry them like a bug zapper? (Or seal them in solid armor in the case of armor reppers.)
How would boarding crews get on board? Maybe you've shot their ship a bunch of times, to 30% armor so a bunch of their ship is messed. You dock on the hole you've created in their ship. But need to be within 2k and both ships moving less than 30m/s to activate magnetic space grapple to board. Ship or module stats could give + to 'grapple' resistance to prevent.
Raiz Nhell wrote:Cause everyone else in system is going to sit quietly while the two (or more) ships are locked in a 30min FPS boarding action...
Think of bf2142 (titans), and bc2/bf3 rush mode. Could take 5min, could take 35min-- depending on how the map is set up. If you were in space watching your buddy board another ship, what could you do? You couldn't blow the other guy up, cause you'd kill your buddy's infantry too. So you just wait. Maybe the battles take place in the core of the ship, where every misfire could destroy a module worth isk... If the eve player got to watch the whole thing, I don't imagine it being boring. What if you had a role in it ? What if EVE players got to play 'commander' role to direct dust players where to go, what to capture, spot out enemies..
The possibilities are endless. Ship boarding would be ******* baller. Everything i've ever imagined for video games has always come true in every way. This must happen...... :) |

Roll Sizzle Beef
Space Mutiny
992
|
Posted - 2012.08.28 05:44:00 -
[18] - Quote
Chuckles Beeshaw wrote:[quote=stoicfaux] How would boarding crews get on board? Maybe you've shot their ship a bunch of times, to 30% armor so a bunch of their ship is messed. You dock on the hole you've created in their ship. But need to be within 2k and both ships moving less than 30m/s to activate magnetic space grapple to board. Ship or module stats could give + to 'grapple' resistance to prevent.
At that point, you're almost dead and locked down, what benefit is winning the boarding match? "Well boys, we couldn't get a free ship" *pop*
So I stand by my self destruct at the start. |

Alpheias
Euphoria Released Verge of Collapse
772
|
Posted - 2012.08.28 05:48:00 -
[19] - Quote
Being boarded by console retards... it wouldn't take much to make me feel like a victim of ****. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |

No More Heroes
GoonWaffe Goonswarm Federation
1272
|
Posted - 2012.08.28 06:00:00 -
[20] - Quote
All we need is Orbital Strike. http://www.themittani.com Bringing balance to the world of Eve news |

Chuckles Beeshaw
Ministry of War Amarr Empire
16
|
Posted - 2012.08.28 06:02:00 -
[21] - Quote
Roll Sizzle Beef wrote:Chuckles Beeshaw wrote:[quote=stoicfaux] How would boarding crews get on board? Maybe you've shot their ship a bunch of times, to 30% armor so a bunch of their ship is messed. You dock on the hole you've created in their ship. But need to be within 2k and both ships moving less than 30m/s to activate magnetic space grapple to board. Ship or module stats could give + to 'grapple' resistance to prevent. At that point, you're almost dead and locked down, what benefit is winning the boarding match? "Well boys, we couldn't get a free ship" *pop* So I stand by my self destruct at the start. well then maybe it's a 'double or nothing' sort of thing then. you could blow his ship up and get three or four modules.. or you could board him, and have the chance to get almost all of his modules. but if you lose... you get nothing. if you lose then you lose all of the isk you spent feeding and training that now very dead infantry combat crew :) |

Roll Sizzle Beef
Space Mutiny
994
|
Posted - 2012.08.28 06:20:00 -
[22] - Quote
Chuckles Beeshaw wrote: well then maybe it's a 'double or nothing' sort of thing then. you could blow his ship up and get three or four modules.. or you could board him, and have the chance to get almost all of his modules. but if you lose... you get nothing. if you lose then you lose all of the isk you spent feeding and training that now very dead infantry combat crew :)
No, you are still looking at it from the "fun" side. the one in power and has their target locked down. I speak of the locked down side. Why bother with the mechanic? You are locked down. Why waste time being a part of some circus seeing how much they get from your corpse? |

Luc Chastot
Moira. Villore Accords
0
|
Posted - 2012.08.28 06:33:00 -
[23] - Quote
Webvan wrote:Really swell, Beve!
well... I'd go for boarding like in starfleet command. Like drop your commandos onto an enemy ship to disrupt systems etc. ...the counter would be exotic dancers, of course.
Sounds logical. |

Akirei Scytale
Test Alliance Please Ignore
2349
|
Posted - 2012.08.28 06:42:00 -
[24] - Quote
Surfin's PlunderBunny wrote:Selinate wrote:I would like to be able to walk around my ship.
Just sayin'.... I'm sure it wouldn't be hard to allow players to swim around in their pods
if you zoom in on a pod, the overview icon actually swims around a bit. I always assumed pod pilots got restless without ships. TEST Alliance BEST Alliance |

Fiachra Shine
Republic Military School Minmatar Republic
10
|
Posted - 2012.08.28 06:56:00 -
[25] - Quote
Boarding enemy ships may be a flawed concept for various reasons, but using Dust mercs to gain control of an enemy pos might be a more workable mechanic...
Any takers? |

DarthNefarius
Minmatar Heavy Industries
290
|
Posted - 2012.08.28 06:59:00 -
[26] - Quote
This reminds me of the PC game HOMEWORLD whcich had agame mechanic which allowed you to take over other ships with a certain type of boarding ship that had space marines boarding you =========================================================
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |

Katran Luftschreck
Royal Ammatar Engineering Corps
15
|
Posted - 2012.08.28 08:47:00 -
[27] - Quote
DarthNefarius wrote:This reminds me of the PC game HOMEWORLD whcich had agame mechanic which allowed you to take over other ships with a certain type of boarding ship that had space marines boarding you
Also reminds me of the assault shuttles from MOO2.
Which leads me to: Hey, new idea! Assault shuttles for EvE! In lieu of drones you could launch an assault shuttle at a target and attempt to capture it intact. Would breathe new life into piracy everywhere!
Because let's face it, piracy in EvE is actually underrepresented. No, seriously, hear me out! Look at how real pirates have always operated throughout history. They don't go around blowing ships up and scavenging through the wreckage (at least not on purpose). No, they always tried (and still try) to board and capture their targets. Sometimes they'd just take the cargo, sometimes they'd take the whole ship. Either way, compared to EvE, real world piracy makes a heck of a lot more sense.
Yet it seems like CCP refuses to touch this issue with a ten meter pole for some reason. Why? A lost ship is a lost ship as far as the victim is concerned, so does it really matter the lost it to an explosion or outright theft?
So why not have things like assault shuttles and start stacking marines into the cargo bay as "ammo?" Bring you own stack of marines to repel boarders. You could give your shuttles orders to capture the ship (highest risk, least likely success), steal cargo (low risk, medium success rate) or simply sabotage components (medium risk, high chance of success)?
So much untapped potential here, CCP! Get to it!
|

Tiberius Sunstealer
Phantom Soulreavers Axiom Solaris
144
|
Posted - 2012.08.28 09:01:00 -
[28] - Quote
Katran Luftschreck wrote:Yet it seems like CCP refuses to touch this issue with a ten meter pole for some reason. Why? A lost ship is a lost ship as far as the victim is concerned, so does it really matter the lost it to an explosion or outright theft? I'm sorry. I didn't realise CCP removed ejecting from a ship/boarding a ship and the Orca Ship Maintenance Bay in the last patch. |

Eugene Kerner
TunDraGon
92
|
Posted - 2012.08.28 09:04:00 -
[29] - Quote
posting in a secret "I once played bf 2142 titan mode and liked it " thread |

Katran Luftschreck
Royal Ammatar Engineering Corps
15
|
Posted - 2012.08.28 09:08:00 -
[30] - Quote
Tiberius Sunstealer wrote:I'm sorry. I didn't realise CCP removed ejecting from a ship/boarding a ship and the Orca Ship Maintenance Bay in the last patch.
I honestly have never heard of an EvE pirate demanding that someone abandon their ship so that they can steal it. And I'd have no sympathy for anyone who falls for such an obvious ruse leading directly to a blown up pod, either.
What I'm envisioning for pirate capture is that the attacker does not need to leave their ship at all. The captured ship has their pod forcibly ejected (with a few seconds of free cloak, just to give them a chance to escape) and the newly captured ship going straight to autopilot mode set to the nearest available station after 20 to 30 seconds. |
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