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Wild Oreiro
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Posted - 2011.03.19 16:25:00 -
[1]
Hi, i am a 12mil SP Amarr pilot, now i have Large Energy Turret IV and Amarr Battleship IV and i am thinking, which one of these skills (if any!) i should get to V first?
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Jagga Spikes
Minmatar Tribal Liberation Force
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Posted - 2011.03.19 16:39:00 -
[2]
turret ________________________________ : Forum Bore 'Em : Foamy The Squirrel - [jedi handwave] "There is no spoon." |
Estel Arador
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Posted - 2011.03.19 17:11:00 -
[3]
Turret, and go for the T2 turret skills if you can.
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Izuru Hishido
Amarr Lethal Dosage. Violent Society
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Posted - 2011.03.20 06:02:00 -
[4]
Get Battleship 5 after you get Large Beam Laser Spec 4 and Large Pulse Laser spec 4. Both are useful and mandatory for amarr battleship pilots. "The point of war is not to die for your country, its to make the other bastard die for his." |
Julia Venatrix
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Posted - 2011.03.20 23:10:00 -
[5]
Large Energy V opens up the Large Energy Spec skills, which let you use T2 guns.
T2 Pulses and Scorch give you Navy Xray damage with Microwave optimal.
5% more on the BS skill bonuses does not compare. --- Some days you are the pigeon, and some the statue. |
Idicious Lightbane
Percussive Diplomacy
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Posted - 2011.03.22 10:13:00 -
[6]
Turret, along with all the pre-reqs for using the T2's. Scorch ammo is imo what makes Amarr worth flying, ridiculous optimal range for a short range weapon system with excellent damage. That along with a 13% damage bonus over turret IV with large turret V + spec IV which is more than double the bonus of BS V for damage.
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Socio Stan
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Posted - 2011.03.23 05:04:00 -
[7]
You want T2 guns. You need Scorch. I don't know if you're doing pve or pvp stuff with this char, but you need scorch either way. |
Revii Lagoon
The Foreign Legion Wildly Inappropriate.
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Posted - 2011.03.25 08:52:00 -
[8]
T2 large laser training takes a very long time if you don't already have the small and medium T2 skills. Assuming you have sharpshooter 5 and motion prediction 5, it takes nearly 2 months of straight training to go from small T2 turrets to large T2 turrets. With 12m sp you should probably focus on something more important.
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Lukriss
Caldari Notorious Legion Tactical Narcotics Team
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Posted - 2011.03.25 10:50:00 -
[9]
Originally by: Revii Lagoon T2 large laser training takes a very long time if you don't already have the small and medium T2 skills. Assuming you have sharpshooter 5 and motion prediction 5, it takes nearly 2 months of straight training to go from small T2 turrets to large T2 turrets. With 12m sp you should probably focus on something more important.
This pretty much, at 12m sp there's probably some skills that are way more important.
But if the choice is because you'll need a long skill, go with turret for t2 weaps.
Originally by: Redloc I want to gank hulks in high sec! I have a dedicated miner account so I have the funds to throw away.
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Joran Dravius
Amarr Imperial Academy
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Posted - 2011.03.27 03:14:00 -
[10]
Originally by: Wild Oreiro Hi, i am a 12mil SP Amarr pilot, now i have Large Energy Turret IV and Amarr Battleship IV and i am thinking, which one of these skills (if any!) i should get to V first?
Turret first for T2 guns.
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Fulbert
Gallente
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Posted - 2011.03.27 13:39:00 -
[11]
Originally by: Wild Oreiro Hi, i am a 12mil SP Amarr pilot, now i have Large Energy Turret IV and Amarr Battleship IV and i am thinking, which one of these skills (if any!) i should get to V first?
Battleship V is only useful once you are already flying a full-T2 BS : - Marauders with T1 is pure waste, especially since you need weeks to train them (and you'll love your T2 guns if you run missions while training for Paladin) - Dreads need Turrets V anyway
The only reason to train BS before T2 large guns is carriers (but carrier skill plan is serious buisness). ____________________________________ Fulbert Industrialist - Casual Trader EVE Online, the best browser MMO of them all |
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