Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zyrus C87205
S.U.C.K.I.T
0
|
Posted - 2012.08.28 03:17:00 -
[1] - Quote
Just looking for some fittings and pointers out there for destroyers for pvp.
I've been using a thrasher and training up the skills to prefect the dps on it but heard something about it not being the best for pvp and what not. Any suggestions on fits and builds for the thrasher or different destroyers for pvp. |
Vordak Kallager
Autocannons Anonymous Late Night Alliance
404
|
Posted - 2012.08.28 04:55:00 -
[2] - Quote
Thrasher is probably still the best Destroyer with some fringe cases like Rail Cormorants and what not.
Sa souvraya niende misain ye. |
Zarnak Wulf
Imperial Outlaws
533
|
Posted - 2012.08.28 05:59:00 -
[3] - Quote
The 125mm rail Catalyst is really good. I recently discovered the medium pulse Coercer too. 400 DPS at 20km is awesome. |
Stalking Mantis
Amarrian Retribution Amarr 7th Fleet
200
|
Posted - 2012.08.28 07:34:00 -
[4] - Quote
I strongly suggest you look into Agony unleashed's (google agony unleashed) pvp classes. The basic and 'fly by' classes are very heavy on destroyer tactics. We fly outgunned, We fly outnumbered. It's what we do. http://www.youtube.com/user/Flyinghotpocket/videos |
Voi Lutois
Valkyr Industries
10
|
Posted - 2012.08.28 14:16:00 -
[5] - Quote
[Thrasher, Thrashers Online]
Damage Control II Gyrostabilizer II
Limited 1MN Microwarpdrive I Medium Shield Extender II Warp Scrambler II
200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S Small Energy Neutralizer II
Small Anti-EM Screen Reinforcer I Small Core Defense Field Extender I Small Core Defense Field Extender I
[Thrasher, Armor Trasher]
Damage Control II 400mm Reinforced Steel Plates II
Limited 1MN Microwarpdrive I Warp Scrambler II Stasis Webifier II
200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S 200mm AutoCannon II, Republic Fleet Phased Plasma S Small Energy Neutralizer II
Small Anti-Explosive Pump I Small Anti-Kinetic Pump I Small Trimark Armor Pump I
|
Bad Messenger
Nasranite Watch Caldari State Capturing
231
|
Posted - 2012.08.28 15:21:00 -
[6] - Quote
thrasher is good, but auto cannons suck on it.
With auto cannons you have to get close enough to target, but thing is that trasher is usually too slow for that.
Condor with mwd and td will kill ac trashers easily. |
Zarnak Wulf
Imperial Outlaws
533
|
Posted - 2012.08.28 15:52:00 -
[7] - Quote
Bad Messenger wrote:thrasher is good, but auto cannons suck on it.
With auto cannons you have to get close enough to target, but thing is that trasher is usually too slow for that.
Condor with mwd and td will kill ac trashers easily.
And Slicers. And Hookbills. AC Thrasher looks great on paper but an MSE vatriant only does 70 DPS at 10km with faction and 170 DPS at the same range with Barrage. It's damage projection is horrible. |
Xolve
Fweddit I Whip My Slaves Back and Forth
1047
|
Posted - 2012.08.28 16:11:00 -
[8] - Quote
Arty Thrashers are boss.
Land. Point. F1.
Inappropriate signature removed. Navigator. |
Princess Nexxala
Quantum Cats Syndicate
124
|
Posted - 2012.08.28 17:33:00 -
[9] - Quote
Anyone that says the AC fit thrasher is bad is so ******* dumb they should probably biomass their toon.
Like any other fit it can be counter fit, however it is FAR superior to the Arty thrasher in 75% of all situations. As someone who spends a lot of time in one and does not typically use boosts, ACs rock. Think I loss once to an Arty thrasher (because he was boosted) and occasionally to a td hookbill. But even with a TD and being kited @scram range your can do things to win.
Now if you never undock without your loki booster then yeah from that perspective they are terrible. Loki boosters allow you to do wonders with kite fits. But people wont tell you that, they actually think they are awesome when it's all in the boosts.
Of grid boosting is the bane of solo pvp, I would rather be falcon'd QCATs is recruiting https://forums.eveonline.com/default.aspx?g=posts&t=146180 |
Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
62
|
Posted - 2012.08.28 17:49:00 -
[10] - Quote
Princess Nexxala wrote:Anyone that says the AC fit thrasher is bad is so ******* dumb they should probably biomass their toon.
Like any other fit it can be counter fit, however it is FAR superior to the Arty thrasher in 75% of all situations. As someone who spends a lot of time in one and does not typically use boosts, ACs rock. Think I loss once to an Arty thrasher (because he was boosted) and occasionally to a td hookbill. But even with a TD and being kited @scram range your can do things to win.
Now if you never undock without your loki booster then yeah from that perspective they are terrible. Loki boosters allow you to do wonders with kite fits. But people wont tell you that, they actually think they are awesome when it's all in the boosts.
Of grid boosting is the bane of solo pvp, I would rather be falcon'd
I...I actually I agree with everything Nexx said. brb sticking finger down my throat. No range? No problem!Join the Church of the Holy BlasterGäó . A Hybrid religion. |
|
Bado Sten
Republican Guard
1
|
Posted - 2012.08.28 20:28:00 -
[11] - Quote
Zarnak Wulf wrote:The 125mm rail Catalyst is really good. I recently discovered the medium pulse Coercer too. 400 DPS at 20km is awesome.
Would it be possible to ask for a fit for that Coercer? I've (after 6 years or so) finally started training for something not Minmatar or ORE. Had to be Amarr ofc, as it's a pre-req for those sexy Sansha ships.
Back to topic, the AC fit for thrasher is good, but exchange an extender rig for a collision rig if you are fighting solo. The thrashers tank is decent enough to make the extra damage pay for it.
Oh, and never ever fly without a DCU II. Don't panic when you see your shield gone and armor start to peel off. With a DCU II and overloaded guns, you can still win. Hull tanking is something you'll get used to with a solo dessie.
And that brings us to skills; Thermodynamics - train it up to 4, and then 5 as soon as you can. That extra damage you get is what keep you from entering hull, for a while. Kill them before they kill you. And yes, should train Destroyers 5. It does not take to long. You'll even get to fly dictors if you want, but I've found an AC thrasher usually kill them all (including Sabre).
Have fun with your destroyer!. Don't believe the nay-sayers. Solo PVP is not dead, and the destroyer is a fun part of it. It used to be easier before when *everyone* underestimated it, but it's still very viable now that the dessie has become more known. |
Zyrus C87205
S.U.C.K.I.T
0
|
Posted - 2012.08.29 02:32:00 -
[12] - Quote
I'm actually running the shield buffer tank AC build. Didn't even think of the nuet. I wonder if running with a partner in the armor thrasher build would be a good idea. Still training up the skills for max dps, still have a handful to go before I remap attributes to fast train and perfect all the navigation skills before I move on to the Int/memory ****.
I would like to hear about the builds for the other destroyers as well.
Also I would like to know the difference in running MWD and afterburner. That's probably the only difference I have in the build is that I'm running an afterburner instead of an MWD. What's the pro and cons of it. From what I know, MWD increase sig radius and decrease capaciter capacity plus it's shut off by scrambles. Even if it's not shut off, it increase the sig radius to such an amount that your sig radius to speed ratio is actually lower so I imagine it's something to just dash you into range to tackle quickly and set you on top of them ASAP. Afterburner have none of those disadvantages of the MWD but doesn't have that high speed bonus that the MWD gives. Any opinions on what is better to run?
Also what are the thoughts of running thrashers in a group of thrashers? Does it tend to work well and is it feasible to take out larger and more 'itiminating' ships.
I noticed something that hinted that the t2 counterpart for the thrasher is not as good. Any reason why I'm seeing subliminal message on the Sabre? |
Bad Messenger
Nasranite Watch Caldari State Capturing
232
|
Posted - 2012.08.29 03:34:00 -
[13] - Quote
Zyrus C87205 wrote:I'm actually running the shield buffer tank AC build. Didn't even think of the nuet. I wonder if running with a partner in the armor thrasher build would be a good idea. Still training up the skills for max dps, still have a handful to go before I remap attributes to fast train and perfect all the navigation skills before I move on to the Int/memory ****.
I would like to hear about the builds for the other destroyers as well.
Also I would like to know the difference in running MWD and afterburner. That's probably the only difference I have in the build is that I'm running an afterburner instead of an MWD. What's the pro and cons of it. From what I know, MWD increase sig radius and decrease capaciter capacity plus it's shut off by scrambles. Even if it's not shut off, it increase the sig radius to such an amount that your sig radius to speed ratio is actually lower so I imagine it's something to just dash you into range to tackle quickly and set you on top of them ASAP. Afterburner have none of those disadvantages of the MWD but doesn't have that high speed bonus that the MWD gives. Any opinions on what is better to run?
Also what are the thoughts of running thrashers in a group of thrashers? Does it tend to work well and is it feasible to take out larger and more 'itiminating' ships.
I noticed something that hinted that the t2 counterpart for the thrasher is not as good. Any reason why I'm seeing subliminal message on the Sabre?
AB is too slow to catch anything really, It might be better when you are close but how to get close with AB is the question.
Sabre is good in 0.0 for popping bubbles up, but for fights without bubbles thrasher is as good and much cheaper. |
Zarnak Wulf
Imperial Outlaws
533
|
Posted - 2012.08.29 11:30:00 -
[14] - Quote
Bado Sten wrote:Zarnak Wulf wrote:The 125mm rail Catalyst is really good. I recently discovered the medium pulse Coercer too. 400 DPS at 20km is awesome. Would it be possible to ask for a fit for that Coercer? I've (after 6 years or so) finally started training for something not Minmatar or ORE. Had to be Amarr ofc, as it's a pre-req for those sexy Sansha ships.
I need a Genolution Implant set to fit it and damage implants enhance it:
High: Medium Pulse II x 8 Mid: MWD Low: HS II x 3 TE II Rigs: Ancillary Current Router Overclocking x 2
I get 397 DPS with Scorch. I get 497 DPS with faction MF and 555 DPS with conflag. I think my most shocking kill in it was getting ambushed by a dual rep vengeance at scram range. I had MF loaded. I hit the fire key expecting to die in short order and was shocked when I blew the vengeance away. I think he hit the reps late and I killed him before they finished a cycle. The entire fight was over in less then 15 seconds. |
Cynthia Nezmor
Nezmor's Golden Griffins Amarr 7th Fleet
24
|
Posted - 2012.08.29 11:34:00 -
[15] - Quote
Do not fit neut on Thrasher. I had at least 3 Thrasher 1v1 fights that I barely won in low structure. 1 rocket launcher can be the difference. |
Zarnak Wulf
Imperial Outlaws
533
|
Posted - 2012.08.29 11:53:00 -
[16] - Quote
With regards to AC thrashers:
You charge at a point PAST them. Overheat your MWD if you have time. Start shooting at optimal + falloff x 2. Rail Cat - 37km. Blaster Cat - 21km. Coercer above - 25km. When you see your distance to the Thrasher hit the teens, veer off by 45 degrees. He will land a scram and turn off your MWD - but you're flying past eachother at 4.5km/s. So 9 times out of 10 the Thrasher is doing a Dukes of Hazzard fishtail to come after you - and you're shooting him at perfect optimal the whole time. Most of the time I have the opportunity to turn my MWD back on as I coast out of scramble range. Most of the time I don't as the Thrasher is about to fireball. Kill AC Thrashers e'ry day. |
Julius Foederatus
Hyper-Nova
109
|
Posted - 2012.08.29 13:19:00 -
[17] - Quote
As long as you have t2 guns, 75mm rail catalyst is vastly superior to the 125mm rail catalyst. |
BolsterBomb
Frog Steamers
117
|
Posted - 2012.08.29 13:52:00 -
[18] - Quote
Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser
Coercer - best fleet dessy Thrasher - all around great ship. Cormorant - ultimate sniping /kiting dessy catalyst - amazing close range ship Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |
Christine Peeveepeeski
The Imperial Fedaykin
131
|
Posted - 2012.08.29 17:42:00 -
[19] - Quote
AC thrashers are full of win. Arty thrashers are nice but Ac is so much more flexible.
My tip is rather than standard gyro+dc lows or twin gyro.. go gyro+TE
The extra range makes massive differance if you are good at flying that little thing around. |
Cromwell Savage
Quantum Cats Syndicate
86
|
Posted - 2012.08.29 20:59:00 -
[20] - Quote
BolsterBomb wrote:Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser
As opposed to your personal reshipping to a drake take on my thrasher?
LOL - gawd I love you squids, never changes
@OP - dessies are fun ships. A lot of "bang for the buck". Just as with any ship/fit, they have their strengths and weaknesses. |
|
Az Tek
I Am Atlas
37
|
Posted - 2012.08.30 06:22:00 -
[21] - Quote
Check this fit out. Now keep in mind its more for the destroyer fanatic. I myself and some friends of mine fly this fit, with its boosters and implants, quit regularly. We have most deff had some adventures with these setups. A bit situation specifc but its great. |
Bad Messenger
Nasranite Watch Caldari State Capturing
233
|
Posted - 2012.08.30 08:21:00 -
[22] - Quote
Christine Peeveepeeski wrote:AC thrashers are full of win. Arty thrashers are nice but Ac is so much more flexible.
My tip is rather than standard gyro+dc lows or twin gyro.. go gyro+TE
The extra range makes massive differance if you are good at flying that little thing around.
:D AC does not make it any flexible, it is arties that makes it flexible.
With ac you always have to go to tackle range and then it is do or die, with arties you can shoot out of tackle range and get out if things does not go so well,
|
BolsterBomb
Frog Steamers
118
|
Posted - 2012.08.30 13:26:00 -
[23] - Quote
Cromwell Savage wrote:BolsterBomb wrote:Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser
As opposed to your personal reshipping to a drake take on my thrasher? LOL - gawd I love you squids, never changes @OP - dessies are fun ships. A lot of "bang for the buck". Just as with any ship/fit, they have their strengths and weaknesses.
Huh?
Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |
jjohnpaul xvii
CTRL-Q Iron Oxide.
23
|
Posted - 2012.08.30 13:33:00 -
[24] - Quote
Cynthia Nezmor wrote:Do not fit neut on Thrasher. I had at least 3 Thrasher 1v1 fights that I barely won in low structure. 1 rocket launcher can be the difference.
(sadly) ^ this. Small neuts an absolute waste. Fight will be over before it comes into play. Fit rocket launcher.
|
Lili Lu
370
|
Posted - 2012.08.30 18:45:00 -
[25] - Quote
BolsterBomb wrote:Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser
Coercer - best fleet dessy
Thrasher - all around great ship.
Cormorant - ultimate sniping /kiting dessy
catalyst - amazing close range ship
Yeah, honorable space invertibrate mollusks would never do such a dishonorable thing. And space amphibians do it all the time. You could never be presenting your subjective opinion, only the true facts.
Always it's the Caldari militia with their lesser numbers http://evemaps.dotlan.net/npc/State_Protectorate of smaller ships purposely engaing huge Gallente blobs http://evemaps.dotlan.net/npc/Federal_Defense_Union in class larger ships. Filthy Gallente they suck ass. pthpt ! pthpt !
As for the meat of your post it is rather thin on detail, or "tactics" as the op requested. Anyway, op there is a whole thread on destroyers and where they are going. Have fun reading it all https://forums.eveonline.com/default.aspx?g=posts&t=142102&find=unread |
BolsterBomb
Frog Steamers
118
|
Posted - 2012.08.30 18:58:00 -
[26] - Quote
Lili Lu wrote:BolsterBomb wrote:Dont listen to any gallente advice. Their game plan is : see destroyer reship to cruiser. See cruiser reship to battlecruiser
Coercer - best fleet dessy
Thrasher - all around great ship.
Cormorant - ultimate sniping /kiting dessy
catalyst - amazing close range ship Yeah, honorable space invertibrate mollusks would never do such a dishonorable thing. And space amphibians do it all the time. You could never be presenting your subjective opinion, only the true facts. Always it's the Caldari militia with their lesser numbers http://evemaps.dotlan.net/npc/State_Protectorate of smaller ships purposely engaing huge Gallente blobs http://evemaps.dotlan.net/npc/Federal_Defense_Union in class larger ships. Filthy Gallente they suck ass. pthpt ! pthpt ! As for the meat of your post it is rather thin on detail, or "tactics" as the op requested. Anyway, op there is a whole thread on destroyers and where they are going. Have fun reading it all https://forums.eveonline.com/default.aspx?g=posts&t=142102&find=unread
I see you did name your character by throwing silverware down a flight of steps.
Brig General of The Caldari State
Traitor and Ex Luminaire General of The Gallente Federation |
Lili Lu
370
|
Posted - 2012.08.30 19:04:00 -
[27] - Quote
BolsterBomb wrote: I see you did name your character by throwing silverware down a flight of steps. It's good to be a little slow I guess. As I presently cannot figure out your insult.
So it doesn't hurt and I am not emotionally devastated by the harsh and clever put down. |
Zarnak Wulf
Imperial Outlaws
540
|
Posted - 2012.09.01 01:07:00 -
[28] - Quote
I have some views on Destroyers that are not commonly shared. I will share those views as well as a couple of my favored fits.
First - I like ranged destroyers. You have a variety of adversaries out there with different engagement ranges. Being able to cover those ranges is important - especially if you wish to solo. This is even more important due to the recent influx of kiting frigates. Second - you cannot in most cases control range. Your frigate adversaries will come to you. If you fail to kill them quickly enough, they will escape due to being faster. A point is not necessary for most of my kills. And many will laugh at me for that. Shrug. Third and finally, a destroyer is a gun boat. Everything about it should scream DPS. Everything else is secondary and steals from the DPS. With that in mind, here are my fits and thoughts:
Arty Thrasher: High: 280mm II x 7 Mid: Limited MWD TC II SB II Low: Gyro II x 2 Rigs: Projectile Collision Ancillary Current x 2
This is old faithful. It will lock out to 54km. With damage implants and close range faction - 1873 alpha. 13km optimal and 14km falloff. With midrange ammo - 1298 alpha and 26km optimal. Tremor - 1129 alpha and 46km optimal. You quite simply try to kill something in 2-3 shots. I like it because it locks far. There are alot of badguys using dual SD or dual TD these days. The condor can lock at 37.5km. You can get at least one shot off before it applies any e-war to you. Sometimes that's enough.
Rail Catalyst: High: 125mm II Mid: Limited MWD SB II Low: MFS II x 2 TE II Rigs: Ancillary Current Router Hybrid Burst Ionic Field Projector
Warrior II
First - 66km lock range. It is completely immune to dual sensor dampner boats. It's range varies from 418 DPS at 11.6km (12km falloff) to 251 DPS at 46km. I love it's rate of fire - 1.53 seconds. You have some options a thrasher doesn't give you. You can start firing as early as possible. You have a long range gatling gun. In an arty thrasher - you need to hold fire until you're as close to optimal as possible. You won't get to shoot again for 5-6 seconds. The rate of fire also makes it alot more forgiving. In a thrasher it's on you to kill a target before it gets under your guns. In a rail cat - the urgency is more on the target to get there before you kill it. Lastly, if you get kited by someone using a TD and shortening your range - long range ammo is only five seconds away. In a thrasher you pretty much have to ride the horse that brought you. Anyways, those are my thoughts. |
Dorian Tormak
P00N Company
67
|
Posted - 2012.09.01 03:09:00 -
[29] - Quote
Although I use a different fit on my Catalyst, I agree 100% with Zarnak about how to operate a Destroyer. Damage damage damage, and projection. Dorian Trollmak. Not trollin' |
Christine Peeveepeeski
The Imperial Fedaykin
133
|
Posted - 2012.09.01 21:50:00 -
[30] - Quote
Bad Messenger wrote:Christine Peeveepeeski wrote:AC thrashers are full of win. Arty thrashers are nice but Ac is so much more flexible.
My tip is rather than standard gyro+dc lows or twin gyro.. go gyro+TE
The extra range makes massive differance if you are good at flying that little thing around. :D AC does not make it any flexible, it is arties that makes it flexible. With ac you always have to go to tackle range and then it is do or die, with arties you can shoot out of tackle range and get out if things does not go so well,
You are quite wrong. Yes i have to get in tackle range but then that's what i want. If I have chosen to allow myself in tackle range then i am pretty sure I'll pop the target.
The TE allows me to shoot out far enough that even if someone tries to kite out my guns I can still pump bullets into them at scram range. If they are using disrupter web then i switch to barrage and **** them up. If they lose web then you slingshot the target into your guns.
Arties are screwed if you get engaged at face melt range, I have lost count of the arty thrashers I've killed because of this. I've also killed MANY target in my ac thrasher because they thought 'it's ok, I'm at 10k with an OH'd scram... what could possibly go wrong'.
The only thing I can't kill is something that can kite me at 15km+, the arty thrasher has the same issue but it's range goes out to 20km+
Please bare in mind that I've flown the AC thrasher for a long, long time. My killboard has it as my fave ship with the most kills in it. I've tried arties lots of times over but the Gyro/TE ac thrasher is more flexible in my opinion.
With boosts I think the arty thrasher wins. What the boost does is give you that extra buffer of kite range with longer webs and faster, more agile kiteyness. The AC thrasher is still strong but that lack of web means boosted Arty thrasher comes out on top.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |