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Simetriz
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Posted - 2011.03.19 21:53:00 -
[1]
BAN a Cloaker NO.
How as it stands right now it is impossible to scan down a cloaked ship, therefore it makes it impossible to kill them once they are cloaked.
Nothing in EVE should be impossible. Give players the ability to scan down cloaked ships. Make it hard and make it take a lot of time but make it possible.
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Simetriz
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Posted - 2011.03.19 22:01:00 -
[2]
Edited by: Simetriz on 19/03/2011 22:03:01
Originally by: Ariz Black
this is not true.
I would so like to here how you can scan down a cloaked ship.
And don't try to talk about uncloaking a ship that is known to be on grid
And the fuel thing is just too easy, the only thing that should be able to find a cloaked ship is a covert ops.
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Simetriz
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Posted - 2011.03.19 22:09:00 -
[3]
Originally by: Ariz Black
Originally by: Simetriz snip
you said it isn't possible. i said that's not true. it's just difficult, and if they're on grid, requires a lot of luck to create a safespot in the same place. but it's not *impossible*, because it is possible, however difficult/unlikely. and if they're on grid and you have a competent ceptor with drones its almost guaranteed.
SO we go back to the original point there is no way to SCAN down a cloaked ship. My point was not about what to do once you find the grid they are on, but rather there is no way to find that grid.
I am not asking to a probe to uncloak a ship but rather a probe to bring me to there grid.
So if the cloaker is awake you still won't get them but if the are AFK now you have a chance.
Back to the original , not make it easy and make it take time. A probe that gets you to within 100 km of a cloaked ship will only be effective if the person is afk. The whole point of the thread. |

Simetriz
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Posted - 2011.03.19 22:17:00 -
[4]
Edited by: Simetriz on 19/03/2011 22:19:26
Originally by: Kieron VonDeux AFK Cloakers can't harm you.
AFK Cloaking is a valid PsyOps tactic, and it works, as you can tell by the number of threads about this.
One solution to this "issue" is to simply remove local. Players shouldn't know that they are completely safe, with no hostiles in local.
Ah but the cloaker is completely safe with 10 or even 100 hostiles in system. That is the root of the cloaker Issue, and the bite.
It is not about people unwilling to go after hostiles it is about the fact that they can sit there all day and you can do nothing about it.
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Simetriz
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Posted - 2011.03.19 22:35:00 -
[5]
Originally by: Diablo Ex Edited by: Diablo Ex on 19/03/2011 22:27:06
Originally by: Simetriz
Originally by: Kieron VonDeux AFK Cloakers can't harm you.
AFK Cloaking is a valid PsyOps tactic, and it works, as you can tell by the number of threads about this.
One solution to this "issue" is to simply remove local. Players shouldn't know that they are completely safe, with no hostiles in local.
Ah but the cloaker is completely safe with 10 or even 100 hostiles in system. That is the root of the cloaker Issue.
Yes, the "Root" of the cloaker issue, 10 - 100 hostile players in a nullsec system all POS'sed up and crying because 1 cloaker in system. ROFL - OH HOW FAIL YOU MUST BE!!!!
If I pop a cyno, I have to stand still for a long, long time. Long enough to be tackled and pwn'ed. You can warp right to my cyno and have a gankfest, don't you know that? Seriously laughing at your incompetence.
And around we go I find it hilarious that people are so against ability to scan down cloaked ships. And oh yeh real incompetence, it was and example 
Nothing I have proposed would could be the least threat to someone who even bothered to move there ship every 15 or 20 minutes.
If you can't be bothered to do that well 
Let try the other angle shall we, how many times have you shown up in system to find people cloaked up. Would it be nice to go after them with your roaming gang. I have lost count the number of times that has happened. So try to lose that tunnel vision for a minute.
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Simetriz
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Posted - 2011.03.19 22:43:00 -
[6]
Originally by: DmitryEKT [Raptor] 2x railgun, salvager mwd, point, eccm 2x nano, sensor backup lock speed, lock range rig
this ship is a fully functional tackle ceptor. this ship cannot be probed if it turns on the eccm when at a safespot. this ship is how i use my afk alt to afk in a system. they see a ceptor in directional! not cloaked! obviously they can't rat!
seriously, being able to scan out cloaky afk'ers means people would just not bother with cloaks anymore. it would make things *worse* for you because now you'd *see* combat ships on directional and still not be able to probe them, or otherwise find them.
stop whining about afk cloakies and be thankful that they're not afk uncloakies like some of us are ;)
Actually that is a bug that will be fixed so don't count on that working forever.
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Simetriz
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Posted - 2011.03.19 22:46:00 -
[7]
Originally by: Tippia
Originally by: Simetriz And around we go I find it hilarious that people are so against ability to scan down cloaked ships.
Because nothing is ever offered in return.
What are you willing to give up?
OKay lets play what do you want let here it.
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Simetriz
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Posted - 2011.03.19 22:51:00 -
[8]
Originally by: Tippia
Originally by: Simetriz Okay lets play what do you want let here it.
The only reasonable price is the removal of local.
You went for the gusto, okay then explain why cloakers can't be scanned in worm holes ?
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Simetriz
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Posted - 2011.03.19 23:01:00 -
[9]
Originally by: Tippia
Originally by: Simetriz You went for the gusto, okay then explain why cloakers can't be scanned in worm holes ?
You don't need to scan down cloakers in wormholes.
That wasn't the question, and besides you do. TO be fair personnally .
highsec and lowsec local on 0.0 no local unless you have sov then you and blue can see who is in local (gates are reporting to you) exceptions. if you don't enter via a gate you are not reported. lowsec and 0.0
Take a minute to think about that before you scream.
but that is totally off topic.
Nobody has yet to explain to me why cloaker should not be scannable.
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Simetriz
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Posted - 2011.03.19 23:08:00 -
[10]
Originally by: Kieron VonDeux Edited by: Kieron VonDeux on 19/03/2011 23:04:58
Originally by: Simetriz Nobody has yet to explain to me why cloaker should not be scannable.
Because they're cloaked?
Plasma Captain. That thing has got to have a tailpipe. Would you like to assist me in some surgery Doctor.
THat is the best I can do, not that much of a movie buff.
No cloak is perfect.
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Simetriz
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Posted - 2011.03.19 23:21:00 -
[11]
Originally by: Ariz Black
Originally by: Simetriz No cloak is perfect.
EVE cloaks are no exception. They are only undetectable when viewed from very far away. Anything within 2,000m will cause the cloak to fail. Seriously, look out your window, how far can you see? 2km is a very large distance. Also, saying 'no cloak is perfect' is nonsensical when you are talking about a science fiction setting. Key word fiction. Did I mention we have FTL travel, too?
OKay let try this another way.
What value added to the game having somebody cloaked in system. They can disrupt operations, and @ the same time they can't do anything unless they have a second account.
Does this promote PvP NO.
The ability to scan down a cloaker to the grid they are on.
As long as the person sits and moves there ship around from time to time they still can disrupt operations.
PvP, now there is the potential for people to spend some of there time looking for that cloaked ship and maybe if they went afk for a LONG time uncloak and kill them.
So this promotes PvP.
End result
Scanning down cloakers promotes PvP and yet it does NOT prevent a cloaker from doing its mission of disrupting operations.
The only thing it does is make people play the game rather then log off.
So explain to me what the problem is ?????????
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Simetriz
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Posted - 2011.03.19 23:41:00 -
[12]
Why are you all so afraid of someone scanning you down ?????
You said give us something back, but cloaking is all one sided now.
The point is to fix the issue of a game mechanic that is flawed. The only thing a afk cloaker promotes is BORDEM.
Find a system system cloak up and what, that is fine but I want them to come after me, make things interesting, give me something else to do.
Just being there I know my mission is accomplished.
I have see miners risking a lot more then this every day.
It really saddens me when PvP'rs are afraid to PvP. Well I tryed to make things a little less boring for us.
You all might as well go back to ratting on your alts, and forget about those fleet ops and roaming gangs cause you just don't cut it.
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