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Pell Helix
Aether Ventures Surely You're Joking
14
|
Posted - 2012.08.28 04:47:00 -
[1] - Quote
Two Step invited everyone onto AHARM's Mumble to discuss the state of W-Space. He did a Q&A and answered everyone's questions to the best of his ability.
http://soundcloud.com/haha-15/wormhole-townhall-with-csm-two |

Bernie Nator
4U Services Inc. Talocan United
409
|
Posted - 2012.08.28 08:42:00 -
[2] - Quote
And best of all, no one was a complete idiot about asking questions. |

Oxandrolone
Bite Me inc Elysian Empire
47
|
Posted - 2012.08.28 20:23:00 -
[3] - Quote
thanks for recording, couldnt get my sound to work :( |

Jack Miton
Bite Me inc Elysian Empire
521
|
Posted - 2012.08.28 23:33:00 -
[4] - Quote
Just going to say that forcing caps to be moored and not stored is a bad idea. It gives out totally free intel which is not what WHs are about.
Also, i really hate the idea of being able to steal offline POSs. ive left offline POSs around deliberately for very good reasons on several occasions. (and no, not for moon coverage.) it needs to at lease have a 30 timer on it or something. |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
51
|
Posted - 2012.08.29 00:32:00 -
[5] - Quote
Jack Miton wrote:Just going to say that forcing caps to be moored and not stored is a bad idea. It gives out totally free intel which is not what WHs are about.
There are plenty of morons who like leave their capital floating the pos.
|

kapolov
Hedion University Amarr Empire
18
|
Posted - 2012.08.29 01:07:00 -
[6] - Quote
Bernie Nator wrote:And best of all, no one was a complete idiot about asking questions.
^ This. Next time boot the people that don't get that they can't continually ask questions without using the chat.
And i will hate a little less on Two Step after this, i think he listened and answered the best he could. Even if he didn't agree with stuff he has said he is prepared to listen to the views and put them forward if enough people want them. So start eve mailing him your views people, don't ***** later.
Can we get this meeting advertised next time, there was a lot of Alliance representation but not a lot of small corps there as far as i am aware.
|

Jack Miton
Bite Me inc Elysian Empire
521
|
Posted - 2012.08.29 07:17:00 -
[7] - Quote
Pink Marshmellow wrote:Jack Miton wrote:Just going to say that forcing caps to be moored and not stored is a bad idea. It gives out totally free intel which is not what WHs are about.
There are plenty of morons who like leave their capital floating the pos.
yes, and thats their choice. if they want to talk in local too while theyre at it, that's also fine by me. but forcing people to do something that is currently considered stupid is, well, stupid. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
240
|
Posted - 2012.08.29 07:36:00 -
[8] - Quote
I miss my forcefield already  Alliance Diplomat, Recruiter |

Swordfingers
Restless Obsession
31
|
Posted - 2012.08.29 09:35:00 -
[9] - Quote
Jack Miton wrote:Pink Marshmellow wrote:Jack Miton wrote:Just going to say that forcing caps to be moored and not stored is a bad idea. It gives out totally free intel which is not what WHs are about.
There are plenty of morons who like leave their capital floating the pos. yes, and thats their choice. if they want to talk in local too while theyre at it, that's also fine by me. but forcing people to do something that is currently considered stupid is, well, stupid. No one is forcing you. You can log out your cap with a sitter alt. |

Two step
Aperture Harmonics K162
2151
|
Posted - 2012.08.29 11:54:00 -
[10] - Quote
kapolov wrote:Bernie Nator wrote:And best of all, no one was a complete idiot about asking questions. ^ This. Next time boot the people that don't get that they can't continually ask questions without using the chat. And i will hate a little less on Two Step after this, i think he listened and answered the best he could. Even if he didn't agree with stuff he has said he is prepared to listen to the views and put them forward if enough people want them. So start eve mailing him your views people, don't ***** later. Can we get this meeting advertised next time, there was a lot of Alliance representation but not a lot of small corps there as far as i am aware.
Yeah, the next one will be advertised a lot more widely, I just wanted to test the format with a smaller group first. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Jack Miton
Bite Me inc Elysian Empire
523
|
Posted - 2012.08.29 13:08:00 -
[11] - Quote
Bane Nucleus wrote:I miss my forcefield already 
same... i honestly think removing them will ruin POSs. it's going to make it almost impossible to escape from a POS under attack for starters. |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
41
|
Posted - 2012.08.29 13:16:00 -
[12] - Quote
I don`t know about that, Jack. I think this is one of those situation that you first have to see what is throw at you. I like the pos system and I`m not as grumpy about it as most of dwellers are. In fact I Don`t have any real complains about the pos system at is currently state. But I will like to see what is proposed in the new system, at least to see if there is going to be any basic mechanics changed or if they are going to add up some new mechanics, and not just for Wspace. (They kind of got me when they said that you could ensamble starbases togheter. LEGO FTW) |

Thallius O'Quinn
Stealth Assassins
0
|
Posted - 2012.08.29 13:33:00 -
[13] - Quote
Any chance for a download? I don't see one on soundcloud, but I'd like to listen to this on my way in to work. |

Ya Huei
Imperial Collective
82
|
Posted - 2012.08.29 15:05:00 -
[14] - Quote
Weakening lower class pos's seems like a bad idea to me because as Bane already stated, it is very easy to bring numbers into near k-space systems, therefore weakening the pos towers will only empower the larger entities currently in w-space, not to mention all the K-space folks that might want a piece of the pie if the new pos structures end up being more squishy.
|

Xen Solarus
Inner 5phere
141
|
Posted - 2012.08.29 16:31:00 -
[15] - Quote
I'm also somewhat worried about this idea of the removal of force fields, especially considering that the actual alternative for them seems to be somewhat vague and still in the "wait and see" level of development. I'm also completely confused why CCP is unwilling to explain why force fields have to go. If theres a logical reason for their removal, why not say? Ever since i moved into wh-space i've complained about the burden of POS security and general rubbishness, but does the solution need to be this drastic? What happens to my current POS, and all the ships currently stored? What about all the guns? I realise these ideas are still in development, but there seems to be alot of factors that need to be nailed down. From what i've heard, im starting to think perhaps its better to stick with the current broken system. But i will continue to look at the ideas for changes in the hope that it will develop into a better system.
Whilst i agree with Two-Step that station games won't be a big issue considering that they're will be POS guns present, (no-one comes near a POS unless they are looking to bash it) this makes attacking them alot easier. If you are under siege, people will be unable to escape, and as yet i've not heard a solution to this.
Making scanning easier seems a bit silly, especially considering people are complaining that they can't find POS', where you can find them with no probes what-so-ever. Compared to the old-school scanning, current scanning is ridiculously easy! Making it even easier seems to be a step in the wrong direction imo.  |

bluen0te
Jazz Associates Azgoths of Kria
1
|
Posted - 2012.08.29 20:29:00 -
[16] - Quote
As someone who has lived in wormholes from the very beginning I think it would be an enormous error to weaken posses in the lower class wormholes. Firstly this is not a problem screaming for a solution. Who finds it difficult to evict or attack posses in the lower category wormholes? Why would anyone want to weaken the situation for dwellers in, say, a class 2 or 3 which is likely to have easier access to high or lowsec? Pos takedowns can usually be finished with bombers when the guns and ewar are taken out. I would suggest the mechanics are totally different in the larger wormholes where cap access is possible through the wormhole statics. Changing the pos dynamics for cat 2 and 3 wormholes would damage the finely balanced pvp dynamics existing across wormholes.
What worries me about the wormhole pos discussion is the focus on change driven by people who don't spend a lot of time in wormholes. I love living in wormholes. Its the only reason I play the game. I don't want local. I don't want cap ships jumping into lower cat worholes. I dont want to have to scan for posses when I can find them easily without dropping probes at the moment. Many, many wormhole dwellers have found a new lease of life through wormhole pvp and I consider it the highest form of eve pvp currently available. It ain't broke. Please don't try to 'fix' it. |

Fradle
Bite Me inc Elysian Empire
7
|
Posted - 2012.08.30 04:10:00 -
[17] - Quote
There's going to need to be some give and take. And what it seems to me is that alot of people aren't willing to give anything. Even though this could potentially solve the problem of having ships self destructed in POS bubbles in front of our faces... it could solve alot of problems but people only see the negatives.
Cmon people, we're wormholers. We adapt to any problem that's brought in front of us and we tell people to HTFU and learn to play EVE. We'll adapt to how it is without forcefields, if that's the direction they choose to go.
Honestly if it makes it harder to escape POS's while under attack... GOOD! You shouldn't be able to easily get away if I'm sieging you. |

Frying Doom
Zat's Affiliated Traders
610
|
Posted - 2012.08.30 07:31:00 -
[18] - Quote
With modular designed POS systems force fields really had to go and some of the ideas like armor repair units sounded kind of cool.
As to limiting the size of a POS anywhere, why? I mean yeah if someone has a monster POS in a C1 it will suck to bring down but at the same time that person or those poeple are paying for the upkeep of a monster POS.
Artificial limits anywhere like that or limiting the size allowed for different class worm holes is just stupid. As it grows so does the bill so if you want to pay 10 bill a month in fueling cost so be it, you should be allowed.
It would mean that people would have huge POSs in their base systems and it would also occur in null and in lo-sec where people wanted a permanent home and where willing to pay for it.
Besides the limiting comment on C1-C4 Whs the comment I didn't like was when he stated that people want a bigger POS for their corp and then an even bigger one for their Alliance. Now this in its self is good I should be able to change ownership from personal to corp and then the corp should be able to change it to an alliance asset but the POS structure should not contain anything where in order to use that module you HAVE to make it a corp or Alliance asset.
Hell if I am paying for it I should easily be able to choose who I want to be able to use it whether that be corp mates, alliance guys or just people I have set to blue. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Kalel Nimrott
Wishful Desires Inc. Armada Assail
42
|
Posted - 2012.08.30 11:11:00 -
[19] - Quote
I-¦m starting to think that If you do not "nerf" low end WH poses (The fuel limit proposed by ccp sounded more solid, natural balance), make walking the stations optional and a docking ring big enough that lets you undock and warp out without being locked, then ppl wouldnt complain. |

kapolov
Hedion University Amarr Empire
19
|
Posted - 2012.08.30 11:47:00 -
[20] - Quote
Kalel Nimrott wrote:I-¦m starting to think that If you do not "nerf" low end WH poses (The fuel limit proposed by ccp sounded more solid, natural balance), make walking the stations optional and a docking ring big enough that lets you undock and warp out without being locked, then ppl wouldnt complain.
This has to be your only post i could ever agree with.
If they accepted this then we could get off the whole complaining arguments and get onto the great ideas part of this debate like being able to dock and be able to see dscan and allow others outside to dscan and see you while your docked.
Then we could develop ideas that we want CCP to implement to benefit us WH people and not just argue over what we want them not to do to us. |

TheGunslinger42
Bite Me inc Elysian Empire
326
|
Posted - 2012.08.30 12:24:00 -
[21] - Quote
Removing forcefields is more than likely a terrible idea, as I see a lot of ways in which it'll make organising a defense/escape from a pos that is under siege near impossible
Gimping towers in lower class wormholes is just a god damn awful idea. I have yet to see a single justification for it either, or at least one that isn't simply stupid and wrong (wah wah you can't evict people from lower class wormholes as easily! - except evictions in c2s happen just as much as evictions in c5s, and even if they WERE more 'secure' I think that'd be a legitimate trade off for the worse sites/opportunities you have in c1s/c2s...)
Before running around with the nerfstick like a window-licking moron, how about you determine if there is actually a problem, and if there is how your solutions would improve it. Gimping lower class wormholes won't improve them at all, it'll just depoulate them - there'll be less incentive for people to live in them, less incentive for people to evict others from them, etc. They'll be the lowsec of w-space |

Fradle
Bite Me inc Elysian Empire
8
|
Posted - 2012.08.30 13:03:00 -
[22] - Quote
TheGunslinger42 wrote:Removing forcefields is more than likely a terrible idea, as I see a lot of ways in which it'll make organising a defense/escape from a pos that is under siege near impossible
Gimping towers in lower class wormholes is just a god damn awful idea. I have yet to see a single justification for it either, or at least one that isn't simply stupid and wrong (wah wah you can't evict people from lower class wormholes as easily! - except evictions in c2s happen just as much as evictions in c5s, and even if they WERE more 'secure' I think that'd be a legitimate trade off for the worse sites/opportunities you have in c1s/c2s...)
Before running around with the nerfstick like a window-licking moron, how about you determine if there is actually a problem, and if there is how your solutions would improve it. Gimping lower class wormholes won't improve them at all, it'll just depoulate them - there'll be less incentive for people to live in them, less incentive for people to evict others from them, etc. They'll be the lowsec of w-space Gunny, you obviously didn't listen. The explanation was you shouldn't need more people than the WH can support to evict someone from a WH. With exception of Transmission Lost you shouldn't have 20+ people living in a C2, even 10+ is pushing it, which you would need to take down a tower.
If you also went through listening Two Step explained that he's not sure how he would suggest they balance it, but that's not OUR job or HIS. We bring our REQUIREMENTS, not gripes with WAHHHHH I don't want change. For example:
- Gaining Intel is important to us, so being able to use D-scan in this 'New POS' is important to us
- Not having timers is important to us, so not having timers with these 'New POSs' are equally important to us
- Being able to see who is active is SUPER important to us, not sure how to implement but we want to be able to see who is active
|

TheGunslinger42
Bite Me inc Elysian Empire
328
|
Posted - 2012.08.30 13:41:00 -
[23] - Quote
Fradle wrote:Gunny, you obviously didn't listen. The explanation was you shouldn't need more people than the WH can support to evict someone from a WH. With exception of Transmission Lost you shouldn't have 20+ people living in a C2, even 10+ is pushing it, which you would need to take down a tower.
The idea that you shouldn't need more people than the wormhole can support to take down the tower is a bit flawed and self defeating, I think. I understand the basic idea that requiring more people to 'claim' the system than the system could serve would be problematic, but the major thing I disagree with is the "how many people can the system serve" bit. I think that's quite flawed.
I'm certain more than approximately 10 people could live in a c2 just fine - of course, if their sole purpose was whoring the pve sites an individual members income would be pretty low, but.... maybe PVE isn't their raison d'+¬tre? Maybe they're willing to take the hit to their isk-per-hour for the added safety, or easier logistics, or any other of the various trade offs that come with living in a c2? The amount of people who the wormhole could serve will vary massively depending on what they actually want out of wormhole space, and how their corporation is structured and its playstyle - you mentioned transmission lost as having more than 20 people living in a c2... well, ok. Doesn't that kind of prove that lower classes can serve bigger entities?
I think placing arbitrary mechanical limitations on lower class wormholes based on the assumption that only a small handful of players could ever live or use them is quite flawed. And as someone else said, they already have limitations - a more "natural" one, I believe - in the form of increased fuel prices for large towers, and no delicious freighter entrances. Worse still, these limitations would take the lower class wormholes and basically enforce a "THIS IS FOR SMALL GROUPS ONLY" policy on them, whereas currently I believe they're more flexible than that. I also can't think of anywhere else in EVE where artificial limits have been put in place to 'force' things into smaller scale.
I think this whole "lower class wormholes can only serve a few people, therefore they should be gimped so only a few people can evict easier" is just... idiotic. Or maybe it was an argument invented later to justify the "i wanna gimp low class wormholes" idea. |

TheGunslinger42
Bite Me inc Elysian Empire
328
|
Posted - 2012.08.30 13:49:00 -
[24] - Quote
Additionally, I don't think small corporations looking to move into lower class wormholes currently have much stopping them at all. Find a system they COULD evict based on their numbers and strength, or find an empty one. If they run across a system whose defenses outmatch them, well that's just the way it is. There's always someone bigger and stronger than you in the sandbox. I don't think we need to change the mechanics to bring those defenses down to their level. |

Meytal
School of Applied Knowledge Caldari State
98
|
Posted - 2012.08.30 14:31:00 -
[25] - Quote
Dscan, grid, and overview will not be possible with docking. You are moved from the grid with the tower to a new single-player instance that resembles the inside of a station. To get dscan, grid, and overview, one of two things will need to happen:
1) Cobble together some hacks to get this information while in the single-player instance based on what the tower object sees in space.
2) Keep players in space and fix station services code.
Fradle wrote:The explanation was you shouldn't need more people than the WH can support to evict someone from a WH. With exception of Transmission Lost you shouldn't have 20+ people living in a C2, even 10+ is pushing it, which you would need to take down a tower. Really, no one is supposed to be living in wormhole space. If I remember correctly, that was the reason CCP gave for no moon goo and no ice belts. That we have adapted to the restrictions of w-space is in spite of CCP's plans for w-space, or lack thereof, and speaks to the resourcefulness and creativity of EVE's playerbase. If CCP is changing their position and saying it is okay for players to live in w-space, then they should add at least ice belts to the Grav sigs, even if they don't add moon goo.
Assuming then that we're "supposed" to live in w-space, who says you shouldn't have more than 20 players living in a wormhole system? How would one determine the number of people a wormhole system can support? Is CCP (or anyone else) really stupid enough to specify arbitrary numbers for w-space occupancy limits and completely destroy the sandbox and emergent/adaptive behaviour?
Fradle wrote:Being able to see who is active is SUPER important to us, not sure how to implement but we want to be able to see who is active With a modular POS, with or without forcefields, we won't see people crawling around to interact with various services. Everyone will appear to be POS spinning while they perform their activities if there are force fields, and everyone will be completely stationary if there is mooring/docking. However, the technical benefits for implementing a modular POS, as well as the conveniences it offers, would offset the little bit of information loss that it presents.
As long as there is no docking (moving players out of space into a single-player instance), we will still at least be able to see that the pilots are online, what they're flying, and when they start to move.
Force fields solve a sticky issue. Without some sort of proximity-based protection zone, what happens when you eject from your (protected) moored ship at a new-POS that does not have a SMA-equivalent? Does the ship stay moored and protected while your pod launches into space, vulnerable? Does the ship get launched into space where someone might shoot it or steal it and the pod stay protected?
Force fields also provide a bit of misdirection for the casual observer. If I don't actually have a scout on-grid with your POS, I don't know what ships are piloted or unpiloted. It forces me to find your POS(es) and forces me to stay on-grid with you to watch that you're active. If all I have to do is use dscan to see a ship to know that ship is active, then that's a massive WoW-life nerf to w-space reconnaisance.
|

Nash MacAllister
The Kairos Syndicate Transmission Lost
14
|
Posted - 2012.08.30 14:38:00 -
[26] - Quote
Fradle wrote: Gunny, you obviously didn't listen. The explanation was you shouldn't need more people than the WH can support to evict someone from a WH. With exception of Transmission Lost you shouldn't have 20+ people living in a C2, even 10+ is pushing it, which you would need to take down a tower.
I disagree. I know, hard to believe.
You chose to live in a particular WH because of the static(s) and the opportunities they provide. If you live in a C2 for instance, with the sole desire to run local anoms, then you are amazingly inefficient. Are you saying that a corp of oh let's say 150, can't live in a C2 with static HS and C3 or C4 and make enough ISK in the C3 to be successful? If that's what you are saying, you are doing it wrong.
As long as you have the planets you want/need for PI, enough moons to house the towers you want, and perhaps a system effect favorable in your eyes, you can house a hell of a lot of players anywhere you want. The only real limitation between wh class is the size of ships you want to move in and out. If you aren't moving caps, and want a static HS, whose to say a C5/C6 is "better" for us than a C2? The logic on nerfing and eviction just completely fail IMHO.
So what does living in, and defending a C2 have to do with how many people it can "support"? Nothing at all. And on top of that, I should be penalized because we figured out how to make C2 life work for a larger Corp? KAIRS wasn't always "large". Any Corp in Eve could do the same, and be successful, if only they took the time and had the desire. Nerfing lower class POS is basically forcing a welfare system on everyone to try and make it "fair" which is total BS.
And to top it all off, as was stated a gazillion times already, who needs conflict to find an good wh to live in? There are so many empty WH out there anyone with 2 brain cells to rub together can find an adequate home. Make it hard to defend and they simply won't bother trying which will lead the what? Tada, more empty systems. Awesome ideas... The enemy of my enemy is... -ájust another guy that needs killin' |

Meytal
School of Applied Knowledge Caldari State
98
|
Posted - 2012.08.30 14:57:00 -
[27] - Quote
A month of fuel, 30 days supply, is 28,800 fuel blocks for a large tower. If you are purchasing this from a trade hub, it is 144,000 m3 of cargo you need to haul in from k-space. As mentioned, C1-C4 holes can't fit freighters, so you're stuck with Orcas or industrials. C1 holes can't fit Orcas, so you can only use industrials. I can't begin to describe the joys of hauling in paper-thin industrials.
144,000 m3 is 4 trips with a decent industrial (40k m3, about 20m mass). This puts 160m mass on the C1 hole, which is only a 500m hole, just for hauling fuel for the month. This is for one tower for one month for a decently-skilled player. If you want to bring in a couple months supply, for emergencies, or if multiple people want to fuel their tower, because maybe you have a close exit to a trade hub, or if you can't carry 40k m3 per trip, you'll collapse your hole just fueling your towers. And did I mention how fun it was to haul in industrials?
Let's not think about how many trips are required to bring in everything to even set up a tower in a C1, and how many times you'll collapse the static for each tower you bring in. Remember the last time you set up a tower? I do. It wasn't fun. I'm only thankful it wasn't in a C1.
Sure, no one needs to set up a Large tower. But if you do, you already suffer a huge logistical burden, especially in a C1.
Lower class w-space already have some pretty harsh restrictions on them. They don't need artificial limitations just because some lazy scrub fleet can't take down a POS before they get jumped by a third party looking for a fight.
|

Nash MacAllister
The Kairos Syndicate Transmission Lost
14
|
Posted - 2012.08.30 15:19:00 -
[28] - Quote
Meytal wrote:...some lazy scrub fleet can't take down a POS before they get jumped by a third party looking for a fight.
Lol The enemy of my enemy is... -ájust another guy that needs killin' |

Fradle
Bite Me inc Elysian Empire
8
|
Posted - 2012.08.30 15:40:00 -
[29] - Quote
Look what you guys need to realize is change IS HAPPENING. You can't stop it, the objective is to give requirements on what we want. It's not your job to say what is or what can't possibly be done, you're not the game designer. If I said I want to believe able to tell who is active in a POS to gain intelligence. THERE that's my requirement, I don't care how they do it, so don't go and poke holes whining about docking.
I've given my requirement and it's up to them to figure out how to do it. Also what we'd really like to hear is something from SMALLER corps, not the big names. Sorry gunny you don't live in a lower class WH, and nor do I. It's their voice that needs to be heard.
Once again Two Step isn't looking for a long whining post, it would be nice to know what the problem is with force fields so that we could better understand... But we can't.
So how about we realize that change is and will happen, what we need to do is help shape it and make sure our ways of life can remain as much the same as possible. |

StaIk
Starbridge Brotherhood of Starbridge
0
|
Posted - 2012.08.30 15:49:00 -
[30] - Quote
And what do they want to do with POS operators? |

TheGunslinger42
Bite Me inc Elysian Empire
333
|
Posted - 2012.08.30 15:57:00 -
[31] - Quote
Fradle wrote:Look what you guys need to realize is change IS HAPPENING. You can't stop it, the objective is to give requirements on what we want. It's not your job to say what is or what can't possibly be done, you're not the game designer. If I said I want to believe able to tell who is active in a POS to gain intelligence. THERE that's my requirement, I don't care how they do it, so don't go and poke holes whining about docking.
I've given my requirement and it's up to them to figure out how to do it. Also what we'd really like to hear is something from SMALLER corps, not the big names. Sorry gunny you don't live in a lower class WH, and nor do I. It's their voice that needs to be heard.
Once again Two Step isn't looking for a long whining post, it would be nice to know what the problem is with force fields so that we could better understand... But we can't.
So how about we realize that change is and will happen, what we need to do is help shape it and make sure our ways of life can remain as much the same as possible.
We all know change is happening, pretty much all of us WANT some change to the awful pos system. Pointing out possible issues with the changes that sound more and more likely to go ahead is part of the the feedback. We're not saying OMG DONT TOUCH POS AT ALL, more along the lines of OMG MAKE SURE X DOESNT BECOME A HUGE ISSUE WHEN YOU CHANGE Y because we know how long it'd take ccp to eventually address 'new issue x'
Anyway, I was in a smaller corp before joining bite me, and we'd tried some living-in-a-c4 (or maybe it was a c3?) wh stuff. I'd certainly not want arbitrary limitations put on me for iffy at best reasons, making life in lower class wormholes even harder/less attractive...
And why should hisec bears be allowed large towers but not a small-medium sized corp trying to eke out some isk and funz in wh space?
And speaking from a purely selfish point of view, I do think such limitations would only serve to depopulate lower class wormholes, and less people in wormhole space = less people for me to shoot at, so I have to be against it.
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
244
|
Posted - 2012.08.30 16:05:00 -
[32] - Quote
Smaller POS's = bigger targets. I don't see how that benefits any small corps in C1-C4 wormhole space. Alliance Diplomat, Recruiter |

Gumby Ambraelle
Broken Wheel Mercantile and Trading Company Illusion of Solitude
34
|
Posted - 2012.08.30 16:18:00 -
[33] - Quote
Arbitrary limits on the occupancy of a lower class w-space is something that does not make sense to me.
If I have a corp with 25 to 30 active players that wish to live in a c2 because it gives me access to HS and lowsec and quite often null sec, then why should i be denied that right in this sandbox.
I don't want to PVE for my living, I want to roam and shoot and kill and die. I can do PI to make the isk I need to reship and go out and do it all over again. I can make some ISK while I PVE or not, I can mine the grav and ladar or not. This is a sandbox and to tell me that I can longer play the game the way I want to play because you wish to impose some arbitrary limits seems to me to be agains what this game was built on.
As a small corp in a c1-c3 if I set up my POS correctly I can defend it against a well organized larger fleet for a while....but in the end if I cannot muster enough forces to evict the invading fleet then they will take down my defenses and my POS.
I am fine with the current POS mechanics, if CCP needs to change it then tell us why. We live in w-space because of it's unique nature and quirkyness. We adapt to the environment. To change that and make it Lowsec without local seems a gross change for no reason.
No I will not rage quit if they make some of these proposed changes, and we will adapt. I am curious how they are going to deal with corps living in c1,c2,c3's that are larger than the arbitrary limit they may impose.
Change for the sake of change is sometimes necessary, but change because I can is often frought with peril. I hope that what ever the plan is in the end it is well though out and that it includes the input of every one from c1-c6. I will bet there are more small players/corp in W-space that the big boys that live in the larger locations.... but that is just a guess  |

Nash MacAllister
The Kairos Syndicate Transmission Lost
14
|
Posted - 2012.08.30 16:34:00 -
[34] - Quote
Fradle wrote:Also what we'd really like to hear is something from SMALLER corps, not the big names. Sorry gunny you don't live in a lower class WH, and nor do I. It's their voice that needs to be heard.
This. It seems it is the same few people throwing ideas around in all these threads. Where are the smaller corps??? There have got to be more than have made their voices heard. If they don't care enough to get involved, fine, but if that's the case then I don't much care what they will have to say when changes that nerf them happen and they flip out... The enemy of my enemy is... -ájust another guy that needs killin' |

Sedrie
Apple Industries Inc. Surely You're Joking
6
|
Posted - 2012.08.30 16:41:00 -
[35] - Quote
I was there. |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
9
|
Posted - 2012.08.30 17:16:00 -
[36] - Quote
Bane Nucleus wrote:I miss my forcefield already 
I hope there is an ability to cloak a pos. More so for smaller pos if they do disallow larger deathstars from lower class wormholes.
possibly a longer cloak time with less fuel cost on smaller pos and shorter cloak time with higher fuel cost on larger pos as it would require more energy to cloak a larger object.
Cloak would be the best alternative to the safety of forcefield if ccp is hell bent on ridding pos of forcefield.
At least the ability to cloak a small tower for 24hrs, medium for 12hrs and large for 6hrs would still allow for pilots to do their afk chilling in the sanctuary of their pos with still the added danger of doing so. You can still be decloaked.
Possibly ships moored to pos are veiled by the cloak while ships undocked unattached are visible unless they themselves activate their ships cloak.
Cloaks would make it possible to afk, allow potential for being killed(if decloaked), and be an alternative to deathstar super poses being in lower class wormholes. It would also allow for smaller corps to have a defense against overwhelming forces(long as they aren't located).
Fuel based cloaking of pos' would prevent unlimited afkcloaking of a pos. Would provide a buffer of protection for the smaller pos' that cannot fit extreme defenses for when the owners find it time to log for the night. Right now we have our forcefield. We know if we have enough fuel, it will remain up till we log back in next day. Without forcefields, how do we protect our smaller pos' in a wh while we are offline? |

Jack Miton
Bite Me inc Elysian Empire
524
|
Posted - 2012.08.30 17:29:00 -
[37] - Quote
Fradle wrote:If you also went through listening Two Step explained that he's not sure how he would suggest they balance it, but that's not OUR job or HIS. We bring our REQUIREMENTS, not gripes with WAHHHHH I don't want change.
this is a valid point. i will hence rephrase what I have been saying:
forcefields are a fundamental requirement of POSs.
for the record, i think everything else they are planning/talking about is good. |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
9
|
Posted - 2012.08.30 17:42:00 -
[38] - Quote
Bane Nucleus wrote:Smaller POS's = bigger targets. I don't see how that benefits any small corps in C1-C4 wormhole space.
I don't see how either. If they want to rid lower class wh's of giant pos' that are heavily defended, then they need to come up with a valid defense and incentive for having less weapons,ewar,hardners due to being a smaller pos. Best solution I heard mentioned in that q&a was cloaking of a pos.
I don't much like the idea of it taking weeks to take down a smaller tower. Why spend so much time to remove a small tower in a system that will only allow a small tower? Maybe they want more corps and alliances to coexsist in the same systems. I don't know. but weeks to take down a small tower and only small towers allowed in lower class wh's as an idea needs more incentive. Risk and Reward need to be balanced in the end. I just hope they don't scew one or the other with their proposed changes. |

Ginger Barbarella
State War Academy Caldari State
92
|
Posted - 2012.08.30 21:14:00 -
[39] - Quote
Bernie Nator wrote:And best of all, no one was a complete idiot about asking questions.
The disgraced lawyer clearly wasn't there.  |

Meytal
School of Applied Knowledge Caldari State
98
|
Posted - 2012.08.30 21:45:00 -
[40] - Quote
XxRTEKxX wrote:I don't much like the idea of it taking weeks to take down a smaller tower. Why spend so much time to remove a small tower in a system that will only allow a small tower? When you can bridge a thousand ships into a system in the blink of an eye to siege all the towers there, those towers are not going to stay online for very long. Forget the fact that it would severely impact hisec wars, because it would take longer than a wardec period to take down your target's towers. Forget the fact that you have limits on fleet sizes in wormholes. This makes Nullsec "more interesting" by having prolonged tower sieges.
|

Wolvun
Crimson Cell
24
|
Posted - 2012.08.30 22:24:00 -
[41] - Quote
Fradle wrote:Look what you guys need to realize is change IS HAPPENING. You can't stop it, the objective is to give requirements on what we want. It's not your job to say what is or what can't possibly be done, you're not the game designer. If I said I want to believe able to tell who is active in a POS to gain intelligence. THERE that's my requirement, I don't care how they do it, so don't go and poke holes whining about docking.
I've given my requirement and it's up to them to figure out how to do it. Also what we'd really like to hear is something from SMALLER corps, not the big names. Sorry gunny you don't live in a lower class WH, and nor do I. It's their voice that needs to be heard.
Once again Two Step isn't looking for a long whining post, it would be nice to know what the problem is with force fields so that we could better understand... But we can't.
So how about we realize that change is and will happen, what we need to do is help shape it and make sure our ways of life can remain as much the same as possible.
I have said it before but sure i will say it again, we as a small corp know POS's are vulnerable as they are now and can be taken down by people who put in the effort to do so. All we ask is that they be required to put in that effort, it should not be a very easy thing for a few people who are bored to pass the time with. That is our REQUIREMENT to live there.
A medium POS and the lack of defenses it can field is laughable and you can't expect people who actually want to stay in w-space for a long time to live out of them. It just won't happen. Plenty live out of them now and they are nothing but targets waiting to be spotted.
EDIT: If you have read the other massive thread about this you will find a significant number of "smaller" corps who have said pretty much the same thing, but like the larger corps that have voiced their views on this we are all getting ignored on it. I know Two Steps disagrees with us on this but i hope that he can see the overwhelming response from people that don't want POS nerfs to happen and put those views to CCP ahead of his own.
That is his job after all. |

Alundil
The Unnamed.
156
|
Posted - 2012.08.30 23:04:00 -
[42] - Quote
As a low class (C2) resident for over a year, and a low class (C3) resident for a year before that I can safely say that removal of force fields, increases in fuel costs, inability to store caps in sma and placing artificial player count limits on the smaller wormholes will have great negative effects on smaller corps the enjoy the solitary existence of wormholes.
We use ours as a stage of industry, pve site running, some mining (more gas than minerals) and a staging for roams out to C3 for more gas and the opportunistic pvp.
Several of our players have been in EVE since 2003 and this aspect of wormhole living is what keeps many of them interested in the game and logging on.
As others have said in more words than I'll write on my phone, POS mechanics need work. This is undeniable. It's also something that we'd welcome. However, if that means a sacrifice to our existence or playstyle it should not come at the cost to our existence or the massive time and isk investment we've made to carve our home out of the last true frontier on EVE.
Small scale pvp, industry and security are afforded to those small entities who have invested the time and effort. Please do not invalidate that "just because" as the issues with POS do not require this level of amputation fix being proffered. |

Bane Nucleus
The Kairos Syndicate Transmission Lost
247
|
Posted - 2012.08.30 23:32:00 -
[43] - Quote
As a fellow C2 resident from a large corp, I am glad that the smaller C1-C4 corps are speaking up. Hopefully we hear more from them, as I have already stated my points of view 30x over  Alliance Diplomat, Recruiter |

Lord Fudo
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.08.31 01:16:00 -
[44] - Quote
So I listened to the whole thing. What I'm most curious about is.....how invulnerable, or vulnerable will moored ships attached to pos be?
Can they take any damage from say a stealth bomber that decloaks, and launches a bomb at it?
Will those ships assume the overall EHP and resists of a tower?
Will there be an undocking/detaching timer of invulnerability?
Will ships be able to dock/attach upon warp in to the POS, or have to maneuver to an open docking point?
How long will it take for the POS to target any decloaking stealth bombers or any other ship that arrives at pos to get a quick kill on a docking or undocking ship?
What is the technological problem CCP is currently having with Force Fields? Is this a nullsec issue, or a game wide issue?
If a pos can cloak, how long can it cloak for, and can it be decloaked?
How much is CCP leaning towards allowing us to anchor POSs anywhere in system?
Personally I'd like to see some mechanics like what Atlantis had on Stargate Atlantis. Their force field was power based(meaning it only lasted for so long). In coming fire further depleted the power source of the force field. They were able to reverse the effects of the force field to cloak the city to ruse the Wraith. City was able to power up and relocate(if they had a ZPM of course). |

Frying Doom
Zat's Affiliated Traders
630
|
Posted - 2012.08.31 03:05:00 -
[45] - Quote
Personally as a resident of one of the lower class wormholes, it sickens me that they would want to limit what types of towers we can use.
I chose a corp in a lower category because I like small gang PvP and find capital warfare crap.
If with the New POS setup coming out, I am not able to have my new "Home' as I would like it and would become an easy target for people who felt like kicking me out. Well what is the point? I might as well go live in lo-sec or Null where although I can get my POS hot dropped but I can also defend it to my hearts content.
Stuffing up C1-C4 Wormholes just because you cannot attack the POS with capitals is insane.
We are getting the new POS system no matter what and that means no force fields, to this we will adapt to but limiting us is crap, and as to the ability to support corporations I normally don't run anoms or harvest Ladar sites in my own system thats what other peoples space is for
Making C1-C4 Wormholes different because they are popular is just nuts, they are popular because they work. They work for everyone who doesn't want to be in a Large corp. They work for people who don't want to be in a Null sec sized blob and they work for people who want to be involved in combat and not as an also appearing in capital combat.
Maybe the question should really be why are the lower wormholes more popular than the C5 and C6, maybe it is the C5 and C6 that needs altering?
Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Janus Nanzikambe
Fer Lomarcan Ministry of Inappropriate Footwork
12
|
Posted - 2012.08.31 10:25:00 -
[46] - Quote
Dear C1-C4 Wormhole Dweller,
I hope you're paying attention to this thread. Because it's you that's impacted.
Pay attention to those advocating change to POS in lower class wormholes. Look at their corporation and alliances, pay attention to the numbers of members in each. Visit their killboards take a look at their average gang sizes and the class of system they most frequently kill and die in. Without exception they are all large alliances. Some once lived in lower class wormholes, a few still do, some still have fragments there, but most are now resident in c5-c6. All frequently shoot structures. In wormholes.
They are advocating alterations to your way of life. They feel your POS are too strong.
They'll tell you change is coming, that it's inevitable, that it can't be stopped I remember changes in Eve not so long ago that were far dearer to CCP. They were stopped. Change itself may be inevitable but the nature of those changes is always up for discussion. You, after all, are the customer.
Perhaps you should speak up lest those with other agendas do so for you.
Sincerely,
A former C2 resident
TL'DR - Large alliances that've forgotten how to get fights without shooting structures want to soften up your loot pinatas for their purusal. Remember if any POS in a C2 is killable by a gang of 10-15, imagine how easy that is to a gang of 50+ Beware the change that claims to benefit the small group, for it usually benefits the bigger group even more.
|

Fradle
Bite Me inc Elysian Empire
8
|
Posted - 2012.08.31 11:19:00 -
[47] - Quote
It didn't save my post! And I'm too tired to repost it all WAHHHH!
tldr; We don't evict people or even attack people's POSs for loot or isk, that gets selfdestructed in front of us. We attack people for fights, I'm sure most people here don't care or even think about attacking anything lower than a C5 due to not being able to use our toys. Also people need to remember that some of us(myself) moved out of lower WHs long before T3 BCs, maybe Large ECM dickstars and deathstars aren't a problem anymore... and maybe they're still stupid hard to get rid of. |

Dorn Val
Probe Patrol Project Wildfire
49
|
Posted - 2012.08.31 11:22:00 -
[48] - Quote
When Two Step ran for the CSM I campaigned for him in my alliance, and now I'm starting to think it was a mistake. You seem to only be viewing W space from a C5 / C6 dweller perspective: Weakening lower class worm holes just gives you an easier logistics route to high sec, because if people can't defend what they own in those systems they'll just empty out.
Some of us actually want to live in lower class W space -we get a lot of small scale fights that way... Just like there is no I in Team there is no Fair in Eve... |

TheGunslinger42
Bite Me inc Elysian Empire
335
|
Posted - 2012.08.31 11:23:00 -
[49] - Quote
Frying Doom wrote:Personally as a resident of one of the lower class wormholes, it sickens me that they would want to limit what types of towers we can use. I chose a corp in a lower category because I like small gang PvP and find capital warfare crap. If with the New POS setup coming out, I am not able to have my new "Home' as I would like it and would become an easy target for people who felt like kicking me out. Well what is the point? I might as well go live in lo-sec or Null where although I can get my POS hot dropped but I can also defend it to my hearts content. Stuffing up C1-C4 Wormholes just because you cannot attack the POS with capitals is insane. We are getting the new POS system no matter what and that means no force fields, to this we will adapt to but limiting us is crap, and as to the ability to support corporations I normally don't run anoms or harvest Ladar sites in my own system thats what other peoples space is for  Making C1-C4 Wormholes different because they are popular is just nuts, they are popular because they work. They work for everyone who doesn't want to be in a Large corp. They work for people who don't want to be in a Null sec sized blob and they work for people who want to be involved in combat and not as an also appearing in capital combat. Maybe the question should really be why are the lower wormholes more popular than the C5 and C6, maybe it is the C5 and C6 that needs altering?
It sounds similar to the low-sec/high-sec type arguments you hear from time to time. You know, the ol' "lowsec isnt as populated, nerf highsec to make more people go to lowsec!" type stuff. Maybe it's a similar situation, maybe they see too many people / too many large entities in lower class wormholes and want to nudge more of them along into higher class ones.
Of course, both of these things are stupid. People who don't go to lowsec / high class wormholes don't go because what they offer don't interest them. Nerfing the hell out of the areas that DO offer what they like doesn't fix anything, it just alienates those players.
|

Gumby Ambraelle
Broken Wheel Mercantile and Trading Company Illusion of Solitude
34
|
Posted - 2012.08.31 11:24:00 -
[50] - Quote
Fradle wrote:Janus Nanzikambe wrote:Dear C1-C4 Wormhole Dweller, I hope you're paying attention to this thread. Because it's you that's impacted. Pay attention to those advocating change to POS in lower class wormholes. Look at their corporation and alliances, pay attention to the numbers of members in each. Visit their killboards take a look at their average gang sizes and the class of system they most frequently kill and die in. Without exception they are all large alliances. Some once lived in lower class wormholes, a few still do, some still have fragments there, but most are now resident in c5-c6. All frequently shoot structures. In wormholes. They are advocating alterations to your way of life. They feel your POS are too strong. They'll tell you change is coming, that it's inevitable, that it can't be stopped  I remember changes in Eve not so long ago that were far dearer to CCP. They were stopped. Change itself may be inevitable but the nature of those changes is always up for discussion. You, after all, are the customer. Perhaps you should speak up lest those with other agendas do so for you. Sincerely, A former C2 resident TL'DR - Large alliances that've forgotten how to get fights without shooting structures want to soften up your loot pinatas for their purusal. Remember if any POS in a C2 is killable by a gang of 10-15, imagine how easy that is to a gang of 50+ Beware the change that claims to benefit the small group, for it usually benefits the bigger group even more.
I am sure there are alot of smaller C1-C4 alliances out there that have not spoken up yet...
Would love to hear your input |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.08.31 14:40:00 -
[51] - Quote
My views and information may not be as current as the current crowd demands due to an enforced absence in a barren part of the world, but I'll do my best.
Been playing since 2004, and I can safely say that the only thing that keeps me around is the WHs and the nearly unlimited choices of what I can do every day. However, like many others I dont have the time that the large corps need to run sites in the higher classes of holes, so I stay in the lower ones.
I cannot agree with imposing a player limit on smaller holes, and it seems to me like they are making the "soft limit" (the number of towers/players that can use a hole before the sites begin to dry up, though it was never completely confirmed) into a hard limit that will put shackles around the corps who are using the holes for what they are intended to do, such as smash fullerenes together, build T3 materials, etc. I also know many corps who use C1s/C2s as "training wheels" to get people more organized for deeper wormholes and lowsec/nullsec PVP as well. I feel that limiting this even more than how a C1 is already limited would be detrimental to the populations that inhabit the lower class WHs. And if logical thought is used, if these people did not think (or had proven they could not) handle anything higher than a C2, then evicting them from their homes will most likely not encourage them to go deeper into WH space.
I acknowledge that change is coming, forcefields are going away, etc. I think the idea of modular space stations is a good one, and one in keeping with the flavor of EVE and the general path that POS/Outposts have been taking over the last few updates, and I even expected it to a point. But as others have stated, there need to be some limitations to prevent someone from recreating the shipyards out of Star Wars that spanned entire systems and took major fleets (or exploding stars) to wipe out.
As many others have pointed out, however, a work around needs to be made for the current issue of removing every last iota of situational awareness from a pilot when he docks up, or else we will see the Olympic Undocking Games make an unwelcome appearance in a part of space that we have largely cherished for not having to deal with such crap. I dont have any particular ideas at this time how that can be achieved, but I know that between the multitude of high-IQ EVE players and sympathetic devs, something will be worked out. Perhaps a POS module that is low cost, and works the same as a D-scanner, that can be used while inside the station via a pop-up window?
Though many would argue about the masses of the wormholes for hauling in say a month's worth of fuel in industrials, I dont think that's the right way to go about advocating them to re-look at the issues at hand. We dont need increased mass limits on C1 holes that can already support an alarmingly large number of T3s and bombers, and I feel thats the path that arguement takes us down. If you want to place a limit on towers themselves in a lower class WH system, I feel that is a better way of handling the situation than saying, "Only small towers in C1s", etc. If a single corp can only have 3 large towers in the system, that is an appropriate number, and the inability to haul in the requisite fuel will keep people from creating system-wide death stars if the modular POS idea goes into effect the way I think it will (increased fuel consumption, starting from 0, for each module added on, much like the old system worked with certain fuel items)
|

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
35
|
Posted - 2012.08.31 14:56:00 -
[52] - Quote
Really what is so wrong with a control tower + forcefield? this isn't highsec if you want to dock up head back to k-space...
All that needs changing is some of the management interface/mechanics to refine or fix options have haven't had the dev time they need and/or were implemented before WH space existed without consideration of how they'd work in an environment that didn't exist in the game at the time.
Where does this need to impose arbitary limits on lower class wormholes come from? |

Fradle
Bite Me inc Elysian Empire
8
|
Posted - 2012.08.31 16:07:00 -
[53] - Quote
Rroff wrote:Really what is so wrong with a control tower + forcefield? this isn't highsec if you want to dock up head back to k-space...
There are CODING problems with the forcefield and supposedly it's hell on their system or something like that. As a coder IRL I can see the potential problems with them and the load.
BUT WAIT FRADLE, it's their job, they're lazy... just fix it! (it's never that easy and if they say it needs to go, it needs to go)
We don't know the real problem with forcefields as it's held under NDA, maybe they'll eventually tell us. What I would urge is for Two Step, moreso everyone else is to evemail Two Step and NICELY explain that it would help us all understand some of these changes if they lifted the NDA on what's wrong with forcefields(unless there's something exploitable) |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
36
|
Posted - 2012.08.31 17:18:00 -
[54] - Quote
Fradle wrote:Rroff wrote:Really what is so wrong with a control tower + forcefield? this isn't highsec if you want to dock up head back to k-space...
There are CODING problems with the forcefield and supposedly it's hell on their system or something like that. As a coder IRL I can see the potential problems with them and the load. BUT WAIT FRADLE, it's their job, they're lazy... just fix it! (it's never that easy and if they say it needs to go, it needs to go) We don't know the real problem with forcefields as it's held under NDA, maybe they'll eventually tell us. What I would urge is for Two Step, moreso everyone else is to evemail Two Step and NICELY explain that it would help us all understand some of these changes if they lifted the NDA on what's wrong with forcefields(unless there's something exploitable)
Would be interesting to know what the problem is as far as performance goes it shouldn't be a problem aslong as your using broadphase filtering to keep as much as possible out of the time intensive calculations. |

Starbuck Raider
DEEP-SPACE CO-OP LTD Exhale.
116
|
Posted - 2012.08.31 18:46:00 -
[55] - Quote
I know that a lot of us are noticing system memory usage massively increase when inside a POS forcefield. |

Alundil
The Unnamed.
157
|
Posted - 2012.08.31 18:51:00 -
[56] - Quote
Starbuck Raider wrote: I know that a lot of us are noticing system memory usage massively increase when inside a POS forcefield.
That and massive fps drops if you look at reactors/arrays/silos...
But I still don't know if that justifies some of the other more "egregious" and damaging solutions being suggested.
I just have to hope to BoB that this isn't Incarna , full-speed ahead, redux. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
36
|
Posted - 2012.08.31 18:57:00 -
[57] - Quote
Starbuck Raider wrote: I know that a lot of us are noticing system memory usage massively increase when inside a POS forcefield.
Could be a nightmare in terms of resource/asset footprint especially if someone has an obscene amount of anchored modules, ships left floating in FF, stuff used for decloaking, etc. |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
9
|
Posted - 2012.08.31 23:30:00 -
[58] - Quote
Are they saying it's a problem with force fields on the current POS system, or with the POS system they want to create? All I've heard in the Q&A was that it's a technological problem, but I don't recall any clarification on whether they think it's something that wont work on the new, or something they're struggling with on the current.
|

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.09.02 08:53:00 -
[59] - Quote
Its gotta be issues related to the system generating essentially millions of items, and updating their posistion in space every x seconds. Thinking big picture, all the POSs out there, with the new methods of defense, it's gotta e a huge drain on system resoures serverside. That alone makes it a big, huge target for the anti-lag guys. I dont think the anti-lag guys talked to the gameplay guys about it though, before issuing the statement of "We hate POSs as they are now, they will change." |

Two step
Aperture Harmonics K162
2153
|
Posted - 2012.09.02 15:46:00 -
[60] - Quote
As fun as it is to speculate on why CCP wants to remove FF's, it isn't actually helpful to the discussion, so I would ask folks to take that speculation elsewhere.
I've heard some great feedback from a lot of people via EVE mail and convos. Just wanted to answer a couple of the more common questions I get via eve mail in this thread:
1) Yes there will be more of these town halls. I'm not quite sure when, but the next one will be advertised more widely, including a post here and on my twitter account (@two_step_eve), as well as my blog.
2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.
3) There have been some accusations both here and elsewhere that this is because AHARM wants to attack more lower class wormholes or something similar. This is total nonsense. If we wanted to attack lower class wormholes, we could certainly do so right now. Your 10 man corp isn't going to be saved by your large POS full of ECM, it is safe because large groups have no interest in attacking you. We aren't in it for the loot, which is pretty meager, we are there for the fights, and we wouldn't get one from a small corp in a C1. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Cab Tastic
Jazz Associates Azgoths of Kria
3
|
Posted - 2012.09.02 16:26:00 -
[61] - Quote
It seems to me the C5-C6 dwellers want to change wh's into Null. Bring in the caps, blast the POS. Rinse and Repeat. Boring.
To me, as a C2 dweller wh's are all about small gang PvP. Because a larger alliance cannot bring in the big guns into our wh it allows us to fight on a more even basis. We regularly fight larger alliances because we know they cannot just enter our home and destroy it in minutes.
Yes, I agree POS's do need a revamp but leave the basic mechanics of WH's alone please. It is IMO the best aspect of this game currently and from what I have seen so far generates the best PvP.
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
252
|
Posted - 2012.09.02 16:55:00 -
[62] - Quote
Two step wrote: 2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.
A 15-20 man fleet can equal the dps of a dread. Think about that as the fleets get bigger. This whole "cant shoot it with dreads" stuff means nothing when a fleet of ships will equal the same dps. Alliance Diplomat, Recruiter |

Meytal
School of Applied Knowledge Caldari State
102
|
Posted - 2012.09.02 19:15:00 -
[63] - Quote
Two step wrote:2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced. What, specifically, does a few Dreads bring to the table that an equivalent-dps subcap fleet cannot bring? As has been mentioned, C1-C3 has easy access to k-space. You can stream high-dps subcap after high-dps subcap into these systems and demolish anything standing in your way.
So what's so special about Dreads that some people think you can't shoot towers without them? Could it be something that has mostly been ignored in this thread when it was briefly mentioned?
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Raptors Mole
The Kairos Syndicate Transmission Lost
14
|
Posted - 2012.09.02 19:33:00 -
[64] - Quote
RE: Removing Large towers from C1-4.
Taking down a large POS without caps is more challenging than taking down a medium or small. But it's not much harder.
If you remove large towers from C1-4, you limit what can be done within the POS itself - Industry in particular.
So No, I would not support this as I fear all the smaller WH corps would move out.
Forcefields work well, if they need to go then so be it. If you are going to recode WH Space staions completely - why not rewrite the code for Force fields completely?
WH life is where a small but significant number of players enjoy what is a challenging and rewarding environment.
Don't Fek it up.
|

Messoroz
AQUILA INC Verge of Collapse
297
|
Posted - 2012.09.02 21:45:00 -
[65] - Quote
Two step wrote:As fun as it is to speculate on why CCP wants to remove FF's, it isn't actually helpful to the discussion, so I would ask folks to take that speculation elsewhere.
I've heard some great feedback from a lot of people via EVE mail and convos. Just wanted to answer a couple of the more common questions I get via eve mail in this thread:
1) Yes there will be more of these town halls. I'm not quite sure when, but the next one will be advertised more widely, including a post here and on my twitter account (@two_step_eve), as well as my blog.
2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.
3) There have been some accusations both here and elsewhere that this is because AHARM wants to attack more lower class wormholes or something similar. This is total nonsense. If we wanted to attack lower class wormholes, we could certainly do so right now. Your 10 man corp isn't going to be saved by your large POS full of ECM, it is safe because large groups have no interest in attacking you. We aren't in it for the loot, which is pretty meager, we are there for the fights, and we wouldn't get one from a small corp in a C1.
So you want CCP to create special exceptions with no explanation for a subset of the systems in eve. (They are firmly agaisnt special exceptions, this is why PLEX was made an movable item, and many other things fixed and changed)
If you want to make POSes weaker in lower classes, then do the same thing for highsec where you can't use dreads either. Where's your excuse there?
Quote: we wouldn't get one from a small corp in a C1 Terrible excuse, remember those 400 russians invaded our wormhole systems that invaded our wormhole system on the excuse of expecting a fight? yea......no.... |

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
15
|
Posted - 2012.09.02 22:00:00 -
[66] - Quote
Cab Tastic wrote:It seems to me the C5-C6 dwellers want to change wh's into Null. Bring in the caps, blast the POS. Rinse and Repeat. Boring.
To me, as a C2 dweller wh's are all about small gang PvP. Because a larger alliance cannot bring in the big guns into our wh it allows us to fight on a more even basis. We regularly fight larger alliances because we know they cannot just enter our home and destroy it in minutes.
Yes, I agree POS's do need a revamp but leave the basic mechanics of WH's alone please. It is IMO the best aspect of this game currently and from what I have seen so far generates the best PvP.
woaw woaw woaw :P don't put us all in the same pan... pos bashing is boring... and there are plenty of people who don't aggree with the changes as they were presented
I know of a good number of people who only go to the odd poco or pos bash in hoping that the defender brings people to defend... and also.. you can get a 80-man t3 fleet trough the wormholes, even the lower class ones; That doesn't qualify as small gang fleet (in order to fix that, I, Personally, think that wormhole mass limits need to be looked at, but meh.. I don't care about it as strongly as I do about DOCKING IN WORMHOLE space) |

Pancake King
Unreal Realities
10
|
Posted - 2012.09.02 22:09:00 -
[67] - Quote
Messoroz wrote: If you want to make POSes weaker in lower classes, then do the same thing for highsec where you can't use dreads either. Where's your excuse there?
I, personally, do not give a rats about what happens in Highsec and would hope Two-Step is of a similar mindset. It's completely irrelevant to the WH discussion.
|

Wolvun
Crimson Cell
25
|
Posted - 2012.09.02 22:24:00 -
[68] - Quote
Two step wrote:2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.
Stop making all your examples from a C1 perspective and still apply the nerf to C2-4's. If you want to change C1's go right ahead but you should be looking at the WH mass allowances of a C1 and not the POS itself.
Week long timers that have to be messed with every day to prolong or attack are just awful, why would the attacker or defender want that?
And why do we in C1-4 have to now have ****** mechanics like this that will not allow us to "attempt" to fortify a system and you in your C6 can fortify your system with what would be well over 50 cap ships? Why can't we get a cap nerf in C5/6's? It's the very same argument.
|

Meytal
School of Applied Knowledge Caldari State
103
|
Posted - 2012.09.03 00:35:00 -
[69] - Quote
Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.
We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.
No, I don't think anyone really enjoys POS bashing. Most of us just do it to provoke the occupants: if they bring a fight, we'll probably not finish off the tower, unless it's a medium or a small, or faction fit, or looks like it might be a loot pinata. Many times, my corp has left the system after a fight and allowed the occupants to keep their tower(s), just because they brought a fight. If they start smack-talking, we'll shoot up their fleet and taken down their towers. If they are good sports, we'll even give them advice on how to improve their setups.
But my point is that those of us who live in these systems know what is involved in these kinds of activities. Maybe it's a news flash, but you don't use the same tactics that you would use when caps are available. And, y'know, many people in "lesser" wormholes actually LIKE it like that. If we want to play by different rules, we head out to C5/C6 or to Nullsec. Variety is the spice of life, so they say.
The system isn't broken, unless you consider that ECM is a bit overpowered. The reason Dreads are so useful is siege mode and the fact that ECM doesn't work on Dreads in siege mode. ECM is a game changer. It was toned down on player ships some time ago, so it's time to re-visit ECM on POSes.
Should off-racial ECM work as well as it does? Probably not. There should be a chance, but right now it's far, far too large of a chance. An off-racial jam strength of 15 is huge, and on the order of a max Falcon using same-racial jammers.
Is the racial strength too high? Since you're not likely going to be adding more ECM batteries during a siege, and the attackers can always bring more ships, a near-guaranteed lock for one ECM battery on a single ship probably isn't too powerful.
Address some of the balance issues with CCP, and you'll fix any "problems" in "lower" wormholes. Don't try to change what isn't broken when you don't understand what's going on in the first place. As it stands now, you'd just be poking around at some of the symptoms instead of looking at the deeper issues.
Please do the right thing.
|

forsot
Resurrection Ventures Un.Bound
1
|
Posted - 2012.09.03 01:17:00 -
[70] - Quote
I have never done any real pos bashes my self. But when we started looking for a new wormhole i found lots that we could have taken even as a small corp. Most would have requiered much more effort on are corps part then a big corp in days spent there removeing people from their system. In the end it would amount to the same total effort if we had the numbers to remove them. If a small corp wants to evict someone all they have to do is find a wormhole with a corp that they feel they can maintain system controle over for long enough to make it not worth the residents time to stay. So to me a POS will never really hold a grip on takeing a system and thats the way i think it should be in smaller wormholes.
Also something no one has said in this thread is that with the removal of force fields there will be many more high dps ships that can be used to remove a POS from a system, unless they implement some minimum range from which someone without permission can be to a pos. So any limits placed on low end systems will be amplified by this as it will lower the amount of time spent to remove them.
I would like to hear more about the perposed POS system before i make any judgement about it. first they have not given any real specifics about the amount of shield the new ones will have. As well those week long timers you all seem to hate they did not say that you would need to remove all the shield each time it may just requier you to show up and shoot for 5 min each day in a bc, would that be so horrible? It would also lead to more fights which wouldent be so bad would it?
One last thing is the force field issue if the main problem with updateing the pos system had to do with it being old code would it not follow suit that force fields suffer from same issue and should be redone as well? |

forsot
Resurrection Ventures Un.Bound
1
|
Posted - 2012.09.03 01:17:00 -
[71] - Quote
double post |

Messoroz
AQUILA INC Verge of Collapse
298
|
Posted - 2012.09.03 01:54:00 -
[72] - Quote
Pancake King wrote:Messoroz wrote: If you want to make POSes weaker in lower classes, then do the same thing for highsec where you can't use dreads either. Where's your excuse there?
I, personally, do not give a rats about what happens in Highsec and would hope Two-Step is of a similar mindset. It's completely irrelevant to the WH discussion.
Yes it is COMPLETELY REVELENT. CCP will not and should not make any special exceptions for a small subset of systems in eve. They have even completely redone FW to use Ihubs the same way normal sov does to keep things inline. |

Qumar Nuom
Reconfiguration Nation Transmission Lost
3
|
Posted - 2012.09.03 09:17:00 -
[73] - Quote
Two step wrote:
2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.
3) There have been some accusations both here and elsewhere that this is because AHARM wants to attack more lower class wormholes or something similar. This is total nonsense. If we wanted to attack lower class wormholes, we could certainly do so right now. Your 10 man corp isn't going to be saved by your large POS full of ECM, it is safe because large groups have no interest in attacking you. We aren't in it for the loot, which is pretty meager, we are there for the fights, and we wouldn't get one from a small corp in a C1.
Reading your 2 arguments there and thinking by myself that number three is making number 2 obsolete. Since you and others stated various times, that if you want to kill a POS in a C1-C4 you kill it.
Why would someone want to change game mechanics just to make things easier (for at least a part of the WH entities)? What would be the purpose of making it easier to evict more smaller WH entities? Most likely not the fights the attackers are looking for, since those smaller entities will get steam rolled and the attacker wont get any fights out of them, whether they can use dreads or not.
BTW as far as eve wiki says, dreads have been introduced to the game after POSes have been, so there is no such thing as dread-level shields... it seems to be your personal perception on how things should be, but it does not correlate with those of many WH dwellers (as the response of several people shows)
|

Rek Seven
Probe Patrol Project Wildfire
408
|
Posted - 2012.09.03 11:21:00 -
[74] - Quote
If CCP want to change wormhole mechanics (i.e. small/medium POS in low class) to make it easier for smaller entities to get into wormhole space, i can understand that. What i fail to understand is how you can nerf the defences of current c1-c4 wormholes without making those wormholes suseptable to blob warfare...
I'm a firm believe that all game play mechanics can be ballanced with enough thought and i think CCP are currently doing a good job in this departement. So if low class wormholes are nerfed, what changes are we going to see made to higher class wormholes?
After this proposed nerf, i'd imagine several current low class wormhole dwellers are going to set their sights on moving into a C5 or C6. But the problem is, if you are not already in a whormhole that is cabable of jumping capitals into an ocuppied C5/C6, then it will be virtually impossible to take that wormhole by force, due to the numbers of capitals the occupier has build up in their system... So we are back to square one, with smaller entities not being able to take a fourtrouse system.
My proposal (if the low class nerf happens)
Create a new ship/mod that has the abillity to hold a wormhole open (in C5 and C6 only) past its total mass limit. This would allow smaller entities to jump multiple capitals into a heavily defended wormhole and have a chance of taking it.
How does the shoe feel on the other foot Two step?  |

Anselm Cenobite
Gold Ring Enterprises Can't Undock. Won't Undock
0
|
Posted - 2012.09.03 13:44:00 -
[75] - Quote
TwoSTep wrote: 2) I am in no way advocating player limits or some such nonsense for lower class wormholes. My view is that because a POS in a C1 doesn't have to face dreadnaught guns, it shouldn't have dreadnaught-level shields and weapons. In exchange, perhaps these POSes would have the longer reinforcement timers mentioned in the minutes, especially if those timers required action from both the attacker and the defender to prolong. I think this would be a good solution to folks worried about having their POS randomly reinforced.
I'm puzzled. You say you don't want player limits on lower class wormholes, but then you say their POSes should nothave dreadnaughtlevel shields and weapons? Isn't that a limit on the players? Or do you just mean a population cap?
Two Step Wrote: 3) There have been some accusations both here and elsewhere that this is because AHARM wants to attack more lower class wormholes or something similar. This is total nonsense. If we wanted to attack lower class wormholes, we could certainly do so right now. Your 10 man corp isn't going to be saved by your large POS full of ECM, it is safe because large groups have no interest in attacking you. We aren't in it for the loot, which is pretty meager, we are there for the fights, and we wouldn't get one from a small corp in a C1.[/quote]
Okay, so if you are not looking to attack lower class wormhole POSes, what does it matter whether the POS is large or not, since you aren't going to attack them anyway?
My corp has been living in a class one wormhole for three years or so. We're a small, tight-knit corp, and we like being small in number for various reasons. We have had our POS previously destroyed once, and rebuilt from scratch afterward in the same system.
If our large POS gets nerfed we we can't use large POSes anymore, I suspect the the "little guy" corps like our will have to shrug and move elsewhere, if it is no longer economically viable in terms of time (hauling fuel through low-sec/nulsec to our static) or money (income gained from sleepers versus income lost to POS replacement). The longterm effect I see would be depopulation of the class ones and class twos. I just don't see any way that is helpful or healthy for the PvP community in wormholes. How do you think a change to the anchoring of large POSes will benefit those living in class 1-class 3 WHs, exactly? I see how it will help those in class 4-6--but that's not us.
|

Lexylia
Atztech Inc. Exhale.
8
|
Posted - 2012.09.03 13:45:00 -
[76] - Quote
Meytal wrote:Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.
We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.
sorry but thats is not true... In this case they had scouts and they did thier job good. Also they faced a large deathstar and a large hired defence force which tryed to invade trough k-space into the sieged WH... they got a pretty good gasp how "low" whs work...
p.s paying respect to AHARM for having balls |

Anselm Cenobite
Gold Ring Enterprises Can't Undock. Won't Undock
0
|
Posted - 2012.09.03 14:11:00 -
[77] - Quote
Just taking the discussion in a different direction for a moment--it seems like all the current thinking is, "nerf POSes in class 1-2 WH because the current balance between defender and attacker is out of whack in favor of the defender." The complaint might be that folks who build a large POS in a class 1 or class 2 have it too easy since they don't face capital-ship size attackers (setting aside the issue of how much harder it is to haul fuel and POS parts when you have to rely on industrials rather than Orcas or freighters for class 1s.)
Just throwing an idea out here for contrast--I'm mostly joking--but if the real concern is balance between the effort of the defender to the attacker, what if the limit on how large the POS could be was set up not on class size, but rather the nature of the static? Say, if the system has a static to high-sec, it's nerfed so only small POSes are anchorable, but if it has a static to low-sec, it's nerfed so only medium POSes are anchorable, and it has a static to nulsec, it can have any size anchorable? Those that only have statics to other wormholes have the anchorable sized based on how many statics they have to other wormholes?
There is a huge difference between keeping your large POS fueled if you have to haul your fuel through low-sec or nul-sec than if you have a direct route to high-sec, after all. Shouldn't that extra effort to keep the POS running allow for extra benefits in terms of defense?
I understand change will come--I just don't want to see the little guy (independent corps in lower class wormholes) getting screwed over by something that can only benefit the larger wormhole alliances, especially when we've had to work so hard to build up our defenses to something survivable already, given our lack of access to direct high-sec routes. The proposal to change what POSes can be anchored in what class of wormhole seems as profoundly bad to me as the Goonswarm suggestion that grav sites be removed from wormholes from a few months back--no benefit to anybody except the one clamoring for the change. |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.09.03 14:55:00 -
[78] - Quote
Anselm Cenobite wrote: I understand change will come--I just don't want to see the little guy (independent corps in lower class wormholes) getting screwed over by something that can only benefit the larger wormhole alliances, especially when we've had to work so hard to build up our defenses to something survivable already, given our lack of access to direct high-sec routes. The proposal to change what POSes can be anchored in what class of wormhole seems as profoundly bad to me as the Goonswarm suggestion that grav sites be removed from wormholes from a few months back--no benefit to anybody except the one clamoring for the change.
This is perhaps the most profound thing that has been said here so far. The fear is that CCP will change WHs into Nullsec minus fixed gate connections, and that will be no fun at all. We need to look at this from a proper balance and gameplay standpoint, rather than what any one player WANTS to happen, such as only being able to anchor small towers in C1 for no purpose other than to make griefing and posbashing MUCH easier for anyone who happens by in a BS. |

DrBmN
Axial tilt Malefic Aspects
3
|
Posted - 2012.09.03 18:25:00 -
[79] - Quote
o/
I also live in wh space from the beggining they were introduced.
Iam looking forward for the POS changes, but iam also aware that it will change wh gameplay. Personaly i would like to see ships docking up.
Maybe an idea at this point. How about the Tower (structure) option to upgrade it, to spawn more plexes, or gas, maybe to influence the whole wh bonuses?
|

Kalel Nimrott
Wishful Desires Inc. Armada Assail
44
|
Posted - 2012.09.03 20:18:00 -
[80] - Quote
No, that is null already |

Xen Solarus
Inner 5phere
144
|
Posted - 2012.09.03 23:49:00 -
[81] - Quote
For me wormholes represent the last place where a corporation can go and claim and make their own. I think the idea of ownership is one of eve's greatest achievements, and certainly was the thing that drew me to the game. Of course i know now that its impossible for me, or a small group of my friends, to go forth into the universe and claim a small corner for our own. Such a thing is only possible for the mega Alliances. Sure, you can go and join one, and fly in their space. But it's not yours, you're just an insignificant cog in the Alliance machine.
I think the introduction of wh's has given this possibility to smaller corporations, as well as the larger alliances, to claim a single system to call their own. The benifts of being harder to remove from the lower class wormholes is countered by their vastly reduced resources and sites. The higher classes give far more because they are more vunerable, you have to fight to keep what is yours. Even so, with larger wormhole alliances changing their fleet dispositions to T3 cruisers, it is still very possible to remove people from lower class wormholes. If you've got the manpower, the time, and the determination to take their wormhole, then you will likely succeed. So i personally think making that even easier will just remove the possibility for small corps to survive in wh-space, and make it easy for large alliances to take their place. |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
9
|
Posted - 2012.09.04 04:55:00 -
[82] - Quote
Restricting pos sizes based on class of the wormhole is a bad idea. If we get stuck with medium and small pos', then our "lower" class systems should give a large pos equivilant bonus to our pos' pg and cpu.
Why should a high class get caps and large towers and we get stuck with less? Because we are the lower class in wormhole society right? |

mr roadkill
Jazz Associates Azgoths of Kria
0
|
Posted - 2012.09.04 06:53:00 -
[83] - Quote
Raptors Mole wrote:RE: Removing Large towers from C1-4.
Taking down a large POS without caps is more challenging than taking down a medium or small. But it's not much harder.
If you remove large towers from C1-4, you limit what can be done within the POS itself - Industry in particular.
So No, I would not support this as I fear all the smaller WH corps would move out.
Forcefields work well, if they need to go then so be it. If you are going to recode WH Space staions completely - why not rewrite the code for Force fields completely?
WH life is where a small but significant number of players enjoy what is a challenging and rewarding environment.
Don't Fek it up.
100% agreed.
@twostep and ccp Dont turn wh space into the pile of fail that is nullsec i.e. if your not a blob alliance without half of eve set to blue you must be a renter. WH's have provided small alliances with the chance to pvp on their own level and are a great game mechanic at present.
I get the feeling some of the people in this thread cant do anything unless they can bring their dread fleet to the party (sounds like sov spa.
Why are we thinking of nerfing the size of tower that can come into a hole when a bit of planning can bring a large enough fleet into a c2 to remove someone within a few days? A wormhole is still 0.0 and high risk of being attacked/camped and therefore should be as defensible, not just easier to kill.
Are we going to limit the size of towers in other areas of the game too? I don't see much danger in highsec either all those large towers. What about lowsec? NPC Space? Is the issue here really the size oft he tower?or something else
If people who live strictly in a c1 or c2 cant afford t3 then the bigger alliances in their c5 and c6 should have nothing to fear about attacking with a band of t3's or bc's and certainly shouldn't have an issue taking anything down. it just needs commitment.
|

Frying Doom
Zat's Affiliated Traders
732
|
Posted - 2012.09.04 09:16:00 -
[84] - Quote
XxRTEKxX wrote:Restricting pos sizes based on class of the wormhole is a bad idea. If we get stuck with medium and small pos', then our "lower" class systems should give a large pos equivilant bonus to our pos' pg and cpu.
Why should a high class get caps and large towers and we get stuck with less? Because we are the lower class in wormhole society right? Yes all the rest of EvE will be able to get what ever kind of New POS they wish to afford but not us peasants.
Maybe we should sit on the Hi-sec side of wormholes asking passers by, "Want your shoes shined governor?"
Either that or ask if our POSs can look like huts, so at least we will look like we are being treated. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
11
|
Posted - 2012.09.04 13:03:00 -
[85] - Quote
Two Step mentioned that he believes the process of taking down a tower should be an investment of time and resources. His idea is to only allow smaller towers in lower class wormholes with extremely high reinforcement times. Currently taking down a large tower in a lower class wormhole is a big investment in time and resources. So what's with the need to reduce the size of the towers. Learn to adapt to the surroundings. "Empty your mind...be formless, shapeless like water. Be water my friend." - Bruce Lee
You do not need caps to take down a large tower in a lower class wormhole. If you really want that system, then you adapt to the defenses. You move in your own tower. Set up your own stronghold. Deny your opponent the use of their sites and the exits. You break their will to fight. Then they either pack up and move out, or they attempt to drive you out. Either they see it as too much work to continue living there, or they fight to the end to maintain their claim in the system.
There is no need to dumb down wormhole space. |

TheGunslinger42
Bite Me inc Elysian Empire
350
|
Posted - 2012.09.04 13:05:00 -
[86] - Quote
Now don't get me wrong, those c1 static highsec dwellers are certainly dirty peasants, but I don't want them nerfed either. I want more reasons for more people to be in wormholes. It also doesn't make sense that low class wormholes would be the only area in all of new eden to have artificial limits put on POS. Awful hisec, lowsec, NPC null... they're all allowed the biggest towers possible. Strop trying to take one of the best balanced parts of the game and drag it down to the level of the rest, ccp/boo step. |

Malken
The Kairos Syndicate Transmission Lost
49
|
Posted - 2012.09.04 13:10:00 -
[87] - Quote
XxRTEKxX wrote:Two Step mentioned that he believes the process of taking down a tower should be an investment of time and resources. His idea is to only allow smaller towers in lower class wormholes with extremely high reinforcement times. Currently taking down a large tower in a lower class wormhole is a big investment in time and resources. So what's with the need to reduce the size of the towers. Learn to adapt to the surroundings. "Empty your mind...be formless, shapeless like water. Be water my friend." - Bruce Lee
You do not need caps to take down a large tower in a lower class wormhole. If you really want that system, then you adapt to the defenses. You move in your own tower. Set up your own stronghold. Deny your opponent the use of their sites and the exits. You break their will to fight. Then they either pack up and move out, or they attempt to drive you out. Either they see it as too much work to continue living there, or they fight to the end to maintain their claim in the system.
There is no need to dumb down wormhole space.
then limit the amount of dread that are able to target a Tower, like 3 for a Large one and 2 for a medium and a single one for a small. would make some interesting hardships for those in nullsec also as they have it way to easy warping in 75dreads and just blap a tower.
tbh the biggest problem with shooting towers isnt the sizes it is the ECM problem, dreads in siege dont care about ECM but in low end WH space it is a huge problem especially for smaller corps that doesnt have the manpower to overcome a tower with a gazillion ECM mods on it. limit ECM on towers to 2-3 per tower and the rest will sort itself.
Gÿ+/ /Gûî / \
|

TheGunslinger42
Bite Me inc Elysian Empire
350
|
Posted - 2012.09.04 13:37:00 -
[88] - Quote
I honestly don't see any benefit in nerfing lower classes, and I don't know why Boo Step is so eager to do that. Personally I think it just reeks of tears. Tears all over. A bloo bloo I can't use my dread to knock over this low class wh, and I don't want to have use subcabs a bloo bloo. Deal with it.
But even addressing the argument about making it 'easier' for small corporations to jump in and evict anyone they want from lower class wormholes... uh what? Why should a thousand systems in EVE be gimped to the point where any ten man gang can break in, trash the place and evict everyone after they've spent time and isk trying to set it up? Should a small alliance be able to run into any nullsec region and easily take it over? Of course not. Size matters, gentlemen. If your small corp doesn't have the numbers to beat the defenses in a wh, then too bad. Find a weaker target, or if you just want a place to live find one of the dozens (hundreds?) of empty systems.
Nerfing parts of the game to help those small entities is a bad idea in and of itself imo, but when you consider the fact that it'll make an entire area of space so unattractive that it'll simply depopulate it, then it becomes an incredibly stupid idea too.
|

Two step
Aperture Harmonics K162
2153
|
Posted - 2012.09.04 16:31:00 -
[89] - Quote
Cab Tastic wrote:It seems to me the C5-C6 dwellers want to change wh's into Null. Bring in the caps, blast the POS. Rinse and Repeat. Boring.
To me, as a C2 dweller wh's are all about small gang PvP. Because a larger alliance cannot bring in the big guns into our wh it allows us to fight on a more even basis. We regularly fight larger alliances because we know they cannot just enter our home and destroy it in minutes.
Yes, I agree POS's do need a revamp but leave the basic mechanics of WH's alone please. It is IMO the best aspect of this game currently and from what I have seen so far generates the best PvP.
Bane Nucleus wrote: A 15-20 man fleet can equal the dps of a dread. Think about that as the fleets get bigger. This whole "cant shoot it with dreads" stuff means nothing when a fleet of ships will equal the same dps.
The fact that these two posts are right next to each other is fascinating to me. In the first post, you have someone talking about how small scale PVP is what makes w-space great (which I *fully* agree with). The second post suggests that all you need to do is bring 15-20 people to replace a single dread. In what way is that small scale PvP?
Raptors Mole wrote:RE: Removing Large towers from C1-4.
Taking down a large POS without caps is more challenging than taking down a medium or small. But it's not much harder.
If you remove large towers from C1-4, you limit what can be done within the POS itself - Industry in particular.
This isn't true at all. Right now, with the current system you are limited in what you can do industry wise in a small or medium POS, but the *whole point* of this thread is that a new POS system is coming, and the same limits don't need to apply. Just because you can't react gas in a small POS now doesn't mean you won't be able to do so in the future in a smaller sized POS (remember, the plan is no more tower sizes, it will be all about the modules you hook up to the central tower).
Messoroz wrote:So you want CCP to create special exceptions with no explanation for a subset of the systems in eve. (They are firmly agaisnt special exceptions, this is why PLEX was made an movable item, and many other things fixed and changed) If you want to make POSes weaker in lower classes, then do the same thing for highsec where you can't use dreads either. Where's your excuse there? Quote: we wouldn't get one from a small corp in a C1 Terrible excuse, remember those 400 russians invaded our wormhole systems that invaded our wormhole system on the excuse of expecting a fight? yea......no....
No, I don't want a special rule. CCP is already thinking about a system where the size of your tower would effect the reinforcement timer. If that system were used, a smaller tower in a C5 or C6 would have the same longer reinforcement times, but wouldn't be able to hold as much stuff, or do as many reactions, or whatever. Again, all this stuff is in the minutes, please go read them.
As for your 2nd quote, I have no idea what you mean here. That invasion was of your C5 wormhole. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Two step
Aperture Harmonics K162
2153
|
Posted - 2012.09.04 16:43:00 -
[90] - Quote
Anselm Cenobite wrote: I'm puzzled. You say you don't want player limits on lower class wormholes, but then you say their POSes should nothave dreadnaughtlevel shields and weapons? Isn't that a limit on the players? Or do you just mean a population cap?
Some people were claiming that I was advocating some sort of population cap for lower class wormholes. I am not. Of course having less shields and smaller guns is a limit on players, just like the mass limits on their wormholes. I'm very confused what you are asking here.
Anselm Cenobite wrote: Okay, so if you are not looking to attack lower class wormhole POSes, what does it matter whether the POS is large or not, since you aren't going to attack them anyway?
My corp has been living in a class one wormhole for three years or so. We're a small, tight-knit corp, and we like being small in number for various reasons. We have had our POS previously destroyed once, and rebuilt from scratch afterward in the same system.
If our large POS gets nerfed we we can't use large POSes anymore, I suspect the the "little guy" corps like our will have to shrug and move elsewhere, if it is no longer economically viable in terms of time (hauling fuel through low-sec/nulsec to our static) or money (income gained from sleepers versus income lost to POS replacement). The longterm effect I see would be depopulation of the class ones and class twos. I just don't see any way that is helpful or healthy for the PvP community in wormholes. How do you think a change to the anchoring of large POSes will benefit those living in class 1-class 3 WHs, exactly? I see how it will help those in class 4-6--but that's not us.
It matters because small groups like your corp should be able to take and hold wormholes just like the larger groups. I think it is really interesting that folks in this thread are arguing that less HP for lower class wormhole POSes would both reduce and increase PvP. I think you are missing my point here though. Right now, if some larger wormhole corp wanted to kill your POS, they would be able to do so, as it sounds like happened to your corp before. Do you really think that having less shields would make that more likely to happen? I don't think that is the case, especially if it took longer to wait out the reinforcement timer. The thing that less shields *might* do is make some other small corp decide to invade you, and that would bring more of the good, small-scale PvP that makes w-space fun. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Klarion Sythis
Bite Me inc Elysian Empire
37
|
Posted - 2012.09.04 16:46:00 -
[91] - Quote
Across EVE, the game mechanics push people toward larger organizations. K-Space, particularly null, would have to undergo serious and fundamental change to remove or even mitigate the advantage of numbers. W-Space currently has mechanics in place that make it possible for small groups to thrive. In spite of this, the unstoppable advantage of numbers has been slowly but steadily changing W-Space gameplay. We now have several groups numbering over 500 (including my own) and one approaching 800. Fleets of 50+ used to be unheard of. There is a slow, but steady trend of players and corporations migrating to larger entities. We have more people among fewer groups.
Politics and finger pointing aside, it's an arms race where most people probably don't want to be that big, but nor do they want to be steamrolled by those who are. For that reason alone, we should not be supporting decisions that make survival harder for small groups. For the health of W-Space, we should be against any change that adds further advantage to the larger group. We should be actively looking for changes that motivate people to break up the power blocs and spread out across W-Space again.
For a small, young group in a low class wormhole, they already have no counter for superior numbers. AHARM (sorry, you're the best example) is old, rich, incredibly well entrenched, and can summon a silly number of capital pilots for their home defense. Groups like that can defend their homes outnumbered. Those in low class wormholes cannot.
Do not support a change that pushes yet more people into larger groups. |

Two step
Aperture Harmonics K162
2153
|
Posted - 2012.09.04 16:56:00 -
[92] - Quote
Meytal wrote:Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.
We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.
I'll start responding to your posts once you start posting with your main.
Kelhund wrote:Anselm Cenobite wrote: I understand change will come--I just don't want to see the little guy (independent corps in lower class wormholes) getting screwed over by something that can only benefit the larger wormhole alliances, especially when we've had to work so hard to build up our defenses to something survivable already, given our lack of access to direct high-sec routes. The proposal to change what POSes can be anchored in what class of wormhole seems as profoundly bad to me as the Goonswarm suggestion that grav sites be removed from wormholes from a few months back--no benefit to anybody except the one clamoring for the change.
This is perhaps the most profound thing that has been said here so far. The fear is that CCP will change WHs into Nullsec minus fixed gate connections, and that will be no fun at all. We need to look at this from a proper balance and gameplay standpoint, rather than what any one player WANTS to happen, such as only being able to anchor small towers in C1 for no purpose other than to make griefing and posbashing MUCH easier for anyone who happens by in a BS.
I was with you up until that last part of your last sentence. See, stuff like that is just so clearly designed to troll, it is just going to get your point ignored. Hint: People can't take a BS into a C1.
mr roadkill wrote: @twostep and ccp Dont turn wh space into the pile of fail that is nullsec i.e. if your not a blob alliance without half of eve set to blue you must be a renter. WH's have provided small alliances with the chance to pvp on their own level and are a great game mechanic at present.
I get the feeling some of the people in this thread cant do anything unless they can bring their dread fleet to the party (sounds like sov space to me.)
Why are we thinking of nerfing the size of tower that can come into a hole when a bit of planning can bring a large enough fleet into a c2 to remove someone within a few days? A wormhole is still 0.0 and high risk of being attacked/camped and therefore should be as defensible, not just easier to kill.
Are we going to limit the size of towers in other areas of the game too? I don't see much danger in highsec either all those large towers. What about lowsec? NPC Space? Is the issue here really the size of the tower?or something else.
If people who live strictly in a c1 or c2 cant afford t3 then the bigger alliances in their c5 and c6 should have nothing to fear about attacking with a band of t3's or bc's and certainly shouldn't have an issue taking anything down. it just needs commitment.
I think it is amazing that you seem to think that *I* am the one who is making w-space more like nullsec, not the people in this very thread who are part of the giant w-space alliances and bluefest. The reason I am talking about a change here is because you need to bring a large blob to attack a large POS in a C1-C4 right now. This is the exact opposite of what w-space is supposed to be about, and I think it is part of why the current w-space political trend for some folks is to start assembling larger and larger coalitions.
My whole point is that you shouldn't need to "bring a large enough fleet into a c2 to remove someone within a few days". If you have to do that, something is wrong. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
12
|
Posted - 2012.09.04 16:58:00 -
[93] - Quote
@two step
they might be thinking of but like you said none of this is set in stone. I just hope you take word to them that most here on the forums don't like what they have cookin'. |

Two step
Aperture Harmonics K162
2153
|
Posted - 2012.09.04 17:02:00 -
[94] - Quote
Klarion Sythis wrote:Across EVE, the game mechanics push people toward larger organizations. K-Space, particularly null, would have to undergo serious and fundamental change to remove or even mitigate the advantage of numbers. W-Space currently has mechanics in place that make it possible for small groups to thrive. In spite of this, the unstoppable advantage of numbers has been slowly but steadily changing W-Space gameplay. We now have several groups numbering over 500 (including my own) and one approaching 800. Fleets of 50+ used to be unheard of. There is a slow, but steady trend of players and corporations migrating to larger entities. We have more people among fewer groups.
Politics and finger pointing aside, it's an arms race where most people probably don't want to be that big, but nor do they want to be steamrolled by those who are. For that reason alone, we should not be supporting decisions that make survival harder for small groups. For the health of W-Space, we should be against any change that adds further advantage to the larger group. We should be actively looking for changes that motivate people to break up the power blocs and spread out across W-Space again.
For a small, young group in a low class wormhole, they already have no counter for superior numbers. AHARM (sorry, you're the best example) is old, rich, incredibly well entrenched, and can summon a silly number of capital pilots for their home defense. Groups like that can defend their homes outnumbered. Those in low class wormholes cannot.
Do not support a change that pushes yet more people into larger groups.
I 100% agree with your goals, and in fact just posted something very much like what you are saying here, but I disagree with your conclusions. I think what has caused the larger groups to accumulate in w-space is not that POS defenses are too easy, it is that they are too strong. The fact that people basically have to hire mercenaries to kill someone's POS in a lower class wormhole is a huge problem, and it results in mercenary/PvP groups that have to get ever-larger in order to fight off other mercenary/PvP groups.
I'd love to hear *why* you think making POSes easier to kill would make people group up more. I think it would have the opposite effect. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Gumby Ambraelle
Broken Wheel Mercantile and Trading Company Illusion of Solitude
34
|
Posted - 2012.09.04 17:22:00 -
[95] - Quote
Two step wrote:Klarion Sythis wrote:Across EVE, the game mechanics push people toward larger organizations. K-Space, particularly null, would have to undergo serious and fundamental change to remove or even mitigate the advantage of numbers. W-Space currently has mechanics in place that make it possible for small groups to thrive. In spite of this, the unstoppable advantage of numbers has been slowly but steadily changing W-Space gameplay. We now have several groups numbering over 500 (including my own) and one approaching 800. Fleets of 50+ used to be unheard of. There is a slow, but steady trend of players and corporations migrating to larger entities. We have more people among fewer groups.
Politics and finger pointing aside, it's an arms race where most people probably don't want to be that big, but nor do they want to be steamrolled by those who are. For that reason alone, we should not be supporting decisions that make survival harder for small groups. For the health of W-Space, we should be against any change that adds further advantage to the larger group. We should be actively looking for changes that motivate people to break up the power blocs and spread out across W-Space again.
For a small, young group in a low class wormhole, they already have no counter for superior numbers. AHARM (sorry, you're the best example) is old, rich, incredibly well entrenched, and can summon a silly number of capital pilots for their home defense. Groups like that can defend their homes outnumbered. Those in low class wormholes cannot.
Do not support a change that pushes yet more people into larger groups. I 100% agree with your goals, and in fact just posted something very much like what you are saying here, but I disagree with your conclusions. I think what has caused the larger groups to accumulate in w-space is not that POS defenses are too easy, it is that they are too strong. The fact that people basically have to hire mercenaries to kill someone's POS in a lower class wormhole is a huge problem, and it results in mercenary/PvP groups that have to get ever-larger in order to fight off other mercenary/PvP groups. I'd love to hear *why* you think making POSes easier to kill would make people group up more. I think it would have the opposite effect.
My *why* it would drive groups to be larger is that as POS are made easier to bash, it will take larger groups to defend them. This need will drive groups to either leave W-Space or will force them to join in with other groups so there is the chance to defend their homes against random invaders/POS bashers.
I also believe that when a POS becomes easier to take down, there will be more POS's bashed for lols and this will drive players from w-space. I believe that you will see a new subset of mercinaries that are strickly used to bash lower end POS's. Since they will be easier to remove it will be cheaper to hire these groups. I am not sure that this is the intended outcome of the POS modification but I could see this becoming an uninteded consequence of the change.
All of this would lead to the need for a larger group to be able to support and maintain life in w-space.
I hope I am wrong and none of this happens, but the nature of game play in eve leads me to believe that this is a very likely outcome for such a change.
|

Casirio
Aliastra Gallente Federation
0
|
Posted - 2012.09.04 17:31:00 -
[96] - Quote
Two Step your logic regarding making lower class POS's easier to destroy is pretty wack. If POS's are easier to destroy, people will blue up and form bigger groups to be able to defend, or they will be pushed out of WH space for lolz. Don't understand why you don't seem to see that. |

Rek Seven
Probe Patrol Project Wildfire
411
|
Posted - 2012.09.04 17:39:00 -
[97] - Quote
Maybe the answer is to change the mass mechanic to operate on a one in on out policy  |

Bane Nucleus
The Kairos Syndicate Transmission Lost
256
|
Posted - 2012.09.04 17:48:00 -
[98] - Quote
The biggest pain in the ass in POS bashing without dreads is pos ECM. It's not the lack of dreads or the large tower's hp. Alliance Diplomat, Recruiter |

Bernie Nator
4U Services Inc. Talocan United
424
|
Posted - 2012.09.04 18:06:00 -
[99] - Quote
Bane Nucleus wrote:The biggest pain in the ass in POS bashing without dreads is pos ECM. It's not the lack of dreads or the large tower's hp. Sentries, man. We worked this out last time, remember? |

Two step
Aperture Harmonics K162
2153
|
Posted - 2012.09.04 18:11:00 -
[100] - Quote
Gumby Ambraelle wrote: My *why* it would drive groups to be larger is that as POS are made easier to bash, it will take larger groups to defend them. This need will drive groups to either leave W-Space or will force them to join in with other groups so there is the chance to defend their homes against random invaders/POS bashers.
I also believe that when a POS becomes easier to take down, there will be more POS's bashed for lols and this will drive players from w-space. I believe that you will see a new subset of mercinaries that are strickly used to bash lower end POS's. Since they will be easier to remove it will be cheaper to hire these groups. I am not sure that this is the intended outcome of the POS modification but I could see this becoming an uninteded consequence of the change.
All of this would lead to the need for a larger group to be able to support and maintain life in w-space.
I hope I am wrong and none of this happens, but the nature of game play in eve leads me to believe that this is a very likely outcome for such a change.
I think you are contradicting yourself here. If you have smaller merc groups that are bashing these POSes (or if people don't have to hire mercs at all), then you can have a smaller number of people fighting them off. This sounds like a good thing to me. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

pierre arthos
Aperture Harmonics K162
3
|
Posted - 2012.09.04 18:15:00 -
[101] - Quote
Casirio wrote:Two Step your logic regarding making lower class POS's easier to destroy is pretty wack. If POS's are easier to destroy, people will blue up and form bigger groups to be able to defend, or they will be pushed out of WH space for lolz. Don't understand why you don't seem to see that.
Your logic doesn't add up mate. At the moment, having a large POS in a C1-C4 FORCES your attacker to form a large blob. In turn, to defend, you have to blob up too. This stops smaller groups from attempting to invade, and also small groups cannot defend themselves without blueing up or hiring mercs.
Of course, you can't stop people blobbing up if that's how they want to play the game. But if you can give people the chance to get small gang goodfites based around infrastructure attack/defence and not just site ganks or wormhole camping then that must be a good thing, right? Well, this change would allow that option - whether people took that would be up to them, but at the moment it isn't even possible. |

Anselm Cenobite
Gold Ring Enterprises Can't Undock. Won't Undock
0
|
Posted - 2012.09.04 18:21:00 -
[102] - Quote
[quote=Rek Seven]If CCP want to change wormhole mechanics (i.e. small/medium POS in low class) to make it easier for smaller entities to get into wormhole space, i can understand that. What i fail to understand is how you can nerf the defences of current c1-c4 wormholes without making those wormholes suseptable to blob warfare...
For me, that's the biggest sticking point. How can one nerf a class 1 POS so that it is vulnerable to take-over (for example) by a small corp of 6-12 members who intend to claim/take over the system for themselves permanently, without the same nerf making it ridiculously easy for a 100-man corp to come in and destroy everything for loot and lols?
A one-week timer as Two-Step suggests might help slow those random-drive-by POS-bashes--and I'm mulling over that idea as a serious possibility--but then you end up with the small corp having to invest a week of time (rather than 2-3 days) to conquer the POS. For a lot of small corps, you are lucky to get everybody on at a single time once a week or so. They simply don't have the manpower to keep up a siege/block POS exits /shoot logistic POS reppers for a full week, but the 100-man corp or alliance might. I'm having trouble imagining any such tweak to help the little guys invading that wouldn't end up merely serving the benefit of the larger wormhole alliances/invaders.
|

Rek Seven
Probe Patrol Project Wildfire
412
|
Posted - 2012.09.04 18:24:00 -
[103] - Quote
Two step wrote:Gumby Ambraelle wrote: My *why* it would drive groups to be larger is that as POS are made easier to bash, it will take larger groups to defend them. This need will drive groups to either leave W-Space or will force them to join in with other groups so there is the chance to defend their homes against random invaders/POS bashers.
I also believe that when a POS becomes easier to take down, there will be more POS's bashed for lols and this will drive players from w-space. I believe that you will see a new subset of mercinaries that are strickly used to bash lower end POS's. Since they will be easier to remove it will be cheaper to hire these groups. I am not sure that this is the intended outcome of the POS modification but I could see this becoming an uninteded consequence of the change.
All of this would lead to the need for a larger group to be able to support and maintain life in w-space.
I hope I am wrong and none of this happens, but the nature of game play in eve leads me to believe that this is a very likely outcome for such a change.
I think you are contradicting yourself here. If you have smaller merc groups that are bashing these POSes (or if people don't have to hire mercs at all), then you can have a smaller number of people fighting them off. This sounds like a good thing to me.
Two Step i don't know what game you are playing but in the eve i know, people have no qualms about blobbing a significantly smaller group.
I agree with Guymby. If POS's in low class wormholes are easer to destroy, more people will start doing it. If more people start bashing POS's then people in low class wormholes will need to have an overpowering number of pilots living in the wormhole to defend it.
I am still waiting to hear why you, CCP or whoever feel that low class wormholes are less vulnerable that c5's and c6's...
The only legitemet thing i can think of is what Bane said - dreads can bypass ecm. |

Klarion Sythis
Bite Me inc Elysian Empire
37
|
Posted - 2012.09.04 18:31:00 -
[104] - Quote
Two step wrote:I'd love to hear *why* you think making POSes easier to kill would make people group up more. I think it would have the opposite effect. Fair question; I'll elaborate.
Based on how POSes work now, limiting the size of the POS is a double edged sword. Less defenses means less players needed to take it down. Less HP means more people willing to try. If more people are trying to blow up all of their stuff, that's a pretty good motivation to join up with more people to help you defend it. I know that a major factor in whether or not a POS gets sieged is what size it is because that's always the first question asked when it's considered (not including full invasions). I've reinforced a few small POSes that had little to no defenses (with subcaps) just to see if it had stront. I'd never do that to a large tower because it's a pain.
The compromise, in my mind, would be limiting the defenses, not the POS size. The biggest problem is ECM. That sets a fairly hard minimum for the number of players needed to take it down. By limiting the defenses, it makes it possible for a small group to take down a POS. Possible...but not easy. There still needs to be sufficient deterrent to prevent people from doing it casually. They need to have a reason for taking down that POS.
|

mr roadkill
Jazz Associates Azgoths of Kria
1
|
Posted - 2012.09.04 18:40:00 -
[105] - Quote
pierre arthos wrote:Casirio wrote:Two Step your logic regarding making lower class POS's easier to destroy is pretty wack. If POS's are easier to destroy, people will blue up and form bigger groups to be able to defend, or they will be pushed out of WH space for lolz. Don't understand why you don't seem to see that. Your logic doesn't add up mate. At the moment, having a large POS in a C1-C4 FORCES your attacker to form a large blob. In turn, to defend, you have to blob up too. This stops smaller groups from attempting to invade, and also small groups cannot defend themselves without blueing up or hiring mercs.
May i ask how you define a small group vs a blob?
Is a 15 man fleet a small group or a blob?
@twostep - i apologise if i made it sound like it was all your doing, as CSM you have CCP's ear this is all i meant. You can and do advise them.
What exactly is wrong with the current size of large in a lower class wormhole?
If you answer my earlier question of does a 15 man gang constitute a small gang or a blob by saying its a small gang. Then it is more than possible for a small gang of this size to evict someone with a large tower from a c2 over the course of a weekend.
Are you saying this is to long or too much challenge in your opinion? If so i can see your reason for wanting to reduce the size of tower. However how will you stop these small 15 fleets being totally overrun when they cannot pitch more than a small tower in their wormhole when they get a joining connection to a higher rated hole and a fleet comes through with as many logistics ships as we have in our entire fleet?
As the guy from exhale pointed out this is possible now also but if the tower size is to be limited will there be other changes to limit further the number of ships that you can be attacked by? Bear in mind some low class holes has adjoining holes that MANY ships can pass through and wipe up towers in a matter of hours and a small gang (15 ships for example would stand no chance).
This is the problem with 'balance' if you must ask how you can make it easier for 'small gangs' to effectively remove people from lower class holes you must also ask (in my opinion)how do you make it fair and even for those same smaller fleets when they encounter bigger alliances.
|

Bane Nucleus
The Kairos Syndicate Transmission Lost
256
|
Posted - 2012.09.04 18:42:00 -
[106] - Quote
I don't see the need to nerf lower end wh space. Any potential hostile gives up his ability to bring in caps for the sheer ease of bringing in more people. That is the trade off for lower end wormhole space. Logistics may be easier, but hostiles getting a massive fleet in is a lot easier too.
Two Step, based on the sheer number of people that think this is a terrible idea, why do you continue to support this idea of lesser POS's? Alliance Diplomat, Recruiter |

Gumby Ambraelle
Broken Wheel Mercantile and Trading Company Illusion of Solitude
34
|
Posted - 2012.09.04 19:01:00 -
[107] - Quote
Two step wrote:Gumby Ambraelle wrote: My *why* it would drive groups to be larger is that as POS are made easier to bash, it will take larger groups to defend them. This need will drive groups to either leave W-Space or will force them to join in with other groups so there is the chance to defend their homes against random invaders/POS bashers.
I also believe that when a POS becomes easier to take down, there will be more POS's bashed for lols and this will drive players from w-space. I believe that you will see a new subset of mercinaries that are strickly used to bash lower end POS's. Since they will be easier to remove it will be cheaper to hire these groups. I am not sure that this is the intended outcome of the POS modification but I could see this becoming an uninteded consequence of the change.
All of this would lead to the need for a larger group to be able to support and maintain life in w-space.
I hope I am wrong and none of this happens, but the nature of game play in eve leads me to believe that this is a very likely outcome for such a change.
I think you are contradicting yourself here. If you have smaller merc groups that are bashing these POSes (or if people don't have to hire mercs at all), then you can have a smaller number of people fighting them off. This sounds like a good thing to me.
I believe that it will take larger groups of WH residents to fight off a group of mercs, most cannot do it one v one. It will most likely be one v 2 or one v 2.5 ... so I guess it depends on the definition of large groups....
It seems to me that alot of the groups we run into in C1-C3 WH space are industrial type of corps with some pvp types sprinkled in.... I do not think most are true pvp only corps living in those classes of W-space. By not being true pvp corps they will need to have a larger number of people to engage in POS defense.
|

Meytal
School of Applied Knowledge Caldari State
105
|
Posted - 2012.09.04 19:26:00 -
[108] - Quote
Two Step wrote:It matters because small groups like your corp should be able to take and hold wormholes just like the larger groups. I agree with you 100%. However, a 3-man corp should NOT be able to "take and hold" a wormhole from a larger, more organized corp, at least not in any kind of time frame that resembles the word "short".
In Nullsec, corps can't do this. In Hisec, corps can't do this. In Lowsec, corps can't do this.
Everywhere else in EVE, if you are a small fish and you want to beat up a bigger fish, you BRING FRIENDS. That's the whole point of the ally system in Wardecs. That's the whole point of the Merc market. Corps and alliances exist who make a living selling attack and defense services to other corps and alliances.
If you make it easier for the small fish to kick out the big fish in one tiny region of space in EVE, you need to make it easier for the small fish to kick out the big fish in EVERY region of space in EVE.
Two Step wrote:I think it is really interesting that folks in this thread are arguing that less HP for lower class wormhole POSes would both reduce and increase PvP. They are not mutually exclusive, though the "PVP" might not be the same PVP as we enjoy now. Once the small fish are evicted, you will have fewer fish in the w-space sea. The increase in "PVP" will be brief. The small groups who today might just set up a tower as an experiment to try this wormhole life thing won't bother returning or setting up residence because it will be so easy to evict them if they don't do the right thing or say the right thing. Thus, the overall net effect is that after a brief surge in "PVP" (ie: evictions) due to the almighty killboard stats, there will be less PVP available as people move to Hisec.
The "barrier of entry" to POS bashes right now makes them only bashed for specific purposes. When you remove that barrier, greed and killboard envy will take over.
Two Step wrote:I think you are missing my point here though. Right now, if some larger wormhole corp wanted to kill your POS, they would be able to do so, as it sounds like happened to your corp before. Do you really think that having less shields would make that more likely to happen? Yes, but not just a smaller number on shields. After all, an Amarr dickstar is just as annoying to shoot down as a Caldari dickstar, even though the Caldari has more shields. It's not the shields, but the defenses. Due to lack of better justification attemptsexplanation, we are left to assume that a smaller new-POS will be similar to a smaller current-POS: fewer shields AND fewer defensive capabilities.
Two Step wrote:I don't think that is the case, especially if it took longer to wait out the reinforcement timer. This is almost as bad of an idea as docking in w-space. The current reinforcement timers are sufficient for an active corp or alliance to rally defenses, or hire mercs. If you don't know that you've been attacked and only log in to an empty spot in space, then you weren't active enough and deserved to lose your POS. There is a certain level of commitment to supporting a POS.
Two Step wrote:The thing that less shields *might* do is make some other small corp decide to invade you, and that would bring more of the good, small-scale PvP that makes w-space fun. Just by your use of punctuation, you admit it's a stretch for an argument.
And Two Step, when you start representing the community instead of your own isolated, near-sighted point of view, then maybe you will have standing to demand people to change the name on the posts they make.
|

Meytal
School of Applied Knowledge Caldari State
105
|
Posted - 2012.09.04 19:49:00 -
[109] - Quote
pierre arthos wrote:Your logic doesn't add up mate. At the moment, having a large POS in a C1-C4 FORCES your attacker to form a large blob. In turn, to defend, you have to blob up too. This stops smaller groups from attempting to invade, and also small groups cannot defend themselves without blueing up or hiring mercs. Yes, indeed!
Now. Why is that? Why do you need more attackers to siege a well-defended POS in C1-C4 as compared to sieging a well-defended POS in C5/C6 ? [Hint: it's not shield HP]
pierre arthos wrote:Of course, you can't stop people blobbing up if that's how they want to play the game. But if you can give people the chance to get small gang goodfites based around infrastructure attack/defence and not just site ganks or wormhole camping then that must be a good thing, right? Well, this change would allow that option - whether people took that would be up to them, but at the moment it isn't even possible. At the risk of drifting off-topic...
Unfortunately, human nature is such that self-preservation usually ranks fairly high on the list of priorities when planning activities. This is illustrated in gaming just as it is in real life. You don't look at your target's forces (that you can see), calculate exactly how many counter forces you need to just barely squeak out a victory, and then go in knowing you actually may not succeed. No, you bring whoever you have ready. If it's enough and are just a bit better than your targets, you win. If your targets are cautious and watching, you get nothing. If your fleet size is not enough, maybe you try to split up your target or you don't engage in the first place.
And if you have 10-15 people who are out searching for kills when that C3 Plexing fleet of two Drakes and a Tengu is found, which ones do you tell to stay home, and deny them participation in a kill? And who takes responsibility for telling the rest of the fleet to stand down when that C3 Plex fleet turns out to be bait for the 10-15 player group holding the next w-space system over, and the "appropriately sized" fleet ends up in new med clones before the rest of the support can arrive on grid?
The beauty of PvP in w-space is that you Just Don't Know what you will really be facing. Local won't tell you. The solar system map won't tell you. Only your scouts can tell you, and they can only tell you what they've seen. You jump in with what you have, and hope you're not being baited, while trying to watch your back for the ever-present counter-ambush.
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nStedt CapBuilder
the wreking crew
0
|
Posted - 2012.09.04 19:50:00 -
[110] - Quote
its fairly obvious who meytal is its a alt of mytal cohen from surely you're joking characters |

Nash MacAllister
The Kairos Syndicate Transmission Lost
16
|
Posted - 2012.09.04 20:08:00 -
[111] - Quote
While I agree with the post, there are 2 gems here in my eyes. The first:
Meytal wrote: And who takes responsibility for telling the rest of the fleet to stand down when that C3 Plex fleet turns out to be bait for the 10-15 player group holding the next w-space system over, and the "appropriately sized" fleet ends up in new med clones before the rest of the support can arrive on grid?
And the second:
Meytal wrote:The beauty of PvP in w-space is that you Just Don't Know what you will really be facing.
Well said.
Change is cool, I love it, but don't tell me how to play, and don't **** up my sandbox. It's w-space, anything can happen, but good organization and tactics do tend to prevail in the long-run. The enemy of my enemy is... -ájust another guy that needs killin' |

Casirio
Aliastra Gallente Federation
0
|
Posted - 2012.09.04 20:22:00 -
[112] - Quote
Nash MacAllister wrote:Change is cool, I love it, but don't tell me how to play, and don't **** up my sandbox. It's w-space, anything can happen, but good organization and tactics do tend to prevail in the long-run.
yeah well said too. edit: and yeah I understand change will happen, but if it ain't broke don't fix it. |

Gnaw LF
AQUILA INC Verge of Collapse
171
|
Posted - 2012.09.04 21:14:00 -
[113] - Quote
Out of all the proposed POS changes, the POS size in the lower class w-space is literally the most insignificant one, meaning that you have very few people actually complaining about the current mechanics. So why is it that we have pages of proposals and rebuttals when we clearly need to keep our eye on a different prize?
Two Step, its time to pick your battles and drop this argument. Its pretty clear that most of the w-space players do not really care if lower class w-space has the access and ability to anchor large POSes. Also, most of w-space players realize that in exchange for capital ship restrictions the lower class w-space gives up the ability to control their exits and prevent the enemy from getting in. |

Ayeson
Hard Knocks Inc.
57
|
Posted - 2012.09.04 21:34:00 -
[114] - Quote
Gnaw LF wrote:Out of all the proposed POS changes, the POS size in the lower class w-space is literally the most insignificant one, meaning that you have very few people actually complaining about the current mechanics. So why is it that we have pages of proposals and rebuttals when we clearly need to keep our eye on a different prize?
Two Step, its time to pick your battles and drop this argument. Its pretty clear that most of the w-space players do not really care if lower class w-space has the access and ability to anchor large POSes. Also, most of w-space players realize that in exchange for capital ship restrictions the lower class w-space gives up the ability to control their exits and prevent the enemy from getting in.
QFE Ask me about Rengas-dar, HRDKX's Most recent, groundbreaking, game-changing, wormhole-collapsing research endeavour. |

Dorian Wylde
Imperial Academy Amarr Empire
153
|
Posted - 2012.09.04 22:09:00 -
[115] - Quote
TheGunslinger42 wrote:Removing forcefields is more than likely a terrible idea, as I see a lot of ways in which it'll make organising a defense/escape from a pos that is under siege near impossible
I love how people keep saying this when they have no idea what the new system will be. Do you actually think they're just going to remove force fields and leave everything else the same? Let CCP do their job, save your whining until some actual information comes out.
Also want to reiterate how foolish the idea of weakening towers in lower class wormholes would be. You'd better weaken the ones in lower end null systems too, while you're at it. That would be the only way to keep it fair. Anyone who thinks this is a good idea is just someone who wants an easier time greifing people who aren't playing the game the same way the "pvper" is. |

Frying Doom
Zat's Affiliated Traders
743
|
Posted - 2012.09.05 00:55:00 -
[116] - Quote
Excluding everything all I can see happening with longer timers is
1) Group A lis living in a wormhole 2) Group b decides to take over said wormhole and puts up a tower 3) Group B reinforces group A's tower 4) to try and remove them Group A reinforces group B's tower
Now with the long timers this will just go on for several weeks to a month until
5) group C sees 2 reinforced POS towers and decides that they might like the wormhole
So eventually group A and B leave the wormhole broke from the loss of ships and inability to do anything and then Group C starts making its self comfortable until Group D comes along.
The whole process while nice to have a safer home in matters of time it also means that if anyone put up another POS in your system you are both screwed.
And as to limiting the size of POS towers...It is just insane, if you limit any part of EvE like that it would be a ghost town, except Hi-sec as most of them would not notice... Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Maggeridon Thoraz
Reconfiguration Nation Transmission Lost
27
|
Posted - 2012.09.05 01:02:00 -
[117] - Quote
Xen Solarus wrote:Making scanning easier seems a bit silly, especially considering people are complaining that they can't find POS', where you can find them with no probes what-so-ever. Compared to the old-school scanning, current scanning is ridiculously easy! Making it even easier seems to be a step in the wrong direction imo. 
so true. i |

Dino Boff
Lead Farmers Kill It With Fire
13
|
Posted - 2012.09.05 01:57:00 -
[118] - Quote
Large amount of blue can't help defend a system from invasion. Once a merc corp control a system static, you're on your own. |

Wolvun
Crimson Cell
27
|
Posted - 2012.09.05 03:14:00 -
[119] - Quote
Bane Nucleus wrote:I don't see the need to nerf lower end wh space. Any potential hostile gives up his ability to bring in caps for the sheer ease of bringing in more people. That is the trade off for lower end wormhole space. Logistics may be easier, but hostiles getting a massive fleet in is a lot easier too.
Two Step, based on the sheer number of people that think this is a terrible idea, why do you continue to support this idea of lesser POS's?
@ Two step, the above post sums it all up. Just because you think we are wrong is insignificant.
You where elected to put forward the voice of your voting people and when we have overwhelmingly come out and told you not to do something, you should really be hearing it, accepting it and moving on to what we can make happen in the new POS's and not continue on with the nerf parade that ONLY YOU seems to want. |

Wolvun
Crimson Cell
29
|
Posted - 2012.09.05 06:01:00 -
[120] - Quote
I keep hearing the argument that small corps can't go and take a WH for themselves. Why should they when so many are empty?
You can find them easy enough or buy them for less then a nights site running to replace, and less then a ship loss that you will get in taking over an inhabited WH.
Lets talk WH nerfs when WH's are ACTUALLY full.
Perhaps try buffing low end WH space to entice more people in to live in them so we can shoot at them and not keep finding empty WH's to roam in? |

TheGunslinger42
Bite Me inc Elysian Empire
351
|
Posted - 2012.09.05 08:12:00 -
[121] - Quote
I don't mind if Two Step wants to nerf the hell out of lower class wormholes, so long as he does his "job" and tells CCP that pretty much everyone except him DOESN'T want that :)
I honestly can't see anything good coming out of nerfing lower class wormholes. All I see happening is the depopulation of the lower classes, fewer people in wormhole space in general, and the remaining ones moving into ever growing huge alliances (because good luck establishing a c5/c6 home if you're a solitary small corp). Two Step, you have to look at both sides of this, not just people (both big and small entities) wishing to evict people from lower classes, but also people who wish to live in lower classes. Why would ANYONE ever move into a lower class wormhole if the system effects are worse, the isk is pathetic AND they have a horrific limitation put on their defenses (a limitation not even high sec has)?
It seems to fly in the face of the "risk vs reward" thing we have going in EVE. Higher risk for higher rewards. Except apparently in lower class wormholes, where you want higher risk and lower rewards. Dumb. |

Frying Doom
Zat's Affiliated Traders
746
|
Posted - 2012.09.05 08:42:00 -
[122] - Quote
TheGunslinger42 wrote:I don't mind if Two Step wants to nerf the hell out of lower class wormholes, so long as he does his "job" and tells CCP that pretty much everyone except him DOESN'T want that :)
I honestly can't see anything good coming out of nerfing lower class wormholes. All I see happening is the depopulation of the lower classes, fewer people in wormhole space in general, and the remaining ones moving into ever growing huge alliances (because good luck establishing a c5/c6 home if you're a solitary small corp). Two Step, you have to look at both sides of this, not just people (both big and small entities) wishing to evict people from lower classes, but also people who wish to live in lower classes. Why would ANYONE ever move into a lower class wormhole if the system effects are worse, the isk is pathetic AND they have a horrific limitation put on their defenses (a limitation not even high sec has)?
It seems to fly in the face of the "risk vs reward" thing we have going in EVE. Higher risk for higher rewards. Except apparently in lower class wormholes, where you want higher risk and lower rewards. Dumb. Maybe CCP decided to do away with Lower class wormholes because they were not close enough to Null Sec. And through the NDA they figured out the best way to depopulate it and Two Step got to give us the news.
Hell it maybe a whacky theory but it actually makes more sense than the truth Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Rek Seven
Probe Patrol Project Wildfire
413
|
Posted - 2012.09.05 08:50:00 -
[123] - Quote
Maybe it's time to let the whole POS size issue die. If we work on the principle that then majority rules, then Two Step's views can be discounted and we should trust that CCP have people on staff that agree with our opinions on the matter.
I personally feel that once the security issues (access rights) with POS's have been "fixed" it will allow existing w-space corps to open up their recruitment process, so that the "little" guy looking to get in to w-space, will now have a better chance.
|

TheGunslinger42
Bite Me inc Elysian Empire
352
|
Posted - 2012.09.05 09:24:00 -
[124] - Quote
I think allowing lower class wormholes to keep their large towers but revisiting pos ecm would be a far more beneficial approach. ECM isn't as huge a deal in null or higher classes where you can drop dreads on towers, but against the subcap fleets that you have to use in lower classes or highsec...
maybe something as minor as turning down the off-racial strength, or making them prioritize the correct races ships |

Rek Seven
Probe Patrol Project Wildfire
414
|
Posted - 2012.09.05 09:42:00 -
[125] - Quote
Also, we should not forget about the unique tactic in wormholes, of podding the residence out of a system. This could be much easier to do if force fields are to be removed and POS hit points may not even be an issue. If you don't "like" my posts, how will i know to reply to your troll? |

Cyber Havoc
University of Caille Gallente Federation
0
|
Posted - 2012.09.05 11:27:00 -
[126] - Quote
First off, thanks for actually hosting something like this. My two cents on the possible changes is don't fix what is not broken. Leave the bubble keep hangers but allow folks to have personal hangers and fix the way roles work for pos's.
If your on the top wrungs of the game intel like whats in a pos for cap ships is great and will become pipe hitting alliances bread and butter for hunting lesser foes,but if your a bottom wrung player hiding what you have is partially a survival mechanic. Also the chance to vacate a pos under fire is truly a good thing.
While on the subject of W-Space can we by chance get something implemented for sigs in your system. BM it once and when you come back later on that night your BM eliminates the need of re-scanning sigs all over again until said sig despawns? I don't mind scanning but on days I am offline several times it is very tedious.
|

Swidgen
Republic University Minmatar Republic
17
|
Posted - 2012.09.05 11:43:00 -
[127] - Quote
Two step wrote:I'll start responding to your posts once you start posting with your main. Your arrogance is astounding. Main or alt makes no difference if it's a legit eve character on an account being paid for; an account that helps pay for your free forking trips to Iceland. Such a character has every forking right to ask you questions. His subscription fees entitle him to the same representation on the CSM as anybody else. You are clueless and you have no place on the CSM.
I'd rather be represented by an entire CSM full of Goons or PL guys than you. You need to start stepping up to the plate, little man, and start representing the players who elected you. |

Two step
Aperture Harmonics K162
2153
|
Posted - 2012.09.05 12:16:00 -
[128] - Quote
Swidgen wrote:Two step wrote:I'll start responding to your posts once you start posting with your main. Your arrogance is astounding. Main or alt makes no difference if it's a legit eve character on an account being paid for; an account that helps pay for your free forking trips to Iceland. Such a character has every forking right to ask you questions. His subscription fees entitle him to the same representation on the CSM as anybody else. You are clueless and you have no place on the CSM. I'd rather be represented by an entire CSM full of Goons or PL guys than you. You need to start stepping up to the plate, little man, and start representing the players who elected you.
Please post with your main. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

TheGunslinger42
Bite Me inc Elysian Empire
352
|
Posted - 2012.09.05 12:28:00 -
[129] - Quote
Two Step don't be such a little *****. Just because they're posting with alts doesn't make any of their opinions or questions somehow invalid.
You look for any little excuse to dismiss people who question you or who have a different stance. You're awful attitude is going to cost you a lot of votes next time round, mate. I hope you enjoyed that trip to iceland, I wouldn't bank on getting many more. |

Lexylia
Atztech Inc. Exhale.
8
|
Posted - 2012.09.05 12:28:00 -
[130] - Quote
Two step wrote:Swidgen wrote:Two step wrote:I'll start responding to your posts once you start posting with your main. Your arrogance is astounding. Main or alt makes no difference if it's a legit eve character on an account being paid for; an account that helps pay for your free forking trips to Iceland. Such a character has every forking right to ask you questions. His subscription fees entitle him to the same representation on the CSM as anybody else. You are clueless and you have no place on the CSM. I'd rather be represented by an entire CSM full of Goons or PL guys than you. You need to start stepping up to the plate, little man, and start representing the players who elected you. Please post with your main. oh shi... TwoSteps and ahram will gonna **** you D: prepare for fisting, I pitty u Swidgen |

Frying Doom
Zat's Affiliated Traders
750
|
Posted - 2012.09.05 13:31:00 -
[131] - Quote
Is Two step in reality just an alt of Lord Zim, you be the judge
Lord Zim wrote:NPC alts should stay away from posting, forever.
Two step wrote:Please post with your main.
Well its either an alt or he wants to join Goonswarm Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Meytal
School of Applied Knowledge Caldari State
109
|
Posted - 2012.09.05 13:37:00 -
[132] - Quote
Rek Seven wrote:Maybe it's time to let the whole POS size issue die. If we work on the principle that the majority rules, then Two Step's views can be discounted and we should trust that CCP have people on staff that agree with our opinions on the matter. Personally, I "trust" that CCP doesn't consider w-space and those of us who live here to be on equal footing to Nullsec. I really don't expect that CCP will debate among themselves how changes they make for the benefit of Nullsec will affect us, that's why they have the CSM. When they make comments or suggestions and ask for input, if Two Step says it's all good for w-space, they won't stop to ask him whether that is his own viewpoint or that of his constituents. And rightly so. That's what elected representation is all about.
Collectively, we elected Two Step to represent our needs and fight for us in the eyes of CCP, and he is failing to do so. We have few choices other than putting someone else on the CSM next time to hopefully represent us more faithfully. I'm not even sure trying to go around Two Step to address CCP directly would work.
Meanwhile, we must keep trying to break through Two Step's thick skull in the hopes that he may yet start doing the job for which he was elected.
|

Jack Miton
Bite Me inc Elysian Empire
536
|
Posted - 2012.09.05 13:38:00 -
[133] - Quote
Quote:Please post with your main.
^This. If people don't care enough about something to post on their main, why should Two Step care enough to respond on his main?
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Frying Doom
Zat's Affiliated Traders
750
|
Posted - 2012.09.05 13:39:00 -
[134] - Quote
Meytal wrote:Rek Seven wrote:Maybe it's time to let the whole POS size issue die. If we work on the principle that the majority rules, then Two Step's views can be discounted and we should trust that CCP have people on staff that agree with our opinions on the matter. Personally, I "trust" that CCP doesn't consider w-space and those of us who live here to be on equal footing to Nullsec. I really don't expect that CCP will debate among themselves how changes they make for the benefit of Nullsec will affect us, that's why they have the CSM. When they make comments or suggestions and ask for input, if Two Step says it's all good for w-space, they won't stop to ask him whether that is his own viewpoint or that of his constituents. And rightly so. That's what elected representation is all about. Collectively, we elected Two Step to represent our needs and fight for us in the eyes of CCP, and he is failing to do so. We have few choices other than putting someone else on the CSM next time to hopefully represent us more faithfully. I'm not even sure trying to go around Two Step to address CCP directly would work. Meanwhile, we must keep trying to break through Two Step's thick skull in the hopes that he may yet start doing the job for which he was elected. May I suggest the CSM Chairman Hotline https://forums.eveonline.com/default.aspx?g=posts&t=148337&find=unread Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Nalren
Aperture Harmonics K162
0
|
Posted - 2012.09.05 13:57:00 -
[135] - Quote
Jack Miton wrote:Quote:Please post with your main. ^This. If people don't care enough about something to post on their main, why should Two Step care enough to respond on his main?
+1.
If you want to be taken seriously outside our little fantasy world, do you call someone from a pay phone and disguise your voice? Saying it another way: act like an adult and you'll be treated like one. |

Pancake King
Unreal Realities
10
|
Posted - 2012.09.05 14:09:00 -
[136] - Quote
Jack Miton wrote:Quote:Please post with your main. ^This. If people don't care enough about something to post on their main, why should Two Step care enough to respond on his main?
Agree.
I'd also suggest maybe a little hissy fitting because someone has a different viewpoint. No one responds well to that, nor should they be expected to. Present a reasonable point, backed up by a well thought out argument or gtfo and let the adults talk.
|

TheGunslinger42
Bite Me inc Elysian Empire
355
|
Posted - 2012.09.05 14:26:00 -
[137] - Quote
I'll never understand all the hurf blurfing about "post with ur main!111" in this or any other thread.
It's just something that is completely lost on me, the content of a post or an argument stands (or doesn't) on its own merits as far as I've always been concerned (obviously I'm not just speaking about eve-o forums here, I see the same kind of thing done in all manner of areas - rather than respond to an argument or continue a discussion people dismiss it based on bs 'personal' things about the guy speaking). I've always seen this kind of tactic as just slimy.
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corbexx
Aperture Harmonics K162
22
|
Posted - 2012.09.05 14:42:00 -
[138] - Quote
One of the issues with peopel posting with alts is you have no idea if they are doing it to score points off another or just because they dont like the person in question, They might have nothing at all to do with wh's and just use it as a cheap shot at people.
Posting with your main atleast lets people know who they are and then its easy to see if its point scoring being a douche or some one who does live in wh's who is genuinely concerned.
I really have no idea why people wouldnt want to post with there main, I've spoke to a number of people about some of the stuff on pos's on both our ts and there ts and while some i dont agree with with its always been civilised.
at the end of teh day if you want to get your point across just be polite and civil.
I personally dont see any issue with large pos's in low class wh's i do think nerfing ecm alot would help sort that issue out as others have stated.
but there is a diffence with me posting it like that and going
OMG TWO STEP HOW OFTEN DO I HAVE TO SCREAM AT YOU TO LISTEN YOU ONLY CARE ABOUT HIGH END WHS NOT OUR STUFF YOU DONT KNWO ANYTHING LEAVE IT HOW IT IS FOR US.
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Gnaw LF
AQUILA INC Verge of Collapse
172
|
Posted - 2012.09.05 15:29:00 -
[139] - Quote
Jack Miton wrote:Quote:Please post with your main. ^This. If people don't care enough about something to post on their main, why should Two Step care enough to respond on his main?
He is more then welcome to respond on his alt, problem is that people probably won't know its Two Step and will just think their CSM candidate is inactive. In the end what does it matter which toon is used to engage in a conversation as long as the said conversation is civil, coherent and is on topic. |

Gnaw LF
AQUILA INC Verge of Collapse
172
|
Posted - 2012.09.05 15:36:00 -
[140] - Quote
corbexx wrote:One of the issues with peopel posting with alts is you have no idea if they are doing it to score points off another or just because they dont like the person in question, They might have nothing at all to do with wh's and just use it as a cheap shot at people.
Posting with your main atleast lets people know who they are and then its easy to see if its point scoring being a douche or some one who does live in wh's who is genuinely concerned.
I really have no idea why people wouldnt want to post with there main, I've spoke to a number of people about some of the stuff on pos's on both our ts and there ts and while some i dont agree with with its always been civilised.
at the end of teh day if you want to get your point across just be polite and civil.
I personally dont see any issue with large pos's in low class wh's i do think nerfing ecm alot would help sort that issue out as others have stated.
but there is a diffence with me posting it like that and going
OMG TWO STEP HOW OFTEN DO I HAVE TO SCREAM AT YOU TO LISTEN YOU ONLY CARE ABOUT HIGH END WHS NOT OUR STUFF YOU DONT KNWO ANYTHING LEAVE IT HOW IT IS FOR US.
Or you know, you can use that big grey thing called your brain and read the post, understand the context and draw a conclusion. Case in point, Two Step refuses to reply to a guy who made the following statement:
Quote: Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.
We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.
From the context of THAT message it is pretty clear to me that the person who is making the post is at least aware of w-space mechanics. He brought up and illustrated points that are valid despite the toon with which he posted them. |

Alundil
The Unnamed.
158
|
Posted - 2012.09.05 17:37:00 -
[141] - Quote
Two step wrote:Swidgen wrote:Two step wrote:I'll start responding to your posts once you start posting with your main. Your arrogance is astounding. Main or alt makes no difference if it's a legit eve character on an account being paid for; an account that helps pay for your free forking trips to Iceland. Such a character has every forking right to ask you questions. His subscription fees entitle him to the same representation on the CSM as anybody else. You are clueless and you have no place on the CSM. I'd rather be represented by an entire CSM full of Goons or PL guys than you. You need to start stepping up to the plate, little man, and start representing the players who elected you. Please post with your main.
It's pretty sad to see this from a "representative" voice. This is a bunk argument and meaningless. Either the points are valid or invalid. The poster delivering those points is immaterial. Attack the debate, not the debater. Simple enough for some, shame that you aren't doing so. |

Asssassin X
V0LTA Verge of Collapse
0
|
Posted - 2012.09.05 18:00:00 -
[142] - Quote
Alundil wrote:Two step wrote:Swidgen wrote:Two step wrote:I'll start responding to your posts once you start posting with your main. Your arrogance is astounding. Main or alt makes no difference if it's a legit eve character on an account being paid for; an account that helps pay for your free forking trips to Iceland. Such a character has every forking right to ask you questions. His subscription fees entitle him to the same representation on the CSM as anybody else. You are clueless and you have no place on the CSM. I'd rather be represented by an entire CSM full of Goons or PL guys than you. You need to start stepping up to the plate, little man, and start representing the players who elected you. Please post with your main. It's pretty sad to see this from a "representative" voice. This is a bunk argument and meaningless. Either the points are valid or invalid. The poster delivering those points is immaterial. Attack the debate, not the debater. Simple enough for some, shame that you aren't doing so.
Alundil hit the nail on the head. If the only WH representitive doesn't answer the questions asked but would rather do the old "post with your main" despite the poster asking a perfectly valid question then it's maybe time we start to think about who represents us and if they should be changed. You were asked valid questions and it does not matter who asked them. if you want I will ask on behalf of said poster so that you do! |

Jack Miton
Bite Me inc Elysian Empire
539
|
Posted - 2012.09.05 18:27:00 -
[143] - Quote
Gnaw LF wrote:Quote: Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.
We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.
From the context of THAT message it is pretty clear to me that the person who is making the post is at least aware of w-space mechanics. He brought up and illustrated points that are valid despite the toon with which he posted them.
you dont get it... lets see if I can explain.
what if suddenly I decided that I want WH stabilizers and i went and created 100 noob alts on trial accounts and posted posts regrading WH stabilizers and how awesome they are and with 100 posts backing myself up? should Two Step then go 'oh, well, lots of people seem to want WH stabilizers, maybe I should get CCP to add them' ? obviously not. obviously i'm exaggerating and picked a stupid topic for dramatic effect but you should get the point.
likewise here, the most vocal group against nerfing low class POSs have been TL (understandably), so what's to stop them from all alt posting to get their agenda across? i'm not suggesting they are doing so or would do so but again, you should get the point.
tl;dr: alt posting is bad mmk? |

Gnaw LF
AQUILA INC Verge of Collapse
174
|
Posted - 2012.09.05 18:34:00 -
[144] - Quote
Jack Miton wrote:Gnaw LF wrote:Quote: Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.
We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.
From the context of THAT message it is pretty clear to me that the person who is making the post is at least aware of w-space mechanics. He brought up and illustrated points that are valid despite the toon with which he posted them. you dont get it... lets see if I can explain. what if suddenly I decided that I want WH stabilizers and i went and created 100 noob alts on trial accounts and posted posts regrading WH stabilizers and how awesome they are and with 100 posts backing myself up? should Two Step then go 'oh, well, lots of people seem to want WH stabilizers, maybe I should get CCP to add them' ? obviously not. obviously i'm exaggerating and picked a stupid topic for dramatic effect but you should get the point. likewise here, the most vocal group against nerfing low class POSs have been TL (understandably), so what's to stop them from all alt posting to get their agenda across? i'm not suggesting they are doing so or would do so but again, you should get the point. tl;dr: alt posting is bad mmk?
There is a difference between 100 faceless people, and one guy making valid points. There is another trick called post history, if its faceless alts they will have none, the guy in question clearly uses that alt as his main positng character. You are describing two completely different situations.
|

Indo Nira
DEEP-SPACE CO-OP LTD Exhale.
15
|
Posted - 2012.09.05 19:38:00 -
[145] - Quote
blurb |

Alundil
The Unnamed.
161
|
Posted - 2012.09.05 20:14:00 -
[146] - Quote
Jack Miton wrote:Gnaw LF wrote:Quote: Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.
We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.
From the context of THAT message it is pretty clear to me that the person who is making the post is at least aware of w-space mechanics. He brought up and illustrated points that are valid despite the toon with which he posted them. you dont get it... lets see if I can explain. what if suddenly I decided that I want WH stabilizers and i went and created 100 noob alts on trial accounts and posted posts regrading WH stabilizers and how awesome they are and with 100 posts backing myself up? should Two Step then go 'oh, well, lots of people seem to want WH stabilizers, maybe I should get CCP to add them' ? obviously not. obviously i'm exaggerating and picked a stupid topic for dramatic effect but you should get the point. likewise here, the most vocal group against nerfing low class POSs have been TL (understandably), so what's to stop them from all alt posting to get their agenda across? i'm not suggesting they are doing so or would do so but again, you should get the point. tl;dr: alt posting is bad mmk?
The point is that we're all alt posting. No one here is using their real names, but rather some RP (or troll) based name attached to a digital avatar. Silly distinction? Indeed, but no more silly than someone demanding "post with your main" or soup **** "no response for you" drivel.
A valid question is just that, valid. Regardless of whether it was penned by the Mittani himself, or a troll alt created for nefarious purpose.
As I said, addressing the question(s) themselves and ignoring the person asking is a surefire method of avoiding any perception of political gamesmanship or douchebaggery on anyone's part.
lol the asterisks refer to a Seinfeld character of the Goodwin's Law persuasion - geez lolfilters |

Jack Miton
Bite Me inc Elysian Empire
539
|
Posted - 2012.09.05 20:39:00 -
[147] - Quote
good to see this thread has derailed into the region of stupidity ive come to expect in most threads over 2-3 pages long... im removing this from my BMs, i would suggest two step do the same. |

Gnaw LF
AQUILA INC Verge of Collapse
175
|
Posted - 2012.09.05 20:47:00 -
[148] - Quote
Jack Miton wrote:good to see this thread has derailed into the region of stupidity ive come to expect in most threads over 2-3 pages long... im removing this from my BMs, i would suggest two step do the same.
Because when someone disagrees with your point of view then its stupid. |

Casirio
Aliastra Gallente Federation
1
|
Posted - 2012.09.05 20:50:00 -
[149] - Quote
Jack Miton wrote:good to see this thread has derailed into the region of stupidity ive come to expect in most threads over 2-3 pages long... im removing this from my BMs, i would suggest two step do the same.
ah, because people have actually come out and given honest opinions and want to be heard? This is my main btw. |

Alundil
The Unnamed.
161
|
Posted - 2012.09.05 20:54:00 -
[150] - Quote
Jack Miton wrote:good to see this thread has derailed into the region of stupidity ive come to expect in most threads over 2-3 pages long... im removing this from my BMs, i would suggest two step do the same.
Yes, yes. Run along I guess. Are you taking your main too?
But in all seriousness. People were asking for small and/or low class Wh players' responses. They have replied and, I am sure, will continue to do so over the coming weeks.
Your, and Two Step's, insistence on main posting is what is derailing this thread. As I said, if you ignore the name behind the question and simply evaluate the question on its own merit all of the distraction is gone. Good questions garner discussion and bad/troll questions get ignored. Everyone's happy. |

Two step
Aperture Harmonics K162
2153
|
Posted - 2012.09.05 21:19:00 -
[151] - Quote
Gnaw LF wrote:Jack Miton wrote:good to see this thread has derailed into the region of stupidity ive come to expect in most threads over 2-3 pages long... im removing this from my BMs, i would suggest two step do the same. Because when someone disagrees with your point of view then its stupid. Everyone in this so called "de-railement" have made a valid point, that a CSM representative should not dismiss an articulate post simply because it was made from an alt. Now, you could argue against that and you should, but calling it stupid is marginalizing the argument and your very own point of view at the same time. In the end the discussion is not being derailed, I think we are just trying to get a consensus on this minor point in order to legitimize the question, mainly "why does the lower class w-space does not deserve equal protection as higher class w-space considering the fact that the utilization of capital ships is substituted by ease of access?".
Please point me to the articulate part of this post:
Swidgen wrote: Your arrogance is astounding. Main or alt makes no difference if it's a legit eve character on an account being paid for; an account that helps pay for your free forking trips to Iceland. Such a character has every forking right to ask you questions. His subscription fees entitle him to the same representation on the CSM as anybody else. You are clueless and you have no place on the CSM.
I'd rather be represented by an entire CSM full of Goons or PL guys than you. You need to start stepping up to the plate, little man, and start representing the players who elected you.
Being elected to the CSM doesn't obligate me to answer each and every post someone makes. I choose which things I want to respond to, and I am saying that I am *choosing* not to respond to alt posts. I'm sorry if that makes you mad, but that is what I am choosing to do. As was pointed out before, do you really think you will get a response from an elected official if you send them mail with an obviously fake name and address?
If folks don't want to reveal their identity in public, they should feel free to eve mail or convo me. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Alundil
The Unnamed.
162
|
Posted - 2012.09.05 21:37:00 -
[152] - Quote
Two step wrote: snip
Please point me to the articulate part of this post:
The articulate posts have been skipped or missed. The one you quoted wasn't it.
Two step wrote:Being elected to the CSM doesn't obligate me to answer each and every post someone makes. I choose which things I want to respond to, and I am saying that I am *choosing* not to respond to alt posts. I'm sorry if that makes you mad, but that is what I am choosing to do. As was pointed out before, do you really think you will get a response from an elected official if you send them mail with an obviously fake name and address?
If folks don't want to reveal their identity in public, they should feel free to eve mail or convo me.
Of course no one is implying that you are obligated to do any such thing. Certainly responding to any and all posts is impossible. However, your choice to ignore alt posts is pretty sad tbh. Again, alt posts can be more enlightening than many of the "main" posts I've read over over there years. Tossing them out for no reason other than "alt" is silly.
As to you last point about elected officials and blah blah fake names....how is an elected official going to know that "John Smith" who wrote him a well thought-out question is really who he says he is. Elected officials don't bother verifying the identities of the constituents prior to reading their mail. They don't have the time to do so. They simply read the mail. If it's a good message, great. If not it gets round filed. How is that so hard to understand? Futhermore - your name here is "Two Step". If I am an elected official how am I to know that Two Step is not a "fake" (alt) name or not? I have no idea. Nor do you. For all we know your "real" handle could be Three Step and you've been posting and running as CSM as an alt the whole time.
Ridiculousness all the way round.
So the thread-jack on alt vs main is complete. Yay! Now that's out of the way - can the pertinent questions be looked at regardless of the "messenger?" |

Mpat120 M256
Latter Day Saints SPACE CONTINUUM
0
|
Posted - 2012.09.05 22:10:00 -
[153] - Quote
Getting back on topic, being relatively new to W-space there is a reason the small corp I am part of in decided to move to a "Low Class" wormhole.....The fact is that we are a small Indy corp that in no way shape or form can we have "goodfights" with the larger corps, either in terms of manpower or equipment. We just dont have the people for it. Knowing this we chose a more defensible place to make our home that noone else wants other than the occasional person looking for an easy kill.
We know that if someone wants us gone they dont need a fleet of Dreads to evict us, a fleet of subcaps can do the same job just as easily. We know we are gona take losses, we take the risk for the reward just like everyone else. But if the "low class" holes become the same as "high class" wormhole we will be forced to leave.
So is W-space to become null with collapsible jumpgates? A contest to see how big a blob someone can field? To see how many Caps someone can put on the field? Is it to be a place where whomever controls a the most of a rare resource wins? Or will it remain a place where you put in your own work, large or small, and profit from it. |

Gnaw LF
AQUILA INC Verge of Collapse
176
|
Posted - 2012.09.05 22:52:00 -
[154] - Quote
Two step wrote:Please point me to the articulate part of this post: Swidgen wrote: Your arrogance is astounding. Main or alt makes no difference if it's a legit eve character on an account being paid for; an account that helps pay for your free forking trips to Iceland. Such a character has every forking right to ask you questions. His subscription fees entitle him to the same representation on the CSM as anybody else. You are clueless and you have no place on the CSM.
I'd rather be represented by an entire CSM full of Goons or PL guys than you. You need to start stepping up to the plate, little man, and start representing the players who elected you.
Being elected to the CSM doesn't obligate me to answer each and every post someone makes. I choose which things I want to respond to, and I am saying that I am *choosing* not to respond to alt posts. I'm sorry if that makes you mad, but that is what I am choosing to do. As was pointed out before, do you really think you will get a response from an elected official if you send them mail with an obviously fake name and address? If folks don't want to reveal their identity in public, they should feel free to eve mail or convo me.
Swigden's post was a reply to you, you at that point have already excluded someone's opinion / statement based on their "non primary toon" posting habit. The original post I have already pointed out but will do so again, here it is:
Quote: Two Step, I know I've poked you a couple of times about AHARM's attempt to bash a POS in a C3 and then the carnage that followed, but try to see it from the perspective of those of us who live in C1-C4 systems.
We do this sort of thing all the time. Yes, we even get jumped from time to time (though the more organized groups tend to have scouts making it less of a bloodbath). WE have to face the large dickstars with no siege Dreads, you don't. WE have to spend the extra time shooting a tower while hostile third parties could jump in on us; because these systems are so accessible from k-space, it could happen at any moment and local could spike immediately. We know this, and we choose to live here anyway.
However since you have asked me to point out the articulate parts of Swigden's post, I shall oblige:
-Main or alt makes no difference if it's a legit eve character on an account being paid for;
This is pretty articulate, wouldn't you say. With this statement Swigden argues that a person is still a person regardless of the character they are using. This is certainly in line with the policy that CCP representatives and developers take, you rarely see them asking for someone to present their argument with a main. Though, admittedly they don't reply to everyone's message.
Now I will agree that the rest of his post is inflammatory. As far as you having to answer every question, I agree that you don't have to. In fact you don't HAVE to answer any questions, its your choice, but the issue is that you did quote another poster and you have chosen to go with this main / alt nonesense instead of taking a moment to formulate a proper response: https://forums.eveonline.com/default.aspx?g=posts&m=1881176#post1881176 |

Frying Doom
Zat's Affiliated Traders
755
|
Posted - 2012.09.05 23:19:00 -
[155] - Quote
Two step wrote:
Being elected to the CSM doesn't obligate me to answer each and every post someone makes. I choose which things I want to respond to, and I am saying that I am *choosing* not to respond to alt posts. I'm sorry if that makes you mad, but that is what I am choosing to do. As was pointed out before, do you really think you will get a response from an elected official if you send them mail with an obviously fake name and address?
If folks don't want to reveal their identity in public, they should feel free to eve mail or convo me.
Ok on a serious note from me.
You were Elected to the CSM by accounts not mains or alts. People get one vote per account not per main.
So the fact that someone is asking you a question by an alt still means that there is an account behind it, and subsequently a valid person. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
13
|
Posted - 2012.09.06 00:51:00 -
[156] - Quote
Is it really so hard to stay on topic and not be diverted by these petty debates over alts/mains?
CCP is in the process of the concept stage of reworking POS's. Their proposed changes, listed in the CSM minutes, will have a direct affect on our daily lives inside of WH space. While everyone is busy bickering back and forth about who has credit over a valid point based on whether or not they are posting as a main toon or alt, CCP is pushing forward with ideas the majority of us do not want. Can we please get off the main/alt subject, and return back to the pressing issues of the POS reworking that CCP is currently considering?
My opinions on some of the changes CCP is considering are:
Force Field Removal.......Not in favor of, as they said in the CCP minutes that it's only "partly" a technological issue. I would like to know what that issue is, and what is the other part of their reason for considering to remove Force Fields.
POS Security.......I'm still not quite sure what they want to do to fix this, I'll have to reread the POS rework section of the CSM minutes to see if they mentioned any good fixes. I think a log of some kind of who takes and deposits what in SMA's and Corp Hangars would go a long way towards POS security. Putting in a sort of key system for our ships, and even having person storage space in Corp Hangars would solve a lot of theft issues. If only I can fly my ships I have docked, then no one else can steal them, unless a CEO ejects them from the SMA. Maybe even a temporary key system where I can loan a ship to a corp mate for a day or two. After that key expires, the ship is locked, and he cannot fly it again. Possibly even a Lo-Jack system for our ships. Hey if cars in RL can have them, why can't internet spaceships? Someone steals my ship, I'd like to know where it is, who has it, who took it, and where I can go to get that ship back. Access key to boarding the ship would/should allow me to go get the ship back and fly it back.......just an idea.
POS Sizes vs WH Class......I personally don't believe they should mess with this. Possibly do something about POS ECM, but aside from that, I do hope they leave it as it is. No restrictions. Lower class wormholes should not be penalized just because people think it's too hard to remove a large POS in a c1/c2. Set up your POS in the system, control the exits, dominate the sites, and break their will to live there. Pod them back to K-Space. Their POS will run out of fuel, and will be much easier to kill. Learn to adapt. Don't beg CCP to do it for you.
Mooring of ships to POS......I kind of like it, and I kind of don't. I'd like to know more about it, and the mechanics of it when they have a better understanding of exactly they want it to work. They mentioned a possible Force Field protecting the ships moored. That I like. I want to know if the ships will be completely invulnerable, will they be able to take any damage, or possibly even be unmoored from a few stealth bomber bomb blasts.......That could be interesting.
Modular POS design.........This I like a lot. I think it'd be cool to have our own stations in J-space as opposed to the current POS setups. I'd especially like it if we get a type of fuel based cloaking device for our POS. I liked the idea CCP had about a jump drive on our POS's that would take like 48 hours to spool up for a jump. Would be cool if they allow us to anchor a POS anywhere in the system, and be able to use the jump drive to relocate the pos to another safespot in the system. Why not?
Overall, I like the direction they are going, with the exception of proposing to restrict POS sizes to WH classes, and the removal of Force Fields(until we are told me as to why....more details please.) |

TheGunslinger42
Bite Me inc Elysian Empire
362
|
Posted - 2012.09.06 07:28:00 -
[157] - Quote
Jack Miton wrote:good to see this thread has derailed into the region of stupidity ive come to expect in most threads over 2-3 pages long... im removing this from my BMs, i would suggest two step do the same.
Want to know why the thread derailed into stupidville? Because rather than response to civil, valid questions two step posted garbage none-responses like "post with your main".
Thanks, two step! That's exactly what we want - less civil discussions and more garbage back and forth. |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.06 08:31:00 -
[158] - Quote
Agreed Gunslinger but let it go. They seem me trolling, they hating... |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.09.06 10:08:00 -
[159] - Quote
Back to the topic at hand, I"m still not entirely sure how "Hey, we're revamping the POS Forcefield/setup" mechanism evolved into a "Lets take large POSs out of C1-3s"....its confusing to me and I dont support that mentality at all.
So, as for revamping POSs, I'd like to see new skillbooks involved in the process. Granted, only needing Anchoring to run the thing is great, but in my opinion lacks the flavor of the rest of EVE (needing more than one skill to accomplish things). Discuss. |

Bloemkoolsaus
Viperfleet Inc. Transmission Lost
32
|
Posted - 2012.09.06 10:44:00 -
[160] - Quote
Kelhund wrote:Back to the topic at hand, I"m still not entirely sure how "Hey, we're revamping the POS Forcefield/setup" mechanism evolved into a "Lets take large POSs out of C1-3s"....its confusing to me and I dont support that mentality at all.
Someone (I think two step but there's so much drama here i can't tell for sure) raised the thought that it is to hard for small corps to siege and claim a low class wormhole. So, he suggested for the new POS system to limit defences in some way to make it easier for those small corps.
What I understand is that the community (at least the ones posting here) interpreted that as taking away large towers. But you see, they want the new system to be modular and scalable so there will not be a small, medium or large tower.
The discussion is called `taking away large towers` but is actually about restricting or not restricting POS's in any way in lower class wormholes. Wich I also think is a pretty bad idea. (for context, my home is a C5 with static C5) |

Pancake King
Unreal Realities
11
|
Posted - 2012.09.06 11:19:00 -
[161] - Quote
I'm in a (very) small WH corp - we moved in around 6 months ago to our first.
We bought the loc for an empty WH and I honestly don't know how we would have got in if we didn't. That being said, I don't really like the idea of a massive corp being about to come in a faceroll us out with easy (easier than now at least).
I like the idea of making it easier for small corps to get in - and in fact the idea of me and mine needing to work harder to stay in ours. But we need to make it not too easy to get pushed out by the big boys too. If POS restrictions are the answer - and I don't think they are - then maybe mass limits of those WHs need to go down too? |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.06 11:21:00 -
[162] - Quote
Pancake King wrote:... maybe mass limits of those WHs need to go down too?
 They see me trolling, they hating... |

Katokas
Z3R0 RETURN MINING INC. Illusion of Solitude
0
|
Posted - 2012.09.06 13:01:00 -
[163] - Quote
There are not actually many of the changes I'm happy hearing about. The current system does have problems with security, but that's an inheriant part of wormholes which I love and hate. Yes, there needs to be strict recruiting policy, but whether they can grab items or not that's going to be there. The fact is that I'm sure within plenty wormholes there are either people borrowing each other's ships or some ships owned by the corp to be used by those who need them. I'd like to possibly be able to have some more separation like there is in the CHA but for the SMA so you could potentially resrict access there without needing multiple SMAs. A log would help too, but of course once someone has stolen something and got away it doesn't help but it does mean they can't really stay and gradually steal things away. Security also means not having someone that can give intel away of who you have in the corp, ships able to be flown, where the bookmarks are. The difficulty in recruiting still stands(especially if you then want to make it easier to take down a POS in smaller systems).
It would be good to be able to fit subsystems within a POS, for changing fittings I can't say it's something I've ever really used or see as important. Some easier way of repairing would be useful too. There's also the lack of ability to repackage things and access/rename containers from within a hangar. But, we survive as things are and I'd rather see things stay as they are then some other possibilities.
Since we have no idea on what the issues with the forcefields are it's hard to give a arguement. But, I like the forcefields as they are, I like the look of POS' as they are. As it is, apart from just liking the look of the POS as a big bubble, I like being able to D-scan and work out immediately not just if there is a POS, but if it is online from whether there is a forcefield there or not.
Then there's talk of cloaking modules, should not happen. Wormholes work on being sensible, being able to gather the right intel. There's still risk, but at the same time if you're smart you reduce the risk a lot. Always a risk of a whole load of cloaky ships in system, but now there's talk of making it harder to find a POS. I think it's good just now, where you don't need to use probes, but you still need to D-scan. I think it's good to have to warp to a moon, not knowing how far you're going to turn up from a POS, or if you'll land straight in a bubble. You start getting it so a POS can be set up anywhere in system and you show me how there's going to be a balance between not finding it ridculously easy (defeating the point of it being anywhere in system really) or needing probes and hence giving yourself away.
Where POS size, or defensive capabilities are concerned I think that there shouldn't be restrictions. You make it easier to take you then you're making it easier to lose too. Easier to lose, more chance of people attacking just for fun, meaning that you're going to get fewer people wanting to put in the risk, or who have any chance of staying in long enough to make enough ISK.
Mooring I think might be good, but really I only think it's something that should be done with orcas and larger. You make it so every ship needs to dock or moor an it's just going to be stupid. How much space is it going to take if everything needs moored to one module anyway? I mean it's not really mooring if they're not still showing in space. There's not generally huge numbers of people in wormholes, but there's enough that there would need to be something pretty large to moor them to. As for docking, well I don't want this to turn into a station. A POS is quick and accessible without docking time, for null and wormholes.
Lastly, I do think that it would be good being able to remove an offline tower. There are so many abandoned out there and people don't really want to spend time/ammo destroying them. Some people may have inactive towers up for their own reasons, but then they need to find a way to defend it. |

Janus Nanzikambe
Fer Lomarcan Ministry of Inappropriate Footwork
18
|
Posted - 2012.09.06 15:04:00 -
[164] - Quote
pierre arthos wrote:Your logic doesn't add up mate. At the moment, having a large POS in a C1-C4 FORCES your attacker to form a large blob. In turn, to defend, you have to blob up too. This stops smaller groups from attempting to invade.
This is a straw man argument. If a smaller group wants to invade, they can do so without firing a single shot at a structure. I've seen tiny groups evict much larger and well entrenched groups from a wormhole quite simply by making the resources of the wormhole unusable to the residents and killing them every time they left forcefield. All they require is the determination and the time. This type of guerilla strategy is the absolute corner stone of small gang stuff in wormholes. Fleets shooting at structures is not. Now that we've made the case that it's already possible to do what you suggest without "blobbing up", lets look at your straw man:
You are making the case that it should be easy to forcecibly evict a weaker force from a lower class wormhole without a long term comittment to doing so. Easy is never a word I would use in connection with living in wormhole space. Nor would I want it to be, I can only assume many other residents of this last vestige of unbroken space in eve feel the same way.
It is also extremely disingenuous to suggest that nerfing lower class POS does anything but make it laughably easy for even larger groups to wage a scorched earth policy in wormholes. After all if a 10 man fleet can do it in 2 hours, why not bring a 50 man fleet and do several per night right? Please point me to a single "small group" complaining about this aspect of whspace, because I still only see large groups with vested interests fiercely advocating an agenda inline with those interests.  |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.09.06 16:01:00 -
[165] - Quote
Bloemkoolsaus wrote:Kelhund wrote:Back to the topic at hand, I"m still not entirely sure how "Hey, we're revamping the POS Forcefield/setup" mechanism evolved into a "Lets take large POSs out of C1-3s"....its confusing to me and I dont support that mentality at all. Someone (I think two step but there's so much drama here i can't tell for sure) raised the thought that it is to hard for small corps to siege and claim a low class wormhole. So, he suggested for the new POS system to limit defences in some way to make it easier for those small corps. What I understand is that the community (at least the ones posting here) interpreted that as taking away large towers. But you see, they want the new system to be modular and scalable so there will not be a small, medium or large tower. The discussion is called `taking away large towers` but is actually about restricting or not restricting POS's in any way in lower class wormholes. Wich I also think is a pretty bad idea. (for context, my home is a C5 with static C5)
Modular stations I have no issues with, in fact I support and have expected the idea (as stated in an earlier post) but as for limiting size? If you're gonna do that, make it limited based on the skills of the pilot anchoring the tower, not based on the class of wormhole. By the logic of doing it that way, highsec should be limited to small towers, lowsec to medium and null to larges :P |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
13
|
Posted - 2012.09.06 17:14:00 -
[166] - Quote
In the csm minutes, two step was who brought up large towers in lower class wh's being so hard to remove. He suggested the pos rework be a good time to fix that. A ccp dev said he would rather have sleepers be able to attack pos'. Other ccp dev said maybe the larger towers require power cores that can only be hauled via freighter thus restricting larger towers from lower class systems.
So this is an issue of large, medium and small pos'. Modular design is said to be the expansion of the new system. If we can't get the power cores in needed to power the larger towers, then what?
I think it was greyscale that proposed the reinforcement timers being longer than larger towers, with two step commenting that weeks would be too long unless defenders have to provide the fuel refilling to have longer times. |

Cab Tastic
Jazz Associates Azgoths of Kria
7
|
Posted - 2012.09.06 20:02:00 -
[167] - Quote
What I am finding a bit frustrating is that it is becoming clear that a majority of players posting here wish to keep large towers in lower class wh's. Surely it is the job of the wh representative in the CSM to represent our opinions.
WH space is not broken. This needs repeating until it gets through to whoever needs to hear it. Two Step it is your job to do this on our behalf! |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
2
|
Posted - 2012.09.06 20:41:00 -
[168] - Quote
Cab Tastic wrote:WH space is not broken. This needs repeating until it gets through to whoever needs to hear it. Two Step it is your job to do this on our behalf!
this |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.09.07 05:32:00 -
[169] - Quote
Casirio wrote:Cab Tastic wrote:WH space is not broken. This needs repeating until it gets through to whoever needs to hear it. Two Step it is your job to do this on our behalf! this
This as well |

Utsen Dari
Adhocracy Incorporated Adhocracy
12
|
Posted - 2012.09.07 09:43:00 -
[170] - Quote
Speaking from the perspective of somebody who has led POS attacks in the past, the big advantage defenders currently have, whether in lower class holes or not, is the ability to field more capships and more subcap replacements from their SMA than the attackers can. Tower HP is relatively insignificant as far as taking the system goes; the fight will be won or lost based on the ship-to-ship battle and taking down the tower is just busywork if/when the ship-to-ship battle is won.
If the "smaller pos in lower class WH" change eliminates the ability to build ship-in-a-bottle capships or store large fleets of replacement subcaps in those systems, then the complaint that defenses will be compromised is legitimate. Tower HP, who cares?
The defender has a valid gripe also if the new changes dictate that mustering a defense fleet for a ship-to-ship battle becomes harder / impossible once the tower is in reinforce. For example, a POS mechanism that allows station undock camping with bubbles would be a terrible idea from the point of view of the defense (and the attacker if their intent is to force a ship-to-ship fight), regardless of how much HP the tower has.
In this thread a lot of folks are expressing a fear of being driveby sieged under the hypothetical new mechanics. The only way to do a driveby siege currently and have it succeed is if the defender somehow forgot their stront. Tower HP doesn't come into that. If POSes are made to have less HP, I could see more attacks for lols happening, for sure; because it's human nature to hope eternally for no stront . But in order to not give up when the stront kicks in, and actually finish the job against a non-forgetful defender, the attacker would have to move in logistically and set up shop for 48hrs or however long the new reinforce will be, just like under the current system. The attacker would have to somehow defeat the defender's fleet. Which is what we want under any POS system, I hope.
|

Utsen Dari
Adhocracy Incorporated Adhocracy
12
|
Posted - 2012.09.07 09:53:00 -
[171] - Quote
Put another way, under the current mechanic a successful system defense strategy often is : rely on apathy to ward off most folks because grinding a tower is boring -> self destruct all if the automated posguns are compromised.
This should change. The optimal defense strategy should be use a fleet, and win a fleet battle. Because fighting automated posguns is PVE.
I am not sure that lowering tower HP is the way to make it change, however. I doubt it will foster small gang PVP as two step hopes, since the defender will have more incentive to see the situation as hopeless and throw the "self destruct all" switch.
OTOH I can see how lower tower HP will cause more fights to start by accident, as it were, and snowball into something interesting. Apologies for double post ! |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.09.07 10:03:00 -
[172] - Quote
Utsen Dari wrote:
Stuff...
Of note: in the experience of my corp, attacking people's POCOs is more likely to get them to sortie for a fleet showdown than attacking their towers. Perhaps what is needed is more destructible infrastructure targets that aren't also existential targets for the defender. Destructible modular services like station services in nullsec perhaps?
I like where this is going. If we do POSs like outposts, with destructible modules with the modules being, for instance, your silos and polymer reactor, etc. then I think thats what we need to do. Making the SMA or CH destructible, though, I think is a bad idea. Fitting services, sure. Destroying a hanger full of potentially valuble salvage? bad. |

Utsen Dari
Adhocracy Incorporated Adhocracy
12
|
Posted - 2012.09.07 10:33:00 -
[173] - Quote
Thinking on this further: the way the current POS reinforce system works is sort of backward. Attacker fights a PVE battle against automated posguns, then defender gets two days to form up a fleet to defeat attacker. Automated posguns are just barrier to entry for the fight; attacker must bring a fleet that is at least this tall, so to speak, to have a battle. Posguns also do not actually help defender keep the system unless defender is a bunch of insomniacs who are online 23-7, assuming attacker's fleet is indeed this tall.
What if the mechanic worked in reverse? Consider:
Initial battle: Attacker tags a POS as seiged with minimal work, and posguns cannot be killed at this time. Perhaps attacker onlines some sort of siege module similar to the SBU in nullsec.
Final battle: Defender gets 2 days to form a fleet that fights alongside their posguns, which are still alive. Attacker has to defeat defender's fleet + posguns to win.
Advantages: 1. No barrier to entry for attacker. All they have to do is tag the pos for seige. 2. No more boring PVE fights against automated guns. 3. Defender actually gets some legitimate terrain advantage in the fight that matters. 4. Less logging in to find defenses already down, leading to hopelessness --> destruct all switch. 5. EPIC BATTLES with folks manning guns while fleet action goes down becomes the norm  |

Alundil
The Unnamed.
165
|
Posted - 2012.09.07 12:56:00 -
[174] - Quote
Utsen Dari wrote:Thinking on this further: the way the current POS reinforce system works is sort of backward. Attacker fights a PVE battle against automated posguns, then defender gets two days to form up a fleet to defeat attacker. Automated posguns are just barrier to entry for the fight; attacker must bring a fleet that is at least this tall, so to speak, to have a battle. Posguns also do not actually help defender keep the system unless defender is a bunch of insomniacs who are online 23-7, assuming attacker's fleet is indeed this tall.  What if the mechanic worked in reverse? Consider: Initial battle: Attacker tags a POS as seiged with minimal work, and posguns cannot be killed at this time. Perhaps attacker onlines some sort of siege module similar to the SBU in nullsec. Final battle: Defender gets 2 days to form a fleet that fights alongside their posguns, which are still alive. Attacker has to defeat defender's fleet + posguns to win. Advantages: 1. No barrier to entry for attacker. All they have to do is tag the pos for seige. 2. No more boring PVE fights against automated guns. 3. Defender actually gets some legitimate terrain advantage in the fight that matters. 4. Less logging in to find defenses already down, leading to hopelessness --> destruct all switch. 5. If defender throws destruct all switch before final battle, attacker can just leave and does not actually have to fight the posguns at any time. 6. Defender no longer has to worry about getting attacked at Ridiculous O'clock because it's no longer possible to defang the POS while defense is asleep or at work. 7. EPIC BATTLES with folks manning guns while fleet action goes down becomes the norm  EDIT further thoughts: if the attacker is onlining some object to tag the POS for siege, perhaps the mechanic could be: defender has to blow that thing up to stop the siege, or else their POS continues to be vulnerable once the reinforce timer is up. So defender MUST sortie to kill it. Battle rages until pos+guns are down or until the attacker's siege thingy is down. Attacker's siege thingy could be a pricey item so you can't just spam it around to troll folks without significant cost.
I like where this is going and think that further discussion or expansion (iteration ) would be warranted. Having had the "wakeup, logon, d-scan, exit ewarp, cloak warp to safe near POS, realize tower is reinforced and bubbled to all hell and mods are all shot up" happen to me once or twice, I can safely say it's a very frustrating thing.
It would also be nice if the POS guns were a bit (just a bit) better when unmanned and auto firing. Because other than if someone is actively driving them, I've never considered them too much of a threat. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
37
|
Posted - 2012.09.07 13:12:00 -
[175] - Quote
I like your thinking of removing things that directly lead to the defenders going "well screw this SD all" but the dynamics of wormhole space and favoring the prepared kind of appeal to me to and to a degree if you enter WH space unprepared and ignore the risks you only have yourself to blame in the end - tho that said its a bit of a different story if someone drops a 200 man T3 fleet on your 10 man C3 corp very little in the way of being prepared can help you there. |

Utsen Dari
Adhocracy Incorporated Adhocracy
17
|
Posted - 2012.09.07 13:17:00 -
[176] - Quote
Alundil wrote:It would also be nice if the POS guns were a bit (just a bit) better when unmanned and auto firing. Because other than if someone is actively driving them, I've never considered them too much of a threat.
I disagree, because I believe PVE against unmanned guns is lame, and more competent AI guns would encourage defenders to rely more on them for defense instead of their fleet.
IMO starting a siege should be less about surprise attacks taking out all the guns before defender can wake up, and more about sending formal notice that defender is going to lose assets later unless they take positive action. As it is with POCOs, for example. IMO posguns should be there to support the defender's human players, giving them an advantage; without the humans they should be weak as hell, but conversely they should be impossible to incapacitate until the human defenders get a chance to wake up and use them. |

Alundil
The Unnamed.
165
|
Posted - 2012.09.07 13:20:00 -
[177] - Quote
Rroff wrote:I like your thinking of removing things that directly lead to the defenders going "well screw this SD all" but the dynamics of wormhole space and favoring the prepared kind of appeal to me to and to a degree if you enter WH space unprepared and ignore the risks you only have yourself to blame in the end Agreed. Preparation and proper planning should matter (and it currently does) on both the attacker and defender perspectives. If, as a defender, I spend tens of hours and billions of ISK making sure that my home is relatively secure (as a home should be) then that ought to matter. If on the other hand, as an attacker, I spend quite a few hours gathering intel, activity patterns, possible ship reserves, etc tha,t too, should matter.
Rroff wrote:tho that said its a bit of a different story if someone drops a 200 man T3 fleet on your 10 man C3 corp very little in the way of being prepared can help you there.
Of course, If this happens then welp and there's really no saving the corp/wh at that point without hiring mercs for defense. |

Alundil
The Unnamed.
165
|
Posted - 2012.09.07 13:24:00 -
[178] - Quote
Utsen Dari wrote:Alundil wrote:It would also be nice if the POS guns were a bit (just a bit) better when unmanned and auto firing. Because other than if someone is actively driving them, I've never considered them too much of a threat. I disagree, because I believe PVE against unmanned guns is lame, and more competent AI guns would encourage defenders to rely more on them for defense instead of their fleet. IMO starting a siege should be less about surprise attacks taking out all the guns before defender can wake up, and more about sending formal notice that defender is going to lose assets later unless they take positive action. As it is with POCOs, for example. IMO posguns should be there to support the defender's human players, giving them an advantage; without the humans they should be weak as hell, but conversely they should be impossible to incapacitate until the human defenders get a chance to wake up and use them.
I don't disagree in the sense that more PVE is bad. I get that. I simply think, for the most part, that unmanned POS guns are, on the whole, pointless. They serve no real threat to the attacker. I've never felt threatened by them on the times where I've attacked a POS. They are more nuisance than anything else is what I was trying to say I guess. Unless there's someone manning them and focusing them, there is very little defense offered by those "defensive" modules (ECM aside in the smaller wormholes). |

Utsen Dari
Adhocracy Incorporated Adhocracy
17
|
Posted - 2012.09.07 13:42:00 -
[179] - Quote
Yeh, I'm with you that posguns are not a credible threat against a prepared attacker, and don't really help the defender much in the end, under the current system. Currently the main purpose of automated POS defenses is to make attacking the POS annoying enough that the attacker wouldn't want to do it just for the reward of seeing all the ships inside self destruct. The explicit threat of "you have to fight all these annoying PVE guns and then not get any fight or loot at all" is the usual defense for most systems in wormspace. These systems are defended by apathy. And it is highly effective. Because fighting PVE posguns is lame.
If the attacker was prevented from killing the posguns until the tower came out of reinforce, it would be different. They'd be an actual asset for the defense to use in the fight where their fleet is in play. Currently they're not, if the attacker is smart and launches his attack at Ridiculous O'clock.
Furthermore, if the attacker didn't NEED to slog through the posguns to get humans to show up and defend, they'd also be more likely to try an attack and see what the defenders bring. I think this is a good thing: more sieges would happen, and of those, more would end in a climactic PVP fight instead of a PVE battle followed by an anticlimax. |

Klarion Sythis
Bite Me inc Elysian Empire
39
|
Posted - 2012.09.07 14:03:00 -
[180] - Quote
@Utsen Dari - Drop your idea in the Features & Ideas section. I like the basic idea, and that's the best way for it to receive attention. As long as the POS SBU's require sufficient investment to acquire and place, I think it has promise for spicing up fights. The downside is, timing towers is an important defender advantage. This would have to remain in their control, even if the POS SBU just activates the stront.
For POS defenses, they should put pressure on enemy logi, not win fights. Any changes to their effectiveness should be carefully tested, whether nerfed, buffed, or scaled. |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
37
|
Posted - 2012.09.07 14:33:00 -
[181] - Quote
Alundil wrote: Of course, If this happens then welp and there's really no saving the corp/wh at that point without hiring mercs for defense.
Hiring mercs isn't likely to help much if the hostiles maintain proper hole control - that said comes back to how prepared you are - even when someone maintains around the clock WH control there are still ways for a prepared corp to get reinforcements in if they take the necessary steps in advance - which are almost entirely impossible to a corp that either ignores the risk entirely or takes the attitude of dealing with it when it comes to it.
As mentioned this is one of the reasons I like WH space you can't just batphone for reinforcements to pile in when agressed. |

Utsen Dari
Adhocracy Incorporated Adhocracy
19
|
Posted - 2012.09.07 14:54:00 -
[182] - Quote
Klarion Sythis wrote:Drop your idea in the Features & Ideas section. Would like to hear more ways to improve the idea by wormspace dwellers before bringing it to the eve community at large.
Klarion Sythis wrote: The downside is, timing towers is an important defender advantage. I feel this problem has already been solved by CCP. The mechanism POCOs use for this works well IMO: no matter when it's reinforced, the POCO comes out in a timezone when the defenders plan to be ready. Seems like the new POS design could easily incorporate that new mechanism. Stront is cheap. I could see a full bay being standard to activate whatever POCO-style reinforce settings the defender has input beforehand.
|

Alundil
The Unnamed.
165
|
Posted - 2012.09.07 15:05:00 -
[183] - Quote
Rroff wrote:Alundil wrote: Of course, If this happens then welp and there's really no saving the corp/wh at that point without hiring mercs for defense.
Hiring mercs isn't likely to help much if the hostiles maintain proper hole control - that said comes back to how prepared you are - even when someone maintains around the clock WH control there are still ways for a prepared corp to get reinforcements in if they take the necessary steps in advance - which are almost entirely impossible to a corp that either ignores the risk entirely or takes the attitude of dealing with it when it comes to it. As mentioned this is one of the reasons I like WH space you can't just batphone for reinforcements to pile in when agressed.
Absolutely true. It's also one of the reasons I like WHs as well. Was just mentioning an edge case solution to the problem of surprise T3 buttsexx |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.09.07 15:42:00 -
[184] - Quote
If anything, we need a fix for the T3 OMGWTFBBQBUTTSEXXXX problem going on :| |

Two step
Aperture Harmonics K162
2155
|
Posted - 2012.09.07 19:35:00 -
[185] - Quote
Utsen Dari wrote:Thinking on this further: the way the current POS reinforce system works is sort of backward. Attacker fights a PVE battle against automated posguns, then defender gets two days to form up a fleet to defeat attacker. Automated posguns are just barrier to entry for the fight; attacker must bring a fleet that is at least this tall, so to speak, to have a battle. Posguns also do not actually help defender keep the system unless defender is a bunch of insomniacs who are online 23-7, assuming attacker's fleet is indeed this tall.  What if the mechanic worked in reverse? Consider: Initial battle: Attacker tags a POS as seiged with minimal work, and posguns cannot be killed at this time. Perhaps attacker onlines some sort of siege module similar to the SBU in nullsec. Final battle: Defender gets 2 days to form a fleet that fights alongside their posguns, which are still alive. Attacker has to defeat defender's fleet + posguns to win. Advantages: 1. No barrier to entry for attacker. All they have to do is tag the pos for seige. 2. No more boring PVE fights against automated guns. 3. Defender actually gets some legitimate terrain advantage in the fight that matters. 4. Less logging in to find defenses already down, leading to hopelessness --> destruct all switch. 5. If defender throws destruct all switch before final battle, attacker can just leave and does not actually have to fight the posguns at any time. 6. Defender no longer has to worry about getting attacked at Ridiculous O'clock because it's no longer possible to defang the POS while defense is asleep or at work. 7. EPIC BATTLES with folks manning guns while fleet action goes down becomes the norm  EDIT further thoughts: if the attacker is onlining some object to tag the POS for siege, perhaps the mechanic could be: defender has to blow that thing up to stop the siege, or else their POS continues to be vulnerable once the reinforce timer is up. So defender MUST sortie to kill it. Battle rages until pos+guns are down or until the attacker's siege thingy is down. Attacker's siege thingy could be a pricey item so you can't just spam it around to troll folks without significant cost.
I like this sort of idea. If you want to spend some time refining it some and post it to F&I, send me an eve mail with the link and I will pass it on. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Kynric
Sky Fighters Talocan United
1
|
Posted - 2012.09.07 22:48:00 -
[186] - Quote
One of the problems with the current POS design is that there is no middle option between a full system assault and doing nothing to a system. As it is now, tomorrow or perhaps the day after will return any tower or poco that was not taken to armor to full health without any effort or expense. As such, there is no compelling need to defend structures from a harassment force. Perhaps a system could be constructed which would encourage protecting ones system from harrasment.
I would prefer that it be harder to remove defended and maintained structures than it is now, easier to remove abandoned ones and that there be a middle option wherein my time and efforts attacking cost the defenders time and efforts to maintain their home. A tower could be both more and less fragile than it is now if a smaller attack than a full system assault were to be meaningful because it actually disrupts the defenders lifestyle. For example it could be designed such that a fairly weak attack is sufficent disrupt industrial activities, shutting off refineries, silo farms, drug labs, production lines, research labs, fitting services, access to goods and the like until such time as repair supplies are purchased/made and hauled in to return the structure to health.
With a system like this the POS could be more vulnerable to attack without making it easier to actually remove it and take its contents. As it stands it is perhaps too easy to actually take everything from someones home, yet it is too hard to meaningfully disrupt their activities. Perhaps if it were easy to disrupt undefended structures people would undock, move around and defend their structures. More ships undocked and moving about would make my time in game better. |

Mal Nina
The Red Circle Inc.
21
|
Posted - 2012.09.08 02:33:00 -
[187] - Quote
I believe much of the confussion about what is being proposed is based on symantics and current term usage.
Currently we have 3 pos sizes. In the future there will be a "pos" like structure that can be added on to till some max limit is reached. The question is should that size limit be restricted based on WH type? the same could be said should that size limit be based on HS, LS and null? One might conclude those questions are being asked. (I would hope) So the first thing we must all do is suspend our current understanding of "pos" design and remember this is a whole new way of looking at that design. Should a C1 allow you to create a system wide spanning "POS"? or should there be a some limit imposed?
For the most part I am against limits. The limits of WH mass really help in the structure of what will work and what will not. So you set up a huge pos in a C1... logistics thorugh the mass retrictions of your connection should be the limiting factor. But that said, until more is known about the propsed changes it is futule to have an arguement on limits for the new POS system.
Now for more issues due to forcefield removal.
It is common practise for corperations to throw ships out of a hanger to baffle the enemy as to the number of players online. Unless you have eyes on each and everypos in system one cannot know what can be brought to the fight. I think this is a viable tactic and would hate to see it go away no matter how much it sucks to verify what is in the system and put scouts on each pos. There has to be ways to do subterfuge with the new pos structures. so only having piloted ships show as docked at a pos would be a huge intel change to the current system and not one that might be good. (no I hate this tactic but it is viable one)
as other have said the ability to warp off is a key issue....
How will logging in and off work... will we log in on the station? or from space as we currently do?
But until we know more details about what is proposed and any restrictions that might be considered there is only so much we can do. However, at this time what we can do is draw up a list of things we would like to see.
Like Modularity gets my vote as an indy
pos set up away from just moons - check
some mechanism that allows a safe dock and undock - check mechanism to put unmanned ships safetly at the station that can be seen- check allowing dscan from a safe location - check
Dislike Arbitrary limits on POS size based on environment... let logistics dictate).
how CCP makes this happen I really do not care (unless it is daft fo course) 
debate the issues, add to the list and give our CSM something to think about and report.
stupid saved draft function... |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.09.08 02:46:00 -
[188] - Quote
Mal Nina wrote:I believe much of the confussion about what is being proposed is based on symantics and current term usage.
Currently we have 3 pos sizes. In the future there will be a "pos" like structure that can be added on to till some max limit is reached. The question is should that size limit be restricted based on WH type? the same could be said should that size limit be based on HS, LS and null? One might conclude those questions are being asked. (I would hope) So the first thing we must all do is suspend our current understanding of "pos" design and remember this is a whole new way of looking at that design. Should a C1 allow you to create a system wide spanning "POS"? or should there be a some limit imposed?
For the most part I am against limits. The limits of WH mass really help in the structure of what will work and what will not. So you set up a huge pos in a C1... logistics thorugh the mass retrictions of your connection should be the limiting factor. But that said, until more is known about the propsed changes it is futule to have an arguement on limits for the new POS system.
You're prolly right, however limiting factors will need to be introduced. As I mentioned earlier, I think the best way to go about the new mechanic is to have skills limiting what you can do with your POS. Need a refinery? Have the "deep space refining" skill. Need to use storage silos? have the "deep space storage solutions" skill. Wouldn't be too hard to implement. Have the new modules do 90% of what the current ones do, and have the appropriate skill give a 5%/level boost, so the net effect would be a +15% modifier should the skill be trained to 5. Goes for tower fuel usage, shield resistances......essentially the station begins to function the same way your ships do, and you're able to tailor it to your needs at a whim.
A work around for the docking is to issue each station with a directional scanner, accessible via a pop-up window or a button on the sidebar. They're issued with every ship, why not the station? Now you can be walking around your station, working on your ship fittings or your mobile lab or what have you, and you can still be watching D-scan. If CCP implements a mechanic where you are dumped out of your station at a random spot on a 360 degree disc around the midsection of the tower, you'd be unable to bubble in the occupants unless you put up a bubble in the path of every celestial - and hope your enemies dont have a SS waaay off the planetary disc. To keep people from throwing up a bubble on top of you, use the current mechanics of being unable to anchor things within X distance of an online POS and put it at like 60k or so, to give the occupants some wiggle room. Just some more suggestions... |

Mal Nina
The Red Circle Inc.
21
|
Posted - 2012.09.08 03:32:00 -
[189] - Quote
Forgot to add... clones and T3 susbsystem changing in the POS in a WH! |

Pancake King
Unreal Realities
11
|
Posted - 2012.09.08 07:32:00 -
[190] - Quote
Mal Nina wrote:Forgot to add... clones and T3 susbsystem changing in the POS in a WH!
Agree with T3 subsystem changing. Disagree with clones.
|

mr roadkill
Jazz Associates Azgoths of Kria
3
|
Posted - 2012.09.08 09:29:00 -
[191] - Quote
Pancake King wrote:Mal Nina wrote:Forgot to add... clones and T3 susbsystem changing in the POS in a WH! Agree with T3 subsystem changing......
Yes we would like this , the clones would be simplifying things too much though I think. |

Klarion Sythis
Bite Me inc Elysian Empire
41
|
Posted - 2012.09.08 14:34:00 -
[192] - Quote
mr roadkill wrote:Pancake King wrote:Mal Nina wrote:Forgot to add... clones and T3 susbsystem changing in the POS in a WH! Agree with T3 subsystem changing...... Yes we would like this  , the clones would be simplifying things too much though I think.
I wouldn't consider it simplifying anything since, as it stands, a variety of clones are very impractical to use. I have never logged off in the wormhole with a crystal set because if an armor fleet is called, all I'm doing is adding a couple bil to my killmail if I die. If people are just flying around with learning implants and a couple of hardwires, sure, I can see this point of view. However, if you're willing to fly in Crystals, Slaves, Talismans, etc. then this feature suddenly becomes amazing. To be clear, this has nothing to do with clone jumping; only clone swapping at a single location. If I choose to install 8 billion isk in implants in my POS, then that's all the more I stand to lose if it gets blown up. |

Kelhund
Mars University Chained Reactions
8
|
Posted - 2012.09.08 15:06:00 -
[193] - Quote
mr roadkill wrote:Pancake King wrote:Mal Nina wrote:Forgot to add... clones and T3 susbsystem changing in the POS in a WH! Agree with T3 subsystem changing...... Yes we would like this  , the clones would be simplifying things too much though I think.
Cant agree with putting cloning bays in the stations. Not only is it not compatible with the theory that WH systems are "off the grid" so to speak, it also destroys the risk vs reward of getting your hands on expensive materials at the risk of being blown all the way back to New Caldari when you get podded |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
13
|
Posted - 2012.09.08 16:41:00 -
[194] - Quote
Changing sub-systems in j-space pos' is a must have.
Changing clones should only be allowed inside, and only if we can transport a clone into the wh and store in our pos. We shouldn't be able to clone jump into wh and/or out of it. |

Alundil
The Unnamed.
165
|
Posted - 2012.09.08 20:24:00 -
[195] - Quote
Klarion Sythis wrote:mr roadkill wrote:Pancake King wrote:Mal Nina wrote:Forgot to add... clones and T3 susbsystem changing in the POS in a WH! Agree with T3 subsystem changing...... Yes we would like this  , the clones would be simplifying things too much though I think. I wouldn't consider it simplifying anything since, as it stands, a variety of clones are very impractical to use. I have never logged off in the wormhole with a crystal set because if an armor fleet is called, all I'm doing is adding a couple bil to my killmail if I die. If people are just flying around with learning implants and a couple of hardwires, sure, I can see this point of view. However, if you're willing to fly in Crystals, Slaves, Talismans, etc. then this feature suddenly becomes amazing. To be clear, this has nothing to do with clone jumping; only clone swapping at a single location. If I choose to install 8 billion isk in implants in my POS, then that's all the more I stand to lose if it gets blown up.
I would like to see the swapping of clones within a station too for that ^ very reason. Not clone jumping from station/region to another. Just swapping for implant reasons. |

Pancake King
Unreal Realities
11
|
Posted - 2012.09.09 00:25:00 -
[196] - Quote
Alundil wrote:Klarion Sythis wrote:mr roadkill wrote:Pancake King wrote:Mal Nina wrote:Forgot to add... clones and T3 susbsystem changing in the POS in a WH! Agree with T3 subsystem changing...... Yes we would like this  , the clones would be simplifying things too much though I think. I wouldn't consider it simplifying anything since, as it stands, a variety of clones are very impractical to use. I have never logged off in the wormhole with a crystal set because if an armor fleet is called, all I'm doing is adding a couple bil to my killmail if I die. If people are just flying around with learning implants and a couple of hardwires, sure, I can see this point of view. However, if you're willing to fly in Crystals, Slaves, Talismans, etc. then this feature suddenly becomes amazing. To be clear, this has nothing to do with clone jumping; only clone swapping at a single location. If I choose to install 8 billion isk in implants in my POS, then that's all the more I stand to lose if it gets blown up. I would like to see the swapping of clones within a station too for that ^ very reason. Not clone jumping from station/region to another. Just swapping for implant reasons.
It's part of the risk/reward in WH space though. If you're willing to fly in Crystals/Slaves/Talismans, then you need to be willing to lose those Crystals/Slaves/Talismans.
|

Alundil
The Unnamed.
165
|
Posted - 2012.09.09 00:50:00 -
[197] - Quote
I don't think anyone is saying that they aren't willing to lose them. But different implant sets are useful for different ships/setups no? It would be excellent to be able to swap between those separate setups.
Note all swappable clones would be housed in a POS structure and so vulnerable to eviction casualties. |

Lexylia
Atztech Inc. Exhale.
8
|
Posted - 2012.09.10 01:37:00 -
[198] - Quote
Utsen Dari wrote:Thinking on this further: the way the current POS reinforce system works is sort of backward. Attacker fights a PVE battle against automated posguns, then defender gets two days to form up a fleet to defeat attacker. Automated posguns are just barrier to entry for the fight; attacker must bring a fleet that is at least this tall, so to speak, to have a battle. Posguns also do not actually help defender keep the system unless defender is a bunch of insomniacs who are online 23-7, assuming attacker's fleet is indeed this tall.  What if the mechanic worked in reverse? Consider: Initial battle: Attacker tags a POS as seiged with minimal work, and posguns cannot be killed at this time. Perhaps attacker onlines some sort of siege module similar to the SBU in nullsec. Final battle: Defender gets 2 days to form a fleet that fights alongside their posguns, which are still alive. Attacker has to defeat defender's fleet + posguns to win. Advantages: 1. No barrier to entry for attacker. All they have to do is tag the pos for seige. 2. No more boring PVE fights against automated guns. 3. Defender actually gets some legitimate terrain advantage in the fight that matters. 4. Less logging in to find defenses already down, leading to hopelessness --> destruct all switch. 5. If defender throws destruct all switch before final battle, attacker can just leave and does not actually have to fight the posguns at any time. 6. Defender no longer has to worry about getting attacked at Ridiculous O'clock because it's no longer possible to defang the POS while defense is asleep or at work. 7. EPIC BATTLES with folks manning guns while fleet action goes down becomes the norm  EDIT further thoughts: if the attacker is onlining some object to tag the POS for siege, perhaps the mechanic could be: defender has to blow that thing up to stop the siege, or else their POS continues to be vulnerable once the reinforce timer is up. So defender MUST sortie to kill it. Battle rages until pos+guns are down or until the attacker's siege thingy is down. Attacker's siege thingy could be a pricey item so you can't just spam it around to troll folks without significant cost.
Sorry this idea is not really well tought....
In PURE theory its a neat idea and sounds good in all but in reallty it will be the carebear dream....
why ?
because in reallty it will look like this: Attackers come and declare "your pos is now sieged"
defenders: oh okay thanks for warning we will just fly out all valuable stuff and only leave a rawr tower with nothing worth shotting it there..... you cant even bubble the pos because pos guns or defenders could risk free destroy them....also they can log out thier alts with hauler/orkas/caps with their stuff in gets even easier. Also you couldnt punish thos special people who dont stront up thier pos like this .... REF system is fine like it is ..... reffing a pos does not take that long about 1-3hrs depends if u have a dread handy or not...
pos guns are not mean to make your pos unkillable its just to make it unattractive to shot it ... a small viliage looks easier to smash than a heavy armed fortress ...
And it doesnt really make a difference if you have pos guns after ref or befor because all depends on how many ppl u can bring after the nearly 2 days rf... |

Nash MacAllister
The Kairos Syndicate Transmission Lost
20
|
Posted - 2012.09.10 12:13:00 -
[199] - Quote
Lexylia wrote:defenders: oh okay thanks for warning we will just fly out all valuable stuff and only leave a rawr tower with nothing worth shotting it there.....
So? This is what happens right now, better than 90% of the time I would estimate. Taking down towers with the hope of getting mega loot is non-existent. I mean hell, all they have to do is load up the Orcas and log off in the POS shields. Come back in 2 weeks and get rolling again. The only time that doesn't work is if you intend to occupy the system and set up a tower where the old one was. Rare...
As far as this "issue" is concerned, it is going to be dependent on what replaces POS shields and how CCP intends to handle undocking.
I kinda like the original idea or some variant. I guess cruise missiles would be finally worth putting up? Lol The enemy of my enemy is... -ájust another guy that needs killin' |

TheGunslinger42
Bite Me inc Elysian Empire
372
|
Posted - 2012.09.11 12:54:00 -
[200] - Quote
I think clones and implants should be reconsidered entirely, not just how they are (or not) used in wormhole space but throughout the game. The mechanics seem very old and a bit odd, I think. |

Utsen Dari
Adhocracy Incorporated Adhocracy
25
|
Posted - 2012.09.11 14:26:00 -
[201] - Quote
Lexylia wrote:
In PURE theory its a neat idea and sounds good in all but in reallty it will be the carebear dream....
why ?
because in reallty it will look like this: Attackers come and declare "your pos is now sieged"
defenders: oh okay thanks for warning we will just fly out all valuable stuff and only leave a rawr tower with nothing worth shotting it there..... you cant even bubble the pos because pos guns or defenders could risk free destroy them....also they can log out thier alts with hauler/orkas/caps with their stuff in gets even easier. Also you couldnt punish thos special people who dont stront up thier pos like this .... REF system is fine like it is ..... reffing a pos does not take that long about 1-3hrs depends if u have a dread handy or not...
But you are accurately describing the current situation. Except for one thing: currently, the attackers have to do an annoying fight against PVE guns and then the defenders can choose to blow up or log out all their stuff ! |

BOBTHEPSY3
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.18 06:18:00 -
[202] - Quote
Hi I have a few points & ideas and there is no structure to it just ranting lolz.. I apologise for the long rant and bad grammar in advance. No IGÇÖm not posting with my main as I know what will happen to my lovely wh. Its great the Pos system is getting an overhaul / redesign.
I like the modular Pos idea. But the size of the Pos should not be limited to the class of WH. If people want to risk their isk resources to create their ideal Pos of choice say more indy or a death star they should be able to regardless of class of WH with maybe exception of ECM modules. I have not attacked a D!ckstar and donGÇÖt want to lol.
If the PVP corps want to PVP they will destroy it but it shouldnGÇÖt be a weekend safari knocking over a few 10 man corps Poses if they canGÇÖt get dreads into a C1 GÇôC2. I know it takes longer now with subcap fleets and it should even take longer with future Poses to destroy. People are risking their assets and time logistics and most are aware of the risk in living wormholes on both sides. If you attack them when they are not online it sucks for them. But thatGÇÖs Eve. Even now the attackers have the advantage. They probably have scouts watching and can get an equal size Pos up in less than hour maybe a bit longer if you suck like I do setting up a Pos. If the attacker wants to roll over someone they should spend the equal amount of isk/ time doing it versus the defender.
There is no excuse nerfing towers from a gaming side in my opinion. If they are serious about attacking someones WH or want a fight they will drop a tower build a capital or 2 or pay someone to remove a d!ckstar or blob. CCP allows such structures in a C1-C2 but donGÇÖt forget how much of an effort it is for a small corp like mine of 5 people to keep it running casually playing.
Different issue----Maybe something to consider.. Increase the cost of having an alliance to stupid amount maybe 50nâá150mio a corporation a month that control have sovereignty. You might have smaller alliances more so called friendly fire more carnage more pvp? It wonGÇÖt be an issue isk wise for big alliances.
The new Pos should be destructible not conquerable if it turns out the new system is like a miniature Outpost with the amenities of empire living but it can be captured by someone you will probably have less people living in wormholes especially a small corp. 0.0 all over again. Not worth the effort if they can bring a dread fleet in a C1-C2. I live in a WH because itGÇÖs not 0.0 and none of the bull$h*t politics. Been there done that got the t-shirt donGÇÖt want another dam one lol. I mean why did CCP create Wormholes? In the introduction movie for Eve it says you can choose the path you want. We do not want another 0.0 for wormholes where u can get hotdropped or even more blobbed lol.
If the Pos is replaced with a Modular Pos or NPC stations in wormholes can we in the future do missions for them? As in when our Poses get sieged it might be possible to have the npc defend our Pos based on our standings with Sansha or the Sleepers themselves? Or the attackers could hire the NPCGÇÖs to help attack a Pos?
As for the forcefield some of us who live in the wormholes have more than 1 account and pvp with them. I myself pvp with 3 characs and have 2 scouts accounts that I use at the same time watching the other entry points. If the forcefield is removed my few ships they can see are no longer safe and it removes your chances to quickly align inside a Pos to get a cheap gank. And before you say itGÇÖs unfair IGÇÖm in the safetly of my Pos shields I have spent the time isk and risk for this relative safety to pick fights when I want and hide when I want. The pos forcefield allows me to do so. Changing game play from a dynamic to static station games would suck greatly. Before you can say I know nothing about WH life our system has been seiged 2 times by separate corps alliances a mixed bag the second time of PL some wormhole greifers and luckily we had friends to help to thwart the attacks. Having great FCGÇÖs (not our corp) made the difference between winning and losing we had capitals and they did not help us win. The FCGÇÖs made the difference.
Some ideas on the modular Pos laugh away lol If you wanted to spend the isk resources you could have the same defensive power like now just at great cost to individual corps alliances. They still could be destroyed but are and look like normal NPC stations. The POS is initially bought as a small structure. Only structure on market nothing else. No medium or large. Faction drop as bpcGÇÖs. No Pos modules. You could upgrade the structure from small to medium to large which would increase the power and cpu output from inside the Pos. Imagine a Stargate Atlantis like someone else said with a dome bubble where you undock which is 20km radius 10km high. You would still have the safety of a Pos shield bubble and shiny radar dish to orbit so you can still scan etc. Rest of the structure is exposed with guns etc sticking out everywhere if you spent the points.
Each time you have upgraded, it gives you additional points to spend where you want. As in if you need a few more guns spend the points. Each time you upgrade it would cost you when you add a module you want similar to PI when upgrading or adding relative to current market costs.
Drag ammo from corporate array to gun slot. No more hauling ammo around to each gun, drop it in your corporate hangar then move it to guns bay through an interface. Maybe a skill for moving your ammo or for damage control of your starbase that will use Automated Robots to do such tasks. Want another corporate or refining array allocate the points and watch them appear. Add a repair station fitting service etc. Auto places the guns EW nuets disruptors etc around your starbase for LOS and for you so even noobs cant fkk it up.. well they could if not enough guns etc are allocated. If you remove a gun point will cost you extra isk.
|

BOBTHEPSY3
Imperial Academy Amarr Empire
0
|
Posted - 2012.09.18 06:19:00 -
[203] - Quote
continue---
Clones would be good.. Not a jump clone just a clone so if you die you could choose where you will come back to empire or 0.0 or your wh . DoesnGÇÖt mean jump clone back and forth to empire. Anyways they were just a few ideas. They might reduce lag etc.. A bit more simplistic maybe then current system but I look forward any response lol and critcisim. nüè Cheers
|

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.18 09:18:00 -
[204] - Quote
BOBTHEPSY3 wrote: Not a jump clone just a clone so if you die you could choose where you will come back to empire or 0.0 or your wh .
No, i don't think that would be a good idea. Podding someone out of a wormhole is quite important in maintaining some of the unique PVP tactics we have in W-space.
What some of us want is essentially the creation of a new type of clone - a "swap clone" for lack of a better term. The player would have to physically travel to where their clone was stored (e.g. pos or rorqual). This would allow wormhole residence to use different clones for different ships/activities.
I feel like this new clone should be added to k-space also, as the current 24 hour jump clone timer discourages me from joining in on our alliances low/null sec roam because it means that i have to sit around in high sec until i can jump back in my proper clone, before returning to our wormhole. They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.18 09:41:00 -
[205] - Quote
Utsen Dari wrote:Lexylia wrote:
In PURE theory its a neat idea and sounds good in all but in reallty it will be the carebear dream....
why ?
because in reallty it will look like this: Attackers come and declare "your pos is now sieged"
defenders: oh okay thanks for warning we will just fly out all valuable stuff and only leave a rawr tower with nothing worth shotting it there..... you cant even bubble the pos because pos guns or defenders could risk free destroy them....also they can log out thier alts with hauler/orkas/caps with their stuff in gets even easier. Also you couldnt punish thos special people who dont stront up thier pos like this .... REF system is fine like it is ..... reffing a pos does not take that long about 1-3hrs depends if u have a dread handy or not...
But you are accurately describing the current situation. Except for one thing: currently, the attackers have to do an annoying fight against PVE guns and then the defenders can choose to blow up or log out all their stuff !
I thought you couldn't use anything in the pos that requires CPU, once the tower has been reinforced? They see me trolling, they hating... |

TheGunslinger42
Bite Me inc Elysian Empire
383
|
Posted - 2012.09.18 10:54:00 -
[206] - Quote
All this talk of / desire for clone jumping (or more accurately 'swapping', since I don't think anyone wants people jumping into/out of/respawning in wormhole space clones) all sounds like a bit of a faff. It's a bit of a convoluted work around to the issue of not being able to just unplug implants (without destroying them).
Now, the arguments for/against that and how to balance it if it were to be done (A 'timer' to prevent it being too easy? Wait at least 24 hours after your brain surgery before doing it again! What will become of actual clone jumping? Etc) is a bit off topic, but I think that'd be better to address that rather than asking for new weird clone mechanics which only serve to accomplish the same thing. |

Rek Seven
Probe Patrol Project Wildfire
419
|
Posted - 2012.09.18 11:23:00 -
[207] - Quote
TheGunslinger42 wrote:All this talk of / desire for clone jumping (or more accurately 'swapping', since I don't think anyone wants people jumping into/out of/respawning in wormhole space clones) all sounds like a bit of a faff. It's a bit of a convoluted work around to the issue of not being able to just unplug implants (without destroying them).
Now, the arguments for/against that and how to balance it if it were to be done (A 'timer' to prevent it being too easy? Wait at least 24 hours after your brain surgery before doing it again! What will become of actual clone jumping? Etc) is a bit off topic, but I think that'd be better to address that rather than asking for new weird clone mechanics which only serve to accomplish the same thing.
Story wise, i think is would be much more preferable for capsuleers to just swap clones rather than cutting their sculls open every 24 hours. 
The system should work like this:
Jump clones - Allows capsuleer to travel to any region in K-space instantly (timer: once every 24hrs) Medical clone - Insures skill points Swap clone - Allows capsuleer to swap clone for implant purposes (timer: twice every 24hrs) They see me trolling, they hating... |

Kelhund
Mars University Chained Reactions
11
|
Posted - 2012.09.18 14:28:00 -
[208] - Quote
.......I dont like the idea of clone swapping period. If you dont want to loose your implants, change out your clone in K-space before you even think about going into W-space. Should be part of your prep before you go in every time, just like making sure you got probes in the launchers.
Pretty much everything else he said, though I agree with, cept if you want to make your towers huge, you should have the SP to do it. Isk is nearly meaningless to W-space dwellers ;) |

Rek Seven
Probe Patrol Project Wildfire
420
|
Posted - 2012.09.18 14:35:00 -
[209] - Quote
Kelhund wrote:.......I dont like the idea of clone swapping period. If you dont want to loose your implants, change out your clone in K-space before you even think about going into W-space. Should be part of your prep before you go in every time, just like making sure you got probes in the launchers.
You realise that we are not all wormhole day trippers and that people live in wormhols space, right?
It's not about fear of loosing implants, it's about being restricted to a single clone and consequently, being restricted to a specific ship/activity. They see me trolling, they hating... |

Gumby Ambraelle
Broken Wheel Mercantile and Trading Company Illusion of Solitude
38
|
Posted - 2012.09.18 14:39:00 -
[210] - Quote
This is true
If you want to live in a WH then you are required to sometimes do many jobs.
If I want to PVP, I would want diffrent implants than if I was doing manufacturing, and if I wanted to mine they might be diffrent still, or I wanted to be a fleet booster for an op.... etc
living in a WH you have to make comprimises, with the availabilty of a swap clone you could combine 2 jobs into one clone and not try to put 4 jobs into one clone...
But if not we will continue to carry on as we have |

Utsen Dari
Adhocracy Incorporated Adhocracy
26
|
Posted - 2012.09.19 11:34:00 -
[211] - Quote
Rek Seven wrote: I thought you couldn't use anything in the pos that requires CPU, once the tower has been reinforced?
If the POS is bubbled will their ships warp away when the defenders log off?
R.e. the first question, that is true. And I see no reason why a new, stationlike POS design could not also lock down services for CHA, labs, etc when the POS is reinforced.
I am confused by the second question. Logging out in a POS never warps you away, whether it is bubbled or not. That said, the only way currently to catch ships that loggoffski'd during a POS siege is to place one's own heavily bubbled POS directly on the site and hope it catches them when they log back in a week later (the "bug zapper" strategy ).
Additionally, the only way to prevent the defender from warping ships out during a siege is to garrison the cage bubbles with enough ships to defeat the defender's entire force, around the clock for 42 hours, to keep him from riding out and killing any bubbles. Which IMO is another example of optimal strategy that is completely not fun. I've done that as the attacker; it sucks.
BTW I took you guys' advice and made a post on F&I about the thing I posted on the last page: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=152897 |

Meytal
School of Applied Knowledge Caldari State
116
|
Posted - 2012.09.19 12:02:00 -
[212] - Quote
Utsen Dari wrote:Additionally, the only way to prevent the defender from warping ships out during a siege is to garrison the cage bubbles with enough ships to defeat the defender's entire force, around the clock for 42 hours, to keep him from riding out and killing any bubbles. Which IMO is another example of optimal strategy that is completely not fun. I've done that as the attacker; it sucks. Isn't that what it should be like though? You are attempting to drive your targets out of their home. If your targets make it easy by getting themselves podded out of the system or by having no defenses on their towers, that's beside the point.
It is very much a game-changing experience to be kicked out of a wormhole system, since it's entirely likely that the majority of your assets are tied up in that system. You can't just hide away with everything safe inside the tower until the next time your group re-captures everything. If you get kicked out, everything you had that you were not able to sneak out with you is now gone. You can't get it back.
It should not be quick or easy or fun to do that to someone, but something you do when there is a reason to do so.
|

Utsen Dari
Adhocracy Incorporated Adhocracy
26
|
Posted - 2012.09.19 12:20:00 -
[213] - Quote
What? Sieges should be not fun? Ridiculous. They should be fun for both sides. I know folks like to laugh about how EVE is their second job, but game mechanics designed around making the game explicitly not fun is IMO absurd.
Currently it's not very fun for the attacker, because he has to fight a PVE battle for the hope of getting a PVP fight, or more likely to watch the defender self-destruct after all the attacker's work.
Currently it's not very fun for the defender, because he builds a lot of neat defensive infrastructure to give himself a home field advantage and then never gets to use it since the attacker kills it while he is asleep.
These things should change. |

Meytal
School of Applied Knowledge Caldari State
116
|
Posted - 2012.09.19 19:55:00 -
[214] - Quote
Utsen Dari wrote:EDIT perhaps it should be noted that the passage of mine you're quoting was intended to show that, under the current system, the defender has the option of killing one bubble and GTFOing with all his warpable ships while the attacker is asleep. Page up a bit and you'll see that I was arguing against a position that my proposal would allow the defender to GTFO more. My intention was not to say that the attacker should be able to keep the defender from GTFOing with no work, sorry if that wasn't clear. Nah, I was commenting about the (true) fact that properly sieging a system is a lot of work and is not fun. Making the whole process more PvP and less PvE won't change the point I'm trying to make. I do like some parts of your proposal, but something doesn't feel right; I just can't put my finger on it yet.
Like everything else, bashing a POS is a trade-off. You need to invest a significant effort to kick someone out of a system, or at least take down a major portion of their assets. In exchange, you are taking down a major portion of their assets, and likely crushing a revenue stream. Remember, you are not just shooting up a fleet. You could be setting a corp or alliance back several months or years with an eviction or even a single tower take-down.
If you want these kinds of things to be easy, fun, and more frequent (implied due to the easy and fun bits), there also needs to be a way for the mechanics to support less of an investment required to maintain a healthy w-space presence. The concept is similar to the suggestion of easy-to-bash POSes for the "lesser" classes of w-space. If effort is not rewarded, over time there will be less effort attempted and thus fewer targets available.
The level of commitment in Nullsec is not nearly as high, since you will be docking in an invincible Outpost and storing your possessions there. Even if someone conquers the outpost, your items are safe for as long as you leave them there or find a third party who can get them out for you. If you shoot a POS in Nullsec, you only affect logistics or revenue; you aren't eliminating a major part of your target's assets. And by comparison, POSes are very easy to take down in Nullsec, while Outposts are difficult to conquer.
And honestly, I'm not so sure that the lack of availability of POS defenses is why POS owners self destruct their belongings. I think it has more to do with the fact that they've lost hope and they feel they're going to lose their POS and everything in it anyway, so why should they let the attacker have anything? This is the major difference between bashing a POCO and bashing a POS: you don't lose everything if a POCO dies.
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Utsen Dari
Adhocracy Incorporated Adhocracy
28
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Posted - 2012.09.19 23:06:00 -
[215] - Quote
Agreed 100% that the cause of self destruct is always loss of hope. Now back up a step and ask what causes loss of hope. I submit that logging in and finding one's defenses wiped out is a big part of that. Looking at the hostile forces, looking at the defense forces, and seeing little chance of victory: this train of thought is more likely to occur the less defense forces one has remaining.
r.e. easy, fun and frequent: I wholly support the last two things, but nowhere have I said that it should be easy. In fact the proposal makes it HARDER to win a siege as the attacker - I proposed that you have to fight fully manned guns and a fleet at the same time ! Note that there is a difference between the statement "sieges should be easier to start" and the statement "sieges should be easier to win."
IMO attacker should be given more incentive to start a siege for lols, get in over his head, and lose. Very hard for a competent attacker to do that currently because automated PVE guns are easy to plan around and offer no surprises. |
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