
cuarentaydos
The Graduates Morsus Mihi
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Posted - 2011.03.21 15:18:00 -
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In General, I support the idea.
However, while the lag situation with all its perks (10-15min cycle time, soul-crushing lag messages, ships dying half an hour after being shot and warping out, etc) is something that certainly has to be worked on, it is also something everybody more or less willingly accepts when jumping into a lagged-out system. I'm not saying it's not relevant, but CCP knows this and raging about it at this point won't help the process.
The main problem I see here, and the one that really causes a lot of anger, is that in the current state of the server, you can lose your ship despite having logged out (or crashed) hours ago. Many nullsec dwellers live by the philosophy that once you undock your ship in 0.0, you accept and eventually expect to lose it. Fine. But efforts should be made to ensure that as soon as an account is offline and their aggression timer is up, their assets are invulnerable, losing ships while at work / in bed with your computer turned off is not part of the deal.
Originally by: Makumba Aki
So you are wondering about lag while there are like 2000 players on grid? Seriously? 
I bet when CCP makes 2000 men battles lagfee the NC will simply bring 4000 people and keep *****ing about the lag. (actually the NC is only bithching about the lag they cause only when they lose)
Every single fleet battle is essentially a showcase for a prisoners' dilemma case, with bringing as many pilots as you can always being the dominant strategy. That has nothing to do with who is involved, any side in any conflict opting for the inferior strategy of just bringing a few hundred would inevitably get obliterated. Now I am fairly certain CCP understands this premise, and within current game mechanics, there is nothing either they or the players can do to solve it.
But there was a feature announced once that might have helped a bit. Anyone remember treaties? Sure, nobody brings 200 people when the opponent has 600 at the ready. But what if the leaders of the involved parties could sign an in-game treaty, voluntarily limiting their fleet size to a certain number? A small breach of that treaty within a margin of error of say 10% would result in a reasonable fine, but if any side decided to bring significantly more than agreed to, they would automatically forfeit their strategic goal (usually sov-related).
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