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ScoRpS
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Posted - 2011.03.21 15:20:00 -
[1]
There should be a prison service available.
Alliance prisons and CCP prisons.
Don't really know about mechanics that need to be tweeked but it should also allow for possibilities of break outs aswell.
Is this crazy idea gonna be anygood though?
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Janos Saal
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Posted - 2011.03.21 16:25:00 -
[2]
Edited by: Janos Saal on 21/03/2011 16:29:17 So your idea is "prisons"? That's it? No description of what they would do, or who could be put in them, or where they would be located, or what skills they might require, or how much they might cost?
Regardless of all that, are you actually suggesting sticking actual players - paying customers - in an involuntary prison from which they cannot participate in internet spaceships?
Quote: Is this crazy idea gonna be anygood though?
No. No it is not.
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ScoRpS
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Posted - 2011.03.21 17:24:00 -
[3]
yea why not?
a simple capture mechanic and say a day or two in the cooler. If you have a decent corp/alliance/gang they can bust you out but yea lets put some meat on the bones here..
The Capture: Keep target's pod warp scrambled for say 5 minutes in a sov held area then get an option to imprison person, providing said alliance has a prison installed somewhere. Said pilot can self destruct in 2 minutes to avoid this if desired.
Special Police Ship: A new ship class perhaps called "Marshall Class" to do the imprisoning.
The Prison: A non POS Celestial Object that can be accessed and attacked by a reasonable gang to release prisoners and ofc the Prison should have a limited ability to install proctective pos style weapons. Perhaps work for mercs to break out prisoners?
The Release: This would be simple, wherever your clone is set thats where u are released to.
Character History: Should also include time done in prisons and the crime they were arrested for.
I think this feature would add some much needed depth to the outlaws life and make for a far more interesting game experience.
You put your ship, crew and liberty of freedom at risk when you do something naughty and the epic lol's of imprisoning an entire enemy fleet would be priceless.
But yea we pay to play and 24-48 hour sentances in prison maybe even less wouldnt hurt too much. no training penalty ofc.
Well thats my idea completely in the open now.
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Di Mulle
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Posted - 2011.03.21 17:45:00 -
[4]
Originally by: ScoRpS y
You put your ship, crew and liberty of freedom at risk when you do something naughty and the epic lol's of imprisoning an entire enemy fleet would be priceless.
But yea we pay to play and 24-48 hour sentances in prison maybe even less wouldnt hurt too much. no training penalty ofc.
I guess, we will soon find that miners are naughtiest of them all.
Also, no. Not because of a naughty miners, even.
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Humphrey Goff
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Posted - 2011.03.21 19:47:00 -
[5]
This is a really good idea, also makes room for a new commodity: "Shower room soap".
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Ben Johnson
Gallente Deep Space Constructions
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Posted - 2011.03.21 23:21:00 -
[6]
Think of all the people that participate in large alliance vs. alliance 0.0 battles! Pods WILL be scrammed and captured from both sides to deplete each others' manpower as well as ruining their enemy's day(s). Also, don't forget about the HUGE griefing potential here.
In short: This idea sucks. ___________________________________________ CEO of Deep Space Constructions --WEBSITE UNDER CONSTRUCTION-- |
Fredfredbug4
Gallente
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Posted - 2011.03.22 00:00:00 -
[7]
Edited by: Fredfredbug4 on 22/03/2011 00:01:47 This sounds like an interesting idea but is not really a good one in my opinion.
What if your ship gets destroyed and some asshat imprisons and never releases you? Game over! In this case being pod killed would be the MERCIFUL thing to do. But as we know in the case of EVE, players will just hold each other captive and eventually forget about the prisoners in general unless they are ransoming them or something.
If this is to be implemented, a character can only stay in jail for a week. This way it isn't such a terrible thing to happen and if you hold someone important for a week (like a corp CEO) then it is actually effective. Afterward they are returned, safely, to their home station with all their implants but even then that would be a nuisance.
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Halin Damal
Gallente
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Posted - 2011.03.22 00:33:00 -
[8]
Originally by: Humphrey Goff ... makes room for a new commodity: "Shower room soap"...
Hahaha, with the description "Extra slippery! You better don't drop it!" There are 10 types of people; those who understand and those who don't understand binary! |
Sealiah
Minmatar Coffee Lovers Brewing Club Care Factor
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Posted - 2011.03.22 07:34:00 -
[9]
I don't know about you guys, but I would just clone jump out :P
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ScoRpS
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Posted - 2011.03.22 11:29:00 -
[10]
there would be short limit to imprisonment.
you can only imprison folks if 1st your alliance has a prison and 2nd it takes place in alliance held space.
and ofc one can be broken out aswell.
I think it is a good idea for all alliances as a deterent and make battles a little more interesting.
And thers a possibility of a new class of ship. The sherrifs prison ship!
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Satomi Oh
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Posted - 2011.03.22 15:58:00 -
[11]
Originally by: Halin Damal
Originally by: Humphrey Goff ... makes room for a new commodity: "Shower room soap"...
Hahaha, with the description "Extra slippery! You better don't drop it!"
and the t2 version would have "it's a trap!" as description :)
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.03.22 19:39:00 -
[12]
Originally by: ScoRpS There should be a prison service available.
Alliance prisons and CCP prisons.
Don't really know about mechanics that need to be tweeked but it should also allow for possibilities of break outs aswell.
Is this crazy idea gonna be anygood though?
wow interesting, so this would bring a whole new meaning to the word "ransom". you collect a pod and incarcerate the pilot til he corp coughs up the money.. or until time is up? Or suicide ganker in high sec gets nabbed by concord.. incarceration til bail is posted or time is served? I think I like the idea.. the detail would have to be hammered out though.
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Baaldor
Igneus Auctorita Gentlemen's Agreement
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Posted - 2011.03.22 20:05:00 -
[13]
Originally by: Barbara Nichole
Originally by: ScoRpS There should be a prison service available.
Alliance prisons and CCP prisons.
Don't really know about mechanics that need to be tweeked but it should also allow for possibilities of break outs aswell.
Is this crazy idea gonna be anygood though?
wow interesting, so this would bring a whole new meaning to the word "ransom". you collect a pod and incarcerate the pilot til he corp coughs up the money.. or until time is up? Or suicide ganker in high sec gets nabbed by concord.. incarceration til bail is posted or time is served? I think I like the idea.. the detail would have to be hammered out though.
No AI "screws". (No concord throwing pods in jail.)
It would have to be player based if it is to make sense.
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Kuhn Arashi
Caldari Wrecking Shots Wildly Inappropriate.
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Posted - 2011.03.22 20:12:00 -
[14]
Sooo, you want to stop people from being able to play a game they pay for, because it sound neat?
You can "imprison" people now. scram them with a ship they cant kill, and go afk. This I think might even be harassment, so why would they want to make it a *feature*? ________________________________________ Fanfest 2011 contest fit: Caracal Please vote/comment, thanks |
ScoRpS
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Posted - 2011.03.22 20:50:00 -
[15]
to add some depth.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.03.22 22:38:00 -
[16]
There is an interesting idea here... but it needs a lot of work to make it viable.
The capture: Does this need a special ship? What is a reasonable time frame for capture? What are the benefits of capture vs podding... to both the imprisoner and the prisoner!! Prison time: People pay to play.... 24 hrs or more is probably way tooo long. 1-3 hours is more reasonable.
The Release: Where do you get released? Do you keep your implants? How do you limit griefing and exploitation???
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.03.23 04:36:00 -
[17]
Here's the thing, if you have jump clones you aren't really kept from playing the game you are paying for.. it will encourage jump clone use though.
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Alty McExpendable
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Posted - 2011.03.23 05:11:00 -
[18]
OP may have just won the "Dumbest Repost This Week" award.
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ScoRpS
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Posted - 2011.03.23 07:31:00 -
[19]
I just think its a good idea, having been every where and harrassed practically every one with impunity. I guess it makes for a deterent more then anything.
Get the old adrenalin going again.
And whats not to like about an organised prison break out?
The intricate details are not worth hammering out here unless it gets taken onboard by CCP. The essence of it is all here though.
What normally happens if an idea is good enough to be developed into game and has it ever happened before?
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Bruce Kemp
Minmatar Sicarius.
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Posted - 2011.03.23 07:47:00 -
[20]
I'll be seeing you in showers boy.....
Originally by: Lady Spank Minmatar born, Minmatar bred, Strong in the arm, Thick in the head.
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Xiese
Sebiestor Tribe
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Posted - 2011.03.23 09:02:00 -
[21]
Edited by: Xiese on 23/03/2011 09:05:55 This is so unfeasable I don't know where to start
- CCP wouldn't allow carriers to actually carry pods because they could lock a player out of playing and you think this is better?
- You then have to remove all Clone Jumps as well as suicide because I know for a fact unless that person has some sort of major implants they would rather kill themselves than wait for time to run out. (I've done it when I was tr4ped in a system with a ton of enemys, just kill self and tada you are free)
- Small corps and alliances would be screaming bloody murder when captured by large C/A's
- The abuses of a prison system would be outragous, see how many abuses there are allready without a capture type system.
- Add another 10 things that you can't think of because there are some very twisted minds in this game
edit - really you need to add some exceptions to your filter, because really - t****d is not a vulgar word nearther is 50% of the crap you sensor.
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ScoRpS
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Posted - 2011.03.23 20:11:00 -
[22]
I geuss to get CCP to consider it, 1st it has to be to the benefit of the game and also please the widest number paying gamers. So this is perhaps my last attempt to re-describe it as I 1st thought of it, something to add some more depth and excitement.
It actually doesn't benefit me in any way but the thing to bear in mind is this. It brings possible consequence for illicit actions. Hi sec Ganking and gangs going into an alliance held area's for fights.
I didn't actually mention loss of implants but if your pod is scrambled how do u think ur implants would survive anyway? and at that point what difference does it make to self destruct before the imprisonment timer completes.
Infact if u have implants it might be worth doing the time and get a full release or get busted out with implants intact and return the character into it's set cloning station. Its possible right?
Furthermore only a sov holding alliance with a prison installed could do it provided it took place in their space. And maybe Concorde in hi sec but nothing for low-sec though as theres no sov and all npc owned. So it wouldn't affect the average low-sec pirate and newer players seeking their 1st pvp exp.
The time actually spent in prison is still not decided. But its clear it shouldn't be for very long, say a few hours.
And also whats wrong with a pvp mission to bust your pals outta the slammer? This is the part that interests me the most. Could be a good experience for a small/medium gang if balanced towards that end. Its possible work for mercs and/or specialised gangs.
This would also depend on how hard a prison is to take down, My idea would be start around 2-3 million shield hp with average 60% resists. Perhaps make armor and structure alot more and only give it enough CPU and Power Grid to fit only a few mods to encourage smaller gangs to try their luck. So the same way one puts a POS into reinforced is the same way you break out prisoners. shoot the shields to whatever % and thats it. Gang leaves if unchallenged and the prison can be repaired but not destroyed in one go. Can be but no real need to.
They also shouldnt be deployed at the same moon as an existing pos, This would make make it a doable mission even in a populated system.
Well thats alot more then I intended but hey, some of you guys pushed me!
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.03.23 20:31:00 -
[23]
The motivation for someone to not self destruct would only come if they can keep their clone and implants. The griefing is enough motivation to capture the pods...
But you have one huge piece of missing information:
Where are "freed prisoners" released? Being released, into a pod or noobship, in the middle of nullsec is only going to result in losing your pod anyway. And breaking out a bunch of pods from a prison will most likely get them killed too.... So, you really need to work out the logistics of prisoner release... if its not in null sec, then its in NPC space.... who determines where they are released?
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ScoRpS
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Posted - 2011.03.23 22:45:00 -
[24]
Originally by: ScoRpS
I didn't actually mention loss of implants but if your pod is scrambled how do u think ur implants would survive anyway? and at that point what difference does it make to self destruct before the imprisonment timer completes.
Infact if u have implants it might be worth doing the time and get a full release or get busted out with implants intact and return the character into it's set cloning station. Its possible right?
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NinjaSpud
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Posted - 2011.03.23 22:58:00 -
[25]
Edited by: NinjaSpud on 23/03/2011 22:58:54 Hey HEY HEY!! YOU TROLLS BACK OFF, he's got a good idea.
With a minor adjustment...I could see prisons coming into play the day after trainable ship crews where implemented. And then you could capture the enemies crew, imprison them and re-train them to be your crew (not the actual player), thus making your ships perform better.
The whole idea of a Pod Pilot is to be boundless, as the Eve intro says.
although, you know what would be sick? Slavery. Again for captured ship crews. You could have mining outposts that produce a limited, but steady income of...whatever astroid is there (maybe even PI stuff) that will only work when filled with the slaves of your captured enemies crews. Hello slave trading.
AMARR VICTORY!!!
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