
Soldarius
Caldari Northstar Cabal R.A.G.E
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Posted - 2011.04.13 04:52:00 -
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A lot of butthurt in here. I got so sick of reading whines and flames after 2 pages I just hit reply. So I beg forgiveness if my next words seem as if I didn't read your post. In truth, I probably didn't.
In no way shape or form do I mean to say that Eve strategy is like real life. But because Eve requires players/people in a warfare environment, it is appropriate to assume the in game mechanics would reflect real warfare mechanics within the framework of interstellar space. At first, they did. This is no longer the case.
We can make some assumptions and leaps of faith for the sake of the game environment. Jump bridges/drives/gates, weapons, etc. They're all just tools. But the numbers behind them should not be so game changing that they cause massive shifts in the game environment. I think they call that game balance, something CCP can't seem to wrap their heads around.
The huge range possible on jump drives/bridges unbalances the game by making logistics much too easy. It is almost impossible to intercept supplies from hi-sec. Because it is so simple and easy to get stuff from hi to nul, there is no incentive to produce anything in nul-sec, with the exception of PI, which is used locally for POS fuels, etc, and super-caps, which require sov.
Well no wonder there's so many damn supers out there. Its the only friggin thing anyone in nul has to actually build! The Q4 QEN came out and folsk began pointing saying "Lookit! After the new anomaly upgrades lots more supers are getting built and popped!"
Now the anoms get nerfed and lots of folks are crying about how the average joe just got screwed. How many folks are using anomaly income to build supers? These patterns do not match. Supers aren't built by people for people. They're, by and large, built by alliances for alliances. How do they pay for them?
Moon goo jew juice. Moon income is broken. Why do we have a passively mined, static, unlimited isk fountain in our moons? It's so unbalancing as to be absurd. I have never seen anything even remotely similar to this in another game, and for good reason. It is literally money from the sky. A group of people with access to good moons WILL sit on them eternally until someone takes them. This encourages huge concentrations of resources and players.
On to the blob. Indeed, more numbers is a basic and easy method of overwhelming your opponents. The most informed post in this thread was the one saying that humans are lazy, and will almost always take the easy path.
It is a fact that we will always push the capabilities of CCP servers. We will continue doing this so long as there is a reason to assemble and something to fight over.
If we want to reduce blobbing, get rid of the reasons for the blob. Eliminate or reduce range on jump bridges/portals to reduce the ability to assemble large forces. Make people actually fly through space instead of bypassing it. Eliminate unlimited income from moons by adopting a balanced approach to moon mining. Something like PI is a good start. Lunar Command Center anyone?
On sov mechanics. Prior to Dominion, sov was based on the number of structures you held in system. In a system with lots of moons, this was silliness. However, there is now a method to place a financial limit on how many POSes you place: PI. POS fuel now actually has to be produced, or purchased at much higher prices than before. It would cost alliances significantly to place and operate POSes in sufficient quantities to do this. Any thoughts on the viability of such a system now that we have PI?
tbh, sovereignty should not be based on structures, and really has nothing to do with it. It is purely based on who claims the space and can defend it. Get rid of sov-based invulnerability entirely. Nothing should ever be invulnerable. It's another one of those utterly impossible things that CCP seems fond of.
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
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