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Marconus Orion
Amarr S.E.G.W.A.Y.
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Posted - 2011.03.25 10:25:00 -
[91]
Originally by: Bobbeh Edited by: Bobbeh on 25/03/2011 09:50:53
Originally by: Marconus Orion
Originally by: Bobbeh Neither side having the ability to fast deploy to protect their assets.
How about not abandoning your assets and everyone not basing out of one trade hub system far away? Or is that just crazy talk?
Endless station Games? I mean thats like saying why not arranged PvP? It already Happens.
But everyone living in one system would be boring as f*ck cause the system would be so congested that noone could do anything.
I bolder the word that was supposed to be there in my post to begin with edited my post. So please comment on it now.
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Katcaeks
Caldari SUNDERING Goonswarm Federation
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Posted - 2011.03.25 11:03:00 -
[92]
The thing is, JB's are mainly used because it's a lazy option. Remove it and people will still have blobs, they'll just form up a little bit more before hand and roam the lands more. Like if I have an option between walking to the corner shop or driving, I'll drive given the option but walk if I must.
Logistics in null sec is crappy and boring enough for moving items to stations in null. It's like mining, with none of the rewards and returns. Only it'll be more so. However, that'll be the main fallout from this change.
Funny that most of the people suggesting the "remove JB" ideas are highsec dwellers who probably enjoy boring monotonous "jobs" like mining or never leave their mission hub such as Tintoh.
If you want to make Nullsec more regional and available to the tiny corps in high sec who don't have the numbers to go toe to toe with the forces that currently be, this isn't the way. The force will still exist and be there, they'll just be a little more slow in steamrolling 15 man pubbie corp setting up in that remote system.
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Kompostor
Caldari Vanguard Frontiers Intrepid Crossing
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Posted - 2011.03.25 11:18:00 -
[93]
Edited by: Kompostor on 25/03/2011 11:26:56 As others before in this thread I too think that getting rid of jumbridges (or at least restricting them to alliance use) and nerfing the Titan bridge range should solve a lot of our current problems. It would reduce the range within which an alliance can project its power without a proper staging process and thereby render territorial disputes to fights between the locals - as it should be.
If you feel that you want to help your ally in a war you can still gather your pilots and locate to the area for a few days/ weeks at a time. But flying 40+ jumps to a battle for just one evening would be too much of an effort for most pilots - unless they are really invested in a conflict for whatever reason.
To see 1800+ pilots in O2O the other day was just silly. Most of them donŠt care about the region anyway and everyone surely would have had more fun if fighting lag-free in smaller battles all over the universe.
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
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Posted - 2011.03.25 11:33:00 -
[94]
Edited by: EOH Minigin on 25/03/2011 11:33:38
Originally by: Katcaeks
Funny that most of the people suggesting the "remove JB" ideas are highsec dwellers who probably enjoy boring monotonous "jobs" like mining or never leave their mission hub such as Tintoh.
what?
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Wu Phat
Caldari Point of No Return Waterboard
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Posted - 2011.03.25 11:53:00 -
[95]
CCP wants more people in NUll sec but they never said they wanted more people fighting at one time
Cut the fleet size so they can only be able to fit 150 people not 250. Wings go from 5 squads to 3, keep 5 wings still. I would go for lowering the training multiplier for wing and fleet commander. Lower the mind link skill requirements to just cybernetics V and the skill specific from V to IV. Fix the hierarchy so fleet, wing and squad commanders receive the bonus from each other up and down the ladder like EFT says. It worked pre-incursion patch now it does not.
Lowering fleet size could effect FC & CEO minds in to thinking I don't need all these people to just form a 150 man fleet VS a 250 man fleet, causing them to trim the fat of an over weight alliance. Alliances with 3k + member base are just looking to field near max fleet capacity in all time zones. HUmmm with that said it could be a good Idea to cut the number of people allowed into an alliance. If so I say 2000 should be the Number.......... ?? Comments PLZ
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Tallian Saotome
Gallente Nuclear Arms Exchange SpaceMonkey's Alliance
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Posted - 2011.03.25 11:54:00 -
[96]
Edited by: Tallian Saotome on 25/03/2011 11:55:49
Originally by: Kompostor Edited by: Kompostor on 25/03/2011 11:26:56 As others before in this thread I too think that getting rid of jumbridges (or at least restricting them to alliance use) and nerfing the Titan bridge range should solve a lot of our current problems. It would reduce the range within which an alliance can project its power without a proper staging process and thereby render territorial disputes to fights between the locals - as it should be.
If you feel that you want to help your ally in a war you can still gather your pilots and locate to the area for a few days/ weeks at a time. But flying 40+ jumps to a battle for just one evening would be too much of an effort for most pilots - unless they are really invested in a conflict for whatever reason.
To see 1800+ pilots in O2O the other day was just silly. Most of them donŠt care about the region anyway and everyone surely would have had more fun if fighting lag-free in smaller battles all over the universe.
This is partly true(as a pilot in said O2O fight). I would have MUCH preferred to have been fighting with 5-600 in system, so as to get a decent fleet fight with little lag. But even better than that would have been our 2k in system without the lag(because if you were there and saw it, you would know it looked AWESOME and woulda looked even better if guns fired more than 1x every 10 min).
But I also gotta say, nerfing JBs would just make people quit eve, because alliance leadership in NC will just tell you to live out there til its over, instead of letting people rat and make money. In the end, the blob will be there because when people hear titan kill, or even potential titan kill, they will run like hell(or do like I did and jump clone to my fleet fit BS that was stationed out at the front lines).
If you make travel hard, it will just mean that more people are in the same place at a time between the big fights, instead of people spreading out between them.
Limiting Fleet size won't help, 1 of 2 things will happen. More fleets(already have 3-4 fleets flying under the same FC) or more people not allowed to fly because they can't fly drakes/abbadons/Maels/FOTM. P.S. Dam you COAD for not letting me use my forum alt in Scope! And Dam you CCP for imposing the post timer even if the post failed due to needed a real character behind it :P This is my signature. There are many like it but this one is mine. My signature is my best friend. It is my life. I must master it as I must master my life. Without me, my signature is useless. |
Rico Minali
Gallente Sons Of 0din Fatal Ascension
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Posted - 2011.03.25 12:57:00 -
[97]
Blobs are NOT a problem, the reason we have blobs is becasue many people want to be part of that epic 2000 ship battle, I sure as hell do. The problem is lag. Maybe this will one day be fixed, maybe it wont.
If you dont want to be invovled in blob warfare, then just dont join the blob and dont fight people who can and will field hundreds of ships. simple. Play Eve how you want, let everyone else play Eve how they want, the options are there. If you want to attack NC or any other powerblock alliance then be prepared to fight in blobs.
There must be ways to make sov mechanics not require super blobs though, fighting in epic size fleets because you want to is very different than being forced to use massive fleets because you have to. Sadly sov mechanics currently require huge fleets to get the job done in a timely fashion.
For my two cents on the issues, I think supercarriers are overpowered, Maybe titans can bridge too far. But certainly JBs should not be removed. There should be more incentives to using small fleets AS WELL as massive fleets. Moon goo should maybe be betterspread accross the galaxy and possibly the very expensive stuff get populated more to deflate the price somewhat.
BUT, do not try to force the way you want to play on other people. The superblocks are there because thats how those people want to play. Lowsec pirates are lowsec pirates because thats what they want to be, same for miners, missioners and everyone else. If there was absolutely no need for 500 man fleets, there would still be 500 man fleets because many people want to be in those fleets. Its just a shame about the lag... Trust me, I almost know what I'm doing. |
scotty551
Amarr UK Corp -Mostly Harmless-
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Posted - 2011.03.25 13:07:00 -
[98]
as drastic as this they would have to give something back to the 0.0 alliances in return. Maybe like getting rid of NPC 0.0 space which is constantly used by rag bag alliances to harrasse alliances that work together in a diciplined manner (most of the time).
In My eyes CCP always wanted to get more people into 0.0 and out of Highsec because thats where people play eve for real. The alliances in 0.0 are the game makers and breakers. The problem is that all these new people that joined 0.0 space dicided to work together and now the poorly organised alliances that want what the big alliances have but don't want to share it with others can't get their foot in the door.
Also ask yourself this if CCP didn't want blobs why did they get rid of the old style Area of effect doomsday on titans? A good idea might be to bring it back but with less dmg and create a script style scenario where you can switch between the current and AOE damages types.
Anyway back to the question at hand.
So lets look at what caused blobs ?
Well apart from what i have said above the main fact is CCP give people too much time to prepare for sov related fights. why is it that we need timers of 2-3days on an ihub or a station? In that time an alliance would have got everyone and their slaver hound ready to fight. If the current mechanics remain then these timers need to be reduced alot! its pretty simple.
Jump bridges / titans
JB's are partially responsible for blobs but where ever their is a large fight most coalitions get all alliances to redeploy to the area where the fight is leaving all the carebears behind so the impact of removing jb's or reducing their capability would be minimal in my opinion and the only people who want them removed are those who don't have sov, those that like to gank industrial style ships or gate camping and those that only see the advantage its giving and not the cost of that advantage. Ask yourself this, Is gate camping in 0.0 really pvp ? Is killing haulers/loners really pvp ? because thats what the anti JB brigade really want.
Titans are flying jump bridges which are often used too frequently to jump large lazy fleets to hot drop smaller fast moving fleets that they can't catch or are too lazy to catch. Solutions - limit the number of jumps to 1 per 10 minutes and to a maximum of 50-100 battleships in mass per jump. Also another add on to this is that the titan is also forced to jump through - if your going to lose there has to be some risk to lose it. Also prvent the opening of bridges while inside a force feild. This give an advatage both to defenders and gives well prepared defenders the opportunity to stike before the attackers are ready by hitting the attackers forming up on a tower which usually they would be hiding in.
The only problems i see is that alliances will just use more titans so for example 4 titans would means 200-400 battleships can be jumped but then if the titans are forced to follow through the bridge then they risk more in doing so. With the sheild idea then i can see people just sitting the titan outside the sheild but keeping the fleet inside the sheild so a minimum 5-10km distance from sheild would need to be implemented
Stargates
Offer tools to the alliances to prevent/limit the numbers of people using the gates within their space ? this will stop 500+ people forcing themselves through a gate at once. However it gives defending fleets an advantage. People will say this is a bad idea but it more or less happens anyway with traffic control.....more below
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scotty551
Amarr UK Corp -Mostly Harmless-
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Posted - 2011.03.25 13:09:00 -
[99]
Edited by: scotty551 on 25/03/2011 13:11:21 continued...
sov controlled sentry guns on gates and stations not just control towers. Defence mechanism for sov holding alliances but means people aren't going to need to blob to skirmish and sov holding alliances always has the advantage. There is nothing worse than a fleet paying a flying visit to your space only to run away when your fleet is ready to fight them.
SBU's
Do people really think SBU's do what ccp intended them to ? How many times have you gone to a system where some rag bag alliance has dropped a SBU as a poor attempt at harrassing your alliance and found it to be undefended ? Basically people drop them 6 hrs before their prime time and then cross their fingers and hope no one will come shoot it before it onlines. People also use them to bait alliances and force them to go to the system before hotdropping a 200 man fleet on them (can't think which lame alliance does that). These need to be more expensive so more consequences for the dropper if they fail and have random timers too. An invisible random time would be more interesting because then someone would atleast have to watch them. Also the defending alliance won't be able to hang around before decided "we probably should go shoot this annoying thing even though we know they have no intention of taking the space".
Offer tools to the alliances to prevent/limit the numbers of people using the gates within their space ? this will stop 500+ people forcing themselves through a gate at once. However it gives defending fleets an advantage. People will say this is a bad idea but it more or less happens anyway with traffic control.
sov controlled sentry guns on gates and stations not just control towers. Defence mechanism for sov holding alliances but means people aren't going to need to blob to skirmish and sov holding alliances always has the advantage
Standings mechanics
Do we like the colour blue too much ? People think alliances/coalitions don't are just setting everyone positive to make it easier on themselves but tbh i don't think they realise the organisational and diplomatic skills required to keep all that running smoothly.
So the problem is forming a coalition doesn't come at any direct negative impact on those that are in it so we can go around setting everyone blue. So a solution would be to make coalitions an official entity maybe via something like treaty agreements which cost isk to maintain/create and have a pilot limitation. CCP already keeps track of alliance member numbers so why not keep track of those in coalitions via these agreements and these will limit the number of blues an alliance can actually set. This makes them think about who they do/don't want blue and also the corps within those alliances will have to choose more carefully who they let in too and why. There would be no way around this if your in a corp you personal standings with pilots would be void and if your in a alliance your corp standings would be void also and obviously if your in a coalition then your alliance standings would be void.
Anyway those are my ideas
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Captain Thunk
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.03.25 14:06:00 -
[100]
Northern Coalition, pioneers of spectacularly bad ideas.
It's lucky that CCP will take 2 years to do any changes, if at all. By which time I suspect NC will have r.a.g.e. quit because the lag problem that seems to follow them around like a bad smell still hasn't been 'fixed'.
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Marconus Orion
Amarr S.E.G.W.A.Y.
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Posted - 2011.03.25 14:48:00 -
[101]
It is so funny so see people scream how the removal of jump bridges will cause people to quit the game, yet later in the same post scream how removing them will not do anything to stop power projection.
So if people quit, how can they still do the same power projection? This is all so confusing now...
Or are they just desperately trying every scare tactic they can think of to keep CCP from revamping null sec?
Also why are so many people overly protective of jump bridges? There is a ton more stuff that needs work in addition to jump bridges. You act as if have become so dependent on jump bridges that the thought of playing the game in null sec without them is impossible to you now and can't be done at all.
Also, LOL @ mittani answering every suggestion about changes to null sec at the Fanfest round table with, "We will just blob it."
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xKillswitchx
Caldari Reliables Inc Majesta Empire
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Posted - 2011.03.25 15:45:00 -
[102]
Originally by: Ace Frehley I will give you the simplest solution to fix the blob that has been mentioned 100 times
Remove JB, nerf titan bridge, reduce the jumprange on supercaps.
Wiola, see how fun people think it is to go 40-50 jumps from PB to Geminate for a fight. That alone will give you a hell of lot more smaller fights cuz this massive blobs cant move.
Make it happen CCP, get eve in to hardmode. I remember flying from empire down to Period Basis using instas that some poor bastad fixed... Now this warp to 0 ruins lowsec aswell...
GJ ccp
You know if your plan is to get rid of JBs, nerf titans and reduce jump range of caps, why don't you just go a step further and get rid of titans and capitals all together then? You are asking to take away the very reason for these ships. If we do that then there is no point to having them anymore.
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.03.25 15:50:00 -
[103]
Hey Bobbeh-
As much as i like to see you, clad in your shining armor, atop your mighty steed, staunchly defending the virtue of your jump bridges, why do you think Vuk quit the CSM, what do you think the line "and he didn't like the direction CCP was taking 0.0" means?
I think the call has already been made bru.
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0August0
Gallente Gooch Unlimited
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Posted - 2011.03.25 16:18:00 -
[104]
As long as sov is based on controlling individual systems nothing you guys have said so far is going to work.
My solution is to instead make sov based on the number of systems currently held in a region and vastly increase the number of gates to remove choke points.
The blob wonÆt be an advantage if it can only be in one system at a time when a dozen or more are under simultaneous attack and each one can be accessed from several different directions. It will force the defender to break up into smaller groups to meet the multiple system threat and it will force the attacker to split up in order to attack several systems at once. Problem solved. Regards, August |
Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.03.25 19:02:00 -
[105]
Originally by: Grath Telkin Hey Bobbeh-
As much as i like to see you, clad in your shining armor, atop your mighty steed, staunchly defending the virtue of your jump bridges, why do you think Vuk quit the CSM, what do you think the line "and he didn't like the direction CCP was taking 0.0" means?
I think the call has already been made bru.
Just to Humor you These are Direct quotes from Vuk "One of my main goals was pointing how horrible CCP customer support is. For me this was top priority especially if we take into consideration that EVE is extremely complex, undocumented and bugged product. Sadly I didnt had support from both the rest of the CSM and from the CCP. CCP is living in their heaven of faulty statistic and biased circlejerk reports. " "Anyway after raising that issue I received plenty of :facepalm: material from customers and from the current and former GMs who were unhappy how things are working. Later on, many of the pilots were contacting me for help with petitions where i even further realized how crappy things are.
I started preparing issue to be raised again, but didnt got any feedback from CCP, just to be surprised with one of the most embarrassing devblogs ever - Devblog about change of the reimbursement policies. I already started boiling, but then this week happened, the week before the Fanfest trip. I had 4 personal petitions (I will not even touch the subject of petitions I am handling for other players because of :facepalm:) in last couple of days, 2 are still unanswered, 1 is escalated and 1 I closed after two GMs copy/pasting answers without even reading what I wrote."
His Main concern was Customer Support and the problems with it. Though he does state "This combined with embarrassing discussion about 0.0 future with main game designers resulted in my decision to resign. I know I have only 2 weeks left, but going on Fanfest and smiling there how CSM is awesome :stakeholders: while I got nothing but crap in the face from CCP will be something I would regret it. Not to mention that I would most likely barely restrain from raping some of them."
So without saying what future of 0.0 he means we cant know what hes talking about. Good try though
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
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Posted - 2011.03.25 19:09:00 -
[106]
Originally by: Bobbeh
you know vuk is actually pro reballancing powerblocks and jumpbridges right?
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.03.25 19:14:00 -
[107]
Minigin i am not against removing them, all im against is the argument that they are the cause of blobbing.
My opinion is that it wont change stuff in the long term.
If it means i can kill more people while roaming sure but don't nerf the 'blob' cause you dont like the way its used, some of us enjoy the big fights as well as the little ones
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Vuk Lau
Gallente 4S Corporation Morsus Mihi
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Posted - 2011.03.25 21:22:00 -
[108]
Originally by: EOH Minigin
Originally by: Bobbeh
you know vuk is actually pro reballancing powerblocks and jumpbridges right?
I am to lazy to type as dinner is waiting for me so I will just c/p
(10:12:28 PM) [email protected]/home: against ofc (10:12:39 PM) [email protected]/home: industry in 0.0 withouit JBs will be either nonexistant (10:12:43 PM) [email protected]/home: or extremely hard (10:12:58 PM) [email protected]/home: I dont mind traveling 10-15-20j more in fleet or pvp ship (10:13:10 PM) [email protected]/home: but it will heavily affect industry (10:13:31 PM) [email protected]/home: they could use slight nerf here and there but CCP is ******ed to do it properly (10:14:39 PM) [email protected]/home: but I am personaly annoyed with FCs being ******s with using JBs. I mean sometimes we spend 30 mins for one JB jump and we could go like 30 jumps by gates
Regarding powerblocks you cant rebalance them. Powerblocks exist in EVE almost from the sole beginning of the game. I mean you can ENFORCE de-blobbing, but then EVE stops being sandbox MMO. You can see that current 0.0 dev lineup is horny on the thought of "de-blobbing" the game (just read failblog of CCP Greyscale with the reasoning behind the change to figure how delusional they are)
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Ace Frehley
Minmatar Mercenaries of Andosia Northern Coalition.
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Posted - 2011.03.25 22:06:00 -
[109]
Originally by: xKillswitchx
Originally by: Ace Frehley I will give you the simplest solution to fix the blob that has been mentioned 100 times
Remove JB, nerf titan bridge, reduce the jumprange on supercaps.
Wiola, see how fun people think it is to go 40-50 jumps from PB to Geminate for a fight. That alone will give you a hell of lot more smaller fights cuz this massive blobs cant move.
Make it happen CCP, get eve in to hardmode. I remember flying from empire down to Period Basis using instas that some poor bastad fixed... Now this warp to 0 ruins lowsec aswell...
GJ ccp
You know if your plan is to get rid of JBs, nerf titans and reduce jump range of caps, why don't you just go a step further and get rid of titans and capitals all together then? You are asking to take away the very reason for these ships. If we do that then there is no point to having them anymore.
Good boy, you read my mind, I never like caps, and will never do. I hate killboards to, but I learned to live with them to. Can remove killmails alltogheter for me.
JBŠs is there to fuel eve to move large blobs. Do 40 jumps in conventional way with a fleet to help a buddy, then when you about to jump in to the system, your home system get attacked. Fly back those 40 jumps. DO you think people continue to X up after a week doing a 2 hours move just to get there, dont think so, more regional fights cuz people wont have the stamia to 30-40 jumps on daily basis, like in the old days. Crap alliances couldnt hold space cuz there was not a easy way to babysit as it is today. Individual skills per alliance counts more. Make it happen CCP, nerf the JB in some way and those poor hamsters will live longer..
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
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Posted - 2011.03.25 22:43:00 -
[110]
Originally by: Bobbeh Minigin i am not against removing them, all im against is the argument that they are the cause of blobbing.
My opinion is that it wont change stuff in the long term.
If it means i can kill more people while roaming sure but don't nerf the 'blob' cause you dont like the way its used, some of us enjoy the big fights as well as the little ones
so you would agree with: jumpbridges help circumvent much of the prebridge consequences for forming enourmous coalitions (example before jbs keeping large bluelists cuased infighting in alliances and coalitions out of boredom) they also cause logistics to be far too mundane a task.
everyone finds logistics boring now, mostly because there is no risk to it. in the old days running things in and out of 0.0 was where the most pvp / fun / excitement was had.
it was not ccps intention when it introduced these mechanics to stop these being consequences of large bluelists.
ccp trying to reimplement these consequences is not direct interference with the sandbox.
this is good for the game.
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Dynast
Gallente Osirians Of Eve Curatores Veritatis Alliance
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Posted - 2011.03.25 23:54:00 -
[111]
Originally by: Bobbeh Minigin i am not against removing them, all im against is the argument that they are the cause of blobbing.
Nobody is claiming jumpbridges or jumpdrives cause blobbing.. we're saying that they make it much, much easier. Nobody claims we can kill the blob.. but we can de-incentivize it until people start drifting away from the alliances that only do blackscreen fights after an hour of travel.
As for claims about the NC reacting to other people blobbing them, nobody cares. It doesn't matter who blobbed first, all that counts is the end result: the removal of almost all small-scale entities from 0.0 space that don't suck someone's **** to keep their space, and terrible blackscreen fights.
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Vuk Lau
Gallente 4S Corporation Morsus Mihi
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Posted - 2011.03.26 00:27:00 -
[112]
Originally by: EOH Minigin
Originally by: Bobbeh Minigin i am not against removing them, all im against is the argument that they are the cause of blobbing.
My opinion is that it wont change stuff in the long term.
If it means i can kill more people while roaming sure but don't nerf the 'blob' cause you dont like the way its used, some of us enjoy the big fights as well as the little ones
so you would agree with: jumpbridges help circumvent much of the prebridge consequences for forming enourmous coalitions (example before jbs keeping large bluelists cuased infighting in alliances and coalitions out of boredom) they also cause logistics to be far too mundane a task.
everyone finds logistics boring now, mostly because there is no risk to it. in the old days running things in and out of 0.0 was where the most pvp / fun / excitement was had.
it was not ccps intention when it introduced these mechanics to stop these being consequences of large bluelists.
ccp trying to reimplement these consequences is not direct interference with the sandbox.
this is good for the game.
2/10 poor troll.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.03.26 00:43:00 -
[113]
Originally by: Dynast
Originally by: Bobbeh Minigin i am not against removing them, all im against is the argument that they are the cause of blobbing.
Nobody is claiming jumpbridges or jumpdrives cause blobbing.. we're saying that they make it much, much easier. Nobody claims we can kill the blob.. but we can de-incentivize it until people start drifting away from the alliances that only do blackscreen fights after an hour of travel.
As for claims about the NC reacting to other people blobbing them, nobody cares. It doesn't matter who blobbed first, all that counts is the end result: the removal of almost all small-scale entities from 0.0 space that don't suck someone's **** to keep their space, and terrible blackscreen fights.
SO you want to punish people for fighting as a group and teaming up? hey guys 100 man fleet is ok but if an alliance brings 200 its not ok cause well we cant and the other small entities cant. You sir are a bitter vet trying to troll a serious argument. 3/10. You fail to grasp the fact that some of us actually enjoy the large fights you call 'blobs' and some of us enjoy being part of big alliances and coalitions. But what we enjoy doesnt matter right?
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Metal Dude
Gallente Destructive Influence Northern Coalition.
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Posted - 2011.03.26 01:26:00 -
[114]
Originally by: Bobbeh
SO you want to punish people for fighting as a group and teaming up? hey guys 100 man fleet is ok but if an alliance brings 200 its not ok cause well we cant and the other small entities cant. You sir are a bitter vet trying to troll a serious argument. 3/10. You fail to grasp the fact that some of us actually enjoy the large fights you call 'blobs' and some of us enjoy being part of big alliances and coalitions. But what we enjoy doesnt matter right?
When was the last time you brought 200 to a fight? NEVER!!!!!!! And if you like these huge fights so much, why are you whining every time you get lagged out when you bring 1500 to a fight? Oh, let me guess. Because CCP fails to allow you to win with no skills and just numbers. If you like the lag, than don't ****ing whine about it every time you get owned by the lag.
The truth will set you free
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Dynast
Gallente Osirians Of Eve Curatores Veritatis Alliance
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Posted - 2011.03.26 01:28:00 -
[115]
Edited by: Dynast on 26/03/2011 01:31:28
Originally by: Bobbeh SO you want to punish people for fighting as a group and teaming up? hey guys 100 man fleet is ok but if an alliance brings 200 its not ok cause well we cant and the other small entities cant. You sir are a bitter vet trying to troll a serious argument. 3/10. You fail to grasp the fact that some of us actually enjoy the large fights you call 'blobs' and some of us enjoy being part of big alliances and coalitions. But what we enjoy doesnt matter right?
You're flat out lying if you claim you enjoy being blackscreened, or cycling guns every five minutes.. and that's the end result of your playstyle. No amount of *****ing or whining will make it otherwise. You know what the limitations of the game are, and you deliberately choose to slam yourself face-first into them (then have the gall to whine about the bloodied nose, as if that totally shouldn't have happened and you should be reimbursed one busted nose).
As for punishing people for grouping up, get over yourself. This isn't a question of morals, it's a question of hardware and mechanics, and a playstyle that turns everything to ****. It's great that you can get lots of people in your coalition, just like it's great that you can get a lot of friends on facebook. That won't make nodes support thousand man fights as anything other than a horrible lagfest, and mechanics should be adjusted to **** all over people who bring thousand man fleets.
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Bobbeh
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.03.26 02:14:00 -
[116]
Originally by: Metal Dude
Snippet
When have i complained about it bud?
Originally by: Dynast snippet
Im not lying good try tho. Thanks for telling me how i think. I have been in several +200, +400, fleets that havent black screened or had module lag problems. Those fights were fun, and i really enjoyed them. Good try though. Yes it sucks when the screen goes black and won't respond, but it hasnt happened to me yet, so i guess im just a lucky f*cker.
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Flinx Evenstar
Minmatar Sniggerdly Pandemic Legion
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Posted - 2011.03.26 03:12:00 -
[117]
Originally by: Bobbeh
If it means i can kill more people while roaming sure but don't nerf the 'blob' cause you dont like the way its used, some of us enjoy the big fights as well as the little ones
Roaming, lol.
When was the last time you actually tried it, and no, a 300 man fleet is not a roaming gang.
You try to kid yourself that you enjoy the big fights, yet every time it happens you are here complaining about the lag.
You have no one to blame but yourselves, and that is where denial kicks in, so you lash out at CCP.
50k users on at any given day but you demand that CCP rewrite the game so your 1000 man blob can do something other than lag the **** out of each other. ---
I does like have spaceship vids n stuff
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Ikarushka
Gallente CryoTech Engineering
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Posted - 2011.03.26 03:43:00 -
[118]
What about adjusting the true sec status depending on the stability of the sovereignty. The longer the sovereignty does not change hands, the more secure the area becomes, the less quality stuff you can get. As a result areas in conflict will be most profitable, while stagnant areas will be well... stagnant. One can say - well, alliances will just swap sovereignty to keep the true sec high... That is high, the swap provides others with an opportunity to ninja in.
This way alliances will have to split (if they want their resources replenished), since fighting for one system would give just one system of resource benefits.
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Grath Telkin
Amarr Sniggerdly Pandemic Legion
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Posted - 2011.03.26 04:35:00 -
[119]
Originally by: Bobbeh But what we enjoy doesnt matter right?
Damnit Bobbeh, what you want just isn't possible.
How is that so hard to understand?
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Proclus Diadochu
Caldari Retribution. Inc. R.A.G.E
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Posted - 2011.03.26 04:55:00 -
[120]
TL;DR Version - EvE Overpopulated? C/D
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TL;R Version - Although I am sure a large number of people would rather discuss, argue, troll more enjoyable topics within EvE (ie. Standing Resets, Free (INSERT NAME HERE) posts, and ofcourse, "Lagmonster Revenge" threads), it is great to see that most of the thread content is civil and productive, which is a surprise considering I figured a failscade in progress while writing the OP.
Bobbeh hit on something I believe may be causing some of the issues within New Eden at the moment. The viable portions of the map are too small in comparison to the growing population within EvE. Some other MMO's (That-Which-Shall-Not-Be-Named) have multiple servers for players to populate... We have Tranquility. Simply put, Playerbase grows, New Eden does not.
Similarly to some countries in real life (ie. India / Reference Overpopulation), EvE is breaking records for how many people they can manage to fit in one place. I am not saying for one minute we should go server crazy and start creating mirror images of New Eden for alternate versions of the game, as I enjoy our "sandbox". I just think maybe there are too many kids playing in the same small box, and maybe the idea to expand is not a bad idea.
As far as references to "its just a game, not real life", that is a given and understood. Consider the following for a second. Economics, Politics, Diplomacy, Warfare among other things have all been developed over time by humans. That statement is true for EvE, game mechanics, and even how we play the game (ie. Blob/mob mentality in warfare and politics, and Coalitions to include Non Aggression Pacts). some have already said that they believe it is human nature that drives our own interpretation of the way the game is playing out, and they may be right. Some mechanics within the game may also be fueling this mentality, but that is to further the discussion.
We can all agree that it would be cool as hell if Titans and Jumpbridges were real, but I understand that this is not true(maybe). Unfortunately, I am deployed and ofcourse am deprived of a life outside work, so here we are. Fundamentals and foundation of the game and the players may be what is impacting the game, and if this is the case, we should look at changing the way humans think... Unfortunately history doesn't support that option too well(ie. Mass Genocide, Koolaid Cults, and Rap music).
This is just my two cents worth... maybe less.
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