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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
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Posted - 2011.03.26 05:34:00 -
[121]
Originally by: Vuk Lau
2/10 poor troll.
if its such a poor troll i guess it should be pretty easy to say why none of that is true.
WANNA PLAY POKER IN EVE FOR ISK????
www.eohpoker.com |
Helixios
Minmatar Frontier Explorations Inc. Black Core Alliance
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Posted - 2011.03.26 09:23:00 -
[122]
Removing incentive for blobs and power blocks is a long and tedious task of bringing in random unpredictability back to PVP and Sov.
Rather than type an essay I'll link two old threads for ideas I made: Battle Dust - Mutable Environmental PVP Dead Space - Living like the NPC Pirates - Battle Dust Proposal |
StuRyan
Caldari Executive Intervention Controlled Chaos
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Posted - 2011.03.26 11:24:00 -
[123]
Originally by: EOH Minigin
Originally by: Vuk Lau
2/10 poor troll.
if its such a poor troll i guess it should be pretty easy to say why none of that is true.
Is this not a game?
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Vuk Lau
Gallente 4S Corporation Morsus Mihi
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Posted - 2011.03.27 17:11:00 -
[124]
Originally by: EOH Minigin
Originally by: Vuk Lau
2/10 poor troll.
if its such a poor troll i guess it should be pretty easy to say why none of that is true.
One day maybe I will, but not before you admit you like me.
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Inquisitor Pain
Minmatar Navy of Xoc Wildly Inappropriate.
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Posted - 2011.03.28 10:35:00 -
[125]
Prior to joining WI. i lived in syndicate, before that i was a lowly renter in HTA in the south, in both areas we did not have extensive jumpbridge networks that led to red backyards we jumped there. My point about that is this, we blobbed the **** outta people when sov was on the line and went out in roaming gangs when it was for fun.....exactly the same as I now do liveing in the NC with the frikin autobahn of all jumpbridge networks, it is only a matter of scale that makes jumbridges more conveinient, without them i would still move some ships out to stageing points for planned campaigns same as now it would only mean that i would have to give slightly more consideration to jumpclone placement is all, nerfing jumpbridges isn't going to change the nature of people wanting to be a part of a sov fight. Really, if my alliances or a blue alliances sov is under attack, i WANT to do my part in saveing it, if my alliance or coalition is attacking i surely don't want to miss out on the epic killmails, jumpbridge or not I will still be there and so will my bros, so all nerfing jumpbridges would do is thin out the less dedicated and make the industry people ***** more, not solve the whole lag in really big battles issue. and btw i have been in quite a few lagfet superbattles, and every time i go it is with the faint hope that "maybe this time the reinforced server will make this as epic as i always imageined it ought to be' and guess what, I'm sure im not the only one that feels that way. drunken wallO'text is now complete
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Faridah
Minmatar Solar Storm Sev3rance
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Posted - 2011.03.28 13:59:00 -
[126]
Originally by: Captain Thunk Yes. Limit Titan bridges to own alliance as well.
You know that wont work. I'll just borrow a Titan and bridge 'my' people in, even tho there is no in-ally titan pilot available.
The real bad lag-fests are usually on last timer on a station or iHub, and all such ideas will not limit the blob to get to the designated system for the timer (which is known 2 days, xx hours in advance)
What you need is a *real* advantage in spreading the fight. There is one single objective as it stands today, and the blob will be close to the object with the timer, and you have to go through it to reach the goal. That is where the mechanics offer few solutions but to bring a bigger blob. I got no clue how to solve this.
You could argue that random timers spanning several days would be a good thing. Bigger coalitions would still have the numbers advantage, but a dedicated fleet of 'good' PvPers could have a decent chance in a lag-free, non-alpha environment. But again, single TZ alliances would be really bad off.
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Iamsamsara
Gallente Secret Squirrel Readiness Group Wildly Inappropriate.
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Posted - 2011.03.28 14:05:00 -
[127]
I rarely chime in here, and when I do it is generally a failed attempt to troll. I do have my own thoughts on this subject though.
First off, blobs and jump bridges are two completely seperate issues. With this topic being about jump bridges folks have decided to make the current definition of "Blobbing" revolve around the 1000man defense fleets. When it suits these same people they define it as the 100, 50, or 25 man roaming gang. Basically what people are saying is if one fleet is larger than another then its a blob. Well, don't engage if thats the case. Personally I prefer the 20-50 man roaming fleets, I feel that the result is a more meaningful fight, with pvp prowess determining the outcome. The massive sov defense fleets are a call to arms, to defend home space. The reason those "blobs" reach the numbers they do, as opposed to the normal roams put up by the same alliances is that everyone(well lets be real, some are just leeches) wants to be involved with defending home or aquiring new space. This includes miners, carebears, builders, and more types of pilots who would normally not fleet up hopping in a drake or a Battleship and contributing to the cause. Why should those numbers be limited? There are plenty of opportunities for fair fights every day, if you cannot match the 500man fleet one entity or coalition can put up, don't attack them. Those who cliam that Sov warfare in its current state does not require skill are wrong. It requires a different kind of skill, and the battles become more based on an FC's strategy and implementation of that strategy than smaller fights. Just like a war(and yes I know that this is a game, not real life, just making a comparison here!)these massive sov battles generally defer to the side who has the most competant strategist in play.
Removing Jump Bridges will do little to dissaude the blobs, they will still exist, or your definition of them will adapt to complain about whatever form they do take if it did impact fleet sizes. Jump Bridges offer a way to move assets around as do jump drives, remove them and everyone, not only the supposed evil blob, suffer s as a result. Entities that were once focused on purely pvp will need to begin having industry wings to provide the needed wares for battle or escorted freighter convoys will once again be required to supply the front lines.
I do feel there should be some changes, and don't know exactly what they should entail, but removal is a horrible idea.
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
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Posted - 2011.03.28 19:04:00 -
[128]
Originally by: Vuk Lau
Originally by: EOH Minigin
Originally by: Vuk Lau
2/10 poor troll.
if its such a poor troll i guess it should be pretty easy to say why none of that is true.
One day maybe I will, but not before you admit you like me.
of course i like you vuk, i think you are an extremely friendly person who genuinely did what he thought was his best for the community of eve, and for that i cant hate you.
however i believe you to be misguided or stubborn im not entirely sure which, and i think you have the power to really turn this game around without ccps intervention but as of yet you have only made things worse.
no amount of liking is going to stop me voicing my opinions, nor should it.
WANNA PLAY POKER IN EVE FOR ISK????
www.eohpoker.com |
pedros
Minmatar Gaia Freelancers
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Posted - 2011.03.28 20:03:00 -
[129]
Originally by: Chatelaine Superior 1. all moons have limited resourses of moon goo. when u mine some out it, mineral spawms somewhere else on random galaxy moon. 2. a lot of moons have many types of minerals inside [ofcouse limited amount]. 3. there are no uber rarity thing as r64.. ofcouse tech and similar are abit rare when others.. and ofcouse not so many units on moons.
all these moon changes will make balance. small groups will get stronger. large groups will lose ability [or will have very limited] use reinburshments on supercapitals, - gonna be more carefull, - MEANS less LAG.
good idea
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Abortica Inbortaliss
Caldari SniggWaffe GoonSwarm
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Posted - 2011.03.28 20:52:00 -
[130]
1.) Cyno nerf idea = crap, this wont do anything 2.) Moon Nerf, who wants to unanchor a large tower and all mods every month, bad idea.
One Tech moon = 7 billion a month. Where are all the tech moons you might ask, right smack in the middle of eve's biggest blob.
If you find yourself surrounded by a blue overview and lag and that's not your thing, go diaf you made your bed now lay in it. I've heard that some alliances don't need 40 thousand nap's in order to keep their precious moon goo safe.
(insert my **** idea to add to the pile here)
Overview up grades Nap upgrade taxes Want more blues = pay the NAP Broadcasting Network Tax Our favorite patient, display of patience, disease-covered Puget Sound She'll come back as fire, to burn all the liars, and leave a blanket of ash on the ground |
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JerseyBOI 2
Gallente Pod Liberation Authority
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Posted - 2011.03.28 21:13:00 -
[131]
Originally by: Abortica Inbortaliss 1.) If you find yourself surrounded by a blue overview and lag and that's not your thing, go diaf you made your bed now lay in it. [/b]
And this why people hate the NC. This guy is in a "blob" coalition but at least he's keeping it real, it's laughable if you go back to all the prior comments in this thread and see to what coalition they belong to. You pressure CCP to grind away making the game compatible to YOUR style of play, damn all the other subscribers. We don't care if nerfing/removing jump bridges curtails blobs or not (it won't), but it'll make it more time taxing for you (it should). THERE IS NO PROBLEM WITH LAG. [url=http://huzzahfed.com/killboard/?a=pilot_detail&plt_id=22939] [/url] |
Lucas Ericsson
Amarr Black Serpent Technologies R.A.G.E
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Posted - 2011.03.28 21:30:00 -
[132]
Blobs will always be... Blobs. However I would recommend perhaps decreasing the amount of guns and weapons used by 1/2 and increasing their effectiveness by 1/2. This includes reducing the amount of High Slots on ships dedicated to those weapons. You have less guns firing and less weapons going off, you have less complex weapons firing calculations. This would help with Lag issues some during those large battles. If you have only 3 guns firing at 233% more Damage as opposed to 7 firing at 100%. You would have the same DPS. With the focus fire we see all the time, that really wouldn't change much.
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JerseyBOI 2
Gallente Pod Liberation Authority
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Posted - 2011.03.28 21:52:00 -
[133]
And when you enlarge your blobs to reach the limit again then what? Crack the whip on CCP to drop their planned progression of game content to suit that style of play? no. Nerf jump bridges, titan bridges, and moon goo. We'll figure out the rest from there. [url=http://huzzahfed.com/killboard/?a=pilot_detail&plt_id=22939] [/url] |
Chib
Minmatar Drunken Wookies BricK sQuAD.
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Posted - 2011.03.28 22:14:00 -
[134]
please direct all CSM queries to Backup csm Darius III!
he will troll and scam until this issue is fixed! ---------------------------------------------
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JerseyBOI 2
Gallente Pod Liberation Authority
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Posted - 2011.03.28 22:31:00 -
[135]
kudos to the propganda thread under this one [url=http://huzzahfed.com/killboard/?a=pilot_detail&plt_id=22939] [/url] |
0August0
Gallente Gooch Unlimited
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Posted - 2011.03.30 15:56:00 -
[136]
How does anyone tell their members:
"The opposition is only bringing 25 ships so we're going to kick all but 25 of you from gang."
Ridiculous.
Regards, August |
JerseyBOI 2
Gallente Pod Liberation Authority
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Posted - 2011.04.05 01:18:00 -
[137]
NERF JUMP BRIDGES FOR 2011!!! [url=http://huzzahfed.com/killboard/?a=pilot_detail&plt_id=22939] [/url] |
Flinx Evenstar
Minmatar Sniggerdly Pandemic Legion
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Posted - 2011.04.05 02:23:00 -
[138]
Edited by: Flinx Evenstar on 05/04/2011 02:26:34
Originally by: JerseyBOI 2
And this why people hate the NC. This guy is in a "blob" alliance but at least he's keeping it real, it's laughable if you go back to all the prior comments
Do not mistake the adorable waffles and the Goonswarm tag for the mean and nasty Goonswarm Federation.
I agree with what you are saying in this thread, but you might want to add a /url to your sig, and use less caps lock to avoid coming across as MAD and a little hasty with conclusions. ie look again at the waffle, that's how a hyper-link works.
Originally by: 0August0 How does anyone tell their members:
"The opposition is only bringing 25 ships so we're going to kick all but 25 of you from gang."
Ridiculous.
If only your numbers were even slightly realistic, it wouldn't be a problem. You are out by a factor of 100, this is the local count of today's blob wars. ---
I does like have spaceship vids n stuff
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Bogatir
Gallente Destructive Influence Northern Coalition.
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Posted - 2011.04.05 10:42:00 -
[139]
The most defining thing in this game is LAG!! Not some big alliances with their blobs and so on and so forth. We have the means to counter blobs with much fewer ppl - bombers is the most simple way. You take 50-60 bombers 10 covops pilots for warpins and waste a 500-1000 man blob. It is doable, there is no question about that. There are also some good tactics that can be applied with much less ppl to counter a significantly bigger blob but that cannot be done due to the LAG. Imagine how long 100man fleet will load the grid vs 500-1k enemies that are already on some tower or what have you with drones out and such. LAG is the main issue in this game and i think every1 can agree with this.
So we come to the question. Why CCP doesn't work in this direction but release expansion after expansion which in the player's eyes are no more than crap. I mean look at Incarna - wormholes, t3 ships and so - another way to make money. Now some sansha incursion which is another way to make money i guess. How come they CCP didn't understand that the most interesting content cannot be delivered by them. The players make the most interesting content in the game. I guess its all about money and capitalization of the time they spend developing the game. I wonder how long will it take to realize that if they can remove the lag from the game they will make the best MMO ever, but as i remember how long it took them to "invent" warp to zero option my hopes are not big.
And btw do not tell that the LAG cannot be removed. It is doable and CCP know that very well.
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Brasskai
Caldari Freelance Economics Astrological resources Tactical Narcotics Team
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Posted - 2011.04.06 15:19:00 -
[140]
If CCP intends to get rid of the blob, then why on this page to they seem to be attempting to make the 1000+ ship 'epic' battles work?
Quote: CCP realizes that, for a while, the only thing epic about our massive fleet battles had been the load times and lag. We feel your pain, and progress has recently been made in correcting that. The past few months mark only the beginning of our unyielding mission to re-deliver epic combat and massive fleet warfare back to our players.
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Panem EtCircenses
Amarr United Amarr Templar Legion Fidelas Constans
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Posted - 2011.04.06 15:38:00 -
[141]
To get rid of blobs you need to:
1) Make small fleets effective in a defensive role by creating some artificial 'terrain choke points' (for want of a better expression) 2) Make having more ships in a fight progressively less effective; maybe have something like 'command links', so that fleet damage peaks at a certain point. Above that point, damage output degrades because of 'interference' or some such feature.
And I've got no idea how to do that, but the mechanic would have to work something like what I described. Well set-up fleets need to be able to defeat blobs, and smaller entities need to have a chance of protecting themselves against bigger ones.
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JerseyBOI 2
Gallente Pod Liberation Authority
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Posted - 2011.04.06 15:45:00 -
[142]
What is with all these "fixes" to blobs? Blobs can not be gotten rid of. The point is to make it cost something to do so. That cost should be time. Its too easy to form a blob because you can go ANYWHERE in just a few jumps. Jump bridges need a nerf, not blobs. I love blobs [url=http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=JerseyBOI%202][img]http://eve.battleclinic.com/killboard/signature.php/string,JerseyBOI%202/tpl,minmatar3/signature.png[/i |
Panem EtCircenses
Amarr United Amarr Templar Legion Fidelas Constans
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Posted - 2011.04.06 15:52:00 -
[143]
And after Jump Bridges come Titans, and after that Jump Clones ....
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0August0
Gallente Gooch Unlimited
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Posted - 2011.04.06 16:18:00 -
[144]
Originally by: Flinx Evenstar If only your numbers were even slightly realistic, it wouldn't be a problem. You are out by a factor of 100, this is the local count of today's blob wars.
Fine, then add a zero to the numbers, but the point still remains. Nobody deliberately limits the size of their gangs, especially in sov warfare.
Regards, August |
Tu Ko
Gallente Legio Geminatus Gentlemen's Agreement
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Posted - 2011.04.07 02:13:00 -
[145]
If we just nerf this, if we just reduce that, make that thing more expensive, or make that harderer...
No it won't
Little tweaks and changes have a place in balancing gameplay, but at the at hand problem is a major issue that has more to do with human nature than it does with costs of the execrise. To the point that the fundamental reason blobs exist is because both the defender and the invader know exactly what time to show up to be able to achieve the objective. Since you cannot control what the enemy will bring you must bring whatever you have to secure a victory. The base mechanic is the same as it has always been, "shoot a multimillion HP structure, and then at the designated time come back and do it again." This requires alarm clock ops, if the enemy has a possbility of having more players on then you do at said hour than you reach out ask your blues for support :BLOBBING:.
Changing the status quo here is going to need a major rework on how and why two fleets show up to the same system. If we can do away with space structures as the method ot hold SOV and make holding SOV about player action then we solve the alarm clock issue as the players can do whatever it is that helps during their normal activity period. If the mechanics remove the ability for a blue to be able to help another allaince then want to have them blue will extend only so far as want to have them not attack you.
How can that happen? Make the act of killing other alliances ships the actual determination of SOV. Imagine if every kill you get adds points to an alliance scoreboard. The killer scores and the victum loses some points. After a set time cycle the points are tallied and whoever made the most points will take sov.
but, but TZ Issues! Non-existant, if you have a large entity that diminishes its activity as another entity ramps up their activity they will still have to climb up the point ladder by killing more guys than the first one did. We have taken it mostly on faith that if it wasn't for reinforcement timers that space would flip hourly, but thats only as long as we stay pinned to the structure holds Sov mechanic. If the EU TZ people fight with a larger EU TZ allaince and does well then nearly required is the US TZ timezone guys for the opposing alliance have to do well during your alliances more active US TZ. Ebbs and flows here will make it so that mythical beast of small scale pvp actually becomes a factor in the greater strategy of warfare. It will also promote alliance to get rid of their terrible players instead of recruiting everything with a pulse, or not as many alliance recruits botters as well.
but but CCP wants 1000+ fights yeah I know but they don't have to all be in the same grid do they? If you had a ship kill quota to hold a system and had some formula that allowed kills in nearby systems to swing influence on the system in contention then you would actually have a reason to put out multiple gangs in different areas of your space to maximize coverage, obviously when the foward line gets attack the other sides swing in to reinforce.
Please don't reply unless you read, appreciate it =)
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.04.07 02:48:00 -
[146]
Will keep this short...
Why break up a good thing? The bigger the coalition the dumber you can be: numbers > smarts.
The smaller you are the better you have to be: smarts > numbers
The NC is fine with that, the russians are fine with that.
I can think of many ways to break up alliances and NAPs, but i am not gonna say anything cause i love the NC.
Fixing lag should be the first priority for CCP though. Find out what ships cause the most lag (Super carriers?) and fix it. Don't nerf them, offer an alternative. We all love super carriers for their awesome HP and DPS, so why not make a bigger version of a dread? Similar DPS, half the EHP, 1% of the lag.
Eve is based on a real-world economy of player produced items. I think everyone here knows that peace is profitable, and war is not.
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Alghara
Amarr Les chevaliers de l'ordre
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Posted - 2011.04.07 11:23:00 -
[147]
Edited by: Alghara on 07/04/2011 11:25:52
Originally by: Ace Frehley I will give you the simplest solution to fix the blob that has been mentioned 100 times
Remove JB, nerf titan bridge, reduce the jumprange on supercaps.
Wiola, see how fun people think it is to go 40-50 jumps from PB to Geminate for a fight. That alone will give you a hell of lot more smaller fights cuz this massive blobs cant move.
Make it happen CCP, get eve in to hardmode. I remember flying from empire down to Period Basis using instas that some poor bastad fixed... Now this warp to 0 ruins lowsec aswell...
GJ ccp
completly stupid.
You have the clone jump...
You just need to have your clone and different place and you can fight. Actually you use one time the jb to put your clone in some station near of the fight.
Or you increase the number of player by system and when they are some fight you have exactly the same situation then today.
Perhaps it's also the good time for CCP to make some small modification in EVE.
They are about nobody in drone region because it's not interesting to live in this space (Make some bounty on the drone and stop this stupid loot of ore). The 0.0 Area are the same now then there are only 40'000 player. Perhaps That will be a good think to make some new area. A lot of 0.0 NPC are not interesting also (perhaps that would be a nice thing to transform them by true 0.0).
If you have more space. A lot of alliance would like to go and some new place and it's the best choice to split the big coallition.
they are more and more corporation or alliance in coallition because they are no alternative. It's not because the people like the fight with 1000 players in the same system but because it's impossible to leave in true 0.0 outside some coallition
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Omeega
Amarr Ab Origines White Noise.
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Posted - 2011.04.07 11:58:00 -
[148]
Remove standings - keep the good old "Friend of CA & Xetic" in the biog, did the job perfectly!
Don't speak english, f1,f2,f3... |
glitterbomb
Caldari D00M. Northern Coalition.
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Posted - 2011.04.11 00:28:00 -
[149]
^ that idea also, bring back warp to 15. remove jump bridges. i bet 300 pets are not going to want to travel 50 jumps in battleships to go save their master's station - remove tech moons or like that dude said before, make them have a limited ammount then when it has all been mined, it spawn somewhere randomly in the universe. would give smaller corps and starting alliances some start up money, and it would be exciting, to always have to go search for a newly spawned tech moon. just like 10/10's used to be static. but big alliances just *****d it. so they made them random the same should be with highly valuable moons.
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Om'en
Minmatar Hyperion LTD.
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Posted - 2011.04.11 10:31:00 -
[150]
Originally by: glitterbomb
^ that idea also, bring back warp to 15. remove jump bridges. i bet 300 pets are not going to want to travel 50 jumps in battleships to go save their master's station - remove tech moons or like that dude said before, make them have a limited ammount then when it has all been mined, it spawn somewhere randomly in the universe. would give smaller corps and starting alliances some start up money, and it would be exciting, to always have to go search for a newly spawned tech moon. just like 10/10's used to be static. but big alliances just *****d it. so they made them random the same should be with highly valuable moons.
TLDR
CCP spawnz me some tech moonz yo!!
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