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Von Korona
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Posted - 2005.02.04 01:19:00 -
[1]
I can't spot any real discussion on Malediction setups following the patch, so here is mine, I aim to have it operate around 7.5km so it can scrable etc but stay just outside the reach of a Taranis (most of the time anyway ):
2X Rocket Launcher (with em ammo) 2X Dual Light Pulse (with Xray - green like my ship!)
T2 MWD (yeh it still fits) web + scrambler
T2 Small Repairer 2X Cap power relays
The gimping of the MWD means you pretty much need the cap realys, making sheild tanking out of the question (if you were even tempted) The EW missile boost means rocket launchers are really nice, and so long as you are close their damage is pretty amazing. In spite of the MWD gimp with the 2 relays the whole thing is stable less the repairer, with a little bit left over, so provided you dont go mad and repeat the rep you should do fine. I personally really like this ship now, and will probably train cap stuff into the l5s so I can get a bit more performance out of the repairer. Powergrid is maxed out (thanks to the MWD!) but there is a lot of CPU left, so I dunno if I have overlooked somehting obvious.
Comments etc. are welcome :)
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Von Korona
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Posted - 2005.02.04 01:19:00 -
[2]
I can't spot any real discussion on Malediction setups following the patch, so here is mine, I aim to have it operate around 7.5km so it can scrable etc but stay just outside the reach of a Taranis (most of the time anyway ):
2X Rocket Launcher (with em ammo) 2X Dual Light Pulse (with Xray - green like my ship!)
T2 MWD (yeh it still fits) web + scrambler
T2 Small Repairer 2X Cap power relays
The gimping of the MWD means you pretty much need the cap realys, making sheild tanking out of the question (if you were even tempted) The EW missile boost means rocket launchers are really nice, and so long as you are close their damage is pretty amazing. In spite of the MWD gimp with the 2 relays the whole thing is stable less the repairer, with a little bit left over, so provided you dont go mad and repeat the rep you should do fine. I personally really like this ship now, and will probably train cap stuff into the l5s so I can get a bit more performance out of the repairer. Powergrid is maxed out (thanks to the MWD!) but there is a lot of CPU left, so I dunno if I have overlooked somehting obvious.
Comments etc. are welcome :)
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Lena Serin
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Posted - 2005.02.04 01:42:00 -
[3]
You can always try a damage mod, but I don't recommend them with 2/2 setup :)
Looks pretty nice, but one thing about the taranis... he'll web you in that range anyway, and a taranis without a web is pretty stupid :)
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Lena Serin
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Posted - 2005.02.04 01:42:00 -
[4]
You can always try a damage mod, but I don't recommend them with 2/2 setup :)
Looks pretty nice, but one thing about the taranis... he'll web you in that range anyway, and a taranis without a web is pretty stupid :)
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Von Korona
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Posted - 2005.02.04 01:55:00 -
[5]
Lol yeah of course, but I figure if I am faster than a Taranis when we both aren't webbed I'll still be faster if we both are webbed. At least he wont be able to catch me 
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Von Korona
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Posted - 2005.02.04 01:55:00 -
[6]
Lol yeah of course, but I figure if I am faster than a Taranis when we both aren't webbed I'll still be faster if we both are webbed. At least he wont be able to catch me 
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Artharas
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Posted - 2005.02.04 02:28:00 -
[7]
Edited by: Artharas on 04/02/2005 02:40:49 I'm not much of a malediction user myself, but why em missles in the rocket launchers? I would personally rather go explo, since your lasers should be able to *****the shield rather fast(atleast with good skills they should)
Edit: I know that em get boost dmg, but it is pretty useless imho because you are thro shield already when missles start hitting... but yeah that's just my opinion. ------------------------- These are my views and don't necessarily represent my corp nor my alliance. |

Artharas
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Posted - 2005.02.04 02:28:00 -
[8]
Edited by: Artharas on 04/02/2005 02:40:49 I'm not much of a malediction user myself, but why em missles in the rocket launchers? I would personally rather go explo, since your lasers should be able to******the shield rather fast(atleast with good skills they should)
Edit: I know that em get boost dmg, but it is pretty useless imho because you are thro shield already when missles start hitting... but yeah that's just my opinion. ------------------------- These are my views and don't necessarily represent my corp nor my alliance. |

Alowishus
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Posted - 2005.02.04 02:42:00 -
[9]
You'd likely do more DOT with three turrets and a damage mod and ONE launcher rather than 2/2 and no damage mod.
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Alowishus
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Posted - 2005.02.04 02:42:00 -
[10]
You'd likely do more DOT with three turrets and a damage mod and ONE launcher rather than 2/2 and no damage mod.
Raven 4TW! Rank(1) SP: 243745/256000 |

Sheraad
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Posted - 2005.02.04 02:44:00 -
[11]
Yeah, as a frequent malediction pilot I find myself envying the Ares' thermal missile bonus. EM is a thoroughly useless damage type to boost when the same launcher could be doing any dmgtype and the lasers will always outdamage the launchers if they're hitting.
To be honest, I'm just staying in my crusader until I work out a malediction fitting I'm comfortable with. It seems to me like three turrets/one launcher would still be preferable for overall damage output. I mean, they're a bad damage type on armor but I'm fairly sure three dual light pulse 2's will outdamage one standard launcher, given the damage bonus and given you wouldn't want to use EM missiles even WITH the bonus...
On the other hand it might let you break some cruiser's shield tank, so what the hell. I have to try rocket launchers, but I don't like the range limitation.
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Sheraad
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Posted - 2005.02.04 02:44:00 -
[12]
Yeah, as a frequent malediction pilot I find myself envying the Ares' thermal missile bonus. EM is a thoroughly useless damage type to boost when the same launcher could be doing any dmgtype and the lasers will always outdamage the launchers if they're hitting.
To be honest, I'm just staying in my crusader until I work out a malediction fitting I'm comfortable with. It seems to me like three turrets/one launcher would still be preferable for overall damage output. I mean, they're a bad damage type on armor but I'm fairly sure three dual light pulse 2's will outdamage one standard launcher, given the damage bonus and given you wouldn't want to use EM missiles even WITH the bonus...
On the other hand it might let you break some cruiser's shield tank, so what the hell. I have to try rocket launchers, but I don't like the range limitation.
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Alowishus
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Posted - 2005.02.04 06:05:00 -
[13]
EM can be good or bad depending on who you are fighting.
Average Resists on an untanked ship (Arma in this case):
EM: 30% Thermal: 27% Explosive: 39.5% Kinetic: 32.5%
Average Resists shield tanked ship (Raven):
EM: 55% Thermal: 51.75% Explosive: 34.5%  Kinetic: 52.5%
Average Resists armor tanked ship (Megathron):
EM: 30% <- wonder why Megas suck compared to Apoc? Has nothing to do with the Mega Pulse, it's the damage type. Thermal: 43.25% Explosive: 57.5% Kinetic 53.75%
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Alowishus
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Posted - 2005.02.04 06:05:00 -
[14]
EM can be good or bad depending on who you are fighting.
Average Resists on an untanked ship (Arma in this case):
EM: 30% Thermal: 27% Explosive: 39.5% Kinetic: 32.5%
Average Resists shield tanked ship (Raven):
EM: 55% Thermal: 51.75% Explosive: 34.5%  Kinetic: 52.5%
Average Resists armor tanked ship (Megathron):
EM: 30% <- wonder why Megas suck compared to Apoc? Has nothing to do with the Mega Pulse, it's the damage type. Thermal: 43.25% Explosive: 57.5% Kinetic 53.75%
Raven 4TW! Rank(1) SP: 243745/256000 |

Hobbsalong
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Posted - 2005.02.04 06:10:00 -
[15]
3 medium pulse 1 rocket
web/scramble/mwd (catalysed cold)
small automatedrep/cap relay/aux power core.
Tried 2 small dual beams and 2 standards. Easier to fit. But crappy dmg.
7 days I'll prolly test with dual pulse IIs to get better dmg.
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Hobbsalong
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Posted - 2005.02.04 06:10:00 -
[16]
3 medium pulse 1 rocket
web/scramble/mwd (catalysed cold)
small automatedrep/cap relay/aux power core.
Tried 2 small dual beams and 2 standards. Easier to fit. But crappy dmg.
7 days I'll prolly test with dual pulse IIs to get better dmg.
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Ukiah
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Posted - 2005.02.04 06:15:00 -
[17]
Originally by: Hobbsalong 3 medium pulse 1 rocket
web/scramble/mwd (catalysed cold)
small automatedrep/cap relay/aux power core.
Tried 2 small dual beams and 2 standards. Easier to fit. But crappy dmg.
7 days I'll prolly test with dual pulse IIs to get better dmg.
That's the setup I ended up with.
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Ukiah
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Posted - 2005.02.04 06:15:00 -
[18]
Originally by: Hobbsalong 3 medium pulse 1 rocket
web/scramble/mwd (catalysed cold)
small automatedrep/cap relay/aux power core.
Tried 2 small dual beams and 2 standards. Easier to fit. But crappy dmg.
7 days I'll prolly test with dual pulse IIs to get better dmg.
That's the setup I ended up with.
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Bror Jace
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Posted - 2005.02.04 08:03:00 -
[19]
I'm using a slightly unorthodox setup... high: 2xDual light pulse IIs, 2 named Rocket Launchers mid: Cold-gas MWD, web, scrambler low: PDU, Adaptive nano plate II, 200mm Rolled tungsten
Damage isn't bad, and I get 730ish armour with ok resistances. The plate saved me from being toasted by a nossing scorp yesterday - got out with 20% armour left 
I might try downgrading to a 100mm, and switching the rockets for one dual light pulse II and one standard launcher, and maybe sliding a MWD II in as well, but I like this setup atm 
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Bror Jace
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Posted - 2005.02.04 08:03:00 -
[20]
I'm using a slightly unorthodox setup... high: 2xDual light pulse IIs, 2 named Rocket Launchers mid: Cold-gas MWD, web, scrambler low: PDU, Adaptive nano plate II, 200mm Rolled tungsten
Damage isn't bad, and I get 730ish armour with ok resistances. The plate saved me from being toasted by a nossing scorp yesterday - got out with 20% armour left 
I might try downgrading to a 100mm, and switching the rockets for one dual light pulse II and one standard launcher, and maybe sliding a MWD II in as well, but I like this setup atm 
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Toran Mehtar
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Posted - 2005.02.04 11:37:00 -
[21]
Originally by: Von Korona 2X Rocket Launcher (with em ammo) 2X Dual Light Pulse (with Xray - green like my ship!)
T2 MWD (yeh it still fits) web + scrambler
T2 Small Repairer 2X Cap power relays
Personally I'd go with 2x standard launchers for the old spam -> web -> all hit at once trick. Would need to drop to a tech 1/named mwd to fit that though.
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Toran Mehtar
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Posted - 2005.02.04 11:37:00 -
[22]
Originally by: Von Korona 2X Rocket Launcher (with em ammo) 2X Dual Light Pulse (with Xray - green like my ship!)
T2 MWD (yeh it still fits) web + scrambler
T2 Small Repairer 2X Cap power relays
Personally I'd go with 2x standard launchers for the old spam -> web -> all hit at once trick. Would need to drop to a tech 1/named mwd to fit that though.
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LUKEC
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Posted - 2005.02.04 15:21:00 -
[23]
Originally by: Alowishus EM can be good or bad depending on who you are fighting.
Average Resists on an untanked ship (Arma in this case):
EM: 30% Thermal: 27% Explosive: 39.5% Kinetic: 32.5%
Average Resists shield tanked ship (Raven):
EM: 55% Thermal: 51.75% Explosive: 34.5%  Kinetic: 52.5%
Average Resists armor tanked ship (Megathron):
EM: 30% <- wonder why Megas suck compared to Apoc? Has nothing to do with the Mega Pulse, it's the damage type. Thermal: 43.25% Explosive: 57.5% Kinetic 53.75%
I haven't been in game for few days, but since when ships have so low armor resistances vs EM and so low shield resistances vs expl????? And yes, with 'old' resistances em damage was useless against everything smaller than bs, cause almost none of those ships are shield tanked and against armor em sucks. Situation is changed at bs, cause some bs-s are shield tanked, but it is hard to shield tank effectively vs EM&TH combo... And comparing average resists is kinnda lolish, cause you can take apoc-s shield down fast with mjolnins, but after that you sucks... or even more extreme comparison... let's say that you want to kill sacrilege with 2x adaptive nano membranes and th hardener & 2x med t2 rep... you will get to armor in one salvo of mjolnins, but then he will just laugh back, cause you will do 600dmg per salvo(of 3600 on shield(he will have ~80% resist against em))... conclusion: you cannot compare average damage, because it is no good: you won't break sacrileges tank with mjolnin
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LUKEC
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Posted - 2005.02.04 15:21:00 -
[24]
Originally by: Alowishus EM can be good or bad depending on who you are fighting.
Average Resists on an untanked ship (Arma in this case):
EM: 30% Thermal: 27% Explosive: 39.5% Kinetic: 32.5%
Average Resists shield tanked ship (Raven):
EM: 55% Thermal: 51.75% Explosive: 34.5%  Kinetic: 52.5%
Average Resists armor tanked ship (Megathron):
EM: 30% <- wonder why Megas suck compared to Apoc? Has nothing to do with the Mega Pulse, it's the damage type. Thermal: 43.25% Explosive: 57.5% Kinetic 53.75%
I haven't been in game for few days, but since when ships have so low armor resistances vs EM and so low shield resistances vs expl????? And yes, with 'old' resistances em damage was useless against everything smaller than bs, cause almost none of those ships are shield tanked and against armor em sucks. Situation is changed at bs, cause some bs-s are shield tanked, but it is hard to shield tank effectively vs EM&TH combo... And comparing average resists is kinnda lolish, cause you can take apoc-s shield down fast with mjolnins, but after that you sucks... or even more extreme comparison... let's say that you want to kill sacrilege with 2x adaptive nano membranes and th hardener & 2x med t2 rep... you will get to armor in one salvo of mjolnins, but then he will just laugh back, cause you will do 600dmg per salvo(of 3600 on shield(he will have ~80% resist against em))... conclusion: you cannot compare average damage, because it is no good: you won't break sacrileges tank with mjolnin
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Von Korona
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Posted - 2005.02.04 17:28:00 -
[25]
I agree the EM rockets will be pretty crap vs an armoured opponent like a crusader, but then again they will own against a sheilded opponent like a crow, so it's swings and roundabouts. Also you need to remember you can vary your damage type. Therefore if anything the rocket launchers will be better than guns against a well armoured oponent because you can switch to explosive.
Of course the rocket lauchers are named and the guns are T2 (I kinda assumed this went without saying) I would stick with the dual T2 pulse, their damage is very good at close range and they allow for some extra pg elsewhere. The one thing I really do not want to drop is the T2 MWD (Despite the nerf) because without the extra speed I think my sig would be much too large.
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Von Korona
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Posted - 2005.02.04 17:28:00 -
[26]
I agree the EM rockets will be pretty crap vs an armoured opponent like a crusader, but then again they will own against a sheilded opponent like a crow, so it's swings and roundabouts. Also you need to remember you can vary your damage type. Therefore if anything the rocket launchers will be better than guns against a well armoured oponent because you can switch to explosive.
Of course the rocket lauchers are named and the guns are T2 (I kinda assumed this went without saying) I would stick with the dual T2 pulse, their damage is very good at close range and they allow for some extra pg elsewhere. The one thing I really do not want to drop is the T2 MWD (Despite the nerf) because without the extra speed I think my sig would be much too large.
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Alowishus
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Posted - 2005.02.04 17:37:00 -
[27]
Originally by: LUKEC
Originally by: Alowishus EM can be good or bad depending on who you are fighting.
Average Resists on an untanked ship (Arma in this case):
EM: 30% Thermal: 27% Explosive: 39.5% Kinetic: 32.5%
Average Resists shield tanked ship (Raven):
EM: 55% Thermal: 51.75% Explosive: 34.5%  Kinetic: 52.5%
Average Resists armor tanked ship (Megathron):
EM: 30% <- wonder why Megas suck compared to Apoc? Has nothing to do with the Mega Pulse, it's the damage type. Thermal: 43.25% Explosive: 57.5% Kinetic 53.75%
I haven't been in game for few days, but since when ships have so low armor resistances vs EM and so low shield resistances vs expl?????
It's average resistances across all HP. It's only really accurate on an untanked ship (which is what most Interceptor pilots will be fighting). On a tanked ship it's not accurate because, if you were armor tanked, you'd have 60% resistance applied to your existing Armor HP + the renewed Armor HP through repairers but I think people would benefit a lot from using an EM armor hardener to make up for the fact that Shield has 0% resistance to it, it would be like adding a crapload of virtual HP.
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Alowishus
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Posted - 2005.02.04 17:37:00 -
[28]
Originally by: LUKEC
Originally by: Alowishus EM can be good or bad depending on who you are fighting.
Average Resists on an untanked ship (Arma in this case):
EM: 30% Thermal: 27% Explosive: 39.5% Kinetic: 32.5%
Average Resists shield tanked ship (Raven):
EM: 55% Thermal: 51.75% Explosive: 34.5%  Kinetic: 52.5%
Average Resists armor tanked ship (Megathron):
EM: 30% <- wonder why Megas suck compared to Apoc? Has nothing to do with the Mega Pulse, it's the damage type. Thermal: 43.25% Explosive: 57.5% Kinetic 53.75%
I haven't been in game for few days, but since when ships have so low armor resistances vs EM and so low shield resistances vs expl?????
It's average resistances across all HP. It's only really accurate on an untanked ship (which is what most Interceptor pilots will be fighting). On a tanked ship it's not accurate because, if you were armor tanked, you'd have 60% resistance applied to your existing Armor HP + the renewed Armor HP through repairers but I think people would benefit a lot from using an EM armor hardener to make up for the fact that Shield has 0% resistance to it, it would be like adding a crapload of virtual HP.
Raven 4TW! Rank(1) SP: 243745/256000 |

Random
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Posted - 2005.02.04 17:47:00 -
[29]
Well i like the new maledict, altho it will never be the same killer as the crusader, but now with the missiles imo its much beter at takling and doing damige to larger targets(Obviusly hehe)
I use on my maled
hig 2 Dualpulses TII 2 Limos standard (use emp/expl missiles)
med 1 20km Disrupter 1 X5 weber ( 1 TII MWD
low 3 caprelays
I use it for longrange takling insdead of the closerange monster (like my crusader) but i use the web only if i get webed my self (safed my few times) just to get to 12km orbiting range again.
But the aded missiles give the maled a good punch against crusers now so, imo its good for takling. But not so grate at inty killing
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Random
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Posted - 2005.02.04 17:47:00 -
[30]
Well i like the new maledict, altho it will never be the same killer as the crusader, but now with the missiles imo its much beter at takling and doing damige to larger targets(Obviusly hehe)
I use on my maled
hig 2 Dualpulses TII 2 Limos standard (use emp/expl missiles)
med 1 20km Disrupter 1 X5 weber ( 1 TII MWD
low 3 caprelays
I use it for longrange takling insdead of the closerange monster (like my crusader) but i use the web only if i get webed my self (safed my few times) just to get to 12km orbiting range again.
But the aded missiles give the maled a good punch against crusers now so, imo its good for takling. But not so grate at inty killing
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