
VaMei
Gallente
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Posted - 2011.03.26 18:06:00 -
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Edited by: VaMei on 26/03/2011 18:15:34 IMO, excellence in Eve is about good scouting, proper fitting, good guess work as to what the enemy is going to bring to the plate, and knowing how to counter it with the ship(s) that you have. While battles more often are decided by numbers; good fitting, gang/fleet composition, and proper execution & teamwork will make a big difference in the outcome of a fight.
In a 1v1, once you've engaged, skill boils down to optimising range, speed & transversal (while denying your enemy's attempts to do the same), with some power management on ships with active systems.
Personally, I don't find PvP in Eve rewarding. I can get kills and I can shrug off losses, but it rarely feels like I outplayed someone or that I was outplayed. More often one player is simply outmatched.
If you care to see a game where I enjoyed PvP, check out SFCII; a 2000 title based on the Star Trek universe. Combat in that game was much slower than Eve, the battles were much smaller and were in 2D, and the ships were not configurable, but the combat mechanics required much more player skill at the tactical level. Power management was arguably the most important skill since it affected everything: speed, weapon re-loading, shield reinforcement, Electronic warfare and various other functions were all based on the amount of power your ship could provide at the moment, rather than managing a diminishing capacitor. Each ship had several weapon systems, and each weapon on your ship had a firing arc, with ships of the various races having common themes for their weapon configurations. Your shields were divided into 6 segments, with each segment taking damage and regenerating independantly. Rather than having a ship perform at 100% until it's destroyed, SFC utilized system damage meaning that you would loose weapons, power, speed, and targeting accuracy to damage as a battle progressed.
Skills in SFC involved managing power consumption against speed & systems usage, while trying to maneuver for range & facing.
I did some digging and found a couple of old tactical tutorials. Plasma Ballet Saber Dance
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