RedClaws
Amarr Black Serpent Technologies R.A.G.E
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Posted - 2011.03.28 11:51:00 -
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Originally by: CCP Dropbear Edited by: CCP Dropbear on 27/03/2011 13:47:28 Agent Division Changes (BFF & Commie Pinkos): In the future, instead of having Security, Internal Security, Command, etc...there will just be one combat division. This means someone looking for combat missions will have a 100% chance of getting what they signed up for. Previously, the "pools" of missions available were slightly mixed, meaning the combat mission runner sometimes had a less than 100% chance in that situation.
Not having the chance of 100% of combat missions is great imo. If you happen to get a hauling mission you can simply decline it (every 4 hours without penalty). Many new players don't even know they can do this btw.
On the very odd occasion you get 2 unwanted missions in a row, you get the incentive to do something of the many other things you can do in Eve. It creates more immersion instead of this boring "push button, get rats" option.
Originally by: CCP Dropbear
Dynamic Agent Quality: This may have been discussed further by BFF in some roundtables, etc and I don't know anything about what might have been said there. I do know that in the PvE roundtable (hosted by Commie PInkos) that we talked about it.
So basically, it was a promising idea, but not something our team was capable of tackling any time soon.
This is sad to hear, what Eve lacks most to become fully immersive is the dynamic value of things like truesec and agents. A changing world is what keeps Eve going, if things get stale people will get bored and leave.
Originally by: CCP Dropbear
Agent Quality Removal (Team BFF): It looks like we're going to pursue a different solution in any case, by removing agent quality entirely. Whether or not this will incorporate some dynamic agent quality system too is not something I want to speak definitevely on, but that is not my impression from Soundwave's presentation. My understanding is that all that matters now is the level brackets (1 - 5), security status (lower security agents are worth more) and skills, LP stores, etc.
Sadly enough, this change dumbs down Eve a little bit more. A bad quality 4 agent requires much less standings but also gives less profit. It makes a perfect step-up to high quality agent.
You can think of them as extra levels, players go from lvl 1 to lvl 2, then bad lvl 3 to good lvl 3 and then bad lvl 4 to good lvl 4 and finally lvl 5.
Thats 7 levels of agents! It feels that way to the player anyhow.
The thing I'm trying to say is: It isn't hurting anybody and it is adding some content to the agent system, why would you want to get rid of it?
If you keep removing little things like this you will end up making a game that makes you say "Wow I played for 3 years and never discovered this before!" to a game that is basically like Battlefield Heroes: Once you press play you've seen all there is to see.
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