
Soldarius
Caldari Northstar Cabal R.A.G.E
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Posted - 2011.03.29 08:55:00 -
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Edited by: Soldarius on 29/03/2011 09:02:47
Originally by: Dek'athor
Originally by: CCP Dropbear Quick update:
The removal of agent quality is a recent decision as suggested earlier. Team BFF are still figuring the specifics out, so stay tuned for updates on that front.
Make the 1.0 security +20 quality agent pay out the same high LP as the 0.5 sec +20 quality agent. A adjustment to the order of 85-90% of current highest LP payout in highsec for their respective branches may be in order to maintain overall isk/LP influx (i.e. 0.5 security +20 L4 quality agent now pays 8500 LP with max skills for a difficult combat mission, make him pay out 7500 LP, make every other combat L4 agent pay out the same 7500 LP regardless of the security status of the system the agent is in)
Done.
Not done. Your reasoning is faulty. What incentive will missioners have to move to a new agent, thus alleviating over-crowding/mission-hubs, if all high-sec level 4 agents are the same? Nothing will change. Only new players will use the higher-sec level 4s, and that will just encourage them to stay in deep high-sec. May as well just anchor cans that read "Welcome to USSR."
The problem is not the security status bonus to mission rewards, but the agent level/quality system, which CCP Dropbear has indicated is going away.
Get rid of agent quality, implement mission quality. Every mission will have a minimum standing required to accept the mission. Each agent has a set number of missions available at any one time. Every time a mission is completed or failed, it gets replaced by a random quality mission of the correct type. (combat, etc.) If only the high-quality missions are being done, the list will soon be entirely populated by lower quality missions, and the agent will in effect start saying "Sorry, there's nothing better available right now. You'll have to do some busy-work until something better comes up."
At this point you can either run some lower quality missions hoping for a better mission to come up or you can relocate elsewhere while missioners of lower standings clear the lower quality missions.
A disproportionate number of high quality mission farmers would quickly drive the mission quality into the ground. Likewise, too many noobs or low standing toons would make them unusable. However, an agent with a healthy population of pilots of various standings will have a regular rotation of various quality missions, allowing for any agent to function at all levels for any players wishing to run missions. This will encourage more variety in players, more variety in the market, and a more dynamic PvE experience for everyone.
As for security status, I believe that it is appropriate for missions in lower sec status systems to offer better rewards. However, the difference between any 2 high-sec, lo-sec, or nul-sec systems should be minimal, if any. How about a 3-tiered system with substantial increases for low and nul-sec? 50% bonus for low, and 100% bonus for nul?
Before the carebears cry "nul-buff only benefits nul-sec BFF alliances!", nul-sec alliances have plenty to do without running missions in unimproved NPC sov space. But with the upcoming anomaly nerf, this may be just what is needed to replace the huge loss of personal income, stimulate neglected content, and continue to encourage player movement into nulsec.
Edited for clarity and grammar.
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
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