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Thread Statistics | Show CCP posts - 2 post(s) |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.24 19:21:00 -
[1]
Excellent. Time to find a new, more deeply entrenched 0.5 system.
àof course, assuming they'll still only vary between -20 and +20, it won't make that much difference. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.24 20:28:00 -
[2]
Originally by: Telecom Tina So, since I run missions out of a popular hub in high sec, my options are to either accept a lower quality agent or grind standing with more corporations and haul junk further to market.
àor to move to a different agent that is now (much) higher-quality than they were before. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.24 22:01:00 -
[3]
Originally by: Hesperius I'm pretty sure this is how CCP is removing level 4's from high sec without actually removing them. A best quality L3 has the same payout as a bad quality L4. So you are better off doing the L3's since they are easier and will pay the same.
No. Quality doesn't make that much difference.
àand as for finding somewhere to run (for Caldari), I'd start looking in these places (perhaps except for Suon ù it's rather popular as it is):
Aridia:- Chibi / Mayonhen ù CBD Corporation (Int.Sec).
Requires 7 jumps through lowsec to reach highsec pocket.
Black Rise:- Uuhulanen / Aokinen ù Caldari Navy (Int.Sec.), Lai Dai (Command).
In the same constellation: State Protectorate (Intelligence), Caldari Navy (2+ Command).
The Citadel:- Usi / Ieyama ù State Protectorate (Intelligence).
In the same constellation: State Protectorate (Command). 5+ lowsec systems.
- Eitu / Imurukka ù Corporate Police Force (Surveillance), Caldari Navy (Security).
In the same constellation: Caldari Navy (Security), Corporate Police Force (Security). 2+ lowsec systems.
- Kulelen / Kantanen ù Zainou (Int.Sec.).
Uedama / Kantanen ù Caldari Steel (Int.Sec.). In the same constellation: Spacelane Patrol (Surveillance), Rapid Assembly (Manufacturing). 3+ lowsec systems.
- Oisio / Otawasa ù Caldari Navy (Security).
Oshaima / Otawasa ù Corporate Police Force (Surveillance), State Protectorate (Command). In the same constellation: Caldari Navy (Command). 1+ lowswec systems.
The Forge:- Ikami / Ihatalo ù Peace and Order Unit (Security).
In the same constellation:Peace and Order Unit (Surveillance). 3+ lowsec systems
Lonetrek:
- Torrinos / Asalola ù Spacelane Patrol (Command), Home Guard (Security, Command).
In the same constellation: Spacelane Patrol (2+ Command), Ishukone Watch (2+ Command), Corporate Police Force (Surveillance), Home Guard (Command).
- Akonoinen / Kaala ù Wiyrkomi Peace Corps (Surveillance)
Arvasaras / Lonetrek ù Sukuuvestaa Corporation (Int.Sec.) 1+ lowsec system.
- Elanoda / Malariya ù State Protectorate (Security)
2+ lowsec systems.
- Vuorrassi / Mito ù Spacelane Patrol (Surveillance).
In the same constellation: Caldari Navy (Int.Sec.). 4+ lowsec systems.
- Otalieto / Pietanen ù Ishukone Watch (Security)
2+ lowsec systems.
- Irjunen / Suon ù Corporate Police Force (Surveillance).
In the same constellation: Corporate Police Force (2+ Security, Command).
Sinq Laison:- Barmalie / Algintal ù Modern Finances (Int.Sec.).
ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 03:08:00 -
[4]
Edited by: Tippia on 25/03/2011 03:08:59
Originally by: Jason1138 lol hell yeah it will. for the same mission, -20 might pay 500 LP and +20 might pay 8000 LP. so 10 missions in you either have 5k LP or 80k. kind of a big deal if you ask me
Not really, no.
That's the difference between a 2-minute, always-blitz mission in 1.0 and a ½-hour, highly farm:able one in 0.5. Quality alone does not create those kinds of differences (especially not after effective quality has been calculated). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 03:57:00 -
[5]
Originally by: Liang Nuren Tippia contends you can simply move to another high sec agent.
Weeellà that too. What I'm really getting at is that hunting for "high-quality agents" will now take a back-seat to hunting for good systems or constellations ù places where you get a good cluster of alternative agents and/or a low sec status to compensate for the dips in base quality.
Hubs (as in "high-traffic areas") will still exist ù they'll just centre around those kinds of system features rather than around specific agentsà and Suon and Asalola will most likely remain high-traffic constellations (and probably even increase in popularity) considering the amount of alternative agents available in them. Motsu might survive because of trade-hub inertia, but it's close enough to Jita that this slight advantage will probably fade if that famous Q18 loses its appealà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 13:45:00 -
[6]
Edited by: Tippia on 25/03/2011 13:45:38
Originally by: Qalix Where, exactly, is this information coming from?
Fanfest. Some of it may show up in the presentations published on youtube in a week or three, depending on where the camera teams have dropped inà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 14:16:00 -
[7]
Originally by: Cipher Jones I was going to make thread politely asking this quite some time ago but didn't feel like hearing the "troll" accusations.
People have only been asking for it for ages, you knowà ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 17:11:00 -
[8]
Originally by: Liang Nuren
Originally by: ivar R'dhak The OTHER whopper though is they¦re gona abolish these annoying divisions and their probability for kill/haul/etc. missions.
I'm curious what they're going to do with all the socials skills. I guess they could get rid of them and reimburse the SP... but that leaves almost no reason to train Charisma.
I didn't interpret it as them removing the divisions ù just the mission type spread. Thus the skills will not change, nor do they need to.
You pick a division that gives you the one mission type you want, rather than the one that has the highest chance for the mission type you want. Maybe now, those mining agents will actually give youà you knowà mining missions. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 22:04:00 -
[9]
Originally by: Dawne Xi Well I can tell you in the same 0.5 system, Hjoramold, there is a L4 Q(-15) agent (Rannoze Afemieh) vs a L4 Q(+18) agent (Mimi Sirya).
For the exact same mission (Gas Injection): 4(-15) gives out 1470 LP 4(+18) gives out 4469 LP
For the mission Like Drones to a Cloued: 4(-15) gives out 1892 LP 4(+18) gives out 5749 LP
I have all 7 xxxx connections skills at L5, so that's not a cause for these differences, I am getting a 50% bonus with all agent divisions.
This seems a like pretty big difference to me Tippia :)
It's a decent difference, but you've not included all factors, and more importantly: it's not nearly as large as some want to make it out to be. It's not 8k lost due to a 40pt difference in quality; it's not the same as an L3 agent.
The points of comparison I have are between different systems, but stillà
With 0.15 higher security, a difference in effective quality of 26 (base quality difference 18), the exact same mission gave 3200 LP before skills for the better agent; 2100 LP before skills for the poorer one. The same security difference, but with a effective quality gap of 47 points (36pt of base quality difference), gave 3800 LP for a different mission form the higher-quality agent, compared to 900 ù again before skills for both.
So again, not nearly the difference people are claiming. Most notably because they forget about the other variables: system security, standing and the actual effective quality. Raw quality can only vary by 40 points (and even then only if you go out in lowsec); EQ can vary by (at least) 60à and then you have the 25-40 point-eqivalents that the system security offers (depending on whom you listen to)à which increases to at least double that if we include lowsec as well.
Claiming that it's like removing L4s is just stupid; thinking it will reduce rewards by 95% is downright ignorant. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 23:41:00 -
[10]
Edited by: Tippia on 25/03/2011 23:41:54 The presentation was just that: a presentationà a short version of the highlights, bunched in with a ton of other stuff. This is a common pattern for the fanfests I've been to: you get the nice, short, quotable headlines during the presentations, and the details during the roundtables and discussions .
It was after those roundtables that the mention of dynamic quality was released, and it doesn't particularly contradict the short-short time-restricted version Stoffer presented today.
Moreover, simply removing a mechanic and not replacing it with something else isn't really what they do over there. Yes, quality (the static number that we see in the information window, and which causes the clustering in hubs) is probably gone ù we have yet to have any official word what it will be replaced with. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 23:51:00 -
[11]
Originally by: Jada Maroo CCP seemed pretty excited by the convenience of being able to mission where ever you want - why would they cancel that out by making you move around to find fresh agents all the time?
You don't have to ù moving around only really matters if you make your money through LP and blitzing. If you're the kind of MR who cleans up every last wreck, squeeze out every last bounty, and then rotate to another agent to farm the same mission again tomorrow, this change doesn't really affect you in any wayà
àalso, "wherever you want" is still restricted by systems that have available L4 agents ù you can now pick and choose those that aren't used as much, rather than the one (or two, if you're lucky) that everyone else have chosen for the same reason you did. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.26 01:00:00 -
[12]
Originally by: TYR3L On a side note, I'm wondering just how this is going to effect my passive R&D income.
It will probably go down, since you're most likely using the "good" R&D agents, just like everyone else, and that should reduce their effectivenessà
àbut that depends on whether such dynamics are simply based on missions and on how many actually bother to do them (I have a feeling most do it completely passively and don't bother with the RP boosts). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.26 13:37:00 -
[13]
Originally by: Iamid Ichabod So, would this make social skills more, less, or no change in importance to income for missioners?
More important.
They will now be the factor that lets you squeeze every last bit of payout from an agent, and will be the primary method to compensate for a slipping quality if you're stuck with a particular set of agents. Skills can also instantly turn a new and untested mediocre agent into a passable one ù without skills, you'd have to grind all the way. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.26 16:09:00 -
[14]
Originally by: Mister Smithington Or maybe I just don't understand the change :P
Tbh, no-one understands the change yet because we don't really know any of the details required to do so. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Tippia
Sunshine and Lollipops
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Posted - 2011.03.28 02:17:00 -
[15]
Edited by: Tippia on 28/03/2011 02:18:25
Originally by: Jason1138 Tippia, you have ZERO idea what you're talking about. I have a Q-17 and a Q 18 in the same station and the difference in payout is huge. 2000 vs 7600 on the big missions with my skills.
So in other words, it's not nearly the difference quoted. That one mentioned is the difference between a 2-minute, always-blitz mission in 1.0 and a +-hour, highly farm:able one in 0.5.
So yes, I do have quite a good idea what the difference are because I actually tested them including all the variables. You even proved my claim correct with your own numbers.
I take it you have ZERO idea what you're talking about as well? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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