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Thread Statistics | Show CCP posts - 5 post(s) |

Camios
Minmatar Sebiestor Tribe
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Posted - 2011.03.25 21:26:00 -
[1]
Some considerations.
- Having space with several differences in value is good
- Having space worth less than empire 0.5 mission hubs is not good
- People fighting over resources is good
- People not fighting and moving to empire because they can't fund their war effort is not good
In order to have "small fights",we need a 0.0 populated by small independent entities. But small entities can't survive without being able to fight sov and pos warfare, because in order to live in 0.0 you need some sort of space asset for refitting, do logistics, production... I'm not asking for small groups to win the big game, I am just asking for small groups to be able to survive in the shade.
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Camios
Minmatar Sebiestor Tribe
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Posted - 2011.03.26 00:50:00 -
[2]
Maybe no war was started by a ratting dispute. But in the future wars will be fought over low truesec system, if this is what counts.
Of course, this will happen only if controlling a single system makes sense, that is if small indepentent entities can survive in 0.0. Large coalitions could just redistribute population internally and nothing will change.
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Camios
Minmatar Sebiestor Tribe
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Posted - 2011.03.27 13:50:00 -
[3]
Edited by: Camios on 27/03/2011 13:51:10 It is striking the fact that when you talk about change, the player affected always cry as it was a nerf.
Is it a nerf for sure? No, it might be.
Let the Grayscale team do their work, and push them to do the changes and to monitor the outcome.
A wise attitude for the playerbase would be te stop whining, te read carefully devblogs and minutes before complaining and to begin being constructive.
But the devs should do 2 things:
1. Motivate better the changes with data and graps in order to reduce player concerns. 2. FOLLOW the outcomes and react accordingly, always explaining to the playerbase why they do what they do.
TL;DR: CCP go ahead but monitor the outcomes.
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Camios
Minmatar Sebiestor Tribe
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Posted - 2011.03.28 09:41:00 -
[4]
I do think that anomaly changes are quite good and anyway they can be tweaked, and after all ratting anomalies are only one form of income (there are also mining sites and complex, and those are worth a lot), but I am quoting this for truth:
Originally by: Hermosa Diosas
Originally by: Ryans Revenge This has the completely opposite effect realisticly..
Big alliances use moon goo. Small alliances/corps use anomalies. You've just killed off the smaller corps income. Well done.
This ^^ ITS MOON GOLD THAT NEEDS TO BE SORTED!!
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