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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kahran Sjet
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Posted - 2011.04.05 10:13:00 -
[2791]
Edited by: Kahran Sjet on 05/04/2011 10:14:43 Look at this poll and cast a vote TELL CCP TO STOP THE NERF!
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Rooli Pelaaja
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Posted - 2011.04.05 10:22:00 -
[2792]
Edited by: Rooli Pelaaja on 05/04/2011 10:22:48 you forget something, anomalies are NOT GONE from crappy space
so if you are in crap space:
-do hubs, 10mil bounty ticks still (OMGAD I CANT GET 60MIL PER HOUR ANYTIME I WANT WTFFFFFFFF) better than missioning or mining by far still
or
-stop being *****/htfu and move to better space or go conquer better space
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wwut
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Posted - 2011.04.05 10:30:00 -
[2793]
Originally by: Rooli Pelaaja Edited by: Rooli Pelaaja on 05/04/2011 10:22:48 you forget something, anomalies are NOT GONE from crappy space
so if you are in crap space:
-do hubs, 10mil bounty ticks still (OMGAD I CANT GET 60MIL PER HOUR ANYTIME I WANT WTFFFFFFFF) better than missioning or mining by far still
or
-stop being *****/htfu and move to better space or go conquer better space
You, Sir, win this threadnought.
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Doris Dragonbreath
StarHunt R.A.G.E
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Posted - 2011.04.05 11:12:00 -
[2794]
Originally by: Rooli Pelaaja
you forget something, anomalies are NOT GONE from crappy space
so if you are in crap space:
-do hubs, 10mil bounty ticks still (OMGAD I CANT GET 60MIL PER HOUR ANYTIME I WANT WTFFFFFFFF) better than missioning or mining by far still
or
-stop being *****/htfu and move to better space or go conquer better space
The problem is not that you cant do any isk, the problem is that that alternative makes MORE isk, so you would be dumb if you would be using the space you fought for for iskmaking as space you do not need to fight for yields you better isk/h.
Let me say it in very simple way: Hi sec level 4 missions are better for making isk than null sec from 0.0 down to -0.2499 if these changes go live. And it looks like they will as CCP is hiding again their head under sand going "lalalalala it will all be fine" like they did and are still doing, for example, with technetium.
So only point of being in crap 0.0 is pewpew and if you need isk for that pewpew you will get your iskmaking alt and go do it where you get your battleship in .. lets say 3 hours, instead of grinding say 4 hours in your crappy 0.0 space. A wasteland as it was before dominion, moon mining towers, occasional probing alt flying thru looking for complexses, some poor pirate trying to rise sec status.
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Vaerah Vahrokha
Minmatar Vahrokh Consulting
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Posted - 2011.04.05 11:24:00 -
[2795]
Originally by: Doris Dragonbreath
Originally by: Rooli Pelaaja
you forget something, anomalies are NOT GONE from crappy space
so if you are in crap space:
-do hubs, 10mil bounty ticks still (OMGAD I CANT GET 60MIL PER HOUR ANYTIME I WANT WTFFFFFFFF) better than missioning or mining by far still
or
-stop being *****/htfu and move to better space or go conquer better space
The problem is not that you cant do any isk, the problem is that that alternative makes MORE isk, so you would be dumb if you would be using the space you fought for for iskmaking as space you do not need to fight for yields you better isk/h.
Let me say it in very simple way: Hi sec level 4 missions are better for making isk than null sec from 0.0 down to -0.2499 if these changes go live. And it looks like they will as CCP is hiding again their head under sand going "lalalalala it will all be fine" like they did and are still doing, for example, with technetium.
So only point of being in crap 0.0 is pewpew and if you need isk for that pewpew you will get your iskmaking alt and go do it where you get your battleship in .. lets say 3 hours, instead of grinding say 4 hours in your crappy 0.0 space. A wasteland as it was before dominion, moon mining towers, occasional probing alt flying thru looking for complexses, some poor pirate trying to rise sec status.
If what the guy above says about 10M ticks is true, then this 0.0 is not worse than L4. To get to 10M ticks in hi sec you have to be lucky to get one of those rarer warp in-get-1000 ships in your face missions, use a gank boat and then also convert the LP in a way that makes you waste more time (else going the quick way you get 700 ISK / LP max).
But weren't those 0.0ers out there to pew pew and expand their empire? Otherwise they should have never left hi sec anyway.
These millimetric comparisons about ISK here vs ISK there are really pathetic.
You go to 0.0 to pew pew, carve your space and enter the EvE annals hall of fame not to farm with a Mom. Else what's different vs staying in Motsu like the average bear?
Auditing | Research | 3rd Party | Collateral Holding | EvE RL Charity |
Levistus Junior
Caldari Trojan Trolls Controlled Chaos
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Posted - 2011.04.05 11:59:00 -
[2796]
Originally by: Vaerah Vahrokha
Originally by: Doris Dragonbreath
But weren't those 0.0ers out there to pew pew and expand their empire? Otherwise they should have never left hi sec anyway.
These millimetric comparisons about ISK here vs ISK there are really pathetic.
You go to 0.0 to pew pew, carve your space and enter the EvE annals hall of fame not to farm with a Mom. Else what's different vs staying in Motsu like the average bear?
Most 0.0 guys would very much like if it was possible to make ISK in 0.0 and not require a missioning alt in hisec.
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Lost'In'Space
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Posted - 2011.04.05 12:04:00 -
[2797]
Edited by: Lost''In''Space on 05/04/2011 12:04:44
Originally by: Levistus Junior Most 0.0 guys would very much like if it was possible to make ISK in 0.0 and not require a missioning alt in hisec.
Quote: if it was possible to make ISK in 0.0
Quote: possible .. make ISK .. 0.0
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Tricia McMillan
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Posted - 2011.04.05 12:04:00 -
[2798]
Hi,
i just wanted to protest against the new update with the 0.0 nerf, that destroys the community and all low to midsize alliances and it don't help against botting miners etc pp, so please take that protest and my name and pin it to the complaining wall.
i'm really against that upgrade and i don't think that eve will make fun anymore after that upgrade.
would be really sad if eve get broken just because of such an fail update.
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Tania Russ
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Posted - 2011.04.05 12:11:00 -
[2799]
Edited by: Tania Russ on 05/04/2011 12:12:53 Edited by: Tania Russ on 05/04/2011 12:11:45 Edited by: Tania Russ on 05/04/2011 12:11:24 How on earth does this change allow small alliances to hold 0.0 space? All this does is turn a large portion of 0.0 into wasteland (undisputed fact, whether or not good truesec covers it is not the question I am adressing). Since it is a wasteland in terms of pve content, the only people who can feasibly survive is small industry alliances. These will also not stay very long, as you do need people to be able to pvp.
Since a good portion of industry players are not as good at pvp as people who spend all of their time pvping (Again, some exceptions, but in general, pvpers dont do much industry), these alliances will not be able to hold this space when a major power block will decide to kick them out, which they will do if they take space in a tactically important region/pose a threat if they side with an enemy, or this will just be a space for big powerblock pvpers to farm killmails.
Small alliances simply cannot hold this wasteland, it is not profitable when compared to highsec, and even if they have the industry base to keep their members alive, they will be completely wiped out by large alliances whenever they feel like it.
This post is right on. The major example of just what bp920091 is saying is lowsec. A veritable wasteland of pirates and people passing through but very few people actually living there and trying to eke out a living - it's not profitable. Unlss you ruin L5 missions or something, which could be profitable but basically turns into a net loss due to difficulty and the fact that as soon as one of these pirates sees you trying to run one they attack you. And PvPers say they want good fights? No they don't. They want killmails. So does CCP. That is why a PvE fitted ship, according to the game's design, has absolutely no capability versus a PvP fitted ship. It's also why mining equipment is so weak. Would these "leet" PvPers be attacking so often if PvE and industrialists' ships were set up so they could effectively defend themselves? No they'd run away like they always do when offered an even fight...
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Rooli Pelaaja
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Posted - 2011.04.05 12:24:00 -
[2800]
Edited by: Rooli Pelaaja on 05/04/2011 12:25:18
Originally by: Doris Dragonbreath
The problem is not that you cant do any isk, the problem is that that alternative makes MORE isk, so you would be dumb if you would be using the space you fought for for iskmaking as space you do not need to fight for yields you better isk/h.
Okey.. if you want to make max isk you dont do lvl4 missions then. Lots of way more profiting ways. FW missions, wormholes are better, trading is better, scamming is better... Just sit in jita 4-4 24/7 if you want to make best possible isk, but is it fun?
My point is that when you are part of an alliance or corporation, you play with them and at their space, even if it isn't most profitable. You share the fun and sad with them, and you are there because you want to be, not because you want isk.
Unless you are just a player who leeches from your alliance and doesn't give anything back, then you can gtfo
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Doris Dragonbreath
StarHunt R.A.G.E
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Posted - 2011.04.05 12:37:00 -
[2801]
Originally by: Vaerah Vahrokha
If what the guy above says about 10M ticks is true, then this 0.0 is not worse than L4. To get to 10M ticks in hi sec you have to be lucky to get one of those rarer warp in-get-1000 ships in your face missions, use a gank boat and then also convert the LP in a way that makes you waste more time (else going the quick way you get 700 ISK / LP max).
But weren't those 0.0ers out there to pew pew and expand their empire? Otherwise they should have never left hi sec anyway.
These millimetric comparisons about ISK here vs ISK there are really pathetic.
You go to 0.0 to pew pew, carve your space and enter the EvE annals hall of fame not to farm with a Mom. Else what's different vs staying in Motsu like the average bear?
Cmon, 10 mil / tick is only 30 mil / h. However, 30 mil / h is less than one can make in hi sec lev 4 missions, even if not being too smart with LP and just chasing in in some reasonably useful ammo.
That number is then for single account ofc, but as I mentioned both scale up in reasonably similar manner when you add accounts. I must add that I have not figured out the exact number for hubs specifically not have tried to do them with single account. Some of these "named" hubs (forlon / hidden or something like that) are close enough to Havens. I was keeping those "named" hubs in mind when I mentioned that lower tier anoms can grant about 80% of what Havens/Sanctums can. There is some other issues tho with those named hubs, as running them with single account is not as effective as running havens/sanctums with single account as a result of relatively higher number of "elite" frigates / cruisers in them so if you dont have dedicated ship in gang for killing that small stuff you will lose in effectivity while that dedicated ship for killing small stuff is usually not that good at killing battleships in there.
Good part of the lamentation is about the fact that currently it was actually making economic sense to live in this crappy true sec 0.0 compared to living in empire. That seems to be changing with this patch. And yeah empire building and stuff is all nice, but it still leaves a bit sour taste in ones mouth if you just jumpclone over for only the CTA's. As I did before Dominion. Run level 4 missions in hi sec, when there is CTA jumpclone over, shoot stuff in the face, jumpclone back to hi sec lev 4 mission hub 24h later. For smaller ops had few lower SP combat alts I could just log into on the same accounts. That does not sound like the vision under what the Dominion expansion was presented. You know - about 0.0 being actually able to support the population densities and actually being worth something. Other than moons and few systems per region with lowest true sec that is.
True sec already matters as it is. It determines the propability of faction spawns in belts, quality of hauler spawns, what ore is in belts, what ice in ice belts and in general belt rat bounties. And now Geryscale tries to sell this nerf like next best thing after sliced bread.
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Doris Dragonbreath
StarHunt R.A.G.E
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Posted - 2011.04.05 12:43:00 -
[2802]
Originally by: Rooli Pelaaja
Originally by: Doris Dragonbreath
The problem is not that you cant do any isk, the problem is that that alternative makes MORE isk, so you would be dumb if you would be using the space you fought for for iskmaking as space you do not need to fight for yields you better isk/h.
Okey.. if you want to make max isk you dont do lvl4 missions then. Lots of way more profiting ways. FW missions, wormholes are better, trading is better, scamming is better... Just sit in jita 4-4 24/7 if you want to make best possible isk, but is it fun?
My point is that when you are part of an alliance or corporation, you play with them and at their space, even if it isn't most profitable. You share the fun and sad with them, and you are there because you want to be, not because you want isk. You don't care if your average income drops a small amount, because you have friendly and fun people around you.
Unless you are just a player who leeches from your alliance and doesn't give anything back, then you can gtfo. Which I guess most NC corps are.
I did earn my isk from level 4 missions in hi sec before Dominion and jumpcloned over for fleet stuff when there was CTA called. Dominion regardless of brining the crappier and more blobby sov system did at least something right. It made living in 0.0 make economic sense. For majority of 0.0 systems that would be changing again with the upcoming patch.
As far as fun goes, grinding isk is in general rather unfun activity but one needs to do it for having isk to have fun with, right. So it makes sense to get it over with in as effective manner as possible and then go have fun with it. If anything then anoms as they are currently are even more dull than level 4 missions, as there is only 4 of them worth doing. Havens and Sanctums. In missions there are more varied, but after you have done few thousand level 4 missions that does not help a lot that there is whole 20 of them instead of just 4.
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Tania Russ
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Posted - 2011.04.05 12:57:00 -
[2803]
Edited by: Tania Russ on 05/04/2011 12:58:14 I guess that is essentially what CCP is afraid of - that the game is becoming stale. We've all had our "break moments" over the years, where we just got a little tired of the daily EVE grind, and we went off to play Fallout 3 or whatever for a few weeks. So in order to make the game new and exciting, CCP is opting for the stick rather than the carrot approach - make life harder for us, then we have to devote more time to the game to recoup losses, and so we'll be somehow motivated to devote more time to the game to get better space, by kicking out other people from their space? Seems dodgy.
The problem I have with this approach is that for me it's just the opposite - the opportunity to make more isk made me more likely to PvP, not less. I was excited at having figured out a medium sized cash flow plan that supported slow growth and would allow me to recoup losses relatively easily without having to sell too many plexes. And I could contribute to my alliance and corp as well.
Taking that away makes the game a lot less interesting to me. I just plain don't have time to grind low level anomalies for isk, and besides plexes, which are hard to find and usually taken before I get there due to my time zone, there is not much benefit to being out here. Sure we could mine I guess. Most "elite PvPer" types find that distasteful, I don't (I use the word elite with the greatest sarcasm; I don't know what is really "elite" about attacking people who are unable to defend themselves and then bragging about yourself, but there you go) but the fact is mining is boring, especially if it's all you do all the time, and the game is set up to make mining as difficult as possible (weak ships, low profit to risk ratio, high logistics requirements, basically it's set up to allow "elite" PvPers to shoot people who can't defend themselves and then brag about themselves.) I like the majority of the other changes with this patch. Good on CCP to address a lot of lag issues, and add fresh new content. But this removal of the really good stuff from our systems sucks CCP.
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Levistus Junior
Caldari Trojan Trolls Controlled Chaos
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Posted - 2011.04.05 12:58:00 -
[2804]
Edited by: Levistus Junior on 05/04/2011 13:00:55
Originally by: Lost'In'Space Edited by: Lost''In''Space on 05/04/2011 12:04:44
Originally by: Levistus Junior Most 0.0 guys would very much like if it was possible to make ISK in 0.0 and not require a missioning alt in hisec.
Quote: if it was possible to make ISK in 0.0
Quote: possible .. make ISK .. 0.0
I was referring to pilot level income, not alliance/corp owned moons.
ATM it makes no sense to try and make isk in crappy 0.0 as you can make better ISK (and safer) in high sec running level 4s.
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Lost'In'Space
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Posted - 2011.04.05 13:02:00 -
[2805]
Originally by: Doris Dragonbreath Cmon, 10 mil / tick is only 30 mil / h.
But the 10 mill / tick in the soon to be crappy system is true?
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Starbud Paul
Amarr Shadow Incursion En Garde
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Posted - 2011.04.05 13:38:00 -
[2806]
No alliance or corporation goes to war over bounties or drone poo. The DRF is not attacking Geminate because their players want access to Sanctums instead of Drone Hordes; new alliances almost never look for nullsec space in order to farm Havens; Goonswarm/TEST did not spend months fighting IT/BLAST/etc over Fountain and Delve so that their members would have access to better anomalies; Atlas/AAA/etc are not in conflict with PL over low truesec systems in Delve. The real conflict in nullsec is over alliance-scale resources, namely high-end moons. Of course, CCP has already spectacularly failed at 'balancing' nullsec and creating more conflict a while back: instead of balancing moon goo and reducing alliance income from it, they not merely created the Technetium bottleneck in T2 production but placed the majority of Technetium moons squarely in NC space. So I suppose this latest failure of an attempt at 'creating more conflict,' which only shows how little understanding of nullsec CCP really has, is hardly unexpected. spot on the button their: Alice Katsuko CCP CANT YOU SEE ITS NOT THE SPACE ITS THE MOON GOOOOOOOOOOOOO Through out this debate the main issue that keeps getting flagged a lot is not the true sec of systems or the anomalies or Care bear renter fee's or even the pvp levels in game Its the issue you created as a game developer and the stupid balancing of the moon goo in the game. You where warned by thousands of players before you started all this upgrade stuff that the re map of the moon minerals ie technetium dysprosium promethium was gona throw the balance of this game polar. In a sandbox that all ready heavy napped across the game you handed 1/2 entity the fringing keys to a i win button knowing fully well the number of Tec moons in the north of the game was extremely higher than in any other region of the game. This has now thrown the game to a level where its so in-balanced its now really pointless playing!!! No entity bar 1 or 2 can compete with even some of the weaker teir alliances in the NC who are just shocking; But due to the i win Tec button they have!!!! RAGE is a perfect example If u Really want to balance the game properly and make it more playable and fun again * Do away with moon goo all together!!!!!! "We have PI now why their is still a need for moon minerals'? this new idea can incorporate the invention side of eve and allow more balanced use of the existing minerals in eve" * Limited The Fleet sizes and number of allies every entity can have *The idea of fleet size penalty like the sansha incursions would be also a usefully addition "example 300 v 900 Battleships The 900 would hit/tank like cruisers/BC and the 300 normal this would balance the game and take away the blob war and actively encourage skill and tactics Head my warnings ccp FIX THIS FAST OR YOU WILL LOSE A LOT OF PLAYERS TO OTHER MMOS
Simples
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OmegaStalker1
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Posted - 2011.04.05 14:07:00 -
[2807]
WHAT THE HELL IS WRONG WITH YOU!
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Mithrasith
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Posted - 2011.04.05 14:09:00 -
[2808]
While I dont live in 0.0 anymore, I did want to support a couple of the comments, and then offer a different point of view and a challenge to the posters:
1) Changing the spawning of anomolies based on their true sec status is not likely to really force any wars. Perhaps some minor squabbles but nothing significant 2) Wars are based on Moon Goo. 3) Really what you are nerfing is small alliances. They wont be able to sustain themselves any longer, and you are forcing larger power-blocks to continue.
This leads to the following conclusion:
A) The real problem here is the Moon Goo, and the distribution of profits from the Moon Goo. Having lived in Null when R64 was the rage and profit factor, it became clear to me very quickly that the isk realized from harvesting that Goo was NEVER passed on to your average grinding pilot. It was reserved for Corp owners/leaders who made billions and billions and passed Little/NONE of it on to their player base. Ship reimbursement my *ss. Leaders of Corps STILL held billions for themselves, and reimbursement was a joke. Meanwhile I was sacrificing ship after ship and grinding hour after hour to protect others cash factory. If CCP would introduce mechanics to resolve this issue (Other than shares - or re-work shares!)then it wouldnt be a problem, and most likely this issue would dry up a little bit.
B) ISK Supply in the game is too high, as is observed in QEN4. It continues to grow, and this is CCP's attempt at limiting its flow. However due to point A the issue isnt really being realized. ISK is being concentrated into the hands of folks that OWN the rare resources, and flowing out of the hands of the grinders.
So the question is: How to solve this dillema? How can CCP slow the flow of ISK into the game and not hurt the grinders? As I see it it either has to come from High Sec players (ya right), Null Sec grinders, OR something has to be done about the Moon Goo.
Well guys? How does CCP fix the problem? Its time to stop complaining and PROPOSE solutions.
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REDRUM44
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Posted - 2011.04.05 14:13:00 -
[2809]
Edited by: REDRUM44 on 05/04/2011 14:13:07 sense we got the nerf bat in full swing lets put a timer on the cloak's so peps cant sit cloaked for days or weeks at a time FIGHT, ATTACK OR GTFO
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Levistus Junior
Caldari Trojan Trolls Controlled Chaos
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Posted - 2011.04.05 14:15:00 -
[2810]
Edited by: Levistus Junior on 05/04/2011 14:15:03 TBH, I can see quite a few reasons behind this move(and ignoring an 100 page threadnaught on it):
-maybe there really is a problem with too much ISK entering the economy (prices for PLEX for example have risen by at almost 100 mil in the past year or so IIRC) and, as a stopgap measure, it's easier to adopt something that just reduces overall income across the board than commit large resources to bot banning. WoD/Dust/walking in stations is more important.
-maybe they had enough of the bad publicity laggy fleet fights and crappy reimbursement policy is giving them across gaming news sites and forums, so they want to force people out of 0.0 in the hope of making fights take place at a more manageable scale. Of course they could try to rewrite code to take advantage of a multi-core architecture and such, but :effort. WoD/Dust/walking in stations is more important.
This move probably makes sense for CCP, but I think the real reasons behind it have nothing to do with the bull**** they've been feeding to the public.
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attendant1
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Posted - 2011.04.05 14:16:00 -
[2811]
Originally by: Starbud Paul No alliance or corporation goes to war over bounties or drone poo. The DRF is not attacking Geminate because their players want access to Sanctums instead of Drone Hordes; new alliances almost never look for nullsec space in order to farm Havens; Goonswarm/TEST did not spend months fighting IT/BLAST/etc over Fountain and Delve so that their members would have access to better anomalies; Atlas/AAA/etc are not in conflict with PL over low truesec systems in Delve. The real conflict in nullsec is over alliance-scale resources, namely high-end moons. Of course, CCP has already spectacularly failed at 'balancing' nullsec and creating more conflict a while back: instead of balancing moon goo and reducing alliance income from it, they not merely created the Technetium bottleneck in T2 production but placed the majority of Technetium moons squarely in NC space. So I suppose this latest failure of an attempt at 'creating more conflict,' which only shows how little understanding of nullsec CCP really has, is hardly unexpected. spot on the button their: Alice Katsuko CCP CANT YOU SEE ITS NOT THE SPACE ITS THE MOON GOOOOOOOOOOOOO Through out this debate the main issue that keeps getting flagged a lot is not the true sec of systems or the anomalies or Care bear renter fee's or even the pvp levels in game Its the issue you created as a game developer and the stupid balancing of the moon goo in the game. You where warned by thousands of players before you started all this upgrade stuff that the re map of the moon minerals ie technetium dysprosium promethium was gona throw the balance of this game polar. In a sandbox that all ready heavy napped across the game you handed 1/2 entity the fringing keys to a i win button knowing fully well the number of Tec moons in the north of the game was extremely higher than in any other region of the game. This has now thrown the game to a level where its so in-balanced its now really pointless playing!!! No entity bar 1 or 2 can compete with even some of the weaker teir alliances in the NC who are just shocking; But due to the i win Tec button they have!!!! RAGE is a perfect example If u Really want to balance the game properly and make it more playable and fun again * Do away with moon goo all together!!!!!! "We have PI now why their is still a need for moon minerals'? this new idea can incorporate the invention side of eve and allow more balanced use of the existing minerals in eve" * Limited The Fleet sizes and number of allies every entity can have *The idea of fleet size penalty like the sansha incursions would be also a usefully addition "example 300 v 900 Battleships The 900 would hit/tank like cruisers/BC and the 300 normal this would balance the game and take away the blob war and actively encourage skill and tactics Head my warnings ccp FIX THIS FAST OR YOU WILL LOSE A LOT OF PLAYERS TO OTHER MMOS
Simples
yes they seee they dont care about actually fixing the problem just adding to it
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Mithrasith
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Posted - 2011.04.05 14:17:00 -
[2812]
Originally by: Levistus Junior Edited by: Levistus Junior on 05/04/2011 14:15:03 TBH, I can see quite a few reasons behind this move(and ignoring an 100 page threadnaught on it):
-maybe there really is a problem with too much ISK entering the economy (prices for PLEX for example have risen by at almost 100 mil in the past year or so IIRC) and, as a stopgap measure, it's easier to adopt something that just reduces overall income across the board than commit large resources to bot banning. WoD/Dust/walking in stations is more important.
-maybe they had enough of the bad publicity laggy fleet fights and crappy reimbursement policy is giving them across gaming news sites and forums, so they want to force people out of 0.0 in the hope of making fights take place at a more manageable scale. Of course they could try to rewrite code to take advantage of a multi-core architecture and such, but :effort. WoD/Dust/walking in stations is more important.
This move probably makes sense for CCP, but I think the real reasons behind it have nothing to do with the bull**** they've been feeding to the public.
The problem is the distribution of the wealth. The wealth is being concentrated in the hands of the owners of the Moon Goo. This is what needs to be addressed. Right now in essence CCP is taxing the lower middle class instead of slapping a tax on the folks with the trillions of isk in their wallets already.
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Doris Dragonbreath
StarHunt R.A.G.E
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Posted - 2011.04.05 14:46:00 -
[2813]
Originally by: Lost'In'Space
Originally by: Doris Dragonbreath Cmon, 10 mil / tick is only 30 mil / h.
But the 10 mill / tick in the soon to be crappy system is true?
It is certainly possible using "named" hubs (those are currently level 4 military upgrade stuff) currently assuming the rats themselves stay same as currently. Say .. properly skilled and fitted Nighthawk in guristas space.
Then again I got impression that not only will true sec now affect what class anomalies will be present in the system but also the size of bounties of the rats inside have. So depending how it's actually implemented ... well too early to specualte I guess.
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Usagi Tsukino
Stimulus Rote Kapelle
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Posted - 2011.04.05 14:51:00 -
[2814]
You people do realize that there are other ships than Titans and Supercarriers, right?
You don't need elevntybillion ISK in order to play EVE. ___
Chaotic Dreams |
weasle350
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Posted - 2011.04.05 14:52:00 -
[2815]
please Please PLEASE do not take the sanctums away, i have asked alot of my friends and alliance mates, and none of us are happy with this idea. It will not cause more pvp, but it will stop people from pvping. If you take away sanctums (which equal isk), people are not going to go and lose ships in pvp. If they cant make isk, they arent going to spend it. Please even consider what i have said. Thank-you very much. weasle350 |
Lt Pizi
Gallente Dark-Rising
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Posted - 2011.04.05 15:10:00 -
[2816]
Originally by: Mithrasith
Originally by: Levistus Junior Edited by: Levistus Junior on 05/04/2011 14:15:03 TBH, I can see quite a few reasons behind this move(and ignoring an 100 page threadnaught on it):
-maybe there really is a problem with too much ISK entering the economy (prices for PLEX for example have risen by at almost 100 mil in the past year or so IIRC) and, as a stopgap measure, it's easier to adopt something that just reduces overall income across the board than commit large resources to bot banning. WoD/Dust/walking in stations is more important.
-maybe they had enough of the bad publicity laggy fleet fights and crappy reimbursement policy is giving them across gaming news sites and forums, so they want to force people out of 0.0 in the hope of making fights take place at a more manageable scale. Of course they could try to rewrite code to take advantage of a multi-core architecture and such, but :effort. WoD/Dust/walking in stations is more important.
This move probably makes sense for CCP, but I think the real reasons behind it have nothing to do with the bull**** they've been feeding to the public.
The problem is the distribution of the wealth. The wealth is being concentrated in the hands of the owners of the Moon Goo. This is what needs to be addressed. Right now in essence CCP is taxing the lower middle class instead of slapping a tax on the folks with the trillions of isk in their wallets already.
you do realize that moongoo doesnt inject isk into the economy ? also talk to your leaders .. maybe they share some wealth ? isnt that what BFF is all about ?
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Macaij
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Posted - 2011.04.05 15:13:00 -
[2817]
CCP, i'd just like to say that you suck. You are about to take my main income away from me. This oblivously results in -fun and +hate. Reason enough for at least 1 account to be discontinued.
It seems you guys use the money i pay you to sh*t in my face.
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Lost'In'Space
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Posted - 2011.04.05 15:23:00 -
[2818]
Originally by: weasle350 If you take away sanctums (which equal isk), people are not going to go and lose ships in pvp.
Why do some go on about how people will no longer PvP after this nerf, did you guys start to play eve after the dominion?
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Dodgy Past
Amarr Zor Industries Pandemic Legion
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Posted - 2011.04.05 15:24:00 -
[2819]
Originally by: Antigue Edited by: Antigue on 04/04/2011 22:13:08
Originally by: Dodgy Past Providing peons to 1000 man blobs doesn't exactly equip you to through your weight around hi sec. Nullsec bears aren't magically better than hi sec bears, infact what are you going to do when your opponents can also dock up... not something you're used to seeing because the only 'small' gang PvP you've seen is forming a blob 5 times the size of a roaming gang then using jump bridges to try and trap them.
What will happen though is that competition to get into corps with good space will increase, and obviously you're crying so much because you know no one decent will have you.
I donŠt take your last sentence as a personal insult, as for obvious reasons this would be a perfect stupid insult if you ever check my employment history.
Yeah, checking your employment history does make me look rather foolish , so please accept my apologies.
What you say does make sense, and obviously you care for the guys you represent. But the sanctums / havens are providing too much isk too easily. While it may not be a prevalent point of view with the people you fly with there are too many people who believe that just by being able to dual box a carrier and a bs / t3 they're entitled to rat themselves up to a super carrier... and I think this is the ting CCP want to stop, because this is an indirect nerf to SC acquisition.
Personally I'm also biassed because my first experience of null was joining a corp that kicked an alliance that was blue to stain wagon out of a pocket and even seeing them disband. We worked hard for that valuable pocket, camped the station day and night for a month, dodged hot drops, ratted in fleets for self defense against cloakers opening covert cynos... basically doing all the things that the whiners in this thread are too lazy and entitled to do.
If players are prepared to put that much effort into securing the rewards of null sec then they deserve them, but joining a few blobfest fights to just press f1 when lag allows them in order to harvest a river of gold doesn't seem balanced.
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Rooli Pelaaja
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Posted - 2011.04.05 15:27:00 -
[2820]
Edited by: Rooli Pelaaja on 05/04/2011 15:27:55 oh no my sanctums are gone how can i get my pve nyx now ?
CCP ffs you ruined my life!!! i need supercap to do sanctums!!! isnt that normal these days ?!?! ffs..
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if you look at newest QEN there is way too much isk coming in, every noob ratter getting supercap to just rat more... yea thats the way to bring pvp out
this change is needed
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