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Paikis
Lycosa Syndicate Surely You're Joking
134
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Posted - 2012.08.29 10:32:00 -
[1] - Quote
Sigras wrote: 19Capsule23166
top 20 ships
Your list is stupid. If you stopped and thought about it for a second, you'd understand the main reason why... oh and by the way, seems that the capsule is the 19th most deadly ship in the game.
Give me a break. |

Paikis
Lycosa Syndicate Surely You're Joking
134
|
Posted - 2012.08.29 12:38:00 -
[2] - Quote
RFD commander wrote:Its based on how killmails work, if you shoot someone then get destroyed before they do you will appear on that persons killmail in a pod.
I am aware of how it works. The DRAEK being so high on that list has nothing to do with shield tanking being good, bad or just different, and everything to do with large alliances choosing to use it en mass. You'll also notice that the top two ships share something else in common... Heavy missiles. But I'm sure this is just coincidence. |

Paikis
Lycosa Syndicate Surely You're Joking
135
|
Posted - 2012.08.29 22:13:00 -
[3] - Quote
Sigras wrote:Oh i completely agree with him, numbers arent everything and you do have to correctly understand them to apply them, but can you offer another explanation as to why the most common fits for the hyperion, brutix, hurricane, talos, and oracle are shield tanks? Ive even suggested and flown a shield tanked dominix because I had dedicated tackle and wanted to do more damage.
For the same reason that scorpions and other ECM ships are often armor tanked, in spite of being Caldari ships.
What happens when Battle clinic sees a 100 vs 100 fight, with one side having 100 drakes, and the other side having a mix of things? Let's pretend the second fleet is AFK, so we get 100 drakes killing 100 ships. Do you think that BC will list 100 kills to drakes? Or are they likely to list 100 kills for EACH drake?
Drakes killed 100 things = +100 to kills by Drakes. EACH Drake killed 100 things = 100x100=10,000 kills to Drakes.
I know which one it SHOULD be, but I'm pretty sure I know which one it is as well. |

Paikis
Lycosa Syndicate Surely You're Joking
139
|
Posted - 2012.08.31 07:45:00 -
[4] - Quote
Nestara Aldent wrote:Problem is that drawbacks of armor tank are universally bad (lower speed and agility) while penalty for shield tanks isnt (sig bloom which decreases lock time on you and makes you easier to hit), because its compensated by nano. ASB just aggravated the issue.
Adressing the drawbacks to be more on par with each other is the key IMO to acceptable solution. Also, nano and kiting setups in general need to be balanced so they cant perma kite, because if you can choose to perma kite and be most of the time able to disengage, you'll always chose that instead to commit to a fight in hard tackle range.
wot
Sig bloom is always bad, makes you easier to hit, faster to target and if you're being shot by a large size of weaponry, makes you take more damage.
Nano 'compensates' for this, sure, but how is nano also not compensating for being slower? The whole point of nano is to make your ships faster.
As for 'perma' kiting, sure you can gimp your fit to keep your MWD online and be cap stable, but you're stupid if you do. MWDs already require large amounts of cap. What more do you want? |

Paikis
Lycosa Syndicate Surely You're Joking
139
|
Posted - 2012.08.31 10:58:00 -
[5] - Quote
Sigras wrote:In a kiting situation there are two groups: 1. the fastest group - It gets to dictate range and disengage if you get in trouble 2. not the fastest group - it doesnt get to dictate range and has no ability to disengage.
So you want all ships to be the same speed? |
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