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Wolfy2449
Gallente Federal Navy Academy
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Posted - 2011.03.29 07:33:00 -
[1]
Ok i have a huge problem with pve. I was doing my lvl1 grind with blaster destroyer(ye i know, but i love blasters and it was quite effective). Now that i moved to level 2 i have huge problems(First i dont have lvl5 skills for tech 2, most skills are in lvl3, some rare in lvl4)
I cant seem to be able to finish the mission without going back to station 3-5 times...
I tried
Vexor, with 2x n-type therm/kin and 1 energized that gives resistant to everything. and 5 drones(3 hobgolin, 2 hammerhead.) I had like 72% resistant against the pirates that did therm/kin dmg but i could barely survive enough time with one armor rep(meta3)
My drones only managed to kill 1-2 ships before i was forced to retreat.
Second attempt was with a stabber, and artillery. The damage was quite low and took ages to kill a cruiser that could easily do damage to me at 20-30km with their beams and missiles...
Third attempt was with a stabber and autocannons, shield booster II and inv.field I. I managed to kill 1-2 cruiser ships by tanking their damage by circling them but then i had to retreat again...
Any idea what exactly goes horribly wrong with cruisers. I used my battlecruiser and easily did it with 50% armor(it was passive tank, no armor rep)
Now i want to try a thorax with blasters and try tank those cruisers by going close range and moving around but still 6 cruisers are just too much damage.
Any idea what exactly i do wrong? And thorax blaster and railgun build? Signature removed for being not EVE related. Zymurgist |

Anakin Pubcrawler
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Posted - 2011.03.29 08:18:00 -
[2]
Which Mission ? Which cruiserss ?
In general blasters and missions don't work well. Ideal for missions to to blow stuff up at range before they start to kick in your tank.
Don't fly gallente myself but I would guess rails for the Thorax - let your drones kill the cruisers while you plink away from safely out of their range.
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My Postman
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Posted - 2011.03.29 09:58:00 -
[3]
A Vexor is perfectly fine to clear L2`s. Fit 2 x rat specific hardeners, and a med armor repairer. Guns for getting aggro.
If your drones donŠt kill the ships fast enough i assume some "poor" drone skills. Drone Interfacing L4?. Furhter on donŠt mix drones (2xHobgoblin, 3xHammerhead). When fighting frigates and destroyers send Hobgoblin. When fighting cruisers, send Hammerheads.
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Pingu Long
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Posted - 2011.03.29 10:25:00 -
[4]
Hmm, i remember doing L2s in something like this:
[Vexor, New Setup 1] 1600mm Reinforced Rolled Tungsten Plates I Small Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
10MN Afterburner II Cap Recharger II Omnidirectional Tracking Link I
150mm Railgun II, Tungsten Charge S 150mm Railgun II, Tungsten Charge S 150mm Railgun II, Tungsten Charge S 150mm Railgun II, Tungsten Charge S [empty high slot]
Hobgoblin II x5 Hammerhead II x5
Very easy on the capacitor, plate for soaking up damage from the frigs while they get obliterated by drones and guns for some additional dps on ranged stuff. Works quite good if you don't aggro too much at once and pay attention to where your drones go, but it's a little slow for a couple of far away gates.
Should i ever want to do L2s now, i'd probably go with something like this:
[Vexor, New Setup 1 copy 1] Damage Control II Nanofiber Internal Structure II Nanofiber Internal Structure II Beta Reactor Control: Shield Power Relay I
10MN Afterburner II Large Shield Extender II Invulnerability Field II
280mm Gallium I Cannon, Proton S 280mm Gallium I Cannon, Proton S 280mm Gallium I Cannon, Proton S 280mm Gallium I Cannon, Proton S Drone Link Augmentor I
Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I
Hobgoblin II x5 Hammerhead II x5
Just kite everything while your drones do the killing. Replace Tech 2 in both setups with best available modules you can use if your skills are not high enough.
And really, as the guy above me said: DO NOT mix the drone types. Small drones for frigs, medium ones for cruisers. Mediums don't track frigates that well without additional mods, that's why it takes you so long to kill stuff.
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Frank Millar
Gallente
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Posted - 2011.03.29 10:25:00 -
[5]
Edited by: Frank Millar on 29/03/2011 10:27:23 Edited by: Frank Millar on 29/03/2011 10:26:57 Yeah, I don't think you're doing anything wrong, it's just that your skills don't match up with the kind of rats those missions throw at you.
Hull Upgrades 5 for t2 hardeners. Drones 5 so you can field 5 drones. Get repair systems to 4 and use a repper.
Use the "biggest" small railguns you can fit. Blasters are powerfull but the very short range means you're under fire from the rats for much longer than you need to be. Getting some much needed gunnery skills up will work wonders.
Good luck. 
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Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2011.03.29 10:33:00 -
[6]
Edited by: Dark Voynix on 29/03/2011 10:33:45 Vexor PVE - armour tanked:
high: 4x 150mm II - antimater ( yes .. small railguns )
med: 1x AB II 1x Cap rec II 1x LARGE BATTERY II
low: 1x mar II 2x hardeners II 1x eanm II
drones: 5x hamemrheads II 5x hobgoblins II
rigs: progably not neded, but you can add for cap, or resistance as you need.
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Pingu Long
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Posted - 2011.03.29 10:43:00 -
[7]
Originally by: Dark Voynix Edited by: Dark Voynix on 29/03/2011 10:33:45 Vexor PVE - armour tanked:
high: 4x 150mm II - antimater ( yes .. small railguns )
med: 1x AB II 1x Cap rec II 1x LARGE BATTERY II
low: 1x mar II 2x hardeners II 1x eanm II
drones: 5x hamemrheads II 5x hobgoblins II
rigs: progably not neded, but you can add for cap, or resistance as you need.
that one is probably the best option. switching eanm for capacitor power relay will allow to perma-run everything including the AB in case one should feel lazy.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.29 10:56:00 -
[8]
AB gank, active tank fitted faction frigate is huge fun and extremely effective for lvl2's:
Slicer, Firetail and Comets are the best due to guns rather than missiles/drones.
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Orien Ardent
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Posted - 2011.03.29 13:03:00 -
[9]
Currently doing L2 missions in Gallente space, had to warp out on blockade once due to drones triggering a wave too soon, but otherwise I just sit there taking hits looting and salvaging while the drones kill. Flying Arby, but I guess Vexor should have pretty similar fit. Also I only use T1 gear, no T2 is needed. I have rather well skilled drones though.
Lows: Damage control I Medium armor repairer I Kinetic + thermal hardeners I
Mids: 10mn afterburner I Large cap battery 2x Cap rechargers (would have to drop one for Vexor)
High: Drone link (though probably not needed) 75mm rail I (just to get agro) Salvager Tractor beam
Mostly use 5x Hammerheads I, they seem to take down stuff fast enough, even the frigs.
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Joran Dravius
Amarr Imperial Academy
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Posted - 2011.03.29 15:52:00 -
[10]
Edited by: Joran Dravius on 29/03/2011 15:54:59
Originally by: Wolfy2449 Vexor, with 2x n-type therm/kin and 1 energized that gives resistant to everything. and 5 drones(3 hobgolin, 2 hammerhead.) I had like 72% resistant against the pirates that did therm/kin dmg but i could barely survive enough time with one armor rep(meta3)
If you can't do lv2 missions in a Vexor with drones V, just quit Eve now because there's no hope for you. It's pretty sad when pirates are giving you mission running advice. If you still insist on trying anyway just turn on your AB, point your ship away from the rats, get rat agro, set drones to agressive and go AFK to make pizza rolls. There's no reason you should ever take even a single point of damage with this method. Also, if you're going to be tanking the rats use rat specific hardeners. Go here to find out which you need. Go here to check wave triggers so you don't get too much agro and/or trigger a wave while your drones are out.
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Sean Faust
Gallente Super Batungwaa Ninja Warriors Waterboard
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Posted - 2011.03.29 16:04:00 -
[11]
I did my level 2s in a Vexor. I didn't even have guns fitted to it and only had 4 drones (did not yet have Drones 5) at the time. I simply used one wave of mission specific medium drones, one wave of mission specific light drones, drone link augmenters so that i could send them really far out, a single MAR rat specific hardened tank in the lows, and mids were 2x cap mods (rechargers/batteries) and an AB. It was ridiculously easy.
When running missions as Gallente, the best option until you get uber gunnery skills is to run missions in the level-appropriate drone boat (vexor for level 2, myrm for level 3, domi for level 4) with a permarunning armor tank in the lows with rat specific hardeners. youll be able to AFK missions.
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Haradriel Tian
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Posted - 2011.03.29 16:08:00 -
[12]
Originally by: Wolfy2449 Ok i have a huge problem with pve. I was doing my lvl1 grind with blaster destroyer(ye i know, but i love blasters and it was quite effective). Now that i moved to level 2 i have huge problems(First i dont have lvl5 skills for tech 2, most skills are in lvl3, some rare in lvl4)
I cant seem to be able to finish the mission without going back to station 3-5 times...
I tried
Vexor, with 2x n-type therm/kin and 1 energized that gives resistant to everything. and 5 drones(3 hobgolin, 2 hammerhead.) I had like 72% resistant against the pirates that did therm/kin dmg but i could barely survive enough time with one armor rep(meta3)
My drones only managed to kill 1-2 ships before i was forced to retreat.
Second attempt was with a stabber, and artillery. The damage was quite low and took ages to kill a cruiser that could easily do damage to me at 20-30km with their beams and missiles...
Third attempt was with a stabber and autocannons, shield booster II and inv.field I. I managed to kill 1-2 cruiser ships by tanking their damage by circling them but then i had to retreat again...
Any idea what exactly goes horribly wrong with cruisers. I used my battlecruiser and easily did it with 50% armor(it was passive tank, no armor rep)
Now i want to try a thorax with blasters and try tank those cruisers by going close range and moving around but still 6 cruisers are just too much damage.
Any idea what exactly i do wrong? And thorax blaster and railgun build?
Why do I feel that he is doing Recon part 1 of 3......
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Kaladine Atrix
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Posted - 2011.03.29 16:09:00 -
[13]
Edited by: Kaladine Atrix on 29/03/2011 16:14:52
This is what I'm currently flying in L2 missions and I haven't had to run away from anything yet:
[Rupture] 3x 720mm Howitzers (or whatever artillery you can fit) 2x Assault Missile Launcher I (for dealing with frigates) 1x Small Tractor Beam I (saves flying time to collect loot)
1x Large Shield Extender I 2x mission-specific shield hardeners (Thermal, and usually Kinetic or EM)
2x Tracking Computers 1x Gyrostabilizer 2x Tracking Enhancers
3x Hobgoblin I drones
The above is cap-stable at 43%.
It's a little slow without an AB, but the 43km range of the turrets plus tractor beam makes up for it.
The drones/missiles take care of anything within 20kms of me. The arties kill anything beyond that distance.
You said you tried a Stabber with arties and weren't doing much damage. I suspect this is because of angular velocity working against you. What you need to do is look at the tracking rate of your turrets and compare it to the angular velocity of your targets. If your tracking rate is higher, then you'll almost always hit and do a big pile of damage with arties.
So for me, my turrets track at something like 0.04 radians/second. When I'm facing a swarm of mobs, I lock onto as many targets as I can, but I don't fire at the first one. I quickly look at my overview for anything with an angular velocity lower than 0.04. Generally speaking, anything with 0.008 or less I will destroy in 1 shot from the howitzers, so I target them first to reduce incomming damage. Anything between about 0.009 and 0.04 take 2 shots, sometimes more if it's a cruiser.
Try adding a shield extender (Large if possible) and figure out what your turret tracking rates are and use them to your advantage. Always take out the targets with the lowest angular velocity first as they will die very fast to artillery. Anything that's moving too fast is usually really close and your drones/missiles can take them out.
EDIT: Also, use good ammo. I use Phased Plasma M almost exclusively because it does a ton of damage to both shields and armor. An average volley from my 3 howitzers does about 300-500 damage, but I do get hits of 1100 sometimes which are fun to see :) I only ever change ammo types if the mission is against something that's very resilient to Thermal damage.
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Sessym
Amarr
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Posted - 2011.03.29 16:14:00 -
[14]
Originally by: Wolfy2449 Ok i have a huge problem with pve.
Me too. It's too damn easy :D
On a more serious note, you seem to have split your skills between gallente and minmatar. Try using a rupture with artillery. The thing is quite sturdy for a cruiser made entirely of rust.
0= - - - - - - - - - - - - - - - - - - - 'So grab your guns.'
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Sean Faust
Gallente Super Batungwaa Ninja Warriors Waterboard
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Posted - 2011.03.29 17:07:00 -
[15]
Also, close range doesn't work in these missions. Many of these NPCs are based on weapons that hit hard at point blank range. Range dictation is key here. If you can maintain a distance of 20km or more from the NPCs, you will mitigate a large portion of their damage through range alone. This is why a blaster Thorax wouldn't work either.
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Von Kroll
Caldari Kroll's Legion
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Posted - 2011.03.29 18:35:00 -
[16]
AML fit Caracal will blow through Lvl 2 missions very quickly. Given you're Gallente though, a drone boat will be your best bet.
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Wolfy2449
Gallente Federal Navy Academy
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Posted - 2011.03.29 19:59:00 -
[17]
Edited by: Wolfy2449 on 29/03/2011 20:03:00
Originally by: Sean Faust Also, close range doesn't work in these missions. Many of these NPCs are based on weapons that hit hard at point blank range. Range dictation is key here. If you can maintain a distance of 20km or more from the NPCs, you will mitigate a large portion of their damage through range alone. This is why a blaster Thorax wouldn't work either.
Yes but i was fighting againt mercenaries and i had to fight against 3 caracals with 3 beam lazers and missile, 3 calradri moa cruiser with railguns and missiles and 6 frigates running around using other weapons. I tried to go away with my arty stabber but all that happened was at 20-30km that i could use my arties without many musses i got hit by beam lazers and missiles hard. How can someone tank so many cruisers+frigates together P.S. i dont have drones 5 so i cant use drone interfacing Signature removed for being not EVE related. Zymurgist |

Frank Millar
Gallente
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Posted - 2011.03.29 20:41:00 -
[18]
Better stick to lvl 1's until you've skilled up, then.
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Guerrabelle
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Posted - 2011.03.29 20:59:00 -
[19]
Which are better - your gunnery skills or your drone skills? Since you seem to be crossed between gallente and minmatar I'm curious.
The rupture might be a better idea for you honestly. Only worry about light drones honestly. Unless you're fighting angels, just throw in hobgoblins and call it good. Due a tracking adjustment a while back, medium drones are pretty weak in comparison to lights.
Sample rupture fit for lower skillz: [Rupture, test] Gyrostabilizer I Gyrostabilizer I Gyrostabilizer I Tracking Enhancer I Damage Control I
Large Azeotropic Ward Salubrity I Large Azeotropic Ward Salubrity I V-M15 Braced Multispectral Shield Matrix
280mm Gallium I Cannon, EMP S 280mm Gallium I Cannon, EMP S 280mm Gallium I Cannon, EMP S 280mm Gallium I Cannon, EMP S [empty high slot] [empty high slot]
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hobgoblin I x4
Yes, it's a passive fit. Makes me cringe to suggest it, but that was the best fit I could get on a ruppie assuming you had low fitting and capacitor skills.
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Guerrabelle
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Posted - 2011.03.29 21:27:00 -
[20]
Forgot to note - chuck whichever missile launchers you can use (standard or assault) into the remaining highs.
I left the bulk of the fit at stock t1 or low meta since I didn't know youre particular skillset. Replace em with t2 where you can.
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Amda Tori
Minmatar
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Posted - 2011.03.29 22:36:00 -
[21]
Edited by: Amda Tori on 29/03/2011 22:41:20 Armor hardeners are over rated :) No armor hardeners for L2, because you have to switch hardeners for each mission... and that's a waste of time. In Level 4, yes, you may need to fit Hardeners, but for lower levels, i don't see why. ( And i got Armor Compensation Skills in 3 ) :)
Vexor, because i got Gallente Cruiser V:
[Vexor, New Setup 1] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Medium Armor Repairer II
10MN MicroWarpdrive II Cap Recharger II Omnidirectional Tracking Link I
Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M Heavy Electron Blaster II, Antimatter Charge M [empty high slot]
To be honest, I'm not even using the blasters... are there just for show. The drones do all the hard work ( saving ISK from ammo and killing the rats very fast )
I feel free to explore only within boundaries. |

Lost Greybeard
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Posted - 2011.03.30 00:31:00 -
[22]
Skills: Drones 5 Scout Drone Operation 2
Equipment: Vexor x1 Drone control range extender x2 or 3 MWD x1 (you can use them in missions now) Hobgoblin 1 x5 Hammerhead 1 x5
Strategy: (1) Fly away from things with MWD on, stay 60 or so km out (2) Send drones in to kill everything (3) ??? (4) Profit ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Wolfy2449
Gallente Federal Navy Academy
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Posted - 2011.03.30 04:54:00 -
[23]
Ok i am in this situation
http://img821.imageshack.us/img821/499/98104256.jpg
I used artillery with kinetic damage and 0% range againt mercs. But the damage i do is very small as you ve seen(and that was the second shot in that image) and artilleries are sloooow. My gunnery skills are quite good, got almost all skills(expect specializations that need lvl5 skills) at lvl 4 and a few at lvl3
If i use autocannons i get completely annihilated by those caracals with beam lazers and missiles, there are 2 many ships to tank anything... even with shield booster i my shield goes down quite fast Signature removed for being not EVE related. Zymurgist |

Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2011.03.30 06:12:00 -
[24]
Edited by: Dark Voynix on 30/03/2011 06:16:35
First off, if you are low skilled then weapons as artillery dont work well. hey have horrible tracking and your hit quality will be low. The vexor is fine and drones dons miss npcs.
1) get aggro, 2) send drones, 3) AB away ( 40, 50 km )so npc will miss you and you will get low damage 4) kill frigates coming close with your small guns
If you have not high skills drones can be slow but 5x med drones will kill any cruiser you can face. Just keep distance and wait.
note) Keep in mind that even if you canot send drones to attack over a specific distance ( skill dependend), once they aggro they will continue to kill everything if you move away. So once you sent them you can go as far as you wish, just dont warp away.
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My Postman
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Posted - 2011.03.30 09:07:00 -
[25]
A few further hints:
As above poster said, artillery is bad in tracking and slow on ROF. You basically shouldŠnt go shield vex when lowskilled. Improve your armor tanking skills asap and fit like that: 2 x Rat specific hardener II, Invul II, Med armor repairer II. Downgrade to named T1 till you have the skills.
Fit guns for getting aggro, all a Vexor needs is his drones for fighting the rats, and an AB or MWD to kite them. Look at the prereqs for Hobgoblin II and Hammerhead II and skill up. As i said in my first post get Drone Interfacing to 4 asap. In one high slot fit a Drone Link Augmenter for more drone control range.
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Wolfy2449
Gallente Federal Navy Academy
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Posted - 2011.03.30 09:26:00 -
[26]
Edited by: Wolfy2449 on 30/03/2011 09:28:47 I have a question how the hell do you deal with 7 cruisers, with blasters that continiously use dampeners and make my 66km range to 12km range???plus repair armor like mad while also using defender missiles????!!!! Signature removed for being not EVE related. Zymurgist |

My Postman
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Posted - 2011.03.30 10:14:00 -
[27]
Usually the elite frigates put e war on you, not the cruisers, so fighting the elite frigates (as long as they are not triggers) is a good thing.
If you can tell us the name of the mission, and maybe your loadout we could be more helpful. Are you sure your "aggro management" is accurate?
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Wolfy2449
Gallente Federal Navy Academy
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Posted - 2011.03.30 10:19:00 -
[28]
Edited by: Wolfy2449 on 30/03/2011 10:19:24
Originally by: My Postman Usually the elite frigates put e war on you, not the cruisers, so fighting the elite frigates (as long as they are not triggers) is a good thing.
If you can tell us the name of the mission, and maybe your loadout we could be more helpful. Are you sure your "aggro management" is accurate?
ITS recon (1 of 3). Blaster cruisers like thorax and brutix i think, there are 2-3 that use dampeners and completely anihiate me with their blasters if i go close. Now i tried to use vexor with 4 hammerheads, i stayed at 30-40km but it takes like 5-6 minutes for 4 hammerheads to kill a cruiser like that and the dampeners ones are unkillable because my drones can touch their armor since they rep like mad Signature removed for being not EVE related. Zymurgist |

Dark Voynix
Gallente Garoun Investment Bank
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Posted - 2011.03.30 10:36:00 -
[29]
Edited by: Dark Voynix on 30/03/2011 10:39:06
Originally by: Wolfy2449 Edited by: Wolfy2449 on 30/03/2011 09:28:47 I have a question how the hell do you deal with 7 cruisers, with blasters that continiously use dampeners and make my 66km range to 12km range???plus repair armor like mad while also using defender missiles????!!!!
Its long i dont do L2 missions, but realy i dont see the problem. Ad i said before: get aggro, send drones, run away. No matter if you are dampered, jammed or anything. Once drones are attacking they will continue to attack and kill any NPC one by one.
Just keep distance to reduce NPC dps.
PS) defenders are crap, nobody use them because they are completelly worthless.
edit: Of course missiles will still hit you, but gund will start to miss, reducing the dammage you have to tank. Also speed reduce missiles dammage, but MWD will increase signature radious, so use AB permanently ( orbiting at grat distance ), or use MWD but pulse it.
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Wolfy2449
Gallente Federal Navy Academy
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Posted - 2011.03.30 10:43:00 -
[30]
Originally by: Dark Voynix Edited by: Dark Voynix on 30/03/2011 10:39:06
Originally by: Wolfy2449 Edited by: Wolfy2449 on 30/03/2011 09:28:47 I have a question how the hell do you deal with 7 cruisers, with blasters that continiously use dampeners and make my 66km range to 12km range???plus repair armor like mad while also using defender missiles????!!!!
Its long i dont do L2 missions, but realy i dont see the problem. Ad i said before: get aggro, send drones, run away. No matter if you are dampered, jammed or anything. Once drones are attacking they will continue to attack and kill any NPC one by one.
Just keep distance to reduce NPC dps.
PS) defenders are crap, nobody use them because they are completelly worthless.
edit: Of course missiles will still hit you, but gund will start to miss, reducing the dammage you have to tank. Also speed reduce missiles dammage, but MWD will increase signature radious, so use AB permanently ( orbiting at grat distance ), or use MWD but pulse it.
Well ye i tried but i have lvl4 drones meaning i dont ahve any skills that do good dmg with drones. I left it for 10 minutes and i only managed to get in half armor of one cruiser that uses armor rep... The dmg i do is pathetic 7-12 per drone
HOW CAN a non-drone cruiser do that mission? Its virtually impossible, close range anihilated any cruiser with stabber, longer range is impossible due to dampeners fomr cruisers that repair like crazy Signature removed for being not EVE related. Zymurgist |
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