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Thread Statistics | Show CCP posts - 11 post(s) |

Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.04.02 11:01:00 -
[1]
Originally by: mkmin What the FW guys need to do is get one of the devs bestest friends in the game to care about FW. Maybe go through the Scrapheap challenge guys. CCP does whatever SHC tells them to do.
God, if only.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Malcanis
Caldari Alcohlics Anonymous IMPERIAL LEGI0N
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Posted - 2011.04.04 13:06:00 -
[2]
Originally by: Brooks Puuntai
Hell even make it slowly rise in sec status and allow it to shift into highsec. That way the FW pilots could then continue to fight for the system w/o interference from pirates/others.
Ok Iam tired so the last idea might be stupid.
If FW allowed true change in sovereignty along a sec status scale, then it would be truly interesting.
Eg: A system starts out as (for example) a Gallente 0.8. Successive Caldari victories could lower the sec to 0.5. At this point there would be some kind of "milestone event" - maybe something like a week-long "Caldari Incursion" where the players have to try and influence some large NPC battles at the stations or gates. Assuming a Caldari victory, have CONCORD delare the system an "escalated conflict site" or something like that, then drop sec to 0.4.
Then after 4 further normal stages, the sov flips from Gallante 0.1 to Caldari 0.1, and now the Caldari side will now be defending their sov and the Gallante side trying to attack it. Eventually the Caldari side would theoretically be able to raise the sov to Caldari 0.8
The whole process would take weeks, but it would give the FW teams a genuine reason to fight, it would make FW relevant to the rest of the game, and it would allow the players to redesign the map (albeit extremely gradually).
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.08.31 10:31:00 -
[3]
hint [hɪnt] n 1. a suggestion or implication given in an indirect or subtle manner he dropped a hint 2. a helpful piece of advice or practical suggestion
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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